Adds fire/air alarms (#5018)

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Flipp Syder
2022-01-01 20:56:24 -08:00
committed by GitHub
parent 903f796b0f
commit b1584793bf
71 changed files with 4340 additions and 29 deletions

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using System.Collections.Generic;
using Content.Shared.Atmos.Monitor;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Monitor
{
public class AtmosMonitorVisualizer : AppearanceVisualizer
{
[Dependency] IEntityManager _entityManager = default!;
[DataField("layerMap")]
private string _layerMap { get; } = string.Empty;
[DataField("alarmStates")]
private readonly Dictionary<AtmosMonitorAlarmType, string> _alarmStates = new();
[DataField("hideOnDepowered")]
private readonly List<string>? _hideOnDepowered;
// eh...
[DataField("setOnDepowered")]
private readonly Dictionary<string, string>? _setOnDepowered;
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
IoCManager.InjectDependencies(this);
}
public override void OnChangeData(AppearanceComponent component)
{
if (!_entityManager.TryGetComponent<SpriteComponent>(component.Owner, out var sprite))
return;
if (!sprite.LayerMapTryGet(_layerMap, out int layer))
return;
if (component.TryGetData<bool>("powered", out var powered))
{
if (_hideOnDepowered != null)
foreach (var visLayer in _hideOnDepowered)
if (sprite.LayerMapTryGet(visLayer, out int powerVisibilityLayer))
sprite.LayerSetVisible(powerVisibilityLayer, powered);
if (_setOnDepowered != null && !powered)
foreach (var (setLayer, state) in _setOnDepowered)
if (sprite.LayerMapTryGet(setLayer, out int setStateLayer))
sprite.LayerSetState(setStateLayer, new RSI.StateId(state));
}
if (component.TryGetData<Vector2>("offset", out Vector2 offset))
{
sprite.Offset = offset;
}
if (component.TryGetData<AtmosMonitorAlarmType>("alarmType", out var alarmType)
&& powered)
if (_alarmStates.TryGetValue(alarmType, out var state))
sprite.LayerSetState(layer, new RSI.StateId(state));
}
}
}

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using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
namespace Content.Client.Atmos.Monitor.UI
{
public class AirAlarmBoundUserInterface : BoundUserInterface
{
private AirAlarmWindow? _window;
public AirAlarmBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{}
protected override void Open()
{
base.Open();
_window = new AirAlarmWindow();
if (State != null) UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window.AtmosDeviceDataChanged += OnDeviceDataChanged;
_window.AtmosAlarmThresholdChanged += OnThresholdChanged;
_window.AirAlarmModeChanged += OnAirAlarmModeChanged;
_window.ResyncAllRequested += ResyncAllDevices;
}
private void ResyncAllDevices()
{
SendMessage(new AirAlarmResyncAllDevicesMessage());
}
private void OnDeviceDataChanged(string address, IAtmosDeviceData data)
{
SendMessage(new AirAlarmUpdateDeviceDataMessage(address, data));
}
private void OnAirAlarmModeChanged(AirAlarmMode mode)
{
SendMessage(new AirAlarmUpdateAlarmModeMessage(mode));
}
private void OnThresholdChanged(AtmosMonitorThresholdType type, AtmosAlarmThreshold threshold, Gas? gas = null)
{
SendMessage(new AirAlarmUpdateAlarmThresholdMessage(type, threshold, gas));
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
if (_window == null)
return;
switch (message)
{
case AirAlarmSetAddressMessage addrMsg:
_window.SetAddress(addrMsg.Address);
break;
case AirAlarmUpdateDeviceDataMessage deviceMsg:
_window.UpdateDeviceData(deviceMsg.Address, deviceMsg.Data);
break;
case AirAlarmUpdateAlarmModeMessage alarmMsg:
_window.UpdateModeSelector(alarmMsg.Mode);
break;
case AirAlarmUpdateAlarmThresholdMessage thresholdMsg:
_window.UpdateThreshold(ref thresholdMsg);
break;
case AirAlarmUpdateAirDataMessage airDataMsg:
_window.UpdateGasData(ref airDataMsg.AirData);
break;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing) _window?.Dispose();
}
}
}

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<SS14Window xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
MinSize="500 500" Title="Air Alarm">
<BoxContainer Orientation="Vertical" Margin="5 5 5 5">
<!-- Status (pressure, temperature, alarm state, device total, address, etc) -->
<BoxContainer Orientation="Horizontal" Margin="0 0 0 2">
<!-- Left column (pressure, temperature, alarm state) -->
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<BoxContainer Orientation="Vertical" Margin="0 0 2 0" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-window-pressure-label'}" />
<Label Text="{Loc 'air-alarm-ui-window-temperature-label'}" />
<Label Text="{Loc 'air-alarm-ui-window-alarm-state-label'}" />
</BoxContainer>
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<RichTextLabel Name="CPressureLabel" />
<RichTextLabel Name="CTemperatureLabel" />
<RichTextLabel Name="CStatusLabel" />
</BoxContainer>
</BoxContainer>
<!-- Right column (address, device total) -->
<BoxContainer Orientation="Horizontal" Margin="0 0 2 0" HorizontalExpand="True">
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
</BoxContainer>
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
</BoxContainer>
</BoxContainer>
</BoxContainer>
<!-- Gas/Device Data -->
<TabContainer Name="CTabContainer" VerticalExpand="True" Margin="0 0 0 2">
<!-- Gas readout -->
<ScrollContainer VerticalExpand="True">
<BoxContainer Name="CGasContainer" Orientation="Vertical" VerticalExpand="True" Margin="2 2 2 2" />
</ScrollContainer>
<!-- Vent devices -->
<ScrollContainer VerticalExpand="True">
<BoxContainer Name="CVentContainer" Orientation="Vertical"/>
</ScrollContainer>
<!-- Scrubber devices -->
<ScrollContainer VerticalExpand="True">
<BoxContainer Name="CScrubberContainer" Orientation="Vertical"/>
</ScrollContainer>
<!-- Alarm thresholds -->
<ScrollContainer VerticalExpand="True">
<BoxContainer Orientation="Vertical" VerticalExpand="True">
<BoxContainer Name="CPressureThreshold" Orientation="Vertical" Margin="2 0 2 0" />
<BoxContainer Name="CTemperatureThreshold" Orientation="Vertical" Margin="2 0 2 0" />
<Collapsible Orientation="Vertical">
<CollapsibleHeading Title="Gases" />
<CollapsibleBody Margin="4 2 4 2">
<BoxContainer Name="CGasThresholdContainer" Orientation="Vertical" Margin="2 0 2 0" />
</CollapsibleBody>
</Collapsible>
</BoxContainer>
</ScrollContainer>
</TabContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="0 0 0 2">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-window-address-label'}" HorizontalExpand="True"/>
<Label Name="CDeviceAddress" HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 4 0" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-window-device-count-label'}" HorizontalExpand="True"/>
<Label Name="CDeviceTotal" HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 4 0" />
</BoxContainer>
<Button Name="CResyncButton" Text="{Loc 'air-alarm-ui-window-resync-devices-label'}" HorizontalExpand="True" />
</BoxContainer>
<!-- Mode buttons -->
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'air-alarm-ui-window-mode-label'}" Margin="0 0 2 0" />
<OptionButton Name="CModeButton" HorizontalExpand="True" />
</BoxContainer>
</BoxContainer>
</SS14Window>

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using System;
using System.Collections.Generic;
using Content.Client.Atmos.Monitor.UI.Widgets;
using Content.Client.Message;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Temperature;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
namespace Content.Client.Atmos.Monitor.UI
{
[GenerateTypedNameReferences]
public partial class AirAlarmWindow : SS14Window
{
public event Action<string, IAtmosDeviceData>? AtmosDeviceDataChanged;
public event Action<AtmosMonitorThresholdType, AtmosAlarmThreshold, Gas?>? AtmosAlarmThresholdChanged;
public event Action<AirAlarmMode>? AirAlarmModeChanged;
public event Action<string>? ResyncDeviceRequested;
public event Action? ResyncAllRequested;
private Label _address => CDeviceAddress;
private Label _deviceTotal => CDeviceTotal;
private RichTextLabel _pressure => CPressureLabel;
private RichTextLabel _temperature => CTemperatureLabel;
private RichTextLabel _alarmState => CStatusLabel;
private TabContainer _tabContainer => CTabContainer;
private BoxContainer _gasReadout => CGasContainer;
private BoxContainer _ventDevices => CVentContainer;
private BoxContainer _scrubberDevices => CScrubberContainer;
private BoxContainer _pressureThreshold => CPressureThreshold;
private BoxContainer _temperatureThreshold => CTemperatureThreshold;
private BoxContainer _gasThreshold => CGasThresholdContainer;
private Dictionary<string, PumpControl> _pumps = new();
private Dictionary<string, ScrubberControl> _scrubbers = new();
private Button _resyncDevices => CResyncButton;
private ThresholdControl? _pressureThresholdControl;
private ThresholdControl? _temperatureThresholdControl;
private Dictionary<Gas, ThresholdControl> _gasThresholdControls = new();
private Dictionary<Gas, Label> _gasLabels = new();
private OptionButton _modes => CModeButton;
public AirAlarmWindow()
{
RobustXamlLoader.Load(this);
foreach (var mode in Enum.GetValues<AirAlarmMode>())
_modes.AddItem($"{mode}", (int) mode);
_modes.OnItemSelected += args =>
{
_modes.SelectId(args.Id);
AirAlarmModeChanged!.Invoke((AirAlarmMode) args.Id);
};
foreach (var gas in Enum.GetValues<Gas>())
{
var gasLabel = new Label();
_gasReadout.AddChild(gasLabel);
_gasLabels.Add(gas, gasLabel);
}
_tabContainer.SetTabTitle(0, Loc.GetString("air-alarm-ui-window-tab-gas"));
_tabContainer.SetTabTitle(1, Loc.GetString("air-alarm-ui-window-tab-vents"));
_tabContainer.SetTabTitle(2, Loc.GetString("air-alarm-ui-window-tab-scrubbers"));
_tabContainer.SetTabTitle(3, Loc.GetString("air-alarm-ui-window-tab-thresholds"));
_resyncDevices.OnPressed += _ =>
{
_ventDevices.RemoveAllChildren();
_pumps.Clear();
_scrubberDevices.RemoveAllChildren();
_scrubbers.Clear();
ResyncAllRequested!.Invoke();
};
}
public void SetAddress(string address)
{
_address.Text = address;
}
public void UpdateGasData(ref AirAlarmAirData state)
{
_pressure.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure", ("pressure", $"{state.Pressure:0.##}")));
_temperature.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature", ("tempC", $"{TemperatureHelpers.KelvinToCelsius(state.Temperature ?? 0):0.#}"), ("temperature", $"{state.Temperature:0.##}")));
_alarmState.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state", ("state", $"{state.AlarmState}")));
if (state.Gases != null)
foreach (var (gas, amount) in state.Gases)
_gasLabels[gas].Text = Loc.GetString("air-alarm-ui-gases", ("gas", $"{gas}"), ("amount", $"{amount:0.####}"), ("percentage", $"{(amount / state.TotalMoles):0.##}"));
}
public void UpdateModeSelector(AirAlarmMode mode)
{
_modes.SelectId((int) mode);
}
public void UpdateDeviceData(string addr, IAtmosDeviceData device)
{
switch (device)
{
case GasVentPumpData pump:
if (!pump.Dirty) pump = GasVentPumpData.Default();
if (!_pumps.TryGetValue(addr, out var pumpControl))
{
var control= new PumpControl(pump, addr);
control.PumpDataChanged += AtmosDeviceDataChanged!.Invoke;
_pumps.Add(addr, control);
CVentContainer.AddChild(control);
}
else
{
pumpControl.ChangeData(pump);
}
break;
case GasVentScrubberData scrubber:
if (!scrubber.Dirty) scrubber = GasVentScrubberData.Default();
if (!_scrubbers.TryGetValue(addr, out var scrubberControl))
{
var control = new ScrubberControl(scrubber, addr);
control.ScrubberDataChanged += AtmosDeviceDataChanged!.Invoke;
_scrubbers.Add(addr, control);
CScrubberContainer.AddChild(control);
}
else
{
scrubberControl.ChangeData(scrubber);
}
break;
}
_deviceTotal.Text = $"{_pumps.Count + _scrubbers.Count}";
}
public void UpdateThreshold(ref AirAlarmUpdateAlarmThresholdMessage message)
{
switch (message.Type)
{
case AtmosMonitorThresholdType.Pressure:
if (_pressureThresholdControl == null)
{
_pressureThresholdControl = new ThresholdControl(Loc.GetString("air-alarm-ui-thresholds-pressure-title"), message.Threshold, message.Type);
_pressureThresholdControl.ThresholdDataChanged += AtmosAlarmThresholdChanged!.Invoke;
_pressureThreshold.AddChild(_pressureThresholdControl);
}
else
{
_pressureThresholdControl.UpdateThresholdData(message.Threshold);
}
break;
case AtmosMonitorThresholdType.Temperature:
if (_temperatureThresholdControl == null)
{
_temperatureThresholdControl = new ThresholdControl(Loc.GetString("air-alarm-ui-thresholds-temperature-title"), message.Threshold, message.Type);
_temperatureThresholdControl.ThresholdDataChanged += AtmosAlarmThresholdChanged!.Invoke;
_temperatureThreshold.AddChild(_temperatureThresholdControl);
}
else
{
_temperatureThresholdControl.UpdateThresholdData(message.Threshold);
}
break;
case AtmosMonitorThresholdType.Gas:
if (_gasThresholdControls.TryGetValue((Gas) message.Gas!, out var control))
{
control.UpdateThresholdData(message.Threshold);
break;
}
var gasThreshold = new ThresholdControl(Loc.GetString($"air-alarm-ui-thresholds-gas-title", ("gas", $"{(Gas) message.Gas!}")), message.Threshold, AtmosMonitorThresholdType.Gas, (Gas) message.Gas!, 100);
gasThreshold.ThresholdDataChanged += AtmosAlarmThresholdChanged!.Invoke;
_gasThresholdControls.Add((Gas) message.Gas!, gasThreshold);
_gasThreshold.AddChild(gasThreshold);
break;
}
}
}
}

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<BoxContainer xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Orientation="Vertical" Margin="2 0 2 4">
<Collapsible Orientation="Vertical">
<CollapsibleHeading Name="CAddress" />
<!-- Upper row: toggle, direction, checks -->
<CollapsibleBody>
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" Margin ="0 0 0 2">
<CheckBox Name="CEnableDevice" Text="{Loc 'air-alarm-ui-widget-enable'}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="0 0 0 2" HorizontalExpand="True">
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-vent-pump-label'}" Margin="0 0 0 1" />
<OptionButton Name="CPumpDirection" />
</BoxContainer>
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-vent-pressure-label'}" Margin="0 0 0 1" />
<OptionButton Name="CPressureCheck" />
</BoxContainer>
</BoxContainer>
<!-- Lower row: pressure bounds -->
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-vent-external-bound-label'}" Margin="0 0 0 1" />
<FloatSpinBox Name="CExternalBound" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-vent-internal-bound-label'}" Margin="0 0 0 1" />
<FloatSpinBox Name="CInternalBound" HorizontalExpand="True" />
</BoxContainer>
</BoxContainer>
</BoxContainer>
</CollapsibleBody>
</Collapsible>
</BoxContainer>

