Resolve 'EntitySystem.Get<T>()' is obsolete in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content * pass entman * dog ass test * webeditor
This commit is contained in:
@@ -5,11 +5,13 @@ namespace Content.Client.Decals;
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public sealed class ToggleDecalCommand : IConsoleCommand
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public sealed class ToggleDecalCommand : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "toggledecals";
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public string Command => "toggledecals";
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public string Description => "Toggles decaloverlay";
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public string Description => "Toggles decaloverlay";
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public string Help => $"{Command}";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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EntitySystem.Get<DecalSystem>().ToggleOverlay();
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_e.System<DecalSystem>().ToggleOverlay();
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}
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}
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}
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}
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@@ -16,6 +16,7 @@ namespace Content.Client.Decals.UI;
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public sealed partial class DecalPlacerWindow : DefaultWindow
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public sealed partial class DecalPlacerWindow : DefaultWindow
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{
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IEntityManager _e = default!;
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private readonly DecalPlacementSystem _decalPlacementSystem;
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private readonly DecalPlacementSystem _decalPlacementSystem;
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@@ -39,7 +40,7 @@ public sealed partial class DecalPlacerWindow : DefaultWindow
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RobustXamlLoader.Load(this);
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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IoCManager.InjectDependencies(this);
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_decalPlacementSystem = EntitySystem.Get<DecalPlacementSystem>();
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_decalPlacementSystem = _e.System<DecalPlacementSystem>();
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// This needs to be done in C# so we can have custom stuff passed in the constructor
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// This needs to be done in C# so we can have custom stuff passed in the constructor
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// and thus have a proper step size
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// and thus have a proper step size
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@@ -139,11 +139,13 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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public sealed class ClearAllNetworkLinkOverlays : IConsoleCommand
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public sealed class ClearAllNetworkLinkOverlays : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "clearnetworklinkoverlays";
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public string Command => "clearnetworklinkoverlays";
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public string Description => "Clear all network link overlays.";
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public string Description => "Clear all network link overlays.";
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public string Help => Command;
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public string Help => Command;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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IoCManager.Resolve<IEntityManager>().System<NetworkConfiguratorSystem>().ClearAllOverlays();
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_e.System<NetworkConfiguratorSystem>().ClearAllOverlays();
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}
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}
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}
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}
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@@ -8,6 +8,8 @@ namespace Content.Client.NodeContainer
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{
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{
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public sealed class NodeVisCommand : IConsoleCommand
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public sealed class NodeVisCommand : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "nodevis";
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public string Command => "nodevis";
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public string Description => "Toggles node group visualization";
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public string Description => "Toggles node group visualization";
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public string Help => "";
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public string Help => "";
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@@ -21,20 +23,22 @@ namespace Content.Client.NodeContainer
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return;
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return;
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}
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}
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var sys = EntitySystem.Get<NodeGroupSystem>();
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var sys = _e.System<NodeGroupSystem>();
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sys.SetVisEnabled(!sys.VisEnabled);
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sys.SetVisEnabled(!sys.VisEnabled);
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}
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}
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}
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}
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public sealed class NodeVisFilterCommand : IConsoleCommand
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public sealed class NodeVisFilterCommand : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "nodevisfilter";
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public string Command => "nodevisfilter";
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public string Description => "Toggles showing a specific group on nodevis";
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public string Description => "Toggles showing a specific group on nodevis";
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public string Help => "Usage: nodevis [filter]\nOmit filter to list currently masked-off";
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public string Help => "Usage: nodevis [filter]\nOmit filter to list currently masked-off";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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var sys = EntitySystem.Get<NodeGroupSystem>();
