Files
tbd-station-14/Content.Server/Doors/Systems/FirelockSystem.cs
Flipp Syder b1584793bf Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-02 15:56:24 +11:00

98 lines
4.0 KiB
C#

using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Doors.Components;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Doors;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Log;
namespace Content.Server.Doors.Systems
{
public class FirelockSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FirelockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
SubscribeLocalEvent<FirelockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
SubscribeLocalEvent<FirelockComponent, DoorGetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
SubscribeLocalEvent<FirelockComponent, DoorClickShouldActivateEvent>(OnDoorClickShouldActivate);
SubscribeLocalEvent<FirelockComponent, BeforeDoorPryEvent>(OnBeforeDoorPry);
SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
SubscribeLocalEvent<FirelockComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
}
private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
{
if (component.IsHoldingFire() || component.IsHoldingPressure())
args.Cancel();
}
private void OnBeforeDoorDenied(EntityUid uid, FirelockComponent component, BeforeDoorDeniedEvent args)
{
args.Cancel();
}
private void OnDoorGetPryTimeModifier(EntityUid uid, FirelockComponent component, DoorGetPryTimeModifierEvent args)
{
if (component.IsHoldingFire() || component.IsHoldingPressure())
args.PryTimeModifier *= component.LockedPryTimeModifier;
}
private void OnDoorClickShouldActivate(EntityUid uid, FirelockComponent component, DoorClickShouldActivateEvent args)
{
// We're a firelock, you can't click to open it
args.Handled = true;
}
private void OnBeforeDoorPry(EntityUid uid, FirelockComponent component, BeforeDoorPryEvent args)
{
if (component.DoorComponent == null || component.DoorComponent.State != SharedDoorComponent.DoorState.Closed)
{
return;
}
if (component.IsHoldingPressure())
{
component.Owner.PopupMessage(args.Args.User, Loc.GetString("firelock-component-is-holding-pressure-message"));
}
else if (component.IsHoldingFire())
{
component.Owner.PopupMessage(args.Args.User, Loc.GetString("firelock-component-is-holding-fire-message"));
}
}
private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
{
// Make firelocks autoclose, but only if the last alarm type it
// remembers was a danger. This is to prevent people from
// flooding hallways with endless bad air/fire.
if (!EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent alarmable))
{
args.Cancel();
return;
}
if (alarmable.HighestNetworkState != AtmosMonitorAlarmType.Danger)
args.Cancel();
}
private void OnAtmosAlarm(EntityUid uid, FirelockComponent component, AtmosMonitorAlarmEvent args)
{
if (component.DoorComponent == null) return;
if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
if (component.DoorComponent.State == SharedDoorComponent.DoorState.Closed)
component.DoorComponent.Open();
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
component.EmergencyPressureStop();
}
}
}
}