Roof data rework (#35388)
This commit is contained in:
@@ -1,10 +1,12 @@
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using System.Numerics;
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using Content.Shared.Light.Components;
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using Content.Shared.Light.EntitySystems;
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using Content.Shared.Maps;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Map.Enumerators;
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using Robust.Shared.Physics;
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namespace Content.Client.Light;
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@@ -17,9 +19,9 @@ public sealed class RoofOverlay : Overlay
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private readonly EntityLookupSystem _lookup;
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private readonly SharedMapSystem _mapSystem;
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private readonly SharedRoofSystem _roof = default!;
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private readonly SharedTransformSystem _xformSystem;
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private readonly HashSet<Entity<OccluderComponent>> _occluders = new();
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private List<Entity<MapGridComponent>> _grids = new();
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public override OverlaySpace Space => OverlaySpace.BeforeLighting;
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@@ -33,6 +35,7 @@ public sealed class RoofOverlay : Overlay
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_lookup = _entManager.System<EntityLookupSystem>();
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_mapSystem = _entManager.System<SharedMapSystem>();
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_roof = _entManager.System<SharedRoofSystem>();
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_xformSystem = _entManager.System<SharedTransformSystem>();
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ZIndex = ContentZIndex;
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@@ -86,28 +89,13 @@ public sealed class RoofOverlay : Overlay
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worldHandle.SetTransform(matty);
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var tileEnumerator = _mapSystem.GetTilesEnumerator(grid.Owner, grid, bounds);
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var roofEnt = (grid.Owner, grid.Comp, roof);
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// Due to stencilling we essentially draw on unrooved tiles
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while (tileEnumerator.MoveNext(out var tileRef))
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{
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if ((tileRef.Tile.Flags & (byte) TileFlag.Roof) == 0x0)
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if (!_roof.IsRooved(roofEnt, tileRef.GridIndices))
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{
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// Check if the tile is occluded in which case hide it anyway.
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// This is to avoid lit walls bleeding over to unlit tiles.
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_occluders.Clear();
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_lookup.GetLocalEntitiesIntersecting(grid.Owner, tileRef.GridIndices, _occluders);
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var found = false;
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foreach (var occluder in _occluders)
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{
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if (!occluder.Comp.Enabled)
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continue;
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found = true;
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break;
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}
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if (!found)
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continue;
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}
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@@ -1,4 +1,5 @@
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using System.Numerics;
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using Content.Shared.Light.Components;
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using Content.Shared.Weather;
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using Robust.Client.Graphics;
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using Robust.Shared.Map.Components;
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@@ -34,11 +35,12 @@ public sealed partial class StencilOverlay
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var matrix = _transform.GetWorldMatrix(grid, xformQuery);
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var matty = Matrix3x2.Multiply(matrix, invMatrix);
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worldHandle.SetTransform(matty);
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_entManager.TryGetComponent(grid.Owner, out RoofComponent? roofComp);
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foreach (var tile in _map.GetTilesIntersecting(grid.Owner, grid, worldAABB))
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{
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// Ignored tiles for stencil
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if (_weather.CanWeatherAffect(grid.Owner, grid, tile))
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if (_weather.CanWeatherAffect(grid.Owner, grid, tile, roofComp))
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{
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continue;
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}
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@@ -1,4 +1,5 @@
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using System.Numerics;
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using Content.Shared.Light.Components;
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using Content.Shared.Weather;
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using Robust.Client.Audio;
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using Robust.Client.GameObjects;
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@@ -57,6 +58,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
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// Work out tiles nearby to determine volume.
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if (TryComp<MapGridComponent>(entXform.GridUid, out var grid))
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{
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TryComp(entXform.GridUid, out RoofComponent? roofComp);
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var gridId = entXform.GridUid.Value;
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// FloodFill to the nearest tile and use that for audio.
