30 lines
890 B
C#
30 lines
890 B
C#
using Content.Shared.Maps;
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using Robust.Shared.Noise;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Parallax.Biomes.Layers;
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[Serializable, NetSerializable]
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public sealed partial class BiomeTileLayer : IBiomeLayer
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{
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[DataField] public FastNoiseLite Noise { get; private set; } = new(0);
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/// <inheritdoc/>
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[DataField]
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public float Threshold { get; private set; } = 0.5f;
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/// <inheritdoc/>
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[DataField] public bool Invert { get; private set; } = false;
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/// <summary>
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/// Which tile variants to use for this layer. Uses all of the tile's variants if none specified
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/// </summary>
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[DataField]
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public List<byte>? Variants = null;
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[DataField(required: true)]
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public ProtoId<ContentTileDefinition> Tile = string.Empty;
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}
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