diff --git a/Resources/Prototypes/Entities/Structures/Wallmounts/air_alarm.yml b/Resources/Prototypes/Entities/Structures/Wallmounts/air_alarm.yml index fe64df7a12..d8c50211cc 100644 --- a/Resources/Prototypes/Entities/Structures/Wallmounts/air_alarm.yml +++ b/Resources/Prototypes/Entities/Structures/Wallmounts/air_alarm.yml @@ -151,7 +151,6 @@ - type: entity id: AirAlarmXeno parent: AirAlarm - name: air alarm description: An alien air alarm. Hopefully they didn't breathe poison. components: - type: Sprite @@ -161,17 +160,11 @@ map: ["airAlarmBase"] # TODO: fire alarm enum - state: alarmx map: ["enum.WiresVisualLayers.MaintenancePanel"] - - type: Construction - type: entity id: AirAlarmAssemblyXeno parent: AirAlarmAssembly - name: air alarm assembly description: An alien air alarm. Why are the wires pulsating?... components: - type: Sprite sprite: Structures/Wallmounts/air_monitors_xeno.rsi - layers: - - state: alarm_b1 - map: [ "enum.ConstructionVisuals.Layer" ] - - type: Construction diff --git a/Resources/Prototypes/Entities/Structures/Wallmounts/fire_alarm.yml b/Resources/Prototypes/Entities/Structures/Wallmounts/fire_alarm.yml index 391a98e8fb..93e398a974 100644 --- a/Resources/Prototypes/Entities/Structures/Wallmounts/fire_alarm.yml +++ b/Resources/Prototypes/Entities/Structures/Wallmounts/fire_alarm.yml @@ -146,29 +146,15 @@ - type: entity id: FireAlarmXeno parent: FireAlarm - name: fire alarm description: An alien fire alarm. Works just the same! components: - type: Sprite sprite: Structures/Wallmounts/air_monitors_xeno.rsi - layers: - - state: fire0 - map: ["fireAlarmBase"] - - state: fire_off - map: ["fireAlarmState"] - - state: fire_b2 - map: ["enum.WiresVisualLayers.MaintenancePanel"] - - type: Construction - type: entity id: FireAlarmAssemblyXeno parent: FireAlarmAssembly - name: fire alarm assembly description: An alien fire alarm assembly. Good luck with the wires. components: - type: Sprite sprite: Structures/Wallmounts/air_monitors_xeno.rsi - layers: - - state: fire_b1 - map: [ "enum.ConstructionVisuals.Layer" ] - - type: Construction