diff --git a/Content.Server/Trigger/Systems/FireStackOnTriggerSystem.cs b/Content.Server/Trigger/Systems/FireStackOnTriggerSystem.cs
new file mode 100644
index 0000000000..af3298b865
--- /dev/null
+++ b/Content.Server/Trigger/Systems/FireStackOnTriggerSystem.cs
@@ -0,0 +1,53 @@
+using Content.Server.Atmos.EntitySystems;
+using Content.Shared.Trigger;
+using Content.Shared.Trigger.Components.Effects;
+
+namespace Content.Server.Trigger.Systems;
+
+///
+/// Trigger system for adding or removing fire stacks from an entity with .
+///
+///
+public sealed class FireStackOnTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly FlammableSystem _flame = default!;
+
+ ///
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnTriggerFlame);
+ SubscribeLocalEvent(OnTriggerExtinguish);
+ }
+
+ private void OnTriggerFlame(Entity ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ _flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite);
+
+ args.Handled = true;
+ }
+
+ private void OnTriggerExtinguish(Entity ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ _flame.Extinguish(target.Value);
+
+ args.Handled = true;
+ }
+}
diff --git a/Content.Server/Trigger/Systems/FlameStackOnTriggerSystem.cs b/Content.Server/Trigger/Systems/FlameStackOnTriggerSystem.cs
deleted file mode 100644
index 879d57b845..0000000000
--- a/Content.Server/Trigger/Systems/FlameStackOnTriggerSystem.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using Content.Server.Atmos.EntitySystems;
-using Content.Shared.Trigger;
-using Content.Shared.Trigger.Components.Effects;
-
-namespace Content.Server.Trigger.Systems;
-
-///
-/// Trigger system for setting something on fire.
-///
-///
-public sealed class FlameStackOnTriggerSystem : EntitySystem
-{
- [Dependency] private readonly FlammableSystem _flame = default!;
-
- ///
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent(OnTrigger);
- }
-
- private void OnTrigger(Entity ent, ref TriggerEvent args)
- {
- if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
- return;
-
- var target = ent.Comp.TargetUser ? args.User : ent.Owner;
-
- if (target == null)
- return;
-
- _flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite);
-
- args.Handled = true;
- }
-}
diff --git a/Content.Server/Trigger/Systems/IgniteOnTriggerSystem.cs b/Content.Server/Trigger/Systems/IgniteOnTriggerSystem.cs
index b19f4738ca..c6ae16ec78 100644
--- a/Content.Server/Trigger/Systems/IgniteOnTriggerSystem.cs
+++ b/Content.Server/Trigger/Systems/IgniteOnTriggerSystem.cs
@@ -8,7 +8,7 @@ namespace Content.Server.Trigger.Systems;
///
/// Handles igniting when triggered and stopping ignition after the delay.
///
-///
+///
public sealed class IgniteOnTriggerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
diff --git a/Content.Shared/Trigger/Components/Effects/ExtinguishOnTriggerComponent.cs b/Content.Shared/Trigger/Components/Effects/ExtinguishOnTriggerComponent.cs
new file mode 100644
index 0000000000..43208a9971
--- /dev/null
+++ b/Content.Shared/Trigger/Components/Effects/ExtinguishOnTriggerComponent.cs
@@ -0,0 +1,10 @@
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+///
+/// This trigger removes all the fire stacks on a target with .
+/// If TargetUser is true, the entity that caused this trigger will be extinguished instead.
+///
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class ExtinguishOnTriggerComponent : BaseXOnTriggerComponent;
diff --git a/Content.Shared/Trigger/Components/Effects/FlameStackOnTriggerComponent.cs b/Content.Shared/Trigger/Components/Effects/FireStackOnTriggerComponent.cs
similarity index 90%
rename from Content.Shared/Trigger/Components/Effects/FlameStackOnTriggerComponent.cs
rename to Content.Shared/Trigger/Components/Effects/FireStackOnTriggerComponent.cs
index f7186ae003..cde5075e9b 100644
--- a/Content.Shared/Trigger/Components/Effects/FlameStackOnTriggerComponent.cs
+++ b/Content.Shared/Trigger/Components/Effects/FireStackOnTriggerComponent.cs
@@ -9,7 +9,7 @@ namespace Content.Shared.Trigger.Components.Effects;
///
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
-public sealed partial class FlameStackOnTriggerComponent : BaseXOnTriggerComponent
+public sealed partial class FireStackOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// How many fire stacks to add or remove.
diff --git a/Content.Shared/Trigger/Components/Effects/IgniteOnTriggerComponent.cs b/Content.Shared/Trigger/Components/Effects/IgniteOnTriggerComponent.cs
index e9f51cf4e7..3e3db526e4 100644
--- a/Content.Shared/Trigger/Components/Effects/IgniteOnTriggerComponent.cs
+++ b/Content.Shared/Trigger/Components/Effects/IgniteOnTriggerComponent.cs
@@ -8,7 +8,7 @@ namespace Content.Shared.Trigger.Components.Effects;
/// Requires along with triggering components.
/// The if TargetUser is true they will be ignited instead (they need IgnitionSourceComponent as well).
///
-///
+///
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class IgniteOnTriggerComponent : BaseXOnTriggerComponent
diff --git a/Content.Shared/Trigger/Components/Triggers/TriggerOnInteractHandComponent.cs b/Content.Shared/Trigger/Components/Triggers/TriggerOnInteractHandComponent.cs
new file mode 100644
index 0000000000..ca7e96be74
--- /dev/null
+++ b/Content.Shared/Trigger/Components/Triggers/TriggerOnInteractHandComponent.cs
@@ -0,0 +1,11 @@
+using Content.Shared.Interaction;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Triggers;
+
+///
+/// Trigger on , aka clicking on an entity with an empty hand.
+/// User is the player with the hand doing the clicking.
+///
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class TriggerOnInteractHandComponent : BaseTriggerOnXComponent;
diff --git a/Content.Shared/Trigger/Systems/TriggerSystem.Interaction.cs b/Content.Shared/Trigger/Systems/TriggerSystem.Interaction.cs
index f506909760..035ef4ec91 100644
--- a/Content.Shared/Trigger/Systems/TriggerSystem.Interaction.cs
+++ b/Content.Shared/Trigger/Systems/TriggerSystem.Interaction.cs
@@ -12,6 +12,7 @@ public sealed partial class TriggerSystem
{
SubscribeLocalEvent(OnActivate);
SubscribeLocalEvent(OnUse);
+ SubscribeLocalEvent(OnInteractHand);
SubscribeLocalEvent(HandleItemToggleOnTrigger);
SubscribeLocalEvent(HandleAnchorOnTrigger);
@@ -39,6 +40,15 @@ public sealed partial class TriggerSystem
args.Handled = true;
}
+ private void OnInteractHand(Entity ent, ref InteractHandEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ Trigger(ent.Owner, args.User, ent.Comp.KeyOut);
+ args.Handled = true;
+ }
+
private void HandleItemToggleOnTrigger(Entity ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))