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var sys = _e.System<NodeGroupSystem>();
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if (args.Length == 0)
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if (args.Length == 0)
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{
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{
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@@ -3,6 +3,7 @@ using Content.Server.GameTicking.Commands;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Commands
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namespace Content.IntegrationTests.Tests.Commands
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@@ -40,8 +41,7 @@ namespace Content.IntegrationTests.Tests.Commands
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tickBeforeRestart = entityManager.CurrentTick;
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tickBeforeRestart = entityManager.CurrentTick;
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var command = new RestartRoundNowCommand();
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gameTicker.RestartRound();
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command.Execute(null, string.Empty, Array.Empty<string>());
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if (lobbyEnabled)
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if (lobbyEnabled)
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{
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{
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@@ -7,6 +7,8 @@ namespace Content.Server.Administration.Commands
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[AdminCommand(AdminFlags.Admin)]
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[AdminCommand(AdminFlags.Admin)]
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sealed class DSay : IConsoleCommand
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sealed class DSay : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "dsay";
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public string Command => "dsay";
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public string Description => Loc.GetString("dsay-command-description");
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public string Description => Loc.GetString("dsay-command-description");
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@@ -32,7 +34,7 @@ namespace Content.Server.Administration.Commands
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if (string.IsNullOrEmpty(message))
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if (string.IsNullOrEmpty(message))
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return;
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return;
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var chat = EntitySystem.Get<ChatSystem>();
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var chat = _e.System<ChatSystem>();
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chat.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);
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chat.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);
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}
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}
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}
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}
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@@ -8,6 +8,8 @@ namespace Content.Server.Administration.Commands
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[AdminCommand(AdminFlags.Round)]
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[AdminCommand(AdminFlags.Round)]
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public sealed class ReadyAll : IConsoleCommand
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public sealed class ReadyAll : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "readyall";
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public string Command => "readyall";
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public string Description => "Readies up all players in the lobby, except for observers.";
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public string Description => "Readies up all players in the lobby, except for observers.";
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public string Help => $"{Command} | ̣{Command} <ready>";
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public string Help => $"{Command} | ̣{Command} <ready>";
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@@ -20,7 +22,7 @@ namespace Content.Server.Administration.Commands
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ready = bool.Parse(args[0]);
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ready = bool.Parse(args[0]);
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}
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}
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var gameTicker = EntitySystem.Get<GameTicker>();
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var gameTicker = _e.System<GameTicker>();
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if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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@@ -8,6 +8,8 @@ namespace Content.Server.Administration.Commands
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[AdminCommand(AdminFlags.Round)]
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[AdminCommand(AdminFlags.Round)]
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public sealed class CallShuttleCommand : IConsoleCommand
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public sealed class CallShuttleCommand : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "callshuttle";
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public string Command => "callshuttle";
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public string Description => Loc.GetString("call-shuttle-command-description");
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public string Description => Loc.GetString("call-shuttle-command-description");
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public string Help => Loc.GetString("call-shuttle-command-help-text", ("command",Command));
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public string Help => Loc.GetString("call-shuttle-command-help-text", ("command",Command));
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@@ -19,7 +21,7 @@ namespace Content.Server.Administration.Commands
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// ReSharper disable once ConvertIfStatementToSwitchStatement
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// ReSharper disable once ConvertIfStatementToSwitchStatement
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if (args.Length == 1 && TimeSpan.TryParseExact(args[0], ContentLocalizationManager.TimeSpanMinutesFormats, loc.DefaultCulture, out var timeSpan))
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if (args.Length == 1 && TimeSpan.TryParseExact(args[0], ContentLocalizationManager.TimeSpanMinutesFormats, loc.DefaultCulture, out var timeSpan))
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{
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{
