From adf0cabf20328d595be46dcf2fa916916c8c61cc Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Wed, 26 Apr 2023 16:52:57 +1000 Subject: [PATCH] [tweak] Bump sound on collide velocity (#15806) --- Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs b/Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs index e800124818..671868d02c 100644 --- a/Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs +++ b/Content.Shared/Sound/Components/EmitSoundOnCollideComponent.cs @@ -12,7 +12,7 @@ public sealed class EmitSoundOnCollideComponent : BaseEmitSoundComponent /// Minimum velocity required for the sound to play. /// [ViewVariables(VVAccess.ReadWrite), DataField("minVelocity")] - public float MinimumVelocity = 0.25f; + public float MinimumVelocity = 1f; /// /// To avoid sound spam add a cooldown to it.