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using System;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
namespace Content.Client.Atmos.Monitor.UI.Widgets
{
[GenerateTypedNameReferences]
public partial class PumpControl : BoxContainer
{
private GasVentPumpData _data;
private string _address;
public event Action<string, IAtmosDeviceData>? PumpDataChanged;
private CheckBox _enabled => CEnableDevice;
private CollapsibleHeading _addressLabel => CAddress;
private OptionButton _pumpDirection => CPumpDirection;
private OptionButton _pressureCheck => CPressureCheck;
private FloatSpinBox _externalBound => CExternalBound;
private FloatSpinBox _internalBound => CInternalBound;
public PumpControl(GasVentPumpData data, string address)
{
RobustXamlLoader.Load(this);
this.Name = address;
_data = data;
_address = address;
_addressLabel.Title = Loc.GetString("air-alarm-ui-atmos-net-device-label", ("address", $"{address}"));
_enabled.Pressed = data.Enabled;
_enabled.OnToggled += _ =>
{
_data.Enabled = _enabled.Pressed;
PumpDataChanged?.Invoke(_address, _data);
};
_internalBound.Value = (float) _data.InternalPressureBound!;
_internalBound.OnValueChanged += _ =>
{
_data.InternalPressureBound = _internalBound.Value;
PumpDataChanged?.Invoke(_address, _data);
};
_internalBound.IsValid += value => value >= 0;
_externalBound.Value = (float) _data.ExternalPressureBound!;
_externalBound.OnValueChanged += _ =>
{
_data.ExternalPressureBound = _externalBound.Value;
PumpDataChanged?.Invoke(_address, _data);
};
_externalBound.IsValid += value => value >= 0;
foreach (var value in Enum.GetValues<VentPumpDirection>())
_pumpDirection.AddItem(Loc.GetString($"{value}"), (int) value);
_pumpDirection.SelectId((int) _data.PumpDirection!);
_pumpDirection.OnItemSelected += args =>
{
_pumpDirection.SelectId(args.Id);
_data.PumpDirection = (VentPumpDirection) args.Id;
PumpDataChanged?.Invoke(_address, _data);
};
foreach (var value in Enum.GetValues<VentPressureBound>())
_pressureCheck.AddItem(Loc.GetString($"{value}"), (int) value);
_pressureCheck.SelectId((int) _data.PressureChecks!);
_pressureCheck.OnItemSelected += args =>
{
_pressureCheck.SelectId(args.Id);
_data.PressureChecks = (VentPressureBound) args.Id;
PumpDataChanged?.Invoke(_address, _data);
};
}
public void ChangeData(GasVentPumpData data)
{
_data.Enabled = data.Enabled;
_enabled.Pressed = _data.Enabled!;
_data.PumpDirection = data.PumpDirection;
_pumpDirection.SelectId((int) _data.PumpDirection!);
_data.PressureChecks = data.PressureChecks;
_pressureCheck.SelectId((int) _data.PressureChecks!);
_data.ExternalPressureBound = data.ExternalPressureBound;
_externalBound.Value = (float) _data.ExternalPressureBound!;
_data.InternalPressureBound = data.InternalPressureBound;
_internalBound.Value = (float) _data.InternalPressureBound!;
}
}
}

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<BoxContainer xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Orientation="Vertical" Margin="2 0 2 4">
<Collapsible Orientation="Vertical">
<CollapsibleHeading Name="CAddress" />
<CollapsibleBody>
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" Margin="0 0 0 2">
<CheckBox Name="CEnableDevice" Text="{Loc 'air-alarm-ui-widget-enable'}" />
</BoxContainer>
<!-- Upper row: toggle, direction, volume rate, widenet -->
<BoxContainer Orientation="Horizontal" Margin="0 0 0 2" HorizontalExpand="True">
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-scrubber-pump-direction-label'}" Margin="0 0 0 1"/>
<OptionButton Name="CPumpDirection" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<Label Text="{Loc 'air-alarm-ui-scrubber-volume-rate-label'}" Margin="0 0 0 1" />
<FloatSpinBox Name="CVolumeRate" HorizontalExpand="True" />
</BoxContainer>
</BoxContainer>
<BoxContainer>
<CheckBox Name="CWideNet" Text="{Loc 'air-alarm-ui-scrubber-wide-net-label'}" />
</BoxContainer>
<!-- Lower row: every single gas -->
<Collapsible Orientation="Vertical" Margin="2 2 2 2">
<CollapsibleHeading Title="Gas filters" />
<CollapsibleBody>
<GridContainer HorizontalExpand="True" Name="CGasContainer" Columns="3" />
</CollapsibleBody>
</Collapsible>
</BoxContainer>
</CollapsibleBody>
</Collapsible>
</BoxContainer>

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using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
namespace Content.Client.Atmos.Monitor.UI.Widgets
{
[GenerateTypedNameReferences]
public partial class ScrubberControl : BoxContainer
{
private GasVentScrubberData _data;
private string _address;
public event Action<string, IAtmosDeviceData>? ScrubberDataChanged;
private CheckBox _enabled => CEnableDevice;
private CollapsibleHeading _addressLabel => CAddress;
private OptionButton _pumpDirection => CPumpDirection;
private FloatSpinBox _volumeRate => CVolumeRate;
private CheckBox _wideNet => CWideNet;
private GridContainer _gases => CGasContainer;
private Dictionary<Gas, Button> _gasControls = new();
public ScrubberControl(GasVentScrubberData data, string address)
{
RobustXamlLoader.Load(this);
this.Name = address;
_data = data;
_address = address;
_addressLabel.Title = Loc.GetString("air-alarm-ui-atmos-net-device-label", ("address", $"{address}"));
_enabled.Pressed = data.Enabled;
_enabled.OnToggled += _ =>
{
_data.Enabled = _enabled.Pressed;
ScrubberDataChanged?.Invoke(_address, _data);
};
_wideNet.Pressed = data.WideNet;
_wideNet.OnToggled += _ =>
{
_data.WideNet = _wideNet.Pressed;
ScrubberDataChanged?.Invoke(_address, _data);
};
_volumeRate.Value = (float) _data.VolumeRate!;
_volumeRate.OnValueChanged += _ =>
{
_data.VolumeRate = _volumeRate.Value;
ScrubberDataChanged?.Invoke(_address, _data);
};
_volumeRate.IsValid += value => value >= 0;
foreach (var value in Enum.GetValues<ScrubberPumpDirection>())
_pumpDirection.AddItem(Loc.GetString($"{value}"), (int) value);
_pumpDirection.SelectId((int) _data.PumpDirection!);
_pumpDirection.OnItemSelected += args =>
{
_pumpDirection.SelectId(args.Id);
_data.PumpDirection = (ScrubberPumpDirection) args.Id;
ScrubberDataChanged?.Invoke(_address, _data);
};
foreach (var value in Enum.GetValues<Gas>())
{
var gasButton = new Button
{
Name = value.ToString(),
Text = Loc.GetString($"{value}"),
ToggleMode = true,
HorizontalExpand = true,
Pressed = _data.FilterGases!.Contains(value)
};
gasButton.OnToggled += args =>
{
if (args.Pressed)
_data.FilterGases.Add(value);
else
_data.FilterGases.Remove(value);
ScrubberDataChanged?.Invoke(_address, _data);
};
_gasControls.Add(value, gasButton);
_gases.AddChild(gasButton);
}
}
public void ChangeData(GasVentScrubberData data)
{
_data.Enabled = data.Enabled;
_enabled.Pressed = _data.Enabled;
_data.PumpDirection = data.PumpDirection;
_pumpDirection.SelectId((int) _data.PumpDirection!);
_data.VolumeRate = data.VolumeRate;
_volumeRate.Value = (float) _data.VolumeRate!;
_data.WideNet = data.WideNet;
_wideNet.Pressed = _data.WideNet;
var intersect = _data.FilterGases!.Intersect(data.FilterGases!);
foreach (var value in Enum.GetValues<Gas>())
if (!intersect.Contains(value))
_gasControls[value].Pressed = false;
}
}
}

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<BoxContainer xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Orientation="Vertical" Margin="0 0 0 4">
<Collapsible Orientation="Vertical">
<CollapsibleHeading Name="CName" />
<CollapsibleBody>
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<CheckBox Name="CIgnore" Text="{Loc 'Ignore'}" />
</BoxContainer>
<!-- Upper row: Danger bounds -->
<BoxContainer Name="CDangerBounds" Orientation="Horizontal" Margin="0 0 0 2"/>
<!-- Lower row: Warning bounds -->
<BoxContainer Name="CWarningBounds" Orientation="Horizontal" Margin="0 0 0 2"/>
</BoxContainer>
</CollapsibleBody>
</Collapsible>
</BoxContainer>

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@@ -0,0 +1,294 @@
using System;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
namespace Content.Client.Atmos.Monitor.UI.Widgets
{
[GenerateTypedNameReferences]
public partial class ThresholdControl : BoxContainer
{
private AtmosAlarmThreshold _threshold;
private AtmosMonitorThresholdType _type;
private Gas? _gas;
public event Action<AtmosMonitorThresholdType, AtmosAlarmThreshold, Gas?>? ThresholdDataChanged;
private CollapsibleHeading _name => CName;
private CheckBox _ignore => CIgnore;
private BoxContainer _dangerBounds => CDangerBounds;
private BoxContainer _warningBounds => CWarningBounds;
private ThresholdBoundControl _upperBoundControl;
private ThresholdBoundControl _lowerBoundControl;
private ThresholdBoundControl _upperWarningBoundControl;
private ThresholdBoundControl _lowerWarningBoundControl;
// i have played myself by making threshold values nullable to
// indicate validity/disabled status, with several layers of side effect
// dependent on the other three values when you change one :HECK:
public ThresholdControl(string name, AtmosAlarmThreshold threshold, AtmosMonitorThresholdType type, Gas? gas = null, float modifier = 1)
{
RobustXamlLoader.Load(this);
_threshold = threshold;
_type = type;
_gas = gas;
_name.Title = name;
// i miss rust macros
_upperBoundControl = new ThresholdBoundControl("upper-bound", _threshold.UpperBound, modifier);
_upperBoundControl.OnBoundChanged += value =>
{
// a lot of threshold logic is baked into the properties,
// so setting this just returns if a change occurred or not
_threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Upper, value);
return _threshold.UpperBound;
};
_upperBoundControl.OnBoundEnabled += () =>
{
var value = 0f;
if (_threshold.LowerWarningBound != null)
value = (float) _threshold.LowerWarningBound + 0.1f;
else if (_threshold.LowerBound != null)
value = (float) _threshold.LowerBound + 0.1f;
return value;
};
_upperBoundControl.OnValidBoundChanged += () =>
{
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
};
_dangerBounds.AddChild(_upperBoundControl);
_lowerBoundControl = new ThresholdBoundControl("lower-bound", _threshold.LowerBound, modifier);
_lowerBoundControl.OnBoundChanged += value =>
{
_threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Lower, value);
return _threshold.LowerBound;
};
_lowerBoundControl.OnBoundEnabled += () =>
{
var value = 0f;
if (_threshold.UpperWarningBound != null)
value = (float) _threshold.UpperWarningBound - 0.1f;
else if (_threshold.UpperBound != null)
value = (float) _threshold.UpperBound - 0.1f;
return value;
};
_lowerBoundControl.OnValidBoundChanged += () =>
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
_dangerBounds.AddChild(_lowerBoundControl);
_upperWarningBoundControl = new ThresholdBoundControl("upper-warning-bound", _threshold.UpperWarningBound, modifier);
_upperWarningBoundControl.OnBoundChanged += value =>
{
_threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Upper, value);
return _threshold.UpperWarningBound;
};
_upperWarningBoundControl.OnBoundEnabled += () =>
{
var value = 0f;
if (_threshold.LowerWarningBound != null)
value = (float) _threshold.LowerWarningBound + 0.1f;
else if (_threshold.LowerBound != null)
value = (float) _threshold.LowerBound + 0.1f;
return value;
};
_upperWarningBoundControl.OnValidBoundChanged += () =>
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
_warningBounds.AddChild(_upperWarningBoundControl);
_lowerWarningBoundControl = new ThresholdBoundControl("lower-warning-bound", _threshold.LowerWarningBound, modifier);
_lowerWarningBoundControl.OnBoundChanged += value =>
{
_threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Lower, value);
return _threshold.LowerWarningBound;
};
_lowerWarningBoundControl.OnBoundEnabled += () =>
{
var value = 0f;
if (_threshold.UpperWarningBound != null)
value = (float) _threshold.UpperWarningBound - 0.1f;
else if (_threshold.UpperBound != null)
value = (float) _threshold.UpperBound - 0.1f;
return value;
};
_lowerWarningBoundControl.OnValidBoundChanged += () =>
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
_warningBounds.AddChild(_lowerWarningBoundControl);
_ignore.OnToggled += args =>
{
_threshold.Ignore = args.Pressed;
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
};
_ignore.Pressed = _threshold.Ignore;
}
public void UpdateThresholdData(AtmosAlarmThreshold threshold)
{
_upperBoundControl.SetValue(threshold.UpperBound);
_lowerBoundControl.SetValue(threshold.LowerBound);
_upperWarningBoundControl.SetValue(threshold.UpperWarningBound);
_lowerWarningBoundControl.SetValue(threshold.LowerWarningBound);
_ignore.Pressed = threshold.Ignore;
}
private class ThresholdBoundControl : BoxContainer
{
// raw values to use in thresholds, prefer these
// over directly setting Modified(Value/LastValue)
// when working with the FloatSpinBox
private float? _value;
private float _lastValue;
// convenience thing for getting multiplied values
// and also setting value to a usable value
private float? ModifiedValue
{
get => _value * _modifier;
set => _value = value / _modifier;
}
private float ModifiedLastValue
{
get => _lastValue * _modifier;
set => _lastValue = value / _modifier;
}
private float _modifier;
private FloatSpinBox _bound;
private CheckBox _boundEnabled;
public event Action? OnValidBoundChanged;
public Func<float?, float?>? OnBoundChanged;
public Func<float>? OnBoundEnabled;
public void SetValue(float? value)
{
_value = value;
if (_value == null)
{
_boundEnabled.Pressed = false;
_bound.Value = 0;
}
else
{
_boundEnabled.Pressed = true;
_bound.Value = (float) ModifiedValue!;
}
}
// Modifier indicates what factor the value should be multiplied by.
// Mostly useful to convert tiny decimals to human-readable 'percentages'
// (yes it's still a float, but floatspinbox unfucks that)
public ThresholdBoundControl(string name, float? value, float modifier = 1)
{
_modifier = modifier > 0 ? modifier : 1;
_value = value;
this.HorizontalExpand = true;
this.Orientation = LayoutOrientation.Vertical;
this.AddChild(new Label { Text = Loc.GetString($"air-alarm-ui-thresholds-{name}") });
_bound = new FloatSpinBox(.01f, 2);
this.AddChild(_bound);
_boundEnabled = new CheckBox
{
Text = Loc.GetString("Enabled")
};
this.AddChild(_boundEnabled);
_bound.Value = ModifiedValue ?? 0;
_lastValue = _value ?? 0;
_boundEnabled.Pressed = _value != null;
_bound.OnValueChanged += ChangeValue;
_bound.IsValid += ValidateThreshold;
_boundEnabled.OnToggled += ToggleBound;
}
private void ChangeValue(FloatSpinBox.FloatSpinBoxEventArgs args)
{
// ensure that the value in the spinbox is transformed
ModifiedValue = args.Value;
// set the value in the scope above
var value = OnBoundChanged!(_value);
// is the value not null, or has it changed?
if (value != null || value != _lastValue)
{
_value = value;
_lastValue = (float) value!;
OnValidBoundChanged!.Invoke();
}
// otherwise, just set it to the last known value
else
{
_value = _lastValue;
_bound.Value = ModifiedLastValue;
}
}
private void ToggleBound(BaseButton.ButtonToggledEventArgs args)
{
if (args.Pressed)
{
var value = OnBoundChanged!(_lastValue);
if (value != _lastValue)
{
value = OnBoundChanged!(OnBoundEnabled!());
if (value == null || value < 0)
{
// TODO: Improve UX here, this is ass
// basically this implies that the bound
// you currently have is too aggressive
// for the other set of values, so a
// default value (which is +/-0.1) can't
// be used
_boundEnabled.Pressed = false;
return;
}
}
_value = value;
_bound.Value = (float) ModifiedValue!;
_lastValue = (float) _value;
}
else
{
_value = null;
_bound.Value = 0f;
OnBoundChanged!(_value);
}
OnValidBoundChanged!.Invoke();
}
private bool ValidateThreshold(float value) => (_value != null) && (value >= 0);
}
}
}