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EntitySystem.Get<RoundEndSystem>().RequestRoundEnd(timeSpan, shell.Player?.AttachedEntity, false);
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_e.System<RoundEndSystem>().RequestRoundEnd(timeSpan, shell.Player?.AttachedEntity, false);
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}
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}
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else if (args.Length == 1)
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else if (args.Length == 1)
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{
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{
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@@ -27,7 +29,7 @@ namespace Content.Server.Administration.Commands
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}
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}
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else
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else
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{
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{
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EntitySystem.Get<RoundEndSystem>().RequestRoundEnd(shell.Player?.AttachedEntity, false);
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_e.System<RoundEndSystem>().RequestRoundEnd(shell.Player?.AttachedEntity, false);
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}
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}
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}
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}
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}
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}
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@@ -35,13 +37,15 @@ namespace Content.Server.Administration.Commands
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[AdminCommand(AdminFlags.Round)]
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[AdminCommand(AdminFlags.Round)]
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public sealed class RecallShuttleCommand : IConsoleCommand
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public sealed class RecallShuttleCommand : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "recallshuttle";
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public string Command => "recallshuttle";
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public string Description => Loc.GetString("recall-shuttle-command-description");
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public string Description => Loc.GetString("recall-shuttle-command-description");
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public string Help => Loc.GetString("recall-shuttle-command-help-text", ("command",Command));
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public string Help => Loc.GetString("recall-shuttle-command-help-text", ("command",Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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EntitySystem.Get<RoundEndSystem>().CancelRoundEndCountdown(shell.Player?.AttachedEntity, false);
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_e.System<RoundEndSystem>().CancelRoundEndCountdown(shell.Player?.AttachedEntity, false);
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}
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}
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}
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}
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}
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}
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@@ -7,6 +7,8 @@ namespace Content.Server.Administration.Commands;
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[AdminCommand(AdminFlags.VarEdit)]
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[AdminCommand(AdminFlags.VarEdit)]
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public sealed class ThrowScoreboardCommand : IConsoleCommand
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public sealed class ThrowScoreboardCommand : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "throwscoreboard";
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public string Command => "throwscoreboard";
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public string Description => Loc.GetString("throw-scoreboard-command-description");
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public string Description => Loc.GetString("throw-scoreboard-command-description");
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@@ -20,6 +22,6 @@ public sealed class ThrowScoreboardCommand : IConsoleCommand
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shell.WriteLine(Help);
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shell.WriteLine(Help);
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return;
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return;
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}
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}
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EntitySystem.Get<GameTicker>().ShowRoundEndScoreboard();
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_e.System<GameTicker>().ShowRoundEndScoreboard();
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}
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}
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}
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}
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@@ -23,6 +23,7 @@ public sealed class AdminLogsEui : BaseEui
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IEntityManager _e = default!;
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private readonly ISawmill _sawmill;
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private readonly ISawmill _sawmill;
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@@ -51,7 +52,7 @@ public sealed class AdminLogsEui : BaseEui
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};
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};
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}
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}
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private int CurrentRoundId => EntitySystem.Get<GameTicker>().RoundId;
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private int CurrentRoundId => _e.System<GameTicker>().RoundId;
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public override async void Opened()
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public override async void Opened()
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{
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{
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@@ -31,7 +31,7 @@ public sealed class SpawnExplosionEui : BaseEui
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if (request.TotalIntensity <= 0 || request.IntensitySlope <= 0)
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if (request.TotalIntensity <= 0 || request.IntensitySlope <= 0)
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return;
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return;
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var explosion = EntitySystem.Get<ExplosionSystem>().GenerateExplosionPreview(request);
