Files
tbd-station-14/Content.Client/Light/RoofOverlay.cs
2025-02-23 18:23:00 +11:00

111 lines
3.6 KiB
C#

using System.Numerics;
using Content.Shared.Light.Components;
using Content.Shared.Light.EntitySystems;
using Content.Shared.Maps;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Map.Enumerators;
using Robust.Shared.Physics;
namespace Content.Client.Light;
public sealed class RoofOverlay : Overlay
{
private readonly IEntityManager _entManager;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
private readonly EntityLookupSystem _lookup;
private readonly SharedMapSystem _mapSystem;
private readonly SharedRoofSystem _roof = default!;
private readonly SharedTransformSystem _xformSystem;
private List<Entity<MapGridComponent>> _grids = new();
public override OverlaySpace Space => OverlaySpace.BeforeLighting;
public const int ContentZIndex = BeforeLightTargetOverlay.ContentZIndex + 1;
public RoofOverlay(IEntityManager entManager)
{
_entManager = entManager;
IoCManager.InjectDependencies(this);
_lookup = _entManager.System<EntityLookupSystem>();
_mapSystem = _entManager.System<SharedMapSystem>();
_roof = _entManager.System<SharedRoofSystem>();
_xformSystem = _entManager.System<SharedTransformSystem>();
ZIndex = ContentZIndex;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (args.Viewport.Eye == null)
return;
var viewport = args.Viewport;
var eye = args.Viewport.Eye;
var worldHandle = args.WorldHandle;
var lightoverlay = _overlay.GetOverlay<BeforeLightTargetOverlay>();
var bounds = lightoverlay.EnlargedBounds;
var target = lightoverlay.EnlargedLightTarget;
_grids.Clear();
_mapManager.FindGridsIntersecting(args.MapId, bounds, ref _grids);
for (var i = _grids.Count - 1; i >= 0; i--)
{
var grid = _grids[i];
if (_entManager.HasComponent<RoofComponent>(grid.Owner))
continue;
_grids.RemoveAt(i);
}
if (_grids.Count == 0)
return;
var lightScale = viewport.LightRenderTarget.Size / (Vector2) viewport.Size;
var scale = viewport.RenderScale / (Vector2.One / lightScale);
worldHandle.RenderInRenderTarget(target,
() =>
{
foreach (var grid in _grids)
{
if (!_entManager.TryGetComponent(grid.Owner, out RoofComponent? roof))
continue;
var invMatrix = target.GetWorldToLocalMatrix(eye, scale);
var gridMatrix = _xformSystem.GetWorldMatrix(grid.Owner);
var matty = Matrix3x2.Multiply(gridMatrix, invMatrix);
worldHandle.SetTransform(matty);
var tileEnumerator = _mapSystem.GetTilesEnumerator(grid.Owner, grid, bounds);
var roofEnt = (grid.Owner, grid.Comp, roof);
// Due to stencilling we essentially draw on unrooved tiles
while (tileEnumerator.MoveNext(out var tileRef))
{
if (!_roof.IsRooved(roofEnt, tileRef.GridIndices))
{
continue;
}
var local = _lookup.GetLocalBounds(tileRef, grid.Comp.TileSize);
worldHandle.DrawRect(local, roof.Color);
}
}
}, null);
worldHandle.SetTransform(Matrix3x2.Identity);
}
}