* Simple as * whoops * not gonna work * chopped * missed something * Better name * formatting --------- Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Shared.Trigger;
|
|
using Content.Shared.Trigger.Components.Effects;
|
|
|
|
namespace Content.Server.Trigger.Systems;
|
|
|
|
/// <summary>
|
|
/// Trigger system for setting something on fire.
|
|
/// </summary>
|
|
/// <seealso cref="IgniteOnTriggerSystem"/>
|
|
public sealed class FlameStackOnTriggerSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly FlammableSystem _flame = default!;
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<FlameStackOnTriggerComponent, TriggerEvent>(OnTrigger);
|
|
}
|
|
|
|
private void OnTrigger(Entity<FlameStackOnTriggerComponent> ent, ref TriggerEvent args)
|
|
{
|
|
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
|
|
return;
|
|
|
|
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
|
|
|
|
if (target == null)
|
|
return;
|
|
|
|
_flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite);
|
|
|
|
args.Handled = true;
|
|
}
|
|
}
|