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var explosion = _explosionSystem.GenerateExplosionPreview(request);
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if (explosion == null)
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if (explosion == null)
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{
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{
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@@ -9,6 +9,8 @@ namespace Content.Server.Alert.Commands
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[AdminCommand(AdminFlags.Debug)]
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[AdminCommand(AdminFlags.Debug)]
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public sealed class ClearAlert : IConsoleCommand
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public sealed class ClearAlert : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "clearalert";
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public string Command => "clearalert";
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public string Description => "Clears an alert for a player, defaulting to current player";
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public string Description => "Clears an alert for a player, defaulting to current player";
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public string Help => "clearalert <alertType> <name or userID, omit for current player>";
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public string Help => "clearalert <alertType> <name or userID, omit for current player>";
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@@ -30,14 +32,14 @@ namespace Content.Server.Alert.Commands
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if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
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if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
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}
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(attachedEntity, out AlertsComponent? alertsComponent))
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if (!_e.TryGetComponent(attachedEntity, out AlertsComponent? alertsComponent))
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{
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{
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shell.WriteLine("user has no alerts component");
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shell.WriteLine("user has no alerts component");
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return;
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return;
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}
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}
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var alertType = args[0];
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var alertType = args[0];
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var alertsSystem = EntitySystem.Get<AlertsSystem>();
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var alertsSystem = _e.System<AlertsSystem>();
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if (!alertsSystem.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
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if (!alertsSystem.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
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{
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{
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shell.WriteLine("unrecognized alertType " + alertType);
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shell.WriteLine("unrecognized alertType " + alertType);
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@@ -9,6 +9,8 @@ namespace Content.Server.Alert.Commands
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[AdminCommand(AdminFlags.Debug)]
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[AdminCommand(AdminFlags.Debug)]
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public sealed class ShowAlert : IConsoleCommand
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public sealed class ShowAlert : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _e = default!;
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|
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public string Command => "showalert";
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public string Command => "showalert";
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public string Description => "Shows an alert for a player, defaulting to current player";
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public string Description => "Shows an alert for a player, defaulting to current player";
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public string Help => "showalert <alertType> <severity, -1 if no severity> <name or userID, omit for current player>";
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public string Help => "showalert <alertType> <severity, -1 if no severity> <name or userID, omit for current player>";
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@@ -30,7 +32,7 @@ namespace Content.Server.Alert.Commands
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if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
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if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
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}
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}
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|
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(attachedEntity, out AlertsComponent? alertsComponent))
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if (!_e.TryGetComponent(attachedEntity, out AlertsComponent? alertsComponent))
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{
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{
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shell.WriteLine("user has no alerts component");
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shell.WriteLine("user has no alerts component");
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return;
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return;
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@@ -38,7 +40,7 @@ namespace Content.Server.Alert.Commands
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|
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var alertType = args[0];
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var alertType = args[0];
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var severity = args[1];
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var severity = args[1];
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var alertsSystem = EntitySystem.Get<AlertsSystem>();
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var alertsSystem = _e.System<AlertsSystem>();
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if (!alertsSystem.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
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if (!alertsSystem.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
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{
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{
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shell.WriteLine("unrecognized alertType " + alertType);
