Changed Lathe UI to two-column layout so its easier to see what materials are currently loaded (#19608)
This commit is contained in:
@@ -10,13 +10,6 @@ namespace Content.Client.Lathe.UI
|
||||
{
|
||||
[ViewVariables]
|
||||
private LatheMenu? _menu;
|
||||
|
||||
[ViewVariables]
|
||||
private LatheQueueMenu? _queueMenu;
|
||||
|
||||
[ViewVariables]
|
||||
private LatheMaterialsEjectionMenu? _materialsEjectionMenu;
|
||||
|
||||
public LatheBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
|
||||
{
|
||||
}
|
||||
@@ -26,26 +19,8 @@ namespace Content.Client.Lathe.UI
|
||||
base.Open();
|
||||
|
||||
_menu = new LatheMenu(this);
|
||||
_queueMenu = new LatheQueueMenu();
|
||||
_materialsEjectionMenu = new LatheMaterialsEjectionMenu();
|
||||
|
||||
_menu.OnClose += Close;
|
||||
|
||||
_menu.OnQueueButtonPressed += _ =>
|
||||
{
|
||||
if (_queueMenu.IsOpen)
|
||||
_queueMenu.Close();
|
||||
else
|
||||
_queueMenu.OpenCenteredLeft();
|
||||
};
|
||||
|
||||
_menu.OnMaterialsEjectionButtonPressed += _ =>
|
||||
{
|
||||
if (_materialsEjectionMenu.IsOpen)
|
||||
_materialsEjectionMenu.Close();
|
||||
else
|
||||
_materialsEjectionMenu.OpenCenteredRight();
|
||||
};
|
||||
|
||||
_menu.OnServerListButtonPressed += _ =>
|
||||
{
|
||||
@@ -57,7 +32,7 @@ namespace Content.Client.Lathe.UI
|
||||
SendMessage(new LatheQueueRecipeMessage(recipe, amount));
|
||||
};
|
||||
|
||||
_materialsEjectionMenu.OnEjectPressed += (material, sheetsToExtract) =>
|
||||
_menu.OnEjectPressed += (material, sheetsToExtract) =>
|
||||
{
|
||||
SendMessage(new LatheEjectMaterialMessage(material, sheetsToExtract));
|
||||
};
|
||||
@@ -76,9 +51,8 @@ namespace Content.Client.Lathe.UI
|
||||
_menu.Recipes = msg.Recipes;
|
||||
_menu?.PopulateRecipes(Owner);
|
||||
_menu?.PopulateMaterials(Owner);
|
||||
_queueMenu?.PopulateList(msg.Queue);
|
||||
_queueMenu?.SetInfo(msg.CurrentlyProducing);
|
||||
_materialsEjectionMenu?.PopulateMaterials(Owner);
|
||||
_menu?.PopulateQueueList(msg.Queue);
|
||||
_menu?.SetQueueInfo(msg.CurrentlyProducing);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -89,8 +63,7 @@ namespace Content.Client.Lathe.UI
|
||||
if (!disposing)
|
||||
return;
|
||||
_menu?.Dispose();
|
||||
_queueMenu?.Dispose();
|
||||
_materialsEjectionMenu?.Dispose();
|
||||
//thom _materialsEjectionMenu?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
Access="Public"
|
||||
HorizontalExpand="True"
|
||||
ClipText="True"
|
||||
Margin="0 4 0 0"/>
|
||||
Margin="4 4 4 4"/>
|
||||
</BoxContainer>
|
||||
<!--Here go buttons which added in c#-->
|
||||
</BoxContainer>
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
<DefaultWindow
|
||||
xmlns="https://spacestation14.io"
|
||||
Title="{Loc 'lathe-menu-materials-ejection-title'}"
|
||||
MinSize="300 100"
|
||||
SetSize="350 475">
|
||||
<ScrollContainer MinHeight="80">
|
||||
<BoxContainer
|
||||
Name="MaterialsList"
|
||||
Orientation="Vertical"
|
||||
SizeFlagsStretchRatio="8"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True">
|
||||
<!-- Materials populated in C# file -->
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
</DefaultWindow>
|
||||
@@ -1,74 +0,0 @@
|
||||
using Content.Shared.Materials;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Client.Lathe.UI;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class LatheMaterialsEjectionMenu : DefaultWindow
