Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentPumpSystem.cs
Flipp Syder b1584793bf Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-02 15:56:24 +11:00

168 lines
7.1 KiB
C#

using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public class GasVentPumpSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceUpdateEvent>(OnGasVentPumpUpdated);
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceDisabledEvent>(OnGasVentPumpLeaveAtmosphere);
SubscribeLocalEvent<GasVentPumpComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<GasVentPumpComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<GasVentPumpComponent, PacketSentEvent>(OnPacketRecv);
}
private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, AtmosDeviceUpdateEvent args)
{
var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(vent.Owner); //Bingo waz here
if (vent.Welded)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Welded);
return;
}
if (!vent.Enabled
|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
|| !nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe))
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
return;
}
var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(vent.Owner).Coordinates, true);
// We're in an air-blocked tile... Do nothing.
if (environment == null)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
return;
}
if (vent.PumpDirection == VentPumpDirection.Releasing)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
var pressureDelta = 10000f;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, pipe.Air.Pressure - vent.InternalPressureBound);
if (pressureDelta > 0 && pipe.Air.Temperature > 0)
{
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
_atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
}
}
else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.In);
var ourMultiplier = pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
var molesDelta = 10000f * ourMultiplier;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
molesDelta = MathF.Min(molesDelta,
(environment.Pressure - vent.ExternalPressureBound) * environment.Volume /
(environment.Temperature * Atmospherics.R));
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
molesDelta = MathF.Min(molesDelta, (vent.InternalPressureBound - pipe.Air.Pressure) * ourMultiplier);
if (molesDelta > 0)
{
var removed = environment.Remove(molesDelta);
pipe.AssumeAir(removed);
}
}
}
private void OnGasVentPumpLeaveAtmosphere(EntityUid uid, GasVentPumpComponent component, AtmosDeviceDisabledEvent args)
{
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
}
}
private void OnAtmosAlarm(EntityUid uid, GasVentPumpComponent component, AtmosMonitorAlarmEvent args)
{
if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
component.Enabled = false;
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
component.Enabled = true;
}
}
private void OnPowerChanged(EntityUid uid, GasVentPumpComponent component, PowerChangedEvent args)
{
component.Enabled = args.Powered;
}
private void OnPacketRecv(EntityUid uid, GasVentPumpComponent component, PacketSentEvent args)
{
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent netConn)
|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
return;
var payload = new NetworkPayload();
switch (cmd)
{
case AirAlarmSystem.AirAlarmSyncCmd:
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData());
_deviceNetSystem.QueuePacket(uid, args.SenderAddress, AirAlarmSystem.Freq, payload);
return;
case AirAlarmSystem.AirAlarmSetData:
if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentPumpData? setData))
break;
component.FromAirAlarmData(setData);
alarmable.IgnoreAlarms = setData.IgnoreAlarms;
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus);
payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true);
_deviceNetSystem.QueuePacket(uid, string.Empty, AirAlarmSystem.Freq, payload, true);
return;
}
}
}
}