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shell.WriteLine("unrecognized alertType " + alertType);
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@@ -8,13 +8,15 @@ namespace Content.Server.Atmos.Commands
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[AdminCommand(AdminFlags.Debug)]
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[AdminCommand(AdminFlags.Debug)]
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public sealed class ListGasesCommand : IConsoleCommand
|
public sealed class ListGasesCommand : IConsoleCommand
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{
|
{
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|
[Dependency] private readonly IEntityManager _e = default!;
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|
|
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public string Command => "listgases";
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public string Command => "listgases";
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public string Description => "Prints a list of gases and their indices.";
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public string Description => "Prints a list of gases and their indices.";
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public string Help => "listgases";
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public string Help => "listgases";
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|
|
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public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
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{
|
{
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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var atmosSystem = _e.System<AtmosphereSystem>();
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|
||||||
foreach (var gasPrototype in atmosSystem.Gases)
|
foreach (var gasPrototype in atmosSystem.Gases)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ namespace Content.Server.Atmos.Commands
|
|||||||
[AdminCommand(AdminFlags.Debug)]
|
[AdminCommand(AdminFlags.Debug)]
|
||||||
public sealed class ShowAtmos : IConsoleCommand
|
public sealed class ShowAtmos : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "showatmos";
|
public string Command => "showatmos";
|
||||||
public string Description => "Toggles seeing atmos debug overlay.";
|
public string Description => "Toggles seeing atmos debug overlay.";
|
||||||
public string Help => $"Usage: {Command}";
|
public string Help => $"Usage: {Command}";
|
||||||
@@ -21,7 +23,7 @@ namespace Content.Server.Atmos.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var atmosDebug = EntitySystem.Get<AtmosDebugOverlaySystem>();
|
var atmosDebug = _e.System<AtmosDebugOverlaySystem>();
|
||||||
var enabled = atmosDebug.ToggleObserver(player);
|
var enabled = atmosDebug.ToggleObserver(player);
|
||||||
|
|
||||||
shell.WriteLine(enabled
|
shell.WriteLine(enabled
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace Content.Server.Atmos.Components
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
Type = value;
|
Type = value;
|
||||||
EntitySystem.Get<AtmosPlaqueSystem>().UpdateSign(Owner, this);
|
IoCManager.Resolve<IEntityManager>().System<AtmosPlaqueSystem>().UpdateSign(Owner, this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -90,8 +90,8 @@ public abstract class AirAlarmModeExecutor : IAirAlarmMode
|
|||||||
{
|
{
|
||||||
IoCManager.InjectDependencies(this);
|
IoCManager.InjectDependencies(this);
|
||||||
|
|
||||||
DeviceNetworkSystem = EntitySystem.Get<DeviceNetworkSystem>();
|
DeviceNetworkSystem = EntityManager.System<DeviceNetworkSystem>();
|
||||||
AirAlarmSystem = EntitySystem.Get<AirAlarmSystem>();
|
AirAlarmSystem = EntityManager.System<AirAlarmSystem>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ namespace Content.Server.Atmos.Piping.Components
|
|||||||
public Color ColorVV
|
public Color ColorVV
|
||||||
{
|
{
|
||||||
get => Color;
|
get => Color;
|
||||||
set => EntitySystem.Get<AtmosPipeColorSystem>().SetColor(Owner, this, value);
|
set => IoCManager.Resolve<IEntityManager>().System<AtmosPipeColorSystem>().SetColor(Owner, this, value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ namespace Content.Server.Chat.Commands
|
|||||||
[AnyCommand]
|
[AnyCommand]
|
||||||
internal sealed class LOOCCommand : IConsoleCommand
|
internal sealed class LOOCCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "looc";
|
public string Command => "looc";
|
||||||
public string Description => "Send Local Out Of Character chat messages.";
|
public string Description => "Send Local Out Of Character chat messages.";
|
||||||
public string Help => "looc <text>";
|
public string Help => "looc <text>";
|
||||||
@@ -33,7 +35,7 @@ namespace Content.Server.Chat.Commands
|
|||||||
if (string.IsNullOrEmpty(message))
|
if (string.IsNullOrEmpty(message))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
EntitySystem.Get<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Looc, false, shell, player);
|
_e.System<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Looc, false, shell, player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,6 +10,8 @@ namespace Content.Server.Chat.Commands
|
|||||||
[AnyCommand]
|
[AnyCommand]
|
||||||
internal sealed class SuicideCommand : IConsoleCommand
|
internal sealed class SuicideCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "suicide";
|
public string Command => "suicide";
|
||||||
|
|
||||||
public string Description => Loc.GetString("suicide-command-description");
|
public string Description => Loc.GetString("suicide-command-description");
|
||||||
@@ -27,8 +29,8 @@ namespace Content.Server.Chat.Commands
|
|||||||
if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
|
if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
var minds = _e.System<SharedMindSystem>();
|
||||||
var minds = entityManager.System<SharedMindSystem>();
|
|
||||||
// This check also proves mind not-null for at the end when the mob is ghosted.
|
// This check also proves mind not-null for at the end when the mob is ghosted.
|
||||||
if (!minds.TryGetMind(player, out var mindId, out var mind) ||
|
if (!minds.TryGetMind(player, out var mindId, out var mind) ||
|
||||||
mind.OwnedEntity is not { Valid: true } victim)
|
mind.OwnedEntity is not { Valid: true } victim)
|
||||||
@@ -37,17 +39,19 @@ namespace Content.Server.Chat.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entityManager.HasComponent<AdminFrozenComponent>(victim))
|
|
||||||
|
var gameTicker = _e.System<GameTicker>();
|
||||||
|
var suicideSystem = _e.System<SuicideSystem>();
|
||||||
|
|
||||||
|
if (_e.HasComponent<AdminFrozenComponent>(victim))
|
||||||
{
|
{
|
||||||
var deniedMessage = Loc.GetString("suicide-command-denied");
|
var deniedMessage = Loc.GetString("suicide-command-denied");
|
||||||
shell.WriteLine(deniedMessage);
|
shell.WriteLine(deniedMessage);
|
||||||
entityManager.System<PopupSystem>()
|
_e.System<PopupSystem>()
|
||||||
.PopupEntity(deniedMessage, victim, victim);
|
.PopupEntity(deniedMessage, victim, victim);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var gameTicker = entityManager.System<GameTicker>();
|
|
||||||
var suicideSystem = entityManager.System<SuicideSystem>();
|
|
||||||
if (suicideSystem.Suicide(victim))
|
if (suicideSystem.Suicide(victim))
|
||||||
{
|
{
|
||||||
// Prevent the player from returning to the body.
