Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: E F R <602406+Efruit@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
98 lines
4.0 KiB
C#
98 lines
4.0 KiB
C#
using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Doors.Components;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Doors;
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using Content.Shared.Popups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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namespace Content.Server.Doors.Systems
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{
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public class FirelockSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FirelockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
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SubscribeLocalEvent<FirelockComponent, DoorGetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
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SubscribeLocalEvent<FirelockComponent, DoorClickShouldActivateEvent>(OnDoorClickShouldActivate);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorPryEvent>(OnBeforeDoorPry);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
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SubscribeLocalEvent<FirelockComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
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}
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private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
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{
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if (component.IsHoldingFire() || component.IsHoldingPressure())
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args.Cancel();
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}
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private void OnBeforeDoorDenied(EntityUid uid, FirelockComponent component, BeforeDoorDeniedEvent args)
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{
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args.Cancel();
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}
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private void OnDoorGetPryTimeModifier(EntityUid uid, FirelockComponent component, DoorGetPryTimeModifierEvent args)
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{
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if (component.IsHoldingFire() || component.IsHoldingPressure())
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args.PryTimeModifier *= component.LockedPryTimeModifier;
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}
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private void OnDoorClickShouldActivate(EntityUid uid, FirelockComponent component, DoorClickShouldActivateEvent args)
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{
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// We're a firelock, you can't click to open it
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args.Handled = true;
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}
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private void OnBeforeDoorPry(EntityUid uid, FirelockComponent component, BeforeDoorPryEvent args)
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{
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if (component.DoorComponent == null || component.DoorComponent.State != SharedDoorComponent.DoorState.Closed)
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{
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return;
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}
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if (component.IsHoldingPressure())
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{
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component.Owner.PopupMessage(args.Args.User, Loc.GetString("firelock-component-is-holding-pressure-message"));
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}
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else if (component.IsHoldingFire())
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{
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component.Owner.PopupMessage(args.Args.User, Loc.GetString("firelock-component-is-holding-fire-message"));
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}
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}
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private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
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{
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// Make firelocks autoclose, but only if the last alarm type it
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// remembers was a danger. This is to prevent people from
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// flooding hallways with endless bad air/fire.
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if (!EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable))
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{
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args.Cancel();
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return;
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}
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if (alarmable.HighestNetworkState != AtmosMonitorAlarmType.Danger)
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args.Cancel();
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}
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private void OnAtmosAlarm(EntityUid uid, FirelockComponent component, AtmosMonitorAlarmEvent args)
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{
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if (component.DoorComponent == null) return;
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if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
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{
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if (component.DoorComponent.State == SharedDoorComponent.DoorState.Closed)
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component.DoorComponent.Open();
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}
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else if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
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{
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component.EmergencyPressureStop();
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}
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}
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}
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}
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