[tweak] Bump sound on collide velocity (#15806)
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@@ -12,7 +12,7 @@ public sealed class EmitSoundOnCollideComponent : BaseEmitSoundComponent
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/// Minimum velocity required for the sound to play.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("minVelocity")]
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public float MinimumVelocity = 0.25f;
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public float MinimumVelocity = 1f;
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/// <summary>
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/// To avoid sound spam add a cooldown to it.
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