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private readonly SpriteSystem _spriteSystem;
|
||||
|
||||
public event Action<string, int>? OnEjectPressed;
|
||||
|
||||
public LatheMaterialsEjectionMenu()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
_spriteSystem = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
|
||||
}
|
||||
|
||||
public void PopulateMaterials(EntityUid lathe)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent<MaterialStorageComponent>(lathe, out var materials))
|
||||
return;
|
||||
|
||||
MaterialsList.DisposeAllChildren();
|
||||
|
||||
foreach (var (materialId, volume) in materials.Storage)
|
||||
{
|
||||
if (volume <= 0)
|
||||
continue;
|
||||
|
||||
if (!_prototypeManager.TryIndex(materialId, out MaterialPrototype? material))
|
||||
continue;
|
||||
|
||||
var name = Loc.GetString(material.Name);
|
||||
int volumePerSheet = 0;
|
||||
int maxEjectableSheets = 0;
|
||||
|
||||
if (material.StackEntity != null)
|
||||
{
|
||||
var proto = _prototypeManager.Index<EntityPrototype>(material.StackEntity);
|
||||
name = proto.Name;
|
||||
|
||||
if (proto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
|
||||
{
|
||||
volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == materialId).Value;
|
||||
maxEjectableSheets = (int) MathF.Floor(volume / volumePerSheet);
|
||||
}
|
||||
}
|
||||
|
||||
var row = new LatheMaterialEjector(materialId, OnEjectPressed, volumePerSheet, maxEjectableSheets)
|
||||
{
|
||||
Icon = { Texture = _spriteSystem.Frame0(material.Icon) },
|
||||
ProductName = { Text = name }
|
||||
};
|
||||
|
||||
MaterialsList.AddChild(row);
|
||||
}
|
||||
|
||||
if (MaterialsList.ChildCount == 0)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,17 @@
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
|
||||
Title="{Loc 'lathe-menu-title'}"
|
||||
MinSize="300 450"
|
||||
SetSize="350 475">
|
||||
MinSize="550 450"
|
||||
SetSize="750 500">
|
||||
<BoxContainer
|
||||
Orientation="Horizontal"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
SeparationOverride="5">
|
||||
<!-- Left Col-->
|
||||
<BoxContainer
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True">
|
||||
<BoxContainer
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
@@ -13,13 +22,6 @@
|
||||
Orientation="Horizontal"
|
||||
Align="End"
|
||||
HorizontalExpand="True">
|
||||
<Button
|
||||
Name="QueueButton"
|
||||
Text="{Loc 'lathe-menu-queue'}"
|
||||
TextAlign="Center"
|
||||
Mode="Press"
|
||||
StyleClasses="OpenRight">
|
||||
</Button>
|
||||
<Button
|
||||
Name="ServerListButton"
|
||||
Text="{Loc 'lathe-menu-server-list'}"
|
||||
@@ -73,20 +75,79 @@
|
||||
Text="1"
|
||||
HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
|
||||
<!-- Right Col-->
|
||||
<BoxContainer
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
SeparationOverride="5"
|
||||
>
|
||||
<BoxContainer Orientation="Vertical" MinHeight="225">
|
||||
<Label Text="{Loc 'lathe-menu-queue-title'}" Margin="5 5 5 5" HorizontalAlignment="Center"/>
|
||||
<BoxContainer
|
||||
Orientation="Horizontal"
|
||||
HorizontalExpand="True"
|
||||
SizeFlagsStretchRatio="2">
|
||||
<PanelContainer
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
SizeFlagsStretchRatio="3">
|
||||
<PanelContainer.PanelOverride>
|
||||
<gfx:StyleBoxFlat BackgroundColor="#408040" />
|
||||
</PanelContainer.PanelOverride>
|
||||
<Label
|
||||
Name="FabricatingActiveLabel"