View File

@@ -317,6 +317,10 @@ namespace Content.Client.Entry
"NukeCodePaper",
"GhostRadio",
"Armor",
"AtmosMonitor",
"AtmosAlarmable",
"FireAlarm",
"AirAlarm",
"Guardian",
"GuardianCreator",
"GuardianHost",

View File

@@ -0,0 +1,97 @@
using System.Threading.Tasks;
using Content.Shared.Atmos.Monitor;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Atmos
{
[TestFixture]
[TestOf(typeof(AtmosAlarmThreshold))]
public class AlarmThresholdTest : ContentIntegrationTest
{
private const string Prototypes = @"
- type: alarmThreshold
id: testThreshold
upperBound: 5
lowerBound: 1
upperWarnAround: 0.5
lowerWarnAround: 1.5
";
[Test]
public async Task TestAlarmThreshold()
{
var server = StartServerDummyTicker(new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes
});
await server.WaitIdleAsync();
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
AtmosAlarmThreshold threshold = default!;
await server.WaitPost(() =>
{
threshold = prototypeManager.Index<AtmosAlarmThreshold>("testThreshold");
});
await server.WaitAssertion(() =>
{
// ensure upper/lower bounds are calculated
Assert.That(threshold.UpperWarningBound, Is.EqualTo(5f * 0.5f));
Assert.That(threshold.LowerWarningBound, Is.EqualTo(1f * 1.5f));
// ensure that setting bounds to zero/
// negative numbers is an invalid
// set
threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Upper, 0);
Assert.That(threshold.UpperBound, Is.EqualTo(5f));
threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Upper, -1);
Assert.That(threshold.UpperBound, Is.EqualTo(5f));
threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Lower, 0);
Assert.That(threshold.LowerBound, Is.EqualTo(1f));
threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Lower, -1);
Assert.That(threshold.LowerBound, Is.EqualTo(1f));
// test if making the lower bound higher
// than upper is invalid
// aka just returns the previous value
// instead of setting it to null
threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Lower, 6f);
Assert.That(threshold.LowerBound, Is.EqualTo(1f));
// same as above, sets it lower
threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Upper, 0.5f);
Assert.That(threshold.UpperBound, Is.EqualTo(5f));
threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Upper, threshold.UpperBound + 1);
Assert.That(threshold.UpperWarningPercentage, Is.EqualTo(0.5f));
threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Lower, threshold.LowerBound - 1);
Assert.That(threshold.LowerWarningPercentage, Is.EqualTo(1.5f));
threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Upper, threshold.LowerBound - 1);
Assert.That(threshold.UpperWarningPercentage, Is.EqualTo(0.5f));
threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Lower, threshold.UpperBound + 1);
Assert.That(threshold.LowerWarningPercentage, Is.EqualTo(1.5f));
threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Upper, null);
threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Lower, null);
Assert.That(threshold.UpperWarningBound, Is.EqualTo(null));
Assert.That(threshold.LowerWarningBound, Is.EqualTo(null));
threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Upper, null);
threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Lower, null);
Assert.That(threshold.UpperBound, Is.EqualTo(null));
Assert.That(threshold.LowerBound, Is.EqualTo(null));
});
}
}
}

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@@ -0,0 +1,224 @@
using System;
using System.Threading;
using System.Collections.Generic;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.DeviceNetwork.Components;
using Content.Server.Power.Components;
using Content.Server.VendingMachines; // TODO: Move this out of vending machines???
using Content.Server.WireHacking;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.ViewVariables;
using static Content.Shared.Wires.SharedWiresComponent;
using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
namespace Content.Server.Atmos.Monitor.Components
{
[RegisterComponent]
public class AirAlarmComponent : Component, IWires
{
[ComponentDependency] public readonly ApcPowerReceiverComponent? DeviceRecvComponent = default!;
[ComponentDependency] public readonly AtmosMonitorComponent? AtmosMonitorComponent = default!;
[ComponentDependency] public readonly DeviceNetworkComponent? DeviceNetComponent = default!;
[ComponentDependency] public readonly WiresComponent? WiresComponent = null;
private AirAlarmSystem? _airAlarmSystem;
[ViewVariables] public AirAlarmMode CurrentMode { get; set; }
// Remember to null this afterwards.
[ViewVariables] public IAirAlarmModeUpdate? CurrentModeUpdater { get; set; }
public override string Name => "AirAlarm";
public Dictionary<string, IAtmosDeviceData> DeviceData = new();
public HashSet<NetUserId> ActivePlayers = new();
public bool FullAccess = false;
public bool CanSync = true;
// <-- Wires -->
private CancellationTokenSource _powerPulsedCancel = new();
private int PowerPulsedTimeout = 30;
private enum Wires
{
// Cutting this kills power.
// Pulsing it disrupts power.
Power,
// Cutting this allows full access.
// Pulsing this does nothing.
Access,
// Cutting/Remending this resets ONLY from panic mode.
// Pulsing this sets panic mode.
Panic,
// Cutting this clears sync'd devices, and makes
// the alarm unable to resync.
// Pulsing this resyncs all devices (ofc current
// implementation just auto-does this anyways)
DeviceSync,
// This does nothing. (placeholder for AI wire,
// if that ever gets implemented)
Dummy
}
public void RegisterWires(WiresComponent.WiresBuilder builder)
{
foreach (var wire in Enum.GetValues<Wires>())
builder.CreateWire(wire);
UpdateWires();
}
public void UpdateWires()
{
if (_airAlarmSystem == null)
_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
if (WiresComponent == null) return;
var pwrLightState = (PowerPulsed, PowerCut) switch {
(true, false) => StatusLightState.BlinkingFast,
(_, true) => StatusLightState.Off,
(_, _) => StatusLightState.On
};
var powerLight = new StatusLightData(Color.Yellow, pwrLightState, "POWR");
var accessLight = new StatusLightData(
Color.Green,
WiresComponent.IsWireCut(Wires.Access) ? StatusLightState.Off : StatusLightState.On,
"ACC"
);
var panicLight = new StatusLightData(
Color.Red,
CurrentMode == AirAlarmMode.Panic ? StatusLightState.On : StatusLightState.Off,
"PAN"
);
var syncLightState = StatusLightState.BlinkingSlow;
if (AtmosMonitorComponent != null && !AtmosMonitorComponent.NetEnabled)
syncLightState = StatusLightState.Off;
else if (DeviceData.Count != 0)
syncLightState = StatusLightState.On;
var syncLight = new StatusLightData(Color.Orange, syncLightState, "NET");
WiresComponent.SetStatus(AirAlarmWireStatus.Power, powerLight);
WiresComponent.SetStatus(AirAlarmWireStatus.Access, accessLight);
WiresComponent.SetStatus(AirAlarmWireStatus.Panic, panicLight);
WiresComponent.SetStatus(AirAlarmWireStatus.DeviceSync, syncLight);
}
private bool _powerCut;
private bool PowerCut
{
get => _powerCut;
set
{
_powerCut = value;
SetPower();
}
}
private bool _powerPulsed;
private bool PowerPulsed
{
get => _powerPulsed && !_powerCut;
set
{
_powerPulsed = value;
SetPower();
}
}
private void SetPower()
{
if (DeviceRecvComponent != null
&& WiresComponent != null)
DeviceRecvComponent.PowerDisabled = PowerPulsed || PowerCut;
}
public void WiresUpdate(WiresUpdateEventArgs args)
{
if (DeviceNetComponent == null) return;
if (_airAlarmSystem == null)
_airAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
switch (args.Action)
{
case Pulse:
switch (args.Identifier)
{
case Wires.Power:
PowerPulsed = true;
_powerPulsedCancel.Cancel();
_powerPulsedCancel = new CancellationTokenSource();
Owner.SpawnTimer(TimeSpan.FromSeconds(PowerPulsedTimeout),
() => PowerPulsed = false,
_powerPulsedCancel.Token);
break;
case Wires.Panic:
if (CurrentMode != AirAlarmMode.Panic)
_airAlarmSystem.SetMode(Owner, DeviceNetComponent.Address, AirAlarmMode.Panic, true, false);
break;
case Wires.DeviceSync:
_airAlarmSystem.SyncAllDevices(Owner);
break;
}
break;
case Mend:
switch (args.Identifier)
{
case Wires.Power:
_powerPulsedCancel.Cancel();
PowerPulsed = false;
PowerCut = false;
break;
case Wires.Panic:
if (CurrentMode == AirAlarmMode.Panic)
_airAlarmSystem.SetMode(Owner, DeviceNetComponent.Address, AirAlarmMode.Filtering, true, false);
break;
case Wires.Access:
FullAccess = false;
break;
case Wires.DeviceSync:
if (AtmosMonitorComponent != null)
AtmosMonitorComponent.NetEnabled = true;
break;
}
break;
case Cut:
switch (args.Identifier)
{
case Wires.DeviceSync:
DeviceData.Clear();
if (AtmosMonitorComponent != null)
{
AtmosMonitorComponent.NetworkAlarmStates.Clear();
AtmosMonitorComponent.NetEnabled = false;
}
break;
case Wires.Power:
PowerCut = true;
break;
case Wires.Access:
FullAccess = true;
break;
}
break;
}
UpdateWires();
}
}
}

View File

@@ -0,0 +1,48 @@
using System.Collections.Generic;
using Content.Server.Power.Components;
using Content.Shared.Atmos.Monitor;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Monitor.Components
{
// AtmosAlarmables are entities that can be alarmed
// by a linked AtmosMonitor (alarmer?) if a threshold
// is passed in some way. The intended use is to
// do something in case something dangerous happens,
// e.g., activate firelocks in case a temperature
// threshold is reached
//
// It goes:
//
// AtmosMonitor -> AtmosDeviceUpdateEvent
// -> Threshold calculation
// -> AtmosMonitorAlarmEvent
// -> Everything linked to that monitor (targetted)
/// <summary>
/// A component to add to device network devices if you want them to be alarmed
/// by an atmospheric monitor.
/// </summary>
[RegisterComponent]
public class AtmosAlarmableComponent : Component
{
public override string Name => "AtmosAlarmable";
[ViewVariables]
public List<EntityUid> LinkedMonitors { get; set; } = new();
[ViewVariables] public AtmosMonitorAlarmType LastAlarmState = AtmosMonitorAlarmType.Normal;
[ViewVariables] public AtmosMonitorAlarmType HighestNetworkState = AtmosMonitorAlarmType.Normal;
[ViewVariables] public bool IgnoreAlarms { get; set; } = false;
/// <summary>
/// List of prototypes that this alarmable can be
/// alarmed by - must be a prototype with AtmosMonitor
/// attached to it
/// </summary>
[DataField("alarmedBy")]
public List<string> AlarmedByPrototypes { get; } = new();
}
}

View File

@@ -0,0 +1,114 @@
using System.Collections.Generic;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Monitor.Components
{
[RegisterComponent]
public class AtmosMonitorComponent : Component
{
public override string Name => "AtmosMonitor";
// Requires power. No logic related to this will be performed here, however,
// save for ensuring that the data is valid upon set.
// This is how the system discovers entities that are alarmable.
[ComponentDependency] public readonly ApcPowerReceiverComponent? PowerRecvComponent = default!;
[ComponentDependency] public readonly AtmosDeviceComponent? AtmosDeviceComponent = default!;
// Whether this monitor can send alarms,
// or recieve atmos command events.
//
// Useful for wires; i.e., pulsing a monitor wire
// will make it send an alert, and cutting
// it will make it so that alerts are no longer
// sent/receieved.
//
// Note that this cancels every single network
// event, including ones that may not be
// related to atmos monitor events.
[ViewVariables]
public bool NetEnabled = true;
// Entities that the monitor will alarm. Stores only EntityUids, is populated
// when this component starts up.
[ViewVariables]
public List<EntityUid> LinkedEntities = new();
[DataField("temperatureThreshold", customTypeSerializer: (typeof(PrototypeIdSerializer<AtmosAlarmThreshold>)))]
public readonly string? TemperatureThresholdId;
[ViewVariables]
public AtmosAlarmThreshold? TemperatureThreshold;
[DataField("pressureThreshold", customTypeSerializer: (typeof(PrototypeIdSerializer<AtmosAlarmThreshold>)))]
public readonly string? PressureThresholdId;
[ViewVariables]
public AtmosAlarmThreshold? PressureThreshold;
// monitor fire - much different from temperature
// since there's events for fire, setting this to true
// will make the atmos monitor act like a smoke detector,
// immediately signalling danger if there's a fire
[DataField("monitorFire")]
public bool MonitorFire = false;
[DataField("displayMaxAlarmInNet")]
public bool DisplayMaxAlarmInNet = false;
[DataField("alarmSound")]
public SoundSpecifier AlarmSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/alarm.ogg");
[DataField("alarmVolume")]
public float AlarmVolume { get; set; } = -10;
// really messy but this is parsed at runtime after
// prototypes are initialized, there's no
// way without implementing a new
// type serializer
[DataField("gasThresholds")]
public Dictionary<Gas, string>? GasThresholdIds;
[ViewVariables]
public Dictionary<Gas, AtmosAlarmThreshold>? GasThresholds;
// Stores a reference to the gas on the tile this is on.
[ViewVariables]
public GasMixture? TileGas;
// Stores the last alarm state of this alarm.
[ViewVariables]
public AtmosMonitorAlarmType LastAlarmState = AtmosMonitorAlarmType.Normal;
// feeling real dirty about this one
// Caches the alarm states it recieves from the rest of the network.
// This is so that the highest alarm in the network can be calculated
// from any monitor without having to reping every alarm.
[ViewVariables]
public Dictionary<string, AtmosMonitorAlarmType> NetworkAlarmStates = new();
// Calculates the highest alarm in the network, including itself.
[ViewVariables]
public AtmosMonitorAlarmType HighestAlarmInNetwork
{
get
{
var state = AtmosMonitorAlarmType.Normal;
foreach (var (_, netState) in NetworkAlarmStates)
if (state < netState)
state = netState;
if (LastAlarmState > state) state = LastAlarmState;
return state;
}
}
}
}