|
// Prevent the player from returning to the body.
|
||||||
|
|||||||
@@ -122,7 +122,7 @@ namespace Content.Server.Chemistry.EntitySystems
|
|||||||
var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.Reagent.Prototype);
|
var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.Reagent.Prototype);
|
||||||
|
|
||||||
var reaction =
|
var reaction =
|
||||||
reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f);
|
reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f, EntityManager);
|
||||||
|
|
||||||
if (reaction > reagentQuantity.Quantity)
|
if (reaction > reagentQuantity.Quantity)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -61,7 +61,8 @@ namespace Content.Server.Chemistry.ReactionEffects
|
|||||||
{
|
{
|
||||||
var intensity = MathF.Min((float) args.Quantity * IntensityPerUnit, MaxTotalIntensity);
|
var intensity = MathF.Min((float) args.Quantity * IntensityPerUnit, MaxTotalIntensity);
|
||||||
|
|
||||||
EntitySystem.Get<ExplosionSystem>().QueueExplosion(
|
args.EntityManager.System<ExplosionSystem>()
|
||||||
|
.QueueExplosion(
|
||||||
args.SolutionEntity,
|
args.SolutionEntity,
|
||||||
ExplosionType,
|
ExplosionType,
|
||||||
intensity,
|
intensity,
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public sealed partial class HasTag : ReagentEffectCondition
|
|||||||
public override bool Condition(ReagentEffectArgs args)
|
public override bool Condition(ReagentEffectArgs args)
|
||||||
{
|
{
|
||||||
if (args.EntityManager.TryGetComponent<TagComponent>(args.SolutionEntity, out var tag))
|
if (args.EntityManager.TryGetComponent<TagComponent>(args.SolutionEntity, out var tag))
|
||||||
return EntitySystem.Get<TagSystem>().HasTag(tag, Tag) ^ Invert;
|
return args.EntityManager.System<TagSystem>().HasTag(tag, Tag) ^ Invert;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ namespace Content.Server.Chemistry.ReactionEffects
|
|||||||
|
|
||||||
cleanseRate *= args.Scale;
|
cleanseRate *= args.Scale;
|
||||||
|
|
||||||
var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
|
var bloodstreamSys = args.EntityManager.System<BloodstreamSystem>();
|
||||||
bloodstreamSys.FlushChemicals(args.SolutionEntity, args.Reagent.ID, cleanseRate);
|
bloodstreamSys.FlushChemicals(args.SolutionEntity, args.Reagent.ID, cleanseRate);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ namespace Content.Server.Chemistry.ReagentEffects
|
|||||||
{
|
{
|
||||||
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out FlammableComponent? flammable)) return;
|
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out FlammableComponent? flammable)) return;
|
||||||
|
|
||||||
var flammableSystem = EntitySystem.Get<FlammableSystem>();
|
var flammableSystem = args.EntityManager.System<FlammableSystem>();
|
||||||
flammableSystem.Extinguish(args.SolutionEntity, flammable);
|
flammableSystem.Extinguish(args.SolutionEntity, flammable);
|
||||||
flammableSystem.AdjustFireStacks(args.SolutionEntity, -1.5f * (float) args.Quantity, flammable);
|
flammableSystem.AdjustFireStacks(args.SolutionEntity, -1.5f * (float) args.Quantity, flammable);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ public sealed partial class Ignite : ReagentEffect
|
|||||||
|
|
||||||
public override void Effect(ReagentEffectArgs args)
|
public override void Effect(ReagentEffectArgs args)
|
||||||
{
|
{
|
||||||
var flamSys = EntitySystem.Get<FlammableSystem>();
|
var flamSys = args.EntityManager.System<FlammableSystem>();
|
||||||
flamSys.Ignite(args.SolutionEntity, args.OrganEntity ?? args.SolutionEntity);
|
