cleanup air_alarm.yml and fire_alarm.yml (#38559)
* Update air_alarm.yml * that too * Update air_alarm.yml
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@@ -151,7 +151,6 @@
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- type: entity
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id: AirAlarmXeno
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parent: AirAlarm
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name: air alarm
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description: An alien air alarm. Hopefully they didn't breathe poison.
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components:
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- type: Sprite
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@@ -161,17 +160,11 @@
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map: ["airAlarmBase"] # TODO: fire alarm enum
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- state: alarmx
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Construction
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- type: entity
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id: AirAlarmAssemblyXeno
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parent: AirAlarmAssembly
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name: air alarm assembly
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description: An alien air alarm. Why are the wires pulsating?...
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components:
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- type: Sprite
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sprite: Structures/Wallmounts/air_monitors_xeno.rsi
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layers:
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- state: alarm_b1
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map: [ "enum.ConstructionVisuals.Layer" ]
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- type: Construction
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@@ -146,29 +146,15 @@
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- type: entity
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id: FireAlarmXeno
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parent: FireAlarm
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name: fire alarm
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description: An alien fire alarm. Works just the same!
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components:
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- type: Sprite
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sprite: Structures/Wallmounts/air_monitors_xeno.rsi
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layers:
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- state: fire0
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map: ["fireAlarmBase"]
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- state: fire_off
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map: ["fireAlarmState"]
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- state: fire_b2
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Construction
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- type: entity
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id: FireAlarmAssemblyXeno
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parent: FireAlarmAssembly
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name: fire alarm assembly
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description: An alien fire alarm assembly. Good luck with the wires.
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components:
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- type: Sprite
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sprite: Structures/Wallmounts/air_monitors_xeno.rsi
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layers:
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- state: fire_b1
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map: [ "enum.ConstructionVisuals.Layer" ]
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- type: Construction
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