View File

@@ -0,0 +1,170 @@
using System;
using System.Threading;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Power.Components;
using Content.Server.VendingMachines; // TODO: Move this out of vending machines???
using Content.Server.WireHacking;
using Content.Shared.Interaction;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using static Content.Shared.Wires.SharedWiresComponent;
using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
namespace Content.Server.Atmos.Monitor.Components
{
[RegisterComponent]
public class FireAlarmComponent : Component, IWires
{
[ComponentDependency] public readonly ApcPowerReceiverComponent? DeviceRecvComponent = default!;
[ComponentDependency] public readonly AtmosMonitorComponent? AtmosMonitorComponent = default!;
[ComponentDependency] public readonly WiresComponent? WiresComponent = null;
private AtmosMonitorSystem? _atmosMonitorSystem;
public override string Name => "FireAlarm";
private CancellationTokenSource _powerPulsedCancel = new();
private int PowerPulsedTimeout = 30;
// Much more simpler than the air alarm wire set.
private enum Wires
{
// Cutting this kills power,
// pulsing it disrupts.
Power,
// Cutting this disables network
// connectivity,
// pulsing it sets off an alarm.
Alarm,
Dummy1,
Dummy2,
}
private bool _powerCut;
private bool PowerCut
{
get => _powerCut;
set
{
_powerCut = value;
SetPower();
}
}
private bool _powerPulsed;
private bool PowerPulsed
{
get => _powerPulsed && !_powerCut;
set
{
_powerPulsed = value;
SetPower();
}
}
private void SetPower()
{
if (DeviceRecvComponent != null
&& WiresComponent != null)
DeviceRecvComponent.PowerDisabled = PowerPulsed || PowerCut;
}
public void RegisterWires(WiresComponent.WiresBuilder builder)
{
builder.CreateWire(Wires.Power);
builder.CreateWire(Wires.Alarm);
builder.CreateWire(Wires.Dummy1);
builder.CreateWire(Wires.Dummy2);
UpdateWires();
}
public void UpdateWires()
{
if (WiresComponent == null) return;
var powerLight = new StatusLightData(Color.Yellow, StatusLightState.On, "POWR");
if (PowerPulsed)
powerLight = new StatusLightData(Color.Yellow, StatusLightState.BlinkingFast, "POWR");
else if (PowerCut)
powerLight = new StatusLightData(Color.Yellow, StatusLightState.Off, "POWR");
var syncLight = new StatusLightData(Color.Orange, StatusLightState.On, "NET");
if (AtmosMonitorComponent != null)
if (!AtmosMonitorComponent.NetEnabled)
syncLight = new StatusLightData(Color.Orange, StatusLightState.Off, "NET");
else if (AtmosMonitorComponent.HighestAlarmInNetwork == AtmosMonitorAlarmType.Danger)
syncLight = new StatusLightData(Color.Orange, StatusLightState.BlinkingFast, "NET");
WiresComponent.SetStatus(FireAlarmWireStatus.Power, powerLight);
WiresComponent.SetStatus(FireAlarmWireStatus.Alarm, syncLight);
}
public void WiresUpdate(WiresUpdateEventArgs args)
{
if (_atmosMonitorSystem == null)
_atmosMonitorSystem = EntitySystem.Get<AtmosMonitorSystem>();
switch (args.Action)
{
case Pulse:
switch (args.Identifier)
{
case Wires.Power:
PowerPulsed = true;
_powerPulsedCancel.Cancel();
_powerPulsedCancel = new CancellationTokenSource();
Owner.SpawnTimer(TimeSpan.FromSeconds(PowerPulsedTimeout),
() => PowerPulsed = false,
_powerPulsedCancel.Token);
break;
case Wires.Alarm:
if (AtmosMonitorComponent != null)
_atmosMonitorSystem.Alert(Owner, AtmosMonitorAlarmType.Danger);
break;
}
break;
case Mend:
switch (args.Identifier)
{
case Wires.Power:
_powerPulsedCancel.Cancel();
PowerPulsed = false;
PowerCut = false;
break;
case Wires.Alarm:
if (AtmosMonitorComponent != null)
AtmosMonitorComponent.NetEnabled = true;
break;
}
break;
case Cut:
switch (args.Identifier)
{
case Wires.Power:
PowerCut = true;
break;
case Wires.Alarm:
if (AtmosMonitorComponent != null)
AtmosMonitorComponent.NetEnabled = false;
break;
}
break;
}
UpdateWires();
}
}
}

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using System;
using System.Collections.Generic;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Atmos.Monitor
{
/// <summary>
/// This is an interface that air alarm modes use
/// in order to execute the defined modes.
/// </summary>
public interface IAirAlarmMode
{
// This is executed the moment the mode
// is set. This is to ensure that 'dumb'
// modes such as Filter/Panic are immediately
// set.
/// <summary>
/// Executed the mode is set on an air alarm.
/// This is to ensure that modes like Filter/Panic
/// are immediately set.
/// </summary>
public void Execute(EntityUid uid);
}
// IAirAlarmModeUpdate
//
// This is an interface that AirAlarmSystem uses
// in order to 'update' air alarm modes so that
// modes like Replace can be implemented.
/// <summary>
/// An interface that AirAlarmSystem uses
/// in order to update air alarm modes that
/// need updating (e.g., Replace)
/// </summary>
public interface IAirAlarmModeUpdate
{
/// <summary>
/// This is checked by AirAlarmSystem when
/// a mode is updated. This should be set
/// to a DeviceNetwork address, or some
/// unique identifier that ID's the
/// owner of the mode's executor.
/// </summary>
public string NetOwner { get; set; }
/// <summary>
/// This is executed every time the air alarm
/// update loop is fully executed. This should
/// be where all the logic goes.
/// </summary>
public void Update(EntityUid uid);
}
public class AirAlarmModeFactory
{
private static IAirAlarmMode _filterMode = new AirAlarmFilterMode();
private static IAirAlarmMode _fillMode = new AirAlarmFillMode();
private static IAirAlarmMode _panicMode = new AirAlarmPanicMode();
private static IAirAlarmMode _noneMode = new AirAlarmNoneMode();
// still not a fan since ReplaceMode must have an allocation
// but it's whatever
public static IAirAlarmMode? ModeToExecutor(AirAlarmMode mode) => mode switch
{
AirAlarmMode.Filtering => _filterMode,
AirAlarmMode.Fill => _fillMode,
AirAlarmMode.Panic => _panicMode,
AirAlarmMode.None => _noneMode,
AirAlarmMode.Replace => new AirAlarmReplaceMode(),
_ => null
};
}
// like a tiny little EntitySystem
public abstract class AirAlarmModeExecutor : IAirAlarmMode
{
[Dependency] public readonly IEntityManager EntityManager = default!;
public readonly DeviceNetworkSystem DeviceNetworkSystem;
public readonly AirAlarmSystem AirAlarmSystem;
public abstract void Execute(EntityUid uid);
public AirAlarmModeExecutor()
{
IoCManager.InjectDependencies(this);
DeviceNetworkSystem = EntitySystem.Get<DeviceNetworkSystem>();
AirAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
}
}
public class AirAlarmNoneMode : AirAlarmModeExecutor
{
public override void Execute(EntityUid uid)
{
if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm))
return;
foreach (var (addr, device) in alarm.DeviceData)
{
device.Enabled = false;
AirAlarmSystem.SetData(uid, addr, device);
}
}
}
public class AirAlarmFilterMode : AirAlarmModeExecutor
{
public override void Execute(EntityUid uid)
{
if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm))
return;
foreach (var (addr, device) in alarm.DeviceData)
{
switch (device)
{
case GasVentPumpData pumpData:
AirAlarmSystem.SetData(uid, addr, GasVentPumpData.FilterModePreset);
break;
case GasVentScrubberData scrubberData:
AirAlarmSystem.SetData(uid, addr, GasVentScrubberData.FilterModePreset);
break;
}
}
}
}
public class AirAlarmPanicMode : AirAlarmModeExecutor
{
public override void Execute(EntityUid uid)
{
if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm))
return;
foreach (var (addr, device) in alarm.DeviceData)
{
switch (device)
{
case GasVentPumpData pumpData:
AirAlarmSystem.SetData(uid, addr, GasVentPumpData.PanicModePreset);
break;
case GasVentScrubberData scrubberData:
AirAlarmSystem.SetData(uid, addr, GasVentScrubberData.PanicModePreset);
break;
}
}
}
}
public class AirAlarmFillMode : AirAlarmModeExecutor
{
public override void Execute(EntityUid uid)
{
if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm))
return;
foreach (var (addr, device) in alarm.DeviceData)
{
switch (device)
{
case GasVentPumpData pumpData:
AirAlarmSystem.SetData(uid, addr, GasVentPumpData.FillModePreset);
break;
case GasVentScrubberData scrubberData:
AirAlarmSystem.SetData(uid, addr, GasVentScrubberData.FillModePreset);
break;
}
}
}
}
public class AirAlarmReplaceMode : AirAlarmModeExecutor, IAirAlarmModeUpdate
{
private Dictionary<string, IAtmosDeviceData> _devices = new();
private float _lastPressure = Atmospherics.OneAtmosphere;
private AtmosMonitorComponent? _monitor;
private AtmosAlarmableComponent? _alarmable;
public string NetOwner { get; set; } = string.Empty;
public override void Execute(EntityUid uid)
{
if (!EntityManager.TryGetComponent(uid, out AirAlarmComponent alarm)
|| !EntityManager.TryGetComponent(uid, out AtmosMonitorComponent monitor)
|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable))
return;
_devices = alarm.DeviceData;
_monitor = monitor;
_alarmable = alarmable;
_alarmable.IgnoreAlarms = true;
SetSiphon(uid);
}
public void Update(EntityUid uid)
{
if (_monitor == null
|| _alarmable == null
|| _monitor.TileGas == null)
return;
// just a little pointer
var mixture = _monitor.TileGas;
_lastPressure = mixture.Pressure;
if (_lastPressure <= 0.2f) // anything below and it might get stuck
{
_alarmable.IgnoreAlarms = false;
AirAlarmSystem.SetMode(uid, NetOwner!, AirAlarmMode.Filtering, false, false);
}
}
private void SetSiphon(EntityUid uid)
{
foreach (var (addr, device) in _devices)
{
switch (device)
{
case GasVentPumpData pumpData:
pumpData = GasVentPumpData.PanicModePreset;
pumpData.IgnoreAlarms = true;
AirAlarmSystem.SetData(uid, addr, pumpData);
break;
case GasVentScrubberData scrubberData:
scrubberData = GasVentScrubberData.PanicModePreset;
scrubberData.IgnoreAlarms = true;
AirAlarmSystem.SetData(uid, addr, scrubberData);
break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.WireHacking;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Monitor.Systems
{
// AirAlarm system - specific for atmos devices, rather than
// atmos monitors.
//
// oh boy, message passing!
//
// Commands should always be sent into packet's Command
// data key. In response, a packet will be transmitted
// with the response type as its command, and the
// response data in its data key.
public class AirAlarmSystem : EntitySystem
{
[Dependency] private readonly DeviceNetworkSystem _deviceNet = default!;
[Dependency] private readonly AtmosMonitorSystem _atmosMonitorSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessSystem = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
#region Device Network API
public const int Freq = AtmosMonitorSystem.AtmosMonitorApcFreq;
/// <summary>
/// Command to set device data within the air alarm's network.
/// </summary>
public const string AirAlarmSetData = "air_alarm_set_device_data";
/// <summary>
/// Command to request a sync from devices in an air alarm's network.
/// </summary>
public const string AirAlarmSyncCmd = "air_alarm_sync_devices";
/// <summary>
/// Command to set an air alarm's mode.
/// </summary>
public const string AirAlarmSetMode = "air_alarm_set_mode";
// -- Packet Data --
/// <summary>
/// Data response to an AirAlarmSetData command.
/// </summary>
public const string AirAlarmSetDataStatus = "air_alarm_set_device_data_status";
/// <summary>
/// Data response to an AirAlarmSync command. Contains
/// IAtmosDeviceData in this system's implementation.
/// </summary>
public const string AirAlarmSyncData = "air_alarm_device_sync_data";
// -- API --
/// <summary>
/// Set the data for an air alarm managed device.
/// </summary>
/// <param name="address">The address of the device.</param>
/// <param name="data">The data to send to the device.</param>
public void SetData(EntityUid uid, string address, IAtmosDeviceData data)
{
if (EntityManager.TryGetComponent(uid, out AtmosMonitorComponent monitor)
&& !monitor.NetEnabled)
return;
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AirAlarmSetData,
// [AirAlarmTypeData] = type,
[AirAlarmSetData] = data
};
_deviceNet.QueuePacket(uid, address, Freq, payload);
}
/// <summary>
/// Broadcast a sync packet to an air alarm's local network.
/// </summary>
public void SyncAllDevices(EntityUid uid)
{
if (EntityManager.TryGetComponent(uid, out AtmosMonitorComponent monitor)
&& !monitor.NetEnabled)
return;
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AirAlarmSyncCmd
};
_deviceNet.QueuePacket(uid, string.Empty, Freq, payload, true);
}
/// <summary>
/// Send a sync packet to a specific device from an air alarm.
/// </summary>
/// <param name="address">The address of the device.</param>
public void SyncDevice(EntityUid uid, string address)
{
if (EntityManager.TryGetComponent(uid, out AtmosMonitorComponent monitor)
&& !monitor.NetEnabled)
return;
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AirAlarmSyncCmd