|
||||
RectClipContent="False"
|
||||
HorizontalAlignment="Left"
|
||||
Margin="5 0 0 0">
|
||||
</Label>
|
||||
<TextureRect
|
||||
Name="Icon"
|
||||
HorizontalExpand="True"
|
||||
SizeFlagsStretchRatio="2"
|
||||
Margin="100 0 0 0">
|
||||
</TextureRect>
|
||||
<Label
|
||||
Name="NameLabel"
|
||||
RectClipContent="True"
|
||||
HorizontalAlignment="Left"
|
||||
Margin="130 0 0 0">
|
||||
</Label>
|
||||
</PanelContainer>
|
||||
</BoxContainer>
|
||||
<ItemList
|
||||
Name="Materials"
|
||||
VerticalExpand="True">
|
||||
Name="QueueList"
|
||||
VerticalExpand="True"
|
||||
SizeFlagsStretchRatio="3"
|
||||
SelectMode="None">
|
||||
</ItemList>
|
||||
</BoxContainer>
|
||||
<Button
|
||||
Name="MaterialsEjectionButton"
|
||||
Text="{Loc 'lathe-menu-materials-ejection'}"
|
||||
TextAlign="Center"
|
||||
Mode="Press"
|
||||
StyleClasses="OpenRight">
|
||||
</Button>
|
||||
<BoxContainer
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
Orientation="Vertical"
|
||||
MinHeight="225"
|
||||
>
|
||||
<Label Text="{Loc 'lathe-menu-materials-title'}" Margin="5 5 5 5" HorizontalAlignment="Center"/>
|
||||
<BoxContainer
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True">
|
||||
<BoxContainer
|
||||
Name="MaterialsList"
|
||||
Orientation="Vertical"
|
||||
SizeFlagsStretchRatio="8"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True">
|
||||
<!-- Materials populated in C# file -->
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
|
||||
</BoxContainer>
|
||||
|
||||
</DefaultWindow>
|
||||
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.Materials;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
@@ -21,11 +22,10 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
private readonly SpriteSystem _spriteSystem;
|
||||
private readonly LatheSystem _lathe;
|
||||
|
||||
public event Action<BaseButton.ButtonEventArgs>? OnQueueButtonPressed;
|
||||
public event Action<BaseButton.ButtonEventArgs>? OnMaterialsEjectionButtonPressed;
|
||||
// public event Action<BaseButton.ButtonEventArgs>? OnMaterialsEjectionButtonPressed;
|
||||
public event Action<BaseButton.ButtonEventArgs>? OnServerListButtonPressed;
|
||||
public event Action<string, int>? RecipeQueueAction;
|
||||
|
||||
public event Action<string, int>? OnEjectPressed;
|
||||
public List<string> Recipes = new();
|
||||
|
||||
public LatheMenu(LatheBoundUserInterface owner)
|
||||
@@ -47,8 +47,7 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
PopulateRecipes(owner.Owner);
|
||||
};
|
||||
|
||||
QueueButton.OnPressed += a => OnQueueButtonPressed?.Invoke(a);
|
||||
MaterialsEjectionButton.OnPressed += a => OnMaterialsEjectionButtonPressed?.Invoke(a);
|
||||
//MaterialsEjectionButton.OnPressed += a => OnMaterialsEjectionButtonPressed?.Invoke(a);
|
||||
ServerListButton.OnPressed += a => OnServerListButtonPressed?.Invoke(a);
|
||||
|
||||
if (_entityManager.TryGetComponent<LatheComponent>(owner.Owner, out var latheComponent))
|
||||
@@ -56,13 +55,6 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
if (!latheComponent.DynamicRecipes.Any())
|
||||
{
|
||||
ServerListButton.Visible = false;
|
||||
QueueButton.RemoveStyleClass(StyleBase.ButtonOpenRight);
|
||||
//QueueButton.AddStyleClass(StyleBase.ButtonSquare);
|
||||
}
|
||||
|
||||
if (MaterialsEjectionButton != null && !latheComponent.CanEjectStoredMaterials)
|
||||
{
|
||||