flamSys.Ignite(args.SolutionEntity, args.OrganEntity ?? args.SolutionEntity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ public sealed partial class ModifyBleedAmount : ReagentEffect
|
|||||||
{
|
{
|
||||||
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.SolutionEntity, out var blood))
|
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.SolutionEntity, out var blood))
|
||||||
{
|
{
|
||||||
var sys = EntitySystem.Get<BloodstreamSystem>();
|
var sys = args.EntityManager.System<BloodstreamSystem>();
|
||||||
var amt = Scaled ? Amount * args.Quantity.Float() : Amount;
|
var amt = Scaled ? Amount * args.Quantity.Float() : Amount;
|
||||||
amt *= args.Scale;
|
amt *= args.Scale;
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public sealed partial class ModifyBloodLevel : ReagentEffect
|
|||||||
{
|
{
|
||||||
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.SolutionEntity, out var blood))
|
if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.SolutionEntity, out var blood))
|
||||||
{
|
{
|
||||||
var sys = EntitySystem.Get<BloodstreamSystem>();
|
var sys = args.EntityManager.System<BloodstreamSystem>();
|
||||||
var amt = Scaled ? Amount * args.Quantity : Amount;
|
var amt = Scaled ? Amount * args.Quantity : Amount;
|
||||||
amt *= args.Scale;
|
amt *= args.Scale;
|
||||||
|
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ namespace Content.Server.Chemistry.ReagentEffects
|
|||||||
IncreaseTimer(status, statusLifetime);
|
IncreaseTimer(status, statusLifetime);
|
||||||
|
|
||||||
if (modified)
|
if (modified)
|
||||||
EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(args.SolutionEntity);
|
args.EntityManager.System<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(args.SolutionEntity);
|
||||||
|
|
||||||
}
|
}
|
||||||
public void IncreaseTimer(MovespeedModifierMetabolismComponent status, float time)
|
public void IncreaseTimer(MovespeedModifierMetabolismComponent status, float time)
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public sealed partial class Oxygenate : ReagentEffect
|
|||||||
{
|
{
|
||||||
if (args.EntityManager.TryGetComponent<RespiratorComponent>(args.SolutionEntity, out var resp))
|
if (args.EntityManager.TryGetComponent<RespiratorComponent>(args.SolutionEntity, out var resp))
|
||||||
{
|
{
|
||||||
var respSys = EntitySystem.Get<RespiratorSystem>();
|
var respSys = args.EntityManager.System<RespiratorSystem>();
|
||||||
respSys.UpdateSaturation(args.SolutionEntity, args.Quantity.Float() * Factor, resp);
|
respSys.UpdateSaturation(args.SolutionEntity, args.Quantity.Float() * Factor, resp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ public sealed partial class Paralyze : ReagentEffect
|
|||||||
var paralyzeTime = ParalyzeTime;
|
var paralyzeTime = ParalyzeTime;
|
||||||
paralyzeTime *= args.Scale;
|
paralyzeTime *= args.Scale;
|
||||||
|
|
||||||
EntitySystem.Get<StunSystem>().TryParalyze(args.SolutionEntity, TimeSpan.FromSeconds(paralyzeTime), Refresh);
|
args.EntityManager.System<StunSystem>().TryParalyze(args.SolutionEntity, TimeSpan.FromSeconds(paralyzeTime), Refresh);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ namespace Content.Server.Chemistry.ReagentEffects
|
|||||||
{
|
{
|
||||||
var uid = args.SolutionEntity;
|
var uid = args.SolutionEntity;
|
||||||
if (args.EntityManager.TryGetComponent(uid, out ThirstComponent? thirst))
|
if (args.EntityManager.TryGetComponent(uid, out ThirstComponent? thirst))
|
||||||
EntitySystem.Get<ThirstSystem>().ModifyThirst(uid, thirst, HydrationFactor);
|