};
_deviceNet.QueuePacket(uid, address, Freq, payload);
}
/// <summary>
/// Sync this air alarm's mode with the rest of the network.
/// </summary>
/// <param name="mode">The mode to sync with the rest of the network.</param>
public void SyncMode(EntityUid uid, AirAlarmMode mode)
{
if (EntityManager.TryGetComponent(uid, out AtmosMonitorComponent monitor)
&& !monitor.NetEnabled)
return;
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AirAlarmSetMode,
[AirAlarmSetMode] = mode
};
_deviceNet.QueuePacket(uid, string.Empty, Freq, payload, true);
}
#endregion
#region Events
public override void Initialize()
{
SubscribeLocalEvent<AirAlarmComponent, PacketSentEvent>(OnPacketRecv);
SubscribeLocalEvent<AirAlarmComponent, AtmosDeviceUpdateEvent>(OnAtmosUpdate);
SubscribeLocalEvent<AirAlarmComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<AirAlarmComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<AirAlarmComponent, AirAlarmResyncAllDevicesMessage>(OnResyncAll);
SubscribeLocalEvent<AirAlarmComponent, AirAlarmUpdateAlarmModeMessage>(OnUpdateAlarmMode);
SubscribeLocalEvent<AirAlarmComponent, AirAlarmUpdateAlarmThresholdMessage>(OnUpdateThreshold);
SubscribeLocalEvent<AirAlarmComponent, AirAlarmUpdateDeviceDataMessage>(OnUpdateDeviceData);
SubscribeLocalEvent<AirAlarmComponent, BoundUIClosedEvent>(OnClose);
SubscribeLocalEvent<AirAlarmComponent, InteractHandEvent>(OnInteract);
}
private void OnPowerChanged(EntityUid uid, AirAlarmComponent component, PowerChangedEvent args)
{
if (!args.Powered)
{
ForceCloseAllInterfaces(uid);
component.CurrentModeUpdater = null;
component.DeviceData.Clear();
}
}
private void OnClose(EntityUid uid, AirAlarmComponent component, BoundUIClosedEvent args)
{
component.ActivePlayers.Remove(args.Session.UserId);
if (component.ActivePlayers.Count == 0)
RemoveActiveInterface(uid);
}
private void OnInteract(EntityUid uid, AirAlarmComponent component, InteractHandEvent args)
{
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
return;
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
if (EntityManager.TryGetComponent(uid, out WiresComponent wire) && wire.IsPanelOpen)
{
args.Handled = false;
return;
}
if (EntityManager.TryGetComponent(uid, out ApcPowerReceiverComponent recv) && !recv.Powered)
return;
_uiSystem.GetUiOrNull(component.Owner, SharedAirAlarmInterfaceKey.Key)?.Open(actor.PlayerSession);
component.ActivePlayers.Add(actor.PlayerSession.UserId);
AddActiveInterface(uid);
SendAddress(uid);
SendAlarmMode(uid);
SendThresholds(uid);
SyncAllDevices(uid);
SendAirData(uid);
}
private void OnResyncAll(EntityUid uid, AirAlarmComponent component, AirAlarmResyncAllDevicesMessage args)
{
if (AccessCheck(uid, args.Session.AttachedEntity, component))
{
component.DeviceData.Clear();
SyncAllDevices(uid);
}
}
private void OnUpdateAlarmMode(EntityUid uid, AirAlarmComponent component, AirAlarmUpdateAlarmModeMessage args)
{
string addr = string.Empty;
if (EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn)) addr = netConn.Address;
if (AccessCheck(uid, args.Session.AttachedEntity, component))
SetMode(uid, addr, args.Mode, true, false);
else
SendAlarmMode(uid);
}
private void OnUpdateThreshold(EntityUid uid, AirAlarmComponent component, AirAlarmUpdateAlarmThresholdMessage args)
{
if (AccessCheck(uid, args.Session.AttachedEntity, component))
SetThreshold(uid, args.Threshold, args.Type, args.Gas);
else
SendThresholds(uid);
}
private void OnUpdateDeviceData(EntityUid uid, AirAlarmComponent component, AirAlarmUpdateDeviceDataMessage args)
{
if (AccessCheck(uid, args.Session.AttachedEntity, component))
SetDeviceData(uid, args.Address, args.Data);
else
SyncDevice(uid, args.Address);
}
private bool AccessCheck(EntityUid uid, EntityUid? user, AirAlarmComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!EntityManager.TryGetComponent(uid, out AccessReaderComponent reader) || user == null)
return false;
if (!_accessSystem.IsAllowed(reader, user.Value) && !component.FullAccess)
{
_popup.PopupEntity(Loc.GetString("air-alarm-ui-access-denied"), user.Value, Filter.Entities(user.Value));
return false;
}
return true;
}
private void OnAtmosAlarm(EntityUid uid, AirAlarmComponent component, AtmosMonitorAlarmEvent args)
{
if (component.ActivePlayers.Count != 0)
{
SyncAllDevices(uid);
SendAirData(uid);
}
string addr = string.Empty;
if (EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn)) addr = netConn.Address;
if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
SetMode(uid, addr, AirAlarmMode.None, true);
// set mode to off to mimic the vents/scrubbers being turned off
// update UI
//
// no, the mode isn't processed here - it's literally just
// set to what mimics 'off'
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
// if the mode is still set to off, set it to filtering instead
// alternatively, set it to the last saved mode
//
// no, this still doesn't execute the mode
SetMode(uid, addr, AirAlarmMode.Filtering, true);
}
}
#endregion
#region Air Alarm Settings
/// <summary>
/// Set a threshold on an air alarm.
/// </summary>
/// <param name="threshold">New threshold data.</param>
public void SetThreshold(EntityUid uid, AtmosAlarmThreshold threshold, AtmosMonitorThresholdType type, Gas? gas = null, AirAlarmComponent? controller = null)
{
if (!Resolve(uid, ref controller)) return;
_atmosMonitorSystem.SetThreshold(uid, type, threshold, gas);
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateAlarmThresholdMessage(type, threshold, gas));
}
/// <summary>
/// Set an air alarm's mode.
/// </summary>
/// <param name="origin">The origin address of this mode set. Used for network sync.</param>
/// <param name="mode">The mode to set the alarm to.</param>
/// <param name="sync">Whether to sync this mode change to the network or not. Defaults to false.</param>
/// <param name="uiOnly">Whether this change is for the UI only, or if it changes the air alarm's operating mode. Defaults to true.</param>
public void SetMode(EntityUid uid, string origin, AirAlarmMode mode, bool sync = false, bool uiOnly = true, AirAlarmComponent? controller = null)
{
if (!Resolve(uid, ref controller)) return;
controller.CurrentMode = mode;
// setting it to UI only maans we don't have
// to deal with the issue of not-single-owner
// alarm mode executors
if (!uiOnly)
{
var newMode = AirAlarmModeFactory.ModeToExecutor(mode);
if (newMode != null)
{
newMode.Execute(uid);
if (newMode is IAirAlarmModeUpdate updatedMode)
{
controller.CurrentModeUpdater = updatedMode;
controller.CurrentModeUpdater.NetOwner = origin;
}
else if (controller.CurrentModeUpdater != null)
controller.CurrentModeUpdater = null;
}
}
// only one air alarm in a network can use an air alarm mode
// that updates, so even if it's a ui-only change,
// we have to invalidte the last mode's updater and
// remove it because otherwise it'll execute a now
// invalid mode
else if (controller.CurrentModeUpdater != null
&& controller.CurrentModeUpdater.NetOwner != origin)
controller.CurrentModeUpdater = null;
// controller.SendMessage(new AirAlarmUpdateAlarmModeMessage(mode));
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateAlarmModeMessage(mode));
// setting sync deals with the issue of air alarms
// in the same network needing to have the same mode
// as other alarms
if (sync) SyncMode(uid, mode);
}
/// <summary>
/// Sets device data. Practically a wrapper around the packet sending function, SetData.
/// </summary>
/// <param name="address">The address to send the new data to.</param>
/// <param name="devData">The device data to be sent.</param>
public void SetDeviceData(EntityUid uid, string address, IAtmosDeviceData devData, AirAlarmComponent? controller = null)
{
if (!Resolve(uid, ref controller)) return;
devData.Dirty = true;
SetData(uid, address, devData);
}
private void OnPacketRecv(EntityUid uid, AirAlarmComponent controller, PacketSentEvent args)
{
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd))
return;
switch (cmd)
{
case AirAlarmSyncData:
if (!args.Data.TryGetValue(AirAlarmSyncData, out IAtmosDeviceData? data)
|| data == null
|| !controller.CanSync) break;
// Save into component.
// Sync data to interface.
// _airAlarmDataSystem.UpdateDeviceData(uid, args.SenderAddress, data);
//
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateDeviceDataMessage(args.SenderAddress, data));
if (controller.WiresComponent != null) controller.UpdateWires();
if (!controller.DeviceData.TryAdd(args.SenderAddress, data))
controller.DeviceData[args.SenderAddress] = data;
return;
case AirAlarmSetDataStatus:
if (!args.Data.TryGetValue(AirAlarmSetDataStatus, out bool dataStatus)) break;
// Sync data to interface.
// This should say if the result
// failed, or succeeded. Don't save it.l
SyncDevice(uid, args.SenderAddress);
return;
case AirAlarmSetMode:
if (!args.Data.TryGetValue(AirAlarmSetMode, out AirAlarmMode alarmMode)) break;
SetMode(uid, args.SenderAddress, alarmMode);
return;
}
}
#endregion
#region UI
// List of active user interfaces.
private HashSet<EntityUid> _activeUserInterfaces = new();
/// <summary>
/// Adds an active interface to be updated.
/// </summary>
public void AddActiveInterface(EntityUid uid) =>
_activeUserInterfaces.Add(uid);
/// <summary>
/// Removes an active interface from the system update loop.
/// </summary>
public void RemoveActiveInterface(EntityUid uid) =>
_activeUserInterfaces.Remove(uid);
/// <summary>
/// Force closes all interfaces currently open related to this air alarm.
/// </summary>
public void ForceCloseAllInterfaces(EntityUid uid) =>
_uiSystem.TryCloseAll(uid, SharedAirAlarmInterfaceKey.Key);
private void SendAddress(EntityUid uid, DeviceNetworkComponent? netConn = null)
{
if (!Resolve(uid, ref netConn)) return;
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmSetAddressMessage(netConn.Address));
}
/// <summary>
/// Update an interface's air data. This is all the 'hot' data
/// that an air alarm contains server-side. Updated with a whopping 8
/// delay automatically once a UI is in the loop.
/// </summary>
public void SendAirData(EntityUid uid, AirAlarmComponent? alarm = null, AtmosMonitorComponent? monitor = null, ApcPowerReceiverComponent? power = null)
{
if (!Resolve(uid, ref alarm, ref monitor, ref power)) return;
if (!power.Powered) return;
if (monitor.TileGas != null)
{
var gases = new Dictionary<Gas, float>();
foreach (var gas in Enum.GetValues<Gas>())
gases.Add(gas, monitor.TileGas.GetMoles(gas));
var airData = new AirAlarmAirData(monitor.TileGas.Pressure, monitor.TileGas.Temperature, monitor.TileGas.TotalMoles, monitor.LastAlarmState, gases);
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateAirDataMessage(airData));
}
}
/// <summary>
/// Send an air alarm mode to any open interface related to an air alarm.
/// </summary>
public void SendAlarmMode(EntityUid uid, AtmosMonitorComponent? monitor = null, ApcPowerReceiverComponent? power = null, AirAlarmComponent? controller = null)
{
if (!Resolve(uid, ref monitor, ref power, ref controller)
|| !power.Powered) return;
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateAlarmModeMessage(controller.CurrentMode));
}
/// <summary>
/// Send all thresholds to any open interface related to a given air alarm.
/// </summary>
public void SendThresholds(EntityUid uid, AtmosMonitorComponent? monitor = null, ApcPowerReceiverComponent? power = null, AirAlarmComponent? controller = null)
{
if (!Resolve(uid, ref monitor, ref power, ref controller)
|| !power.Powered) return;
if (monitor.PressureThreshold == null
&& monitor.TemperatureThreshold == null
&& monitor.GasThresholds == null)
return;
if (monitor.PressureThreshold != null)
{
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateAlarmThresholdMessage(AtmosMonitorThresholdType.Pressure, monitor.PressureThreshold));
}
if (monitor.TemperatureThreshold != null)
{
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateAlarmThresholdMessage(AtmosMonitorThresholdType.Temperature, monitor.TemperatureThreshold));
}
if (monitor.GasThresholds != null)
{
foreach (var (gas, threshold) in monitor.GasThresholds)
_uiSystem.TrySendUiMessage(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUpdateAlarmThresholdMessage(AtmosMonitorThresholdType.Gas, threshold, gas));
}
}
public void OnAtmosUpdate(EntityUid uid, AirAlarmComponent alarm, AtmosDeviceUpdateEvent args)
{
if (alarm.CurrentModeUpdater != null)
alarm.CurrentModeUpdater.Update(uid);
}
private const float _delay = 8f;
private float _timer = 0f;
public override void Update(float frameTime)
{
_timer += frameTime;
if (_timer >= _delay)
{
_timer = 0f;
foreach (var uid in _activeUserInterfaces)
{
SendAirData(uid);
_uiSystem.TrySetUiState(uid, SharedAirAlarmInterfaceKey.Key, new AirAlarmUIState());
}
}
}
#endregion
}
}

