This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000) * - Refinements to the material ejection UI - Made the lathe UI default to a slightly larger size - Fixed an offset issue with the label of the item currently being printed in the build queue UI * Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets --------- Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
using Content.Shared.Materials;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Client.Lathe.UI;
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[GenerateTypedNameReferences]
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public sealed partial class LatheMaterialsEjectionMenu : DefaultWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly SpriteSystem _spriteSystem;
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public event Action<string, int>? OnEjectPressed;
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public LatheMaterialsEjectionMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_spriteSystem = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
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}
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public void PopulateMaterials(EntityUid lathe)
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{
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if (!_entityManager.TryGetComponent<MaterialStorageComponent>(lathe, out var materials))
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return;
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MaterialsList.DisposeAllChildren();
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foreach (var (materialId, volume) in materials.Storage)
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{
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if (volume <= 0)
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continue;
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if (!_prototypeManager.TryIndex(materialId, out MaterialPrototype? material))
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continue;
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var name = Loc.GetString(material.Name);
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int volumePerSheet = 0;
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int maxEjectableSheets = 0;
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if (material.StackEntity != null)
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{
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var proto = _prototypeManager.Index<EntityPrototype>(material.StackEntity);
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name = proto.Name;
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if (proto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
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{
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volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == materialId).Value;
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maxEjectableSheets = (int) MathF.Floor(volume / volumePerSheet);
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}
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}
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var row = new LatheMaterialEjector(materialId, OnEjectPressed, volumePerSheet, maxEjectableSheets)
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{
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Icon = { Texture = _spriteSystem.Frame0(material.Icon) },
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ProductName = { Text = name }
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};
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MaterialsList.AddChild(row);
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}
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if (MaterialsList.ChildCount == 0)
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{
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Close();
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}
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}
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}
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