ExtinguishOnTrigger and TriggerOnInteractHand (#39537)

* simplely one commit

* simplelly two commit

* requested changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
āda
2025-08-11 14:21:11 -05:00
committed by GitHub
parent 85708cad7f
commit a5351b8c77
8 changed files with 87 additions and 40 deletions

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@@ -0,0 +1,53 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Server.Trigger.Systems;
/// <summary>
/// Trigger system for adding or removing fire stacks from an entity with <see cref="FlammableComponent"/>.
/// </summary>
/// <seealso cref="IgniteOnTriggerSystem"/>
public sealed class FireStackOnTriggerSystem : EntitySystem
{
[Dependency] private readonly FlammableSystem _flame = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FireStackOnTriggerComponent, TriggerEvent>(OnTriggerFlame);
SubscribeLocalEvent<ExtinguishOnTriggerComponent, TriggerEvent>(OnTriggerExtinguish);
}
private void OnTriggerFlame(Entity<FireStackOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
_flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite);
args.Handled = true;
}
private void OnTriggerExtinguish(Entity<ExtinguishOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
_flame.Extinguish(target.Value);
args.Handled = true;
}
}

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@@ -1,37 +0,0 @@
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Server.Trigger.Systems;
/// <summary>
/// Trigger system for setting something on fire.
/// </summary>
/// <seealso cref="IgniteOnTriggerSystem"/>
public sealed class FlameStackOnTriggerSystem : EntitySystem
{
[Dependency] private readonly FlammableSystem _flame = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlameStackOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<FlameStackOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
_flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite);
args.Handled = true;
}
}

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@@ -8,7 +8,7 @@ namespace Content.Server.Trigger.Systems;
/// <summary> /// <summary>
/// Handles igniting when triggered and stopping ignition after the delay. /// Handles igniting when triggered and stopping ignition after the delay.
/// </summary> /// </summary>
/// <seealso cref="FlameStackOnTriggerSystem"/> /// <seealso cref="FireStackOnTriggerSystem"/>
public sealed class IgniteOnTriggerSystem : EntitySystem public sealed class IgniteOnTriggerSystem : EntitySystem
{ {
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;

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@@ -0,0 +1,10 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// This trigger removes all the fire stacks on a target with <see cref="FlammableComponent"/>.
/// If TargetUser is true, the entity that caused this trigger will be extinguished instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ExtinguishOnTriggerComponent : BaseXOnTriggerComponent;

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@@ -9,7 +9,7 @@ namespace Content.Shared.Trigger.Components.Effects;
/// </summary> /// </summary>
/// <seealso cref="IgniteOnTriggerComponent"/> /// <seealso cref="IgniteOnTriggerComponent"/>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FlameStackOnTriggerComponent : BaseXOnTriggerComponent public sealed partial class FireStackOnTriggerComponent : BaseXOnTriggerComponent
{ {
/// <summary> /// <summary>
/// How many fire stacks to add or remove. /// How many fire stacks to add or remove.

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@@ -8,7 +8,7 @@ namespace Content.Shared.Trigger.Components.Effects;
/// Requires <see cref="IgnitionSourceComponent"/> along with triggering components. /// Requires <see cref="IgnitionSourceComponent"/> along with triggering components.
/// The if TargetUser is true they will be ignited instead (they need IgnitionSourceComponent as well). /// The if TargetUser is true they will be ignited instead (they need IgnitionSourceComponent as well).
/// </summary> /// </summary>
/// <seealso cref="FlameStackOnTriggerComponent"/> /// <seealso cref="FireStackOnTriggerComponent"/>
[RegisterComponent, NetworkedComponent] [RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState, AutoGenerateComponentPause] [AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class IgniteOnTriggerComponent : BaseXOnTriggerComponent public sealed partial class IgniteOnTriggerComponent : BaseXOnTriggerComponent

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@@ -0,0 +1,11 @@
using Content.Shared.Interaction;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Trigger on <see cref="InteractHandEvent"/>, aka clicking on an entity with an empty hand.
/// User is the player with the hand doing the clicking.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnInteractHandComponent : BaseTriggerOnXComponent;

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@@ -12,6 +12,7 @@ public sealed partial class TriggerSystem
{ {
SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate); SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<TriggerOnUseComponent, UseInHandEvent>(OnUse); SubscribeLocalEvent<TriggerOnUseComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<TriggerOnInteractHandComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<ItemToggleOnTriggerComponent, TriggerEvent>(HandleItemToggleOnTrigger); SubscribeLocalEvent<ItemToggleOnTriggerComponent, TriggerEvent>(HandleItemToggleOnTrigger);
SubscribeLocalEvent<AnchorOnTriggerComponent, TriggerEvent>(HandleAnchorOnTrigger); SubscribeLocalEvent<AnchorOnTriggerComponent, TriggerEvent>(HandleAnchorOnTrigger);
@@ -39,6 +40,15 @@ public sealed partial class TriggerSystem
args.Handled = true; args.Handled = true;
} }
private void OnInteractHand(Entity<TriggerOnInteractHandComponent> ent, ref InteractHandEvent args)
{
if (args.Handled)
return;
Trigger(ent.Owner, args.User, ent.Comp.KeyOut);
args.Handled = true;
}
private void HandleItemToggleOnTrigger(Entity<ItemToggleOnTriggerComponent> ent, ref TriggerEvent args) private void HandleItemToggleOnTrigger(Entity<ItemToggleOnTriggerComponent> ent, ref TriggerEvent args)
{ {
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key)) if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))