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using Content.Server.Atmos.Monitor.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.Atmos.Monitor;
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Monitor.Systems
{
public class AtmosAlarmableSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<AtmosAlarmableComponent, PacketSentEvent>(OnPacketRecv);
}
private void OnPacketRecv(EntityUid uid, AtmosAlarmableComponent component, PacketSentEvent args)
{
if (component.IgnoreAlarms) return;
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn))
return;
if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd)
&& cmd == AtmosMonitorSystem.AtmosMonitorAlarmCmd)
{
// does it have a state & network max state?
// does it have a source?
// and can this be alarmed by the source?
// if so, raise an alarm
if (args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out AtmosMonitorAlarmType state)
&& args.Data.TryGetValue(AtmosMonitorSystem.AtmosMonitorAlarmNetMax, out AtmosMonitorAlarmType netMax)
&& args.Data.TryGetValue(AtmosMonitorSystem.AtmosMonitorAlarmSrc, out string? source)
&& component.AlarmedByPrototypes.Contains(source))
{
component.LastAlarmState = state;
component.HighestNetworkState = netMax;
RaiseLocalEvent(component.Owner, new AtmosMonitorAlarmEvent(state, netMax));
}
}
}
}
}

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using System.Collections.Generic;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Atmos.Monitor.Systems
{
// AtmosMonitorSystem. Grabs all the AtmosAlarmables connected
// to it via local APC net, and starts sending updates of the
// current atmosphere. Monitors fire (which always triggers as
// a danger), and atmos (which triggers based on set thresholds).
public class AtmosMonitorSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly AtmosDeviceSystem _atmosDeviceSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
// Commands
/// <summary>
/// Command to alarm the network that something has happened.
/// </summary>
public const string AtmosMonitorAlarmCmd = "atmos_monitor_alarm_update";
/// <summary>
/// Command to sync this monitor's alarm state with the rest of the network.
/// </summary>
public const string AtmosMonitorAlarmSyncCmd = "atmos_monitor_alarm_sync";
/// <summary>
/// Command to reset all alarms on a network.
/// </summary>
public const string AtmosMonitorAlarmResetAllCmd = "atmos_monitor_alarm_reset_all";
// Packet data
/// <summary>
/// Data response that contains the threshold types in an atmos monitor alarm.
/// </summary>
public const string AtmosMonitorAlarmThresholdTypes = "atmos_monitor_alarm_threshold_types";
/// <summary>
/// Data response that contains the source of an atmos alarm.
/// </summary>
public const string AtmosMonitorAlarmSrc = "atmos_monitor_alarm_source";
/// <summary>
/// Data response that contains the maximum alarm in an atmos alarm network.
/// </summary>
public const string AtmosMonitorAlarmNetMax = "atmos_monitor_alarm_net_max";
/// <summary>
/// Frequency (all prototypes that use AtmosMonitor should use this)
/// </summary>
public const int AtmosMonitorApcFreq = 1621;
public override void Initialize()
{
SubscribeLocalEvent<AtmosMonitorComponent, ComponentInit>(OnAtmosMonitorInit);
SubscribeLocalEvent<AtmosMonitorComponent, ComponentStartup>(OnAtmosMonitorStartup);
SubscribeLocalEvent<AtmosMonitorComponent, ComponentShutdown>(OnAtmosMonitorShutdown);
SubscribeLocalEvent<AtmosMonitorComponent, AtmosDeviceUpdateEvent>(OnAtmosUpdate);
SubscribeLocalEvent<AtmosMonitorComponent, TileFireEvent>(OnFireEvent);
SubscribeLocalEvent<AtmosMonitorComponent, PowerChangedEvent>(OnPowerChangedEvent);
SubscribeLocalEvent<AtmosMonitorComponent, BeforePacketSentEvent>(BeforePacketRecv);
SubscribeLocalEvent<AtmosMonitorComponent, PacketSentEvent>(OnPacketRecv);
}
private void OnAtmosMonitorInit(EntityUid uid, AtmosMonitorComponent component, ComponentInit args)
{
if (component.TemperatureThresholdId != null)
component.TemperatureThreshold = _prototypeManager.Index<AtmosAlarmThreshold>(component.TemperatureThresholdId);
if (component.PressureThresholdId != null)
component.PressureThreshold = _prototypeManager.Index<AtmosAlarmThreshold>(component.PressureThresholdId);
if (component.GasThresholdIds != null)
{
component.GasThresholds = new();
foreach (var (gas, id) in component.GasThresholdIds)
if (_prototypeManager.TryIndex<AtmosAlarmThreshold>(id, out var gasThreshold))
component.GasThresholds.Add(gas, gasThreshold);
}
}
private void OnAtmosMonitorStartup(EntityUid uid, AtmosMonitorComponent component, ComponentStartup args)
{
if (component.PowerRecvComponent == null
&& component.AtmosDeviceComponent != null)
{
_atmosDeviceSystem.LeaveAtmosphere(component.AtmosDeviceComponent);
return;
}
_checkPos.Add(uid);
}
private void OnAtmosMonitorShutdown(EntityUid uid, AtmosMonitorComponent component, ComponentShutdown args)
{
if (_checkPos.Contains(uid)) _checkPos.Remove(uid);
}
// hackiest shit ever but there's no PostStartup event
private HashSet<EntityUid> _checkPos = new();
public override void Update(float frameTime)
{
foreach (var uid in _checkPos)
OpenAirOrReposition(uid);
}
private void OpenAirOrReposition(EntityUid uid, AtmosMonitorComponent? component = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref component, ref appearance)) return;
var transform = Transform(component.Owner);
// atmos alarms will first attempt to get the air
// directly underneath it - if not, then it will
// instead place itself directly in front of the tile
// it is facing, and then visually shift itself back
// via sprite offsets (SS13 style but fuck it)
var coords = transform.Coordinates;
if (_atmosphereSystem.IsTileAirBlocked(coords))
{
var rotPos = transform.LocalRotation.RotateVec(new Vector2(0, -1));
transform.Anchored = false;
coords = coords.Offset(rotPos);
transform.Coordinates = coords;
appearance.SetData("offset", -rotPos);
transform.Anchored = true;
}
GasMixture? air = _atmosphereSystem.GetTileMixture(coords);
component.TileGas = air;
_checkPos.Remove(uid);
}
private void BeforePacketRecv(EntityUid uid, AtmosMonitorComponent component, BeforePacketSentEvent args)
{
if (!component.NetEnabled) args.Cancel();
}
private void OnPacketRecv(EntityUid uid, AtmosMonitorComponent component, PacketSentEvent args)
{
// sync the internal 'last alarm state' from
// the other alarms, so that we can calculate
// the highest network alarm state at any time
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd)
|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent? alarmable)
|| !EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn))
return;
// ignore packets from self, ignore from different frequency
if (netConn.Address == args.SenderAddress) return;
switch (cmd)
{
// sync on alarm or explicit sync
case AtmosMonitorAlarmCmd:
case AtmosMonitorAlarmSyncCmd:
if (args.Data.TryGetValue(AtmosMonitorAlarmSrc, out string? src)
&& alarmable.AlarmedByPrototypes.Contains(src)
&& args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out AtmosMonitorAlarmType state)
&& !component.NetworkAlarmStates.TryAdd(args.SenderAddress, state))
component.NetworkAlarmStates[args.SenderAddress] = state;
break;
case AtmosMonitorAlarmResetAllCmd:
if (args.Data.TryGetValue(AtmosMonitorAlarmSrc, out string? resetSrc)
&& alarmable.AlarmedByPrototypes.Contains(resetSrc))
{
component.LastAlarmState = AtmosMonitorAlarmType.Normal;
component.NetworkAlarmStates.Clear();
}
break;
}
if (component.DisplayMaxAlarmInNet)
{
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent))
appearanceComponent.SetData("alarmType", component.HighestAlarmInNetwork);
if (component.HighestAlarmInNetwork == AtmosMonitorAlarmType.Danger) PlayAlertSound(uid, component);
}
}
private void OnPowerChangedEvent(EntityUid uid, AtmosMonitorComponent component, PowerChangedEvent args)
{
if (!args.Powered)
{
if (component.AtmosDeviceComponent != null
&& component.AtmosDeviceComponent.JoinedGrid != null)
{
_atmosDeviceSystem.LeaveAtmosphere(component.AtmosDeviceComponent);
component.TileGas = null;
}
// clear memory when power cycled
component.LastAlarmState = AtmosMonitorAlarmType.Normal;
component.NetworkAlarmStates.Clear();
}
else if (args.Powered)
{
if (component.AtmosDeviceComponent != null
&& component.AtmosDeviceComponent.JoinedGrid == null)
{
_atmosDeviceSystem.JoinAtmosphere(component.AtmosDeviceComponent);
var coords = Transform(component.Owner).Coordinates;
var air = _atmosphereSystem.GetTileMixture(coords);
component.TileGas = air;
}
}
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent))
{
appearanceComponent.SetData("powered", args.Powered);
appearanceComponent.SetData("alarmType", component.LastAlarmState);
}
}
private void OnFireEvent(EntityUid uid, AtmosMonitorComponent component, TileFireEvent args)
{
if (component.PowerRecvComponent == null
|| !component.PowerRecvComponent.Powered)
return;
// if we're monitoring for atmos fire, then we make it similar to a smoke detector
// and just outright trigger a danger event
//
// somebody else can reset it :sunglasses:
if (component.MonitorFire
&& component.LastAlarmState != AtmosMonitorAlarmType.Danger)
Alert(uid, AtmosMonitorAlarmType.Danger, new []{ AtmosMonitorThresholdType.Temperature }, component); // technically???
// only monitor state elevation so that stuff gets alarmed quicker during a fire,
// let the atmos update loop handle when temperature starts to reach different
// thresholds and different states than normal -> warning -> danger
if (component.TemperatureThreshold != null
&& component.TemperatureThreshold.CheckThreshold(args.Temperature, out var temperatureState)
&& temperatureState > component.LastAlarmState)
Alert(uid, AtmosMonitorAlarmType.Danger, new []{ AtmosMonitorThresholdType.Temperature }, component);
}
private void OnAtmosUpdate(EntityUid uid, AtmosMonitorComponent component, AtmosDeviceUpdateEvent args)
{
if (component.PowerRecvComponent == null
|| !component.PowerRecvComponent.Powered)
return;
// can't hurt
// (in case something is making AtmosDeviceUpdateEvents
// outside the typical device loop)
if (component.AtmosDeviceComponent == null
|| component.AtmosDeviceComponent.JoinedGrid == null)
return;
// if we're not monitoring atmos, don't bother
if (component.TemperatureThreshold == null
&& component.PressureThreshold == null
&& component.GasThresholds == null)
return;
UpdateState(uid, component.TileGas, component);
}
// Update checks the current air if it exceeds thresholds of
// any kind.
//
// If any threshold exceeds the other, that threshold
// immediately replaces the current recorded state.
//
// If the threshold does not match the current state
// of the monitor, it is set in the Alert call.
private void UpdateState(EntityUid uid, GasMixture? air, AtmosMonitorComponent? monitor = null)
{
if (air == null) return;
if (!Resolve(uid, ref monitor)) return;
AtmosMonitorAlarmType state = AtmosMonitorAlarmType.Normal;
List<AtmosMonitorThresholdType> alarmTypes = new();
if (monitor.TemperatureThreshold != null
&& monitor.TemperatureThreshold.CheckThreshold(air.Temperature, out var temperatureState)
&& temperatureState > state)
{
state = temperatureState;
alarmTypes.Add(AtmosMonitorThresholdType.Temperature);
}
if (monitor.PressureThreshold != null
&& monitor.PressureThreshold.CheckThreshold(air.Pressure, out var pressureState)
&& pressureState > state)
{
state = pressureState;
alarmTypes.Add(AtmosMonitorThresholdType.Pressure);
}
if (monitor.GasThresholds != null)
{
foreach (var (gas, threshold) in monitor.GasThresholds)
{
var gasRatio = air.GetMoles(gas) / air.TotalMoles;
if (threshold.CheckThreshold(gasRatio, out var gasState)
&& gasState > state)
{
state = gasState;
alarmTypes.Add(AtmosMonitorThresholdType.Gas);
}
}
}
// if the state of the current air doesn't match the last alarm state,
// we update the state
if (state != monitor.LastAlarmState)
{
Alert(uid, state, alarmTypes, monitor);
}
}
/// <summary>
/// Alerts the network that the state of a monitor has changed.
/// </summary>
/// <param name="state">The alarm state to set this monitor to.</param>
/// <param name="alarms">The alarms that caused this alarm state.</param>
public void Alert(EntityUid uid, AtmosMonitorAlarmType state, IEnumerable<AtmosMonitorThresholdType>? alarms = null, AtmosMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)) return;
monitor.LastAlarmState = state;
if (EntityManager.TryGetComponent(monitor.Owner, out AppearanceComponent? appearanceComponent))
appearanceComponent.SetData("alarmType", monitor.LastAlarmState);
BroadcastAlertPacket(monitor, alarms);
if (state == AtmosMonitorAlarmType.Danger) PlayAlertSound(uid, monitor);
if (EntityManager.TryGetComponent(monitor.Owner, out AtmosAlarmableComponent alarmable)
&& !alarmable.IgnoreAlarms)
RaiseLocalEvent(monitor.Owner, new AtmosMonitorAlarmEvent(monitor.LastAlarmState, monitor.HighestAlarmInNetwork));
// TODO: Central system that grabs *all* alarms from wired network
}
private void PlayAlertSound(EntityUid uid, AtmosMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)) return;
SoundSystem.Play(Filter.Pvs(uid), monitor.AlarmSound.GetSound(), uid, AudioParams.Default.WithVolume(monitor.AlarmVolume));
}
/// <summary>
/// Resets a single monitor's alarm.
/// </summary>
public void Reset(EntityUid uid) =>
Alert(uid, AtmosMonitorAlarmType.Normal);
/// <summary>
/// Resets a network's alarms, using this monitor as a source.
/// </summary>
/// <remarks>
/// The resulting packet will have this monitor set as the source, using its prototype ID if it has one - otherwise just sending an empty string.
/// </remarks>
public void ResetAll(EntityUid uid, AtmosMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)) return;
var prototype = Prototype(monitor.Owner);
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AtmosMonitorAlarmResetAllCmd,
[AtmosMonitorAlarmSrc] = prototype != null ? prototype.ID : string.Empty
};
_deviceNetSystem.QueuePacket(monitor.Owner, string.Empty, AtmosMonitorApcFreq, payload, true);
monitor.NetworkAlarmStates.Clear();
Alert(uid, AtmosMonitorAlarmType.Normal, null, monitor);
}
// (TODO: maybe just cache monitors in other monitors?)
/// <summary>
/// Syncs the current state of this monitor to the network (to avoid alerting other monitors).
/// </summary>
private void Sync(AtmosMonitorComponent monitor)
{
if (!monitor.NetEnabled) return;
var prototype = Prototype(monitor.Owner);
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AtmosMonitorAlarmSyncCmd,
[DeviceNetworkConstants.CmdSetState] = monitor.LastAlarmState,
[AtmosMonitorAlarmSrc] = prototype != null ? prototype.ID : string.Empty
};
_deviceNetSystem.QueuePacket(monitor.Owner, string.Empty, AtmosMonitorApcFreq, payload, true);
}
/// <summary>
/// Broadcasts an alert packet to all devices on the network,
/// which consists of the current alarm types,
/// the highest alarm currently cached by this monitor,
/// and the current alarm state of the monitor (so other
/// alarms can sync to it).
/// </summary>
/// <remarks>
/// Alarmables use the highest alarm to ensure that a monitor's
/// state doesn't override if the alarm is lower. The state
/// is synced between monitors the moment a monitor sends out an alarm,
/// or if it is explicitly synced (see ResetAll/Sync).
/// </remarks>
private void BroadcastAlertPacket(AtmosMonitorComponent monitor, IEnumerable<AtmosMonitorThresholdType>? alarms = null)
{
if (!monitor.NetEnabled) return;
string source = string.Empty;
if (alarms == null) alarms = new List<AtmosMonitorThresholdType>();
var prototype = Prototype(monitor.Owner);
if (prototype != null) source = prototype.ID;
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AtmosMonitorAlarmCmd,
[DeviceNetworkConstants.CmdSetState] = monitor.LastAlarmState,
[AtmosMonitorAlarmNetMax] = monitor.HighestAlarmInNetwork,
[AtmosMonitorAlarmThresholdTypes] = alarms,
[AtmosMonitorAlarmSrc] = source
};
_deviceNetSystem.QueuePacket(monitor.Owner, string.Empty, AtmosMonitorApcFreq, payload, true);
}
/// <summary>
/// Set a monitor's threshold.
/// </summary>
/// <param name="type">The type of threshold to change.</param>
/// <param name="threshold">Threshold data.</param>
/// <param name="gas">Gas, if applicable.</param>
public void SetThreshold(EntityUid uid, AtmosMonitorThresholdType type, AtmosAlarmThreshold threshold, Gas? gas = null, AtmosMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)) return;
switch (type)
{
case AtmosMonitorThresholdType.Pressure:
monitor.PressureThreshold = threshold;
break;
case AtmosMonitorThresholdType.Temperature:
monitor.TemperatureThreshold = threshold;
break;
case AtmosMonitorThresholdType.Gas:
if (gas == null || monitor.GasThresholds == null) return;
monitor.GasThresholds[(Gas) gas] = threshold;
break;
}
}
}
public class AtmosMonitorAlarmEvent : EntityEventArgs
{
public AtmosMonitorAlarmType Type { get; }
public AtmosMonitorAlarmType HighestNetworkType { get; }
public AtmosMonitorAlarmEvent(AtmosMonitorAlarmType type, AtmosMonitorAlarmType netMax)
{
Type = type;
HighestNetworkType = netMax;
}
}
}

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@@ -0,0 +1,42 @@
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Power.Components;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Atmos.Monitor.Systems
{
public class FireAlarmSystem : EntitySystem
{
[Dependency] private readonly AtmosMonitorSystem _monitorSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<FireAlarmComponent, InteractHandEvent>(OnInteractHand);
}
private void OnInteractHand(EntityUid uid, FireAlarmComponent component, InteractHandEvent args)
{
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
return;
if (EntityManager.TryGetComponent(args.User, out ActorComponent? actor)
&& EntityManager.TryGetComponent(uid, out AtmosMonitorComponent? monitor)
&& EntityManager.TryGetComponent(uid, out ApcPowerReceiverComponent? power)
&& power.Powered)
{
if (monitor.HighestAlarmInNetwork == AtmosMonitorAlarmType.Normal)
{
_monitorSystem.Alert(uid, AtmosMonitorAlarmType.Danger);
}
else
{
_monitorSystem.ResetAll(uid);
}
}
}
}
}

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@@ -1,6 +1,6 @@
using System;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;

View File

@@ -2,10 +2,10 @@ using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

View File

@@ -1,5 +1,6 @@
using System;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -14,6 +15,9 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled { get; set; } = true;
[ViewVariables]
public bool IsDirty { get; set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
public bool Welded { get; set; } = false;
@@ -33,19 +37,30 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)]
public float InternalPressureBound { get; set; } = 0f;
public GasVentPumpData ToAirAlarmData()
{
if (!IsDirty) return new GasVentPumpData { Dirty = IsDirty };
return new GasVentPumpData
{
Enabled = Enabled,
Dirty = IsDirty,
PumpDirection = PumpDirection,
PressureChecks = PressureChecks,
ExternalPressureBound = ExternalPressureBound,
InternalPressureBound = InternalPressureBound
};
}
public enum VentPumpDirection : sbyte
public void FromAirAlarmData(GasVentPumpData data)
{
Siphoning = 0,
Releasing = 1,
}
[Flags]
public enum VentPressureBound : sbyte
{
NoBound = 0,
InternalBound = 1,
ExternalBound = 2,
Enabled = data.Enabled;
IsDirty = data.Dirty;
PumpDirection = (VentPumpDirection) data.PumpDirection!;
PressureChecks = (VentPressureBound) data.PressureChecks!;
ExternalPressureBound = (float) data.ExternalPressureBound!;
InternalPressureBound = (float) data.InternalPressureBound!;
}
}
}

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@@ -1,5 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -14,6 +16,9 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled { get; set; } = true;
[ViewVariables]
public bool IsDirty { get; set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
public bool Welded { get; set; } = false;
@@ -22,13 +27,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
public string OutletName { get; set; } = "pipe";
[ViewVariables]
public readonly HashSet<Gas> FilterGases = new()
{
Gas.CarbonDioxide,
Gas.Plasma,
Gas.Tritium,
Gas.WaterVapor
};
public readonly HashSet<Gas> FilterGases = GasVentScrubberData.DefaultFilterGases;
[ViewVariables(VVAccess.ReadWrite)]
public ScrubberPumpDirection PumpDirection { get; set; } = ScrubberPumpDirection.Scrubbing;
@@ -38,11 +37,36 @@ namespace Content.Server.Atmos.Piping.Unary.Components
[ViewVariables(VVAccess.ReadWrite)]
public bool WideNet { get; set; } = false;
public GasVentScrubberData ToAirAlarmData()
{
if (!IsDirty) return new GasVentScrubberData { Dirty = IsDirty };
return new GasVentScrubberData
{
Enabled = Enabled,
Dirty = IsDirty,
FilterGases = FilterGases,
PumpDirection = PumpDirection,
VolumeRate = VolumeRate,
WideNet = WideNet
};
}
public enum ScrubberPumpDirection : sbyte
public void FromAirAlarmData(GasVentScrubberData data)
{
Siphoning = 0,
Scrubbing = 1,
Enabled = data.Enabled;
IsDirty = data.Dirty;
PumpDirection = (ScrubberPumpDirection) data.PumpDirection!;
VolumeRate = (float) data.VolumeRate!;
WideNet = data.WideNet;
if (!data.FilterGases!.SequenceEqual(FilterGases))
{
FilterGases.Clear();
foreach (var gas in data.FilterGases!)
FilterGases.Add(gas);
}
}
}
}

View File

@@ -1,10 +1,19 @@
using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -16,6 +25,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
public class GasVentPumpSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
public override void Initialize()
{
@@ -23,6 +33,9 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceUpdateEvent>(OnGasVentPumpUpdated);
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceDisabledEvent>(OnGasVentPumpLeaveAtmosphere);
SubscribeLocalEvent<GasVentPumpComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<GasVentPumpComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<GasVentPumpComponent, PacketSentEvent>(OnPacketRecv);
}
private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, AtmosDeviceUpdateEvent args)
@@ -99,5 +112,56 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
}
}
private void OnAtmosAlarm(EntityUid uid, GasVentPumpComponent component, AtmosMonitorAlarmEvent args)
{
if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
component.Enabled = false;
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
component.Enabled = true;
}
}
private void OnPowerChanged(EntityUid uid, GasVentPumpComponent component, PowerChangedEvent args)
{
component.Enabled = args.Powered;
}
private void OnPacketRecv(EntityUid uid, GasVentPumpComponent component, PacketSentEvent args)
{
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn)
|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
return;
var payload = new NetworkPayload();
switch (cmd)
{
case AirAlarmSystem.AirAlarmSyncCmd:
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData());
_deviceNetSystem.QueuePacket(uid, args.SenderAddress, AirAlarmSystem.Freq, payload);
return;
case AirAlarmSystem.AirAlarmSetData:
if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentPumpData? setData))
break;
component.FromAirAlarmData(setData);
alarmable.IgnoreAlarms = setData.IgnoreAlarms;
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus);
payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true);
_deviceNetSystem.QueuePacket(uid, string.Empty, AirAlarmSystem.Freq, payload, true);
return;
}
}
}
}

