cleanup air_alarm.yml and fire_alarm.yml (#38559)

* Update air_alarm.yml

* that too

* Update air_alarm.yml
This commit is contained in:
lzk
2025-06-25 00:10:29 +02:00
committed by GitHub
parent df1f45e002
commit a56e1324e8
2 changed files with 0 additions and 21 deletions

View File

@@ -151,7 +151,6 @@
- type: entity
id: AirAlarmXeno
parent: AirAlarm
name: air alarm
description: An alien air alarm. Hopefully they didn't breathe poison.
components:
- type: Sprite
@@ -161,17 +160,11 @@
map: ["airAlarmBase"] # TODO: fire alarm enum
- state: alarmx
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Construction
- type: entity
id: AirAlarmAssemblyXeno
parent: AirAlarmAssembly
name: air alarm assembly
description: An alien air alarm. Why are the wires pulsating?...
components:
- type: Sprite
sprite: Structures/Wallmounts/air_monitors_xeno.rsi
layers:
- state: alarm_b1
map: [ "enum.ConstructionVisuals.Layer" ]
- type: Construction

View File

@@ -146,29 +146,15 @@
- type: entity
id: FireAlarmXeno
parent: FireAlarm
name: fire alarm
description: An alien fire alarm. Works just the same!
components:
- type: Sprite
sprite: Structures/Wallmounts/air_monitors_xeno.rsi
layers:
- state: fire0
map: ["fireAlarmBase"]
- state: fire_off
map: ["fireAlarmState"]
- state: fire_b2
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Construction
- type: entity
id: FireAlarmAssemblyXeno
parent: FireAlarmAssembly
name: fire alarm assembly
description: An alien fire alarm assembly. Good luck with the wires.
components:
- type: Sprite
sprite: Structures/Wallmounts/air_monitors_xeno.rsi
layers:
- state: fire_b1
map: [ "enum.ConstructionVisuals.Layer" ]
- type: Construction