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var seed = _mapSystem.GetTileRef(gridId, grid, entXform.Coordinates);
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@@ -71,7 +73,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
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if (!visited.Add(node.GridIndices))
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continue;
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if (!CanWeatherAffect(entXform.GridUid.Value, grid, node))
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if (!CanWeatherAffect(entXform.GridUid.Value, grid, node, roofComp))
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{
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// Add neighbors
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// TODO: Ideally we pick some deterministically random direction and use that
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13
Content.Shared/Light/Components/IsRoofComponent.cs
Normal file
13
Content.Shared/Light/Components/IsRoofComponent.cs
Normal file
@@ -0,0 +1,13 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Light.Components;
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/// <summary>
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/// Counts the tile this entity on as being rooved.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class IsRoofComponent : Component
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{
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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}
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@@ -3,11 +3,19 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Light.Components;
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/// <summary>
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/// Will draw shadows over tiles flagged as roof tiles on the attached map.
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/// Will draw shadows over tiles flagged as roof tiles on the attached grid.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class RoofComponent : Component
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{
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public const int ChunkSize = 8;
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[DataField, AutoNetworkedField]
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public Color Color = Color.Black;
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/// <summary>
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/// Chunk origin and bitmask of value in chunk.
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/// </summary>
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[DataField, AutoNetworkedField]
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public Dictionary<Vector2i, ulong> Data = new();
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}
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@@ -10,33 +10,85 @@ namespace Content.Shared.Light.EntitySystems;
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/// </summary>
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public abstract class SharedRoofSystem : EntitySystem
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{
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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private HashSet<Entity<IsRoofComponent>> _roofSet = new();
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/// <summary>
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/// Returns whether the specified tile is roof-occupied.
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/// </summary>
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/// <returns>Returns false if no data or not rooved.</returns>
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public bool IsRooved(Entity<MapGridComponent, RoofComponent> grid, Vector2i index)
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{
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var roof = grid.Comp2;
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var chunkOrigin = SharedMapSystem.GetChunkIndices(index, RoofComponent.ChunkSize);
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if (roof.Data.TryGetValue(chunkOrigin, out var bitMask))
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{
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var chunkRelative = SharedMapSystem.GetChunkRelative(index, RoofComponent.ChunkSize);
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var bitFlag = (ulong) 1 << (chunkRelative.X + chunkRelative.Y * RoofComponent.ChunkSize);
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var isRoof = (bitMask & bitFlag) == bitFlag;
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// Early out, otherwise check for components on tile.
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if (isRoof)
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return true;
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}
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_roofSet.Clear();
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_lookup.GetLocalEntitiesIntersecting(grid.Owner, index, _roofSet);
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foreach (var isRoofEnt in _roofSet)
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{
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if (!isRoofEnt.Comp.Enabled)
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continue;
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return true;
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}
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return false;
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}
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public void SetRoof(Entity<MapGridComponent?, RoofComponent?> grid, Vector2i index, bool value)
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{
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if (!Resolve(grid, ref grid.Comp1, ref grid.Comp2, false))
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return;
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if (!_maps.TryGetTile(grid.Comp1, index, out var tile))
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var chunkOrigin = SharedMapSystem.GetChunkIndices(index, RoofComponent.ChunkSize);
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var roof = grid.Comp2;
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if (!roof.Data.TryGetValue(chunkOrigin, out var chunkData))
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{
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// No value to remove so leave it.
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if (!value)
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{
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return;
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}
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var mask = (tile.Flags & (byte)TileFlag.Roof);
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var rooved = mask != 0x0;
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chunkData = 0;
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}
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if (rooved == value)
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return;
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Tile newTile;
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var chunkRelative = SharedMapSystem.GetChunkRelative(index, RoofComponent.ChunkSize);
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var bitFlag = (ulong) 1 << (chunkRelative.X + chunkRelative.Y * RoofComponent.ChunkSize);
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if (value)
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{
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newTile = tile.WithFlag((byte)(tile.Flags | (ushort)TileFlag.Roof));
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// Already set
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if ((chunkData & bitFlag) == bitFlag)
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return;
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chunkData |= bitFlag;
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}
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else
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{
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newTile = tile.WithFlag((byte)(tile.Flags & ~(ushort)TileFlag.Roof));
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// Not already set
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if ((chunkData & bitFlag) == 0x0)
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return;
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chunkData &= ~bitFlag;
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}
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_maps.SetTile((grid.Owner, grid.Comp1), index, newTile);
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roof.Data[chunkOrigin] = chunkData;
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Dirty(grid.Owner, roof);
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}
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}
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@@ -120,11 +120,4 @@ namespace Content.Shared.Maps
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TileId = id;
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}
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}
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[Flags]
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public enum TileFlag : byte
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{
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None = 0,
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Roof = 1 << 0,
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}
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}
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@@ -26,11 +26,4 @@ public sealed partial class BiomeTileLayer : IBiomeLayer
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[DataField(required: true)]
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public ProtoId<ContentTileDefinition> Tile = string.Empty;
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// TODO: Need some good engine solution to this, see FlagSerializer for what needs changing.
