Files
tbd-station-14/Content.Server/Trigger/Systems/FlameStackOnTriggerSystem.cs
āda 7825d30562 Fire stacks trigger (#39530)
* Simple as

* whoops

* not gonna work

* chopped

* missed something

* Better name

* formatting

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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-10 21:59:32 +02:00

38 lines
1.0 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Server.Trigger.Systems;
/// <summary>
/// Trigger system for setting something on fire.
/// </summary>
/// <seealso cref="IgniteOnTriggerSystem"/>
public sealed class FlameStackOnTriggerSystem : EntitySystem
{
[Dependency] private readonly FlammableSystem _flame = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlameStackOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<FlameStackOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
_flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite);
args.Handled = true;
}
}