args.EntityManager.System<ThirstSystem>().ModifyThirst(uid, thirst, HydrationFactor);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ namespace Content.Server.Chemistry.ReagentEffects
|
|||||||
{
|
{
|
||||||
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out CreamPiedComponent? creamPied)) return;
|
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out CreamPiedComponent? creamPied)) return;
|
||||||
|
|
||||||
EntitySystem.Get<CreamPieSystem>().SetCreamPied(args.SolutionEntity, creamPied, false);
|
args.EntityManager.System<CreamPieSystem>().SetCreamPied(args.SolutionEntity, creamPied, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,19 +21,20 @@ public sealed partial class CleanDecalsReaction : ITileReaction
|
|||||||
[DataField]
|
[DataField]
|
||||||
public FixedPoint2 CleanCost { get; private set; } = FixedPoint2.New(0.25f);
|
public FixedPoint2 CleanCost { get; private set; } = FixedPoint2.New(0.25f);
|
||||||
|
|
||||||
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
public FixedPoint2 TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
|
||||||
|
|
||||||
if (reactVolume <= CleanCost ||
|
if (reactVolume <= CleanCost ||
|
||||||
!entMan.TryGetComponent<MapGridComponent>(tile.GridUid, out var grid) ||
|
!entityManager.TryGetComponent<MapGridComponent>(tile.GridUid, out var grid) ||
|
||||||
!entMan.TryGetComponent<DecalGridComponent>(tile.GridUid, out var decalGrid))
|
!entityManager.TryGetComponent<DecalGridComponent>(tile.GridUid, out var decalGrid))
|
||||||
{
|
{
|
||||||
return FixedPoint2.Zero;
|
return FixedPoint2.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
var lookupSystem = entMan.System<EntityLookupSystem>();
|
var lookupSystem = entityManager.System<EntityLookupSystem>();
|
||||||
var decalSystem = entMan.System<DecalSystem>();
|
var decalSystem = entityManager.System<DecalSystem>();
|
||||||
// Very generous hitbox.
|
// Very generous hitbox.
|
||||||
var decals = decalSystem
|
var decals = decalSystem
|
||||||
.GetDecalsIntersecting(tile.GridUid, lookupSystem.GetLocalBounds(tile, grid.TileSize).Enlarged(0.5f).Translated(new Vector2(-0.5f, -0.5f)));
|
.GetDecalsIntersecting(tile.GridUid, lookupSystem.GetLocalBounds(tile, grid.TileSize).Enlarged(0.5f).Translated(new Vector2(-0.5f, -0.5f)));
|
||||||
|
|||||||
@@ -31,12 +31,14 @@ public sealed partial class CleanTileReaction : ITileReaction
|
|||||||
[DataField("reagent", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
|
[DataField("reagent", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
|
||||||
public string ReplacementReagent = "Water";
|
public string ReplacementReagent = "Water";
|
||||||
|
|
||||||
FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
FixedPoint2 ITileReaction.TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
var entities = entityManager.System<EntityLookupSystem>().GetLocalEntitiesIntersecting(tile, 0f).ToArray();
|
||||||
var entities = entMan.System<EntityLookupSystem>().GetLocalEntitiesIntersecting(tile, 0f).ToArray();
|
var puddleQuery = entityManager.GetEntityQuery<PuddleComponent>();
|
||||||
var puddleQuery = entMan.GetEntityQuery<PuddleComponent>();
|
var solutionContainerSystem = entityManager.System<SolutionContainerSystem>();
|
||||||
var solutionContainerSystem = entMan.System<SolutionContainerSystem>();
|
|
||||||
// Multiply as the amount we can actually purge is higher than the react amount.
|
// Multiply as the amount we can actually purge is higher than the react amount.
|
||||||
var purgeAmount = reactVolume / CleanAmountMultiplier;
|
var purgeAmount = reactVolume / CleanAmountMultiplier;
|
||||||
|
|