MaterialsEjectionButton.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -72,37 +64,52 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
if (!_entityManager.TryGetComponent<MaterialStorageComponent>(lathe, out var materials))
|
||||
return;
|
||||
|
||||
Materials.Clear();
|
||||
MaterialsList.DisposeAllChildren();
|
||||
|
||||
foreach (var (id, amount) in materials.Storage)
|
||||
foreach (var (materialId, volume) in materials.Storage)
|
||||
{
|
||||
if (amount <= 0)
|
||||
if (volume <= 0)
|
||||
continue;
|
||||
|
||||
if (!_prototypeManager.TryIndex(id, out MaterialPrototype? material))
|
||||
if (!_prototypeManager.TryIndex(materialId, out MaterialPrototype? material))
|
||||
continue;
|
||||
|
||||
var name = Loc.GetString(material.Name);
|
||||
var mat = Loc.GetString("lathe-menu-material-display",
|
||||
("material", name), ("amount", amount));
|
||||
("material", name), ("amount", volume));
|
||||
int volumePerSheet = 0;
|
||||
int maxEjectableSheets = 0;
|
||||
|
||||
Materials.AddItem(mat, _spriteSystem.Frame0(material.Icon), false);
|
||||
}
|
||||
|
||||
if (MaterialsEjectionButton != null)
|
||||
if (material.StackEntity != null)
|
||||
{
|
||||
MaterialsEjectionButton.Disabled = Materials.Count == 0;
|
||||
var proto = _prototypeManager.Index<EntityPrototype>(material.StackEntity);
|
||||
name = proto.Name;
|
||||
|
||||
if (proto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
|
||||
{
|
||||
volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == materialId).Value;
|
||||
maxEjectableSheets = (int) MathF.Floor(volume / volumePerSheet);
|
||||
}
|
||||
}
|
||||
|
||||
if (Materials.Count == 0)
|
||||
var row = new LatheMaterialEjector(materialId, OnEjectPressed, volumePerSheet, maxEjectableSheets)
|
||||
{
|
||||
Icon = { Texture = _spriteSystem.Frame0(material.Icon) },
|
||||
ProductName = { Text = mat }
|
||||
};
|
||||
|
||||
MaterialsList.AddChild(row);
|
||||
}
|
||||
|
||||
if (MaterialsList.ChildCount == 0)
|
||||
{
|
||||
var noMaterialsMsg = Loc.GetString("lathe-menu-no-materials-message");
|
||||
Materials.AddItem(noMaterialsMsg, null, false);
|
||||
var noItemRow = new Label();
|
||||
noItemRow.Text = noMaterialsMsg;
|
||||
noItemRow.Align = Label.AlignMode.Center;
|
||||
MaterialsList.AddChild(noItemRow);
|
||||
}
|
||||
|
||||
PopulateRecipes(lathe);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populates the list of all the recipes
|
||||
/// </summary>
|
||||
@@ -167,4 +174,40 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
RecipeList.AddChild(control);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populates the build queue list with all queued items
|
||||
/// </summary>
|
||||
/// <param name="queue"></param>
|
||||
public void PopulateQueueList(List<LatheRecipePrototype> queue)
|
||||
{
|
||||
QueueList.Clear();
|
||||
var idx = 1;
|
||||
foreach (var recipe in queue)
|
||||
{
|
||||
var icon = recipe.Icon == null
|
||||
? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
|
||||
: _spriteSystem.Frame0(recipe.Icon);
|
||||
QueueList.AddItem($"{idx}. {recipe.Name}", icon);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetQueueInfo(LatheRecipePrototype? recipe)
|
||||
{
|
||||
if (recipe != null)
|
||||
{
|
||||
Icon.Texture = recipe.Icon == null
|
||||
? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
|
||||
: _spriteSystem.Frame0(recipe.Icon);
|
||||
FabricatingActiveLabel.Text = "Fabricating...";
