using Content.Server.Atmos.EntitySystems;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Server.Trigger.Systems;
///
/// Trigger system for setting something on fire.
///
///
public sealed class FlameStackOnTriggerSystem : EntitySystem
{
[Dependency] private readonly FlammableSystem _flame = default!;
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnTrigger);
}
private void OnTrigger(Entity ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
_flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite);
args.Handled = true;
}
}