View File

@@ -1,11 +1,19 @@
using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Visuals;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Piping.Unary.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -17,6 +25,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
public class GasVentScrubberSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
public override void Initialize()
{
@@ -24,6 +33,10 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceUpdateEvent>(OnVentScrubberUpdated);
SubscribeLocalEvent<GasVentScrubberComponent, AtmosDeviceDisabledEvent>(OnVentScrubberLeaveAtmosphere);
SubscribeLocalEvent<GasVentScrubberComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<GasVentScrubberComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<GasVentScrubberComponent, PacketSentEvent>(OnPacketRecv);
}
private void OnVentScrubberUpdated(EntityUid uid, GasVentScrubberComponent scrubber, AtmosDeviceUpdateEvent args)
@@ -102,5 +115,53 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
outlet.AssumeAir(removed);
}
}
private void OnAtmosAlarm(EntityUid uid, GasVentScrubberComponent component, AtmosMonitorAlarmEvent args)
{
if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
component.Enabled = false;
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
component.Enabled = true;
}
}
private void OnPowerChanged(EntityUid uid, GasVentScrubberComponent component, PowerChangedEvent args) =>
component.Enabled = args.Powered;
private void OnPacketRecv(EntityUid uid, GasVentScrubberComponent component, PacketSentEvent args)
{
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn)
|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
return;
var payload = new NetworkPayload();
switch (cmd)
{
case AirAlarmSystem.AirAlarmSyncCmd:
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData());
_deviceNetSystem.QueuePacket(uid, args.SenderAddress, AirAlarmSystem.Freq, payload);
return;
case AirAlarmSystem.AirAlarmSetData:
if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentScrubberData? setData))
break;
component.FromAirAlarmData(setData);
alarmable.IgnoreAlarms = setData.IgnoreAlarms;
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus);
payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true);
_deviceNetSystem.QueuePacket(uid, string.Empty, AirAlarmSystem.Freq, payload, true);
return;
}
}
}
}

View File

@@ -1,8 +1,12 @@
using Content.Server.Doors.Components;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Doors.Components;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Doors;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Log;
namespace Content.Server.Doors.Systems
{
@@ -18,6 +22,7 @@ namespace Content.Server.Doors.Systems
SubscribeLocalEvent<FirelockComponent, DoorClickShouldActivateEvent>(OnDoorClickShouldActivate);
SubscribeLocalEvent<FirelockComponent, BeforeDoorPryEvent>(OnBeforeDoorPry);
SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
SubscribeLocalEvent<FirelockComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
}
private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
@@ -62,8 +67,31 @@ namespace Content.Server.Doors.Systems
private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
{
// Firelocks can't autoclose, they must be manually closed
// Make firelocks autoclose, but only if the last alarm type it
// remembers was a danger. This is to prevent people from
// flooding hallways with endless bad air/fire.
if (!EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable))
{
args.Cancel();
return;
}
if (alarmable.HighestNetworkState != AtmosMonitorAlarmType.Danger)
args.Cancel();
}
private void OnAtmosAlarm(EntityUid uid, FirelockComponent component, AtmosMonitorAlarmEvent args)
{
if (component.DoorComponent == null) return;
if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
if (component.DoorComponent.State == SharedDoorComponent.DoorState.Closed)
component.DoorComponent.Open();
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
component.EmergencyPressureStop();
}
}
}
}

View File

@@ -0,0 +1,257 @@
using System;
using Content.Shared.Atmos.Monitor;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Atmos.Monitor
{
// mostly based around floats and percentages, no literals
// except for the range boundaries
[Prototype("alarmThreshold")]
[Serializable, NetSerializable]
public class AtmosAlarmThreshold : IPrototype, ISerializationHooks
{
[DataField("id", required: true)]
public string ID { get; } = default!;
[ViewVariables]
[DataField("ignore")]
public bool Ignore = false;
// zero bounds are not allowed - just
// set the bound to null if you want
// to disable it
[ViewVariables]
[DataField("upperBound")]
public float? UpperBound { get; private set; }
[ViewVariables]
[DataField("lowerBound")]
public float? LowerBound { get; private set; }
// upper warning percentage
// must always cause UpperWarningBound
// to be smaller
[ViewVariables]
[DataField("upperWarnAround")]
public float? UpperWarningPercentage { get; private set; }
// lower warning percentage
// must always cause LowerWarningBound
// to be larger
[ViewVariables]
[DataField("lowerWarnAround")]
public float? LowerWarningPercentage { get; private set; }
[ViewVariables]
public float? UpperWarningBound
{
get => CalculateWarningBound(AtmosMonitorThresholdBound.Upper);
}
[ViewVariables]
public float? LowerWarningBound
{
get => CalculateWarningBound(AtmosMonitorThresholdBound.Lower);
}
void ISerializationHooks.AfterDeserialization()
{
if (UpperBound <= LowerBound)
UpperBound = null;
if (LowerBound >= UpperBound)
LowerBound = null;
if (UpperWarningPercentage != null)
TrySetWarningBound(AtmosMonitorThresholdBound.Upper, UpperBound * UpperWarningPercentage);
if (LowerWarningPercentage != null)
TrySetWarningBound(AtmosMonitorThresholdBound.Lower, LowerBound * LowerWarningPercentage);
}
// utility function to check a threshold against some calculated value
public bool CheckThreshold(float value, out AtmosMonitorAlarmType state)
{
state = AtmosMonitorAlarmType.Normal;
if (Ignore) return false;
if (value >= UpperBound || value <= LowerBound)
{
state = AtmosMonitorAlarmType.Danger;
return true;
}
if (value >= UpperWarningBound || value <= LowerWarningBound)
{
state = AtmosMonitorAlarmType.Warning;
return true;
}
return false;
}
// set the primary bound, takes a hard value
public bool TrySetPrimaryBound(AtmosMonitorThresholdBound bound, float? input)
{
if (input == null)
{
switch (bound)
{
case AtmosMonitorThresholdBound.Upper:
UpperBound = null;
break;
case AtmosMonitorThresholdBound.Lower:
LowerBound = null;
break;
}
return true;
}
float value = (float) input;
if (value <= 0f || float.IsNaN(value))
return false;
(float target, int compare)? targetValue = null;
switch (bound)
{
case AtmosMonitorThresholdBound.Upper:
if (float.IsPositiveInfinity(value))
return false;
if (LowerBound != null)
targetValue = ((float) LowerBound, -1);
break;
case AtmosMonitorThresholdBound.Lower:
if (float.IsNegativeInfinity(value))
return false;
if (UpperBound != null)
targetValue = ((float) UpperBound, 1);
break;
}
bool isValid = true;
if (targetValue != null)
{
var result = targetValue.Value.target.CompareTo(value);
isValid = targetValue.Value.compare == result;
}
if (isValid)
{
switch (bound)
{
case AtmosMonitorThresholdBound.Upper:
UpperBound = value;
return true;
case AtmosMonitorThresholdBound.Lower:
LowerBound = value;
return true;
}
}
return false;
}
// set the warning bound, takes a hard value
//
// this will always set the percentage and
// the raw value at the same time
public bool TrySetWarningBound(AtmosMonitorThresholdBound bound, float? input)
{
if (input == null)
{
switch (bound)
{
case AtmosMonitorThresholdBound.Upper:
UpperWarningPercentage = null;
break;
case AtmosMonitorThresholdBound.Lower:
LowerWarningPercentage = null;
break;
}
return true;
}
switch (bound)
{
case AtmosMonitorThresholdBound.Upper:
if (UpperBound == null)
return false;
float upperWarning = (float) (input / UpperBound);
float upperTestValue = (upperWarning * (float) UpperBound);
if (upperWarning > 1f
|| upperTestValue < LowerWarningBound
|| upperTestValue < LowerBound)
return false;
UpperWarningPercentage = upperWarning;
return true;
case AtmosMonitorThresholdBound.Lower:
if (LowerBound == null)
return false;
float lowerWarning = (float) (input / LowerBound);
float testValue = (lowerWarning * (float) LowerBound);
if (lowerWarning < 1f
|| testValue > UpperWarningBound
|| testValue > UpperBound)
return false;
LowerWarningPercentage = lowerWarning;
return true;
}
return false;
}
public float? CalculateWarningBound(AtmosMonitorThresholdBound bound)
{
float? value = null;
switch (bound)
{
case AtmosMonitorThresholdBound.Upper:
if (UpperBound == null || UpperWarningPercentage == null)
break;
value = UpperBound * UpperWarningPercentage;
break;
case AtmosMonitorThresholdBound.Lower:
if (LowerBound == null || LowerWarningPercentage == null)
break;
value = LowerBound * LowerWarningPercentage;
break;
}
return value;
}
}
public enum AtmosMonitorThresholdBound
{
Upper,
Lower
}
// not really used in the prototype but in code,
// to differentiate between the different
// fields you can find this prototype in
public enum AtmosMonitorThresholdType
{
Temperature,
Pressure,
Gas
}
}

View File

@@ -0,0 +1,13 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Monitor
{
[Serializable, NetSerializable]
public enum AtmosMonitorAlarmType : sbyte
{
Normal = 0,
Warning = 1,
Danger = 2 // 1 << 1 is the exact same thing and we're not really doing **bitmasking** are we?
}
}

View File

@@ -0,0 +1,135 @@
using System;
using System.Collections.Generic;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Monitor.Components
{
[Serializable, NetSerializable]
public enum SharedAirAlarmInterfaceKey
{
Key
}
[Serializable, NetSerializable]
public enum AirAlarmMode
{
None,
Filtering,
Fill,
Panic,
Replace
}
[Serializable, NetSerializable]
public enum AirAlarmWireStatus
{
Power,
Access,
Panic,
DeviceSync
}
[Serializable, NetSerializable]
public readonly struct AirAlarmAirData
{
public readonly float? Pressure { get; }
public readonly float? Temperature { get; }
public readonly float? TotalMoles { get; }
public readonly AtmosMonitorAlarmType AlarmState { get; }
private readonly Dictionary<Gas, float>? _gases;
public readonly IReadOnlyDictionary<Gas, float>? Gases { get => _gases; }
public AirAlarmAirData(float? pressure, float? temperature, float? moles, AtmosMonitorAlarmType state, Dictionary<Gas, float>? gases)
{
Pressure = pressure;
Temperature = temperature;
TotalMoles = moles;
AlarmState = state;
_gases = gases;
}
}
public interface IAtmosDeviceData
{
public bool Enabled { get; set; }
public bool Dirty { get; set; }
public bool IgnoreAlarms { get; set; }
}
// would be nice to include the entire state here
// but it's already handled by messages
[Serializable, NetSerializable]
public class AirAlarmUIState : BoundUserInterfaceState
{}
[Serializable, NetSerializable]
public class AirAlarmResyncAllDevicesMessage : BoundUserInterfaceMessage
{}
[Serializable, NetSerializable]
public class AirAlarmSetAddressMessage : BoundUserInterfaceMessage
{
public string Address { get; }
public AirAlarmSetAddressMessage(string address)
{
Address = address;
}
}
[Serializable, NetSerializable]
public class AirAlarmUpdateAirDataMessage : BoundUserInterfaceMessage
{
public AirAlarmAirData AirData;
public AirAlarmUpdateAirDataMessage(AirAlarmAirData airData)
{
AirData = airData;
}
}
[Serializable, NetSerializable]
public class AirAlarmUpdateAlarmModeMessage : BoundUserInterfaceMessage
{
public AirAlarmMode Mode { get; }
public AirAlarmUpdateAlarmModeMessage(AirAlarmMode mode)
{
Mode = mode;
}
}
[Serializable, NetSerializable]
public class AirAlarmUpdateDeviceDataMessage : BoundUserInterfaceMessage
{
public string Address { get; }
public IAtmosDeviceData Data { get; }
public AirAlarmUpdateDeviceDataMessage(string addr, IAtmosDeviceData data)
{
Address = addr;
Data = data;
}
}
[Serializable, NetSerializable]
public class AirAlarmUpdateAlarmThresholdMessage : BoundUserInterfaceMessage
{
public AtmosAlarmThreshold Threshold { get; }
public AtmosMonitorThresholdType Type { get; }
public Gas? Gas { get; }
public AirAlarmUpdateAlarmThresholdMessage(AtmosMonitorThresholdType type, AtmosAlarmThreshold threshold, Gas? gas = null)
{
Threshold = threshold;
Type = type;
Gas = gas;
}
}
}

View File

@@ -0,0 +1,12 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Monitor.Components
{
[Serializable, NetSerializable]
public enum FireAlarmWireStatus
{
Power,
Alarm
}
}

View File

@@ -0,0 +1,77 @@
using System;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Unary.Components
{
[Serializable, NetSerializable]
public class GasVentPumpData : IAtmosDeviceData
{
public bool Enabled { get; set; }
public bool Dirty { get; set; }
public bool IgnoreAlarms { get; set; } = false;
public VentPumpDirection? PumpDirection { get; set; }
public VentPressureBound? PressureChecks { get; set; }
public float? ExternalPressureBound { get; set; }
public float? InternalPressureBound { get; set; }
// Presets for 'dumb' air alarm modes
public static GasVentPumpData FilterModePreset = new GasVentPumpData
{
Enabled = true,
PumpDirection = VentPumpDirection.Releasing,
PressureChecks = VentPressureBound.ExternalBound,
ExternalPressureBound = Atmospherics.OneAtmosphere,
InternalPressureBound = 0f
};
public static GasVentPumpData FillModePreset = new GasVentPumpData
{
Enabled = true,
Dirty = true,
PumpDirection = VentPumpDirection.Releasing,
PressureChecks = VentPressureBound.ExternalBound,
ExternalPressureBound = Atmospherics.OneAtmosphere * 50,
InternalPressureBound = 0f
};
public static GasVentPumpData PanicModePreset = new GasVentPumpData
{
Enabled = false,
Dirty = true,
PumpDirection = VentPumpDirection.Releasing,
PressureChecks = VentPressureBound.ExternalBound,
ExternalPressureBound = Atmospherics.OneAtmosphere,
InternalPressureBound = 0f
};
public static GasVentPumpData Default()
{
return new GasVentPumpData
{
Enabled = true,
PumpDirection = VentPumpDirection.Releasing,
PressureChecks = VentPressureBound.ExternalBound,
ExternalPressureBound = Atmospherics.OneAtmosphere,
InternalPressureBound = 0f
};
}
}
[Serializable, NetSerializable]
public enum VentPumpDirection : sbyte
{
Siphoning = 0,
Releasing = 1,
}
[Flags]
[Serializable, NetSerializable]
public enum VentPressureBound : sbyte
{
NoBound = 0,
InternalBound = 1,
ExternalBound = 2,
}
}

View File

@@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using Content.Shared.Atmos.Monitor.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Piping.Unary.Components
{
[Serializable, NetSerializable]
public class GasVentScrubberData : IAtmosDeviceData
{
public bool Enabled { get; set; }
public bool Dirty { get; set; }
public bool IgnoreAlarms { get; set; } = false;
public HashSet<Gas>? FilterGases { get; set; }
public ScrubberPumpDirection? PumpDirection { get; set; }
public float? VolumeRate { get; set; }
public bool WideNet { get; set; }
public static HashSet<Gas> DefaultFilterGases = new()
{
Gas.CarbonDioxide,
Gas.Plasma,
Gas.Tritium,
Gas.WaterVapor,
};
// Presets for 'dumb' air alarm modes
public static GasVentScrubberData FilterModePreset = new GasVentScrubberData
{
Enabled = true,
FilterGases = GasVentScrubberData.DefaultFilterGases,
PumpDirection = ScrubberPumpDirection.Scrubbing,
VolumeRate = 200f,
WideNet = false
};
public static GasVentScrubberData FillModePreset = new GasVentScrubberData
{
Enabled = false,
Dirty = true,
FilterGases = GasVentScrubberData.DefaultFilterGases,
PumpDirection = ScrubberPumpDirection.Scrubbing,
VolumeRate = 200f,
WideNet = false
};
public static GasVentScrubberData PanicModePreset = new GasVentScrubberData
{
Enabled = true,
Dirty = true,
FilterGases = GasVentScrubberData.DefaultFilterGases,
PumpDirection = ScrubberPumpDirection.Siphoning,
VolumeRate = 200f,
WideNet = false
};
public static GasVentScrubberData Default()
{
return new GasVentScrubberData
{
Enabled = true,
FilterGases = GasVentScrubberData.DefaultFilterGases,
PumpDirection = ScrubberPumpDirection.Scrubbing,
VolumeRate = 200f,
WideNet = false
};
}
}
[Serializable, NetSerializable]
public enum ScrubberPumpDirection : sbyte
{
Siphoning = 0,
Scrubbing = 1,
}
}

Binary file not shown.

