diff --git a/Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs b/Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs index e800124818..671868d02c 100644 --- a/Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs +++ b/Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs @@ -12,7 +12,7 @@ public sealed class EmitSoundOnCollideComponent : BaseEmitSoundComponent /// Minimum velocity required for the sound to play. /// [ViewVariables(VVAccess.ReadWrite), DataField("minVelocity")] - public float MinimumVelocity = 0.25f; + public float MinimumVelocity = 1f; /// /// To avoid sound spam add a cooldown to it.