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/// <summary>
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/// Flags to set on the tile when placed.
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/// </summary>
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[DataField]
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public byte Flags = 0;
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}
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@@ -129,7 +129,7 @@ public abstract class SharedBiomeSystem : EntitySystem
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if (layer is not BiomeTileLayer tileLayer)
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continue;
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if (TryGetTile(indices, noiseCopy, tileLayer.Invert, tileLayer.Threshold, ProtoManager.Index(tileLayer.Tile), tileLayer.Flags, tileLayer.Variants, out tile))
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if (TryGetTile(indices, noiseCopy, tileLayer.Invert, tileLayer.Threshold, ProtoManager.Index(tileLayer.Tile), tileLayer.Variants, out tile))
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{
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return true;
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}
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@@ -142,7 +142,7 @@ public abstract class SharedBiomeSystem : EntitySystem
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/// <summary>
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/// Gets the underlying biome tile, ignoring any existing tile that may be there.
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/// </summary>
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private bool TryGetTile(Vector2i indices, FastNoiseLite noise, bool invert, float threshold, ContentTileDefinition tileDef, byte tileFlags, List<byte>? variants, [NotNullWhen(true)] out Tile? tile)
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private bool TryGetTile(Vector2i indices, FastNoiseLite noise, bool invert, float threshold, ContentTileDefinition tileDef, List<byte>? variants, [NotNullWhen(true)] out Tile? tile)
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{
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var found = noise.GetNoise(indices.X, indices.Y);
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found = invert ? found * -1 : found;
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@@ -163,7 +163,7 @@ public abstract class SharedBiomeSystem : EntitySystem
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variant = _tile.PickVariant(tileDef, (int) variantValue);
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}
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tile = new Tile(tileDef.TileId, flags: tileFlags, variant);
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tile = new Tile(tileDef.TileId, variant);
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return true;
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}
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@@ -1,3 +1,5 @@
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using Content.Shared.Light.Components;
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using Content.Shared.Light.EntitySystems;
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using Content.Shared.Maps;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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@@ -17,6 +19,7 @@ public abstract class SharedWeatherSystem : EntitySystem
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly SharedRoofSystem _roof = default!;
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private EntityQuery<BlockWeatherComponent> _blockQuery;
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@@ -38,12 +41,12 @@ public abstract class SharedWeatherSystem : EntitySystem
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}
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}
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public bool CanWeatherAffect(EntityUid uid, MapGridComponent grid, TileRef tileRef)
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public bool CanWeatherAffect(EntityUid uid, MapGridComponent grid, TileRef tileRef, RoofComponent? roofComp = null)
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{
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if (tileRef.Tile.IsEmpty)
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return true;
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if ((tileRef.Tile.Flags & (byte) TileFlag.Roof) == (byte) TileFlag.Roof)
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if (Resolve(uid, ref roofComp, false) && _roof.IsRooved((uid, grid, roofComp), tileRef.GridIndices))
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return false;
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var tileDef = (ContentTileDefinition) _tileDefManager[tileRef.Tile.TypeId];
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@@ -21,6 +21,7 @@
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- type: Tag
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tags:
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- Wall
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- type: IsRoof
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- type: Sprite
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drawdepth: Walls
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- type: Icon
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@@ -544,7 +544,6 @@
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- !type:BiomeTileLayer
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threshold: -1.0
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tile: FloorAsteroidSand
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flags: 1
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# Asteroid
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- type: biomeTemplate
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