View File

@@ -0,0 +1,57 @@
# UI
## Window
air-alarm-ui-access-denied = Insufficient access!
air-alarm-ui-window-pressure-label = Pressure
air-alarm-ui-window-temperature-label = Temperature
air-alarm-ui-window-alarm-state-label = Status
air-alarm-ui-window-address-label = Address
air-alarm-ui-window-device-count-label = Total Devices
air-alarm-ui-window-resync-devices-label = Resync
air-alarm-ui-window-mode-label = Mode
air-alarm-ui-window-pressure = {$pressure} kPa
air-alarm-ui-window-temperature = {$tempC} C ({$temperature} K)
air-alarm-ui-window-alarm-state = {$state}
air-alarm-ui-window-tab-gas = Gases
air-alarm-ui-window-tab-vents = Vents
air-alarm-ui-window-tab-scrubbers = Scrubbers
air-alarm-ui-window-tab-thresholds = Thresholds
air-alarm-ui-gases = {$gas}: {$amount} mol ({$percentage}%)
## Widgets
### General
air-alarm-ui-widget-enable = Enabled
air-alarm-ui-widget-ignore = Ignore
air-alarm-ui-atmos-net-device-label = Address: {$address}
### Vent pumps
air-alarm-ui-vent-pump-label = Vent direction
air-alarm-ui-vent-pressure-label = Pressure bound
air-alarm-ui-vent-external-bound-label = External bound
air-alarm-ui-vent-internal-bound-label = Internal bound
### Scrubbers
air-alarm-ui-scrubber-pump-direction-label = Direction
air-alarm-ui-scrubber-volume-rate-label = Rate (L)
air-alarm-ui-scrubber-wide-net-label = WideNet
### Thresholds
air-alarm-ui-thresholds-pressure-title = Pressure (kPa)
air-alarm-ui-thresholds-temperature-title = Temperature (K)
air-alarm-ui-thresholds-gas-title = {$gas} (%)
air-alarm-ui-thresholds-upper-bound = Upper bound
air-alarm-ui-thresholds-lower-bound = Lower bound
air-alarm-ui-thresholds-upper-warning-bound = Upper warning bound
air-alarm-ui-thresholds-lower-warning-bound = Lower warning bound

View File

@@ -0,0 +1,31 @@
- type: alarmThreshold
id: stationTemperature
upperBound: 1465.75 # T20C * 5
lowerBound: 193.15 # T20C - 100
upperWarnAround: 0.25
lowerWarnAround: 1.1
- type: alarmThreshold
id: stationPressure
upperBound: 550 # as defined in Atmospherics.cs
lowerBound: 20 # as defined in Atmospherics.cs
upperWarnAround: 0.7
lowerWarnAround: 2.5
- type: alarmThreshold
id: stationOxygen
lowerBound: 0.0010
lowerWarnAround: 1.5
- type: alarmThreshold
id: stationCO2
upperBound: 0.0025
upperWarnAround: 0.5
- type: alarmThreshold
id: ignore # just ignore nitrogen??? ??? ???
ignore: true
- type: alarmThreshold
id: danger # just any gas you don't want at all
upperBound: 0.0001

View File

@@ -0,0 +1,23 @@
- type: entity
id: AirAlarmElectronics
parent: BaseItem
name: air alarm electronics
components:
- type: Tag
tags:
- AirAlarmElectronics
- type: Sprite
sprite: Objects/Misc/module.rsi
state: door_electronics
- type: entity
id: FireAlarmElectronics
parent: BaseItem
name: fire alarm electronics
components:
- type: Tag
tags:
- FireAlarmElectronics
- type: Sprite
sprite: Objects/Misc/module.rsi
state: door_electronics

View File

@@ -4,6 +4,16 @@
name: firelock
description: Apply crowbar.
components:
- type: AtmosAlarmable
alarmedBy:
- FireAlarm
- AirAlarm
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: DeviceNetworkComponent
deviceNetId: Apc
frequency: 1621
- type: ApcNetworkConnection
- type: InteractionOutline
- type: Damageable
damageContainer: Inorganic

View File

@@ -21,6 +21,15 @@
placement:
mode: SnapgridCenter
components:
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: DeviceNetworkComponent
deviceNetId: Apc
frequency: 1621
- type: ApcNetworkConnection
- type: AtmosAlarmable
alarmedBy:
- AirAlarm
- type: Sprite
netsync: false
drawdepth: FloorObjects
@@ -73,6 +82,15 @@
placement:
mode: SnapgridCenter
components:
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: DeviceNetworkComponent
deviceNetId: Apc
frequency: 1621
- type: ApcNetworkConnection
- type: AtmosAlarmable
alarmedBy:
- AirAlarm
- type: Sprite
netsync: false
drawdepth: FloorObjects

View File

@@ -0,0 +1,90 @@
- type: entity
id: AirAlarm
name: air alarm
description: An air alarm. Alarms... air?
components:
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: DeviceNetworkComponent
deviceNetId: Apc
frequency: 1621
- type: ApcNetworkConnection
- type: AtmosMonitor
temperatureThreshold: stationTemperature
pressureThreshold: stationPressure
gasThresholds:
Oxygen: stationOxygen
Nitrogen: ignore
CarbonDioxide: stationCO2
Plasma: danger # everything below is usually bad
Tritium: danger
WaterVapor: danger
- type: AtmosAlarmable
alarmedBy: ["AirAlarm"]
- type: AtmosDevice
- type: AirAlarm
- type: Clickable
- type: InteractionOutline
- type: UserInterface
interfaces:
- key: enum.SharedAirAlarmInterfaceKey.Key
type: AirAlarmBoundUserInterface
- key: enum.WiresUiKey.Key
type: WiresBoundUserInterface
- type: Wires
BoardName: "Air Alarm"
LayoutId: AirAlarm
- type: Physics
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.25,-0.25,0.3,0.25"
layer: [ Passable ]
- type: AccessReader
access: [["Engineering"]]
- type: Appearance
visuals:
- type: AtmosMonitorVisualizer
layerMap: "airAlarmBase"
alarmStates:
Normal: alarm0
Warning: alarm2
Danger: alarm1
setOnDepowered:
airAlarmBase: alarmp
- type: WiresVisualizer
- type: Sprite
sprite: Structures/Wallmounts/air_monitors.rsi
layers:
- state: alarm0
map: ["airAlarmBase"] # TODO: fire alarm enum
- state: alarmx
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Transform
anchored: true
- type: Construction
graph: air_alarm
node: air_alarm
placement:
mode: SnapgridCenter
snap:
- Wallmount
- type: entity
id: AirAlarmAssembly
name: air alarm assembly
description: An air alarm. Doesn't look like it'll be alarming air any time soon.
components:
- type: Clickable
- type: InteractionOutline
- type: Sprite
sprite: Structures/Wallmounts/air_monitors.rsi
state: alarm_b1
- type: Construction
graph: air_alarm
node: assembly
placement:
mode: SnapgridCenter
snap:
- Wallmount

View File

@@ -0,0 +1,73 @@
- type: entity
id: FireAlarm
name: fire alarm
description: A fire alarm. Spicy!
components:
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
- type: DeviceNetworkComponent
deviceNetId: Apc
frequency: 1621
- type: ApcNetworkConnection
- type: AtmosMonitor
monitorFire: true
displayMaxAlarmInNet: true
- type: AtmosDevice
- type: AtmosAlarmable
alarmedBy: ["FireAlarm"] # alarm itself, network effect
- type: Clickable
- type: InteractionOutline
- type: FireAlarm
- type: Appearance
visuals:
- type: AtmosMonitorVisualizer
layerMap: "fireAlarmState"
alarmStates:
Normal: fire_off
Warning: fire_off # shouldn't be alarming at a warning
Danger: fire_on
hideOnDepowered: ["fireAlarmState"]
- type: WiresVisualizer
- type: UserInterface
interfaces:
- key: enum.WiresUiKey.Key
type: WiresBoundUserInterface
- type: Wires
BoardName: "Fire Alarm"
LayoutId: FireAlarm
- type: Sprite
sprite: Structures/Wallmounts/air_monitors.rsi
layers:
- state: fire0
map: ["fireAlarmBase"]
- state: fire_off
map: ["fireAlarmState"]
- state: fire_b2
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Transform
anchored: true
- type: Construction
graph: fire_alarm
node: fire_alarm
placement:
mode: SnapgridCenter
snap:
- Wallmount
- type: entity
id: FireAlarmAssembly
name: fire alarm assembly
description: A fire alarm assembly. Very mild.
components:
- type: Clickable
- type: InteractionOutline
- type: Sprite
sprite: Structures/Wallmounts/air_monitors.rsi
state: fire_b1
- type: Construction
graph: fire_alarm
node: assembly
placement:
mode: SnapgridCenter
snap:
- Wallmount

View File

@@ -0,0 +1,157 @@
- type: constructionGraph
id: air_alarm
start: start
graph:
- node: start
edges:
- to: assembly
steps:
- material: Steel
amount: 2
doAfter: 2.0
- node: assembly
entity: AirAlarmAssembly
actions:
- !type:SpriteStateChange
state: alarm_b1
edges:
- to: wired
steps:
- material: Cable
amount: 2
doAfter: 1
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 2
- !type:DeleteEntity {}
steps:
- tool: Welding
doAfter: 2
- node: wired
entity: AirAlarmAssembly
edges:
- to: electronics
steps:
- tag: AirAlarmElectronics
store: board
name: "air alarm electronics"
icon:
sprite: "Objects/Misc/module.rsi"
state: "door_electronics" # /tg/ uses the same sprite, right?
doAfter: 1
- to: assembly
completed:
- !type:SpawnPrototype
prototype: CableApcStack1
amount: 2
steps:
- tool: Cutting
doAfter: 1
- node: electronics
actions:
- !type:SpriteStateChange
state: alarm_b2
edges:
- to: air_alarm
steps:
- tool: Screwing
doAfter: 2
- node: air_alarm
entity: AirAlarm
edges:
- to: wired
conditions:
- !type:AllWiresCut {}
- !type:WirePanel {}
- !type:ContainerNotEmpty
container: board
completed:
- !type:EmptyAllContainers {}
steps:
- tool: Prying
doAfter: 1
- type: constructionGraph
id: fire_alarm
start: start
graph:
- node: start
edges:
- to: assembly
steps:
- material: Steel
amount: 2
doAfter: 2.0
- node: assembly
entity: FireAlarmAssembly
actions:
- !type:SpriteStateChange
state: fire_b1
edges:
- to: wired
steps:
- material: Cable
amount: 2
doAfter: 1
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 2
- !type:DeleteEntity {}
steps:
- tool: Welding
doAfter: 2
- node: wired
entity: FireAlarmAssembly
edges:
- to: electronics
steps:
- tag: FireAlarmElectronics
store: board
name: "fire alarm electronics"
icon:
sprite: "Objects/Misc/module.rsi"
state: "door_electronics" # /tg/ uses the same sprite, right?
doAfter: 1
- to: assembly
completed:
- !type:SpawnPrototype
prototype: CableApcStack1
amount: 2
steps:
- tool: Cutting
doAfter: 1
- node: electronics
actions:
- !type:SpriteStateChange
state: fire_b2
edges:
- to: fire_alarm
steps:
- tool: Screwing
doAfter: 2
- node: fire_alarm
entity: FireAlarm
edges:
- to: wired
conditions:
- !type:AllWiresCut {}
- !type:WirePanel {}
- !type:ContainerNotEmpty
container: board
completed:
- !type:EmptyAllContainers {}
steps:
- tool: Prying
doAfter: 1

View File

@@ -0,0 +1,35 @@
- type: construction
name: air alarm
id: AirAlarmFixture
graph: air_alarm
startNode: start
targetNode: air_alarm
category: Structures
description: An air alarm. Alarms... air?
icon:
sprite: Structures/Wallmounts/air_monitors.rsi
state: alarm0
placementMode: SnapgridCenter
objectType: Structure
canRotate: true
canBuildInImpassable: true
conditions:
- !type:WallmountCondition {}
- type: construction
name: fire alarm
id: FireAlarm
graph: fire_alarm
startNode: start
targetNode: fire_alarm
category: Structures
description: A fire alarm. Spicy!
icon:
sprite: Structures/Wallmounts/air_monitors.rsi
state: fire0
placementMode: SnapgridCenter
objectType: Structure
canRotate: true
canBuildInImpassable: true
conditions:
- !type:WallmountCondition {}

View File

@@ -1,5 +1,8 @@
# Alphabetical order is now apparently required.
- type: Tag
id: AirAlarmElectronics
- type: Tag
id: Baguette
@@ -108,6 +111,9 @@
- type: Tag
id: ExplosivePassable
- type: Tag
id: FireAlarmElectronics
- type: Tag
id: FireAxe

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@@ -0,0 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "states": [{"name": "alarm0", "directions": 4, "delays": [[0.5, 0.1, 0.1, 1.0, 0.2, 0.1], [0.5, 0.1, 0.1, 1.0, 0.2, 0.1], [0.5, 0.1, 0.1, 1.0, 0.2, 0.1], [0.5, 0.1, 0.1, 1.0, 0.2, 0.1]]}, {"name": "alarm1", "directions": 4, "delays": [[0.5, 0.5], [0.5, 0.5], [0.5, 0.5], [0.5, 0.5]]}, {"name": "alarm2", "directions": 4, "delays": [[0.5, 0.5], [0.5, 0.5], [0.5, 0.5], [0.5, 0.5]]}, {"name": "alarm_b1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "alarm_b2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "alarm_bitem", "directions": 1, "delays": [[1.0]]}, {"name": "alarmp", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "alarmx", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "auth_off", "directions": 1, "delays": [[1.0]]}, {"name": "auth_on", "directions": 1, "delays": [[0.1, 0.1]]}, {"name": "fire0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "fire_0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "fire_1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "fire_2", "directions": 4, "delays": [[0.5, 0.5], [0.5, 0.5], [0.5, 0.5], [0.5, 0.5]]}, {"name": "fire_3", "directions": 4, "delays": [[0.5, 0.5], [0.5, 0.5], [0.5, 0.5], [0.5, 0.5]]}, {"name": "fire_b0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "fire_b1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "fire_b2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "fire_bitem", "directions": 1, "delays": [[1.0]]}, {"name": "fire_detected", "directions": 4, "delays": [[0.4, 0.4], [0.4, 0.4], [0.4, 0.4], [0.4, 0.4]]}, {"name": "fire_emagged", "directions": 4, "delays": [[0.5, 0.5, 0.3, 0.5, 0.2, 0.5], [0.5, 0.5, 0.3, 0.5, 0.2, 0.5], [0.5, 0.5, 0.3, 0.5, 0.2, 0.5], [0.5, 0.5, 0.3, 0.5, 0.2, 0.5]]}, {"name": "fire_off", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "fire_on", "directions": 4, "delays": [[0.5, 0.5], [0.5, 0.5], [0.5, 0.5], [0.5, 0.5]]}, {"name": "fire_overlay", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "firex", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}