|
||||
NameLabel.Text = $"{recipe.Name}";
|
||||
}
|
||||
else
|
||||
{
|
||||
Icon.Texture = Texture.Transparent;
|
||||
FabricatingActiveLabel.Text = String.Empty;
|
||||
NameLabel.Text = String.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
<DefaultWindow
|
||||
xmlns="https://spacestation14.io"
|
||||
Title="{Loc 'lathe-queue-menu-title'}"
|
||||
MinSize="300 450"
|
||||
SetSize="350 475">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer
|
||||
Orientation="Horizontal"
|
||||
HorizontalExpand="True"
|
||||
SizeFlagsStretchRatio="2">
|
||||
<TextureRect
|
||||
Name="Icon"
|
||||
HorizontalExpand="True"
|
||||
SizeFlagsStretchRatio="2">
|
||||
</TextureRect>
|
||||
<BoxContainer
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
SizeFlagsStretchRatio="3">
|
||||
<Label
|
||||
Name="NameLabel"
|
||||
RectClipContent="True"
|
||||
Margin="36 0 0 0">
|
||||
</Label>
|
||||
<Label
|
||||
Name="Description"
|
||||
RectClipContent="True"
|
||||
VerticalAlignment="Stretch"
|
||||
VerticalExpand="True">
|
||||
</Label>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
<ItemList
|
||||
Name="QueueList"
|
||||
VerticalExpand="True"
|
||||
SizeFlagsStretchRatio="3"
|
||||
SelectMode="None">
|
||||
</ItemList>
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.Lathe.UI
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class LatheQueueMenu : DefaultWindow
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
private readonly SpriteSystem _spriteSystem;
|
||||
|
||||
public LatheQueueMenu()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
_spriteSystem = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
|
||||
|
||||
SetInfo(null);
|
||||
}
|
||||
|
||||
public void SetInfo(LatheRecipePrototype? recipe)
|
||||
{
|
||||
if (recipe != null)
|
||||
{
|
||||
Icon.Texture = recipe.Icon == null
|
||||
? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
|
||||
: _spriteSystem.Frame0(recipe.Icon);
|
||||
NameLabel.Text = recipe.Name;
|
||||
Description.Text = recipe.Description;
|
||||
}
|
||||
else
|
||||
{
|
||||
Icon.Texture = Texture.Transparent;
|
||||
NameLabel.Text = string.Empty;
|
||||
Description.Text = Loc.GetString("lathe-queue-menu-not-producing-text");
|
||||
}
|
||||
}
|
||||
|
||||
public void PopulateList(List<LatheRecipePrototype> queue)
|
||||
{
|
||||
QueueList.Clear();
|
||||
var idx = 1;
|
||||
foreach (var recipe in queue)
|
||||
{
|
||||
var icon =recipe.Icon == null
|
||||
? _spriteSystem.GetPrototypeIcon(recipe.Result).Default
|
||||
: _spriteSystem.Frame0(recipe.Icon);
|
||||
QueueList.AddItem($"{idx}. {recipe.Name}", icon);
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,6 @@ lathe-menu-search-filter = Filter
|
||||
lathe-menu-amount = Amount:
|
||||
lathe-menu-material-display = {$material} ({$amount} cm³)
|
||||
lathe-menu-tooltip-display = {$amount} cm³ of {$material}
|
||||
lathe-menu-no-materials-message = No materials loaded
|
||||
lathe-menu-materials-ejection = Eject materials
|
||||
lathe-menu-materials-ejection-title = Eject materials
|
||||
lathe-menu-no-materials-message = No materials loaded.
|
||||
lathe-menu-materials-title = Materials
|
||||
lathe-menu-queue-title = Build Queue
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
lathe-queue-menu-title = Lathe Queue
|
||||
lathe-queue-menu-not-producing-text = Not producing anything.
|
||||
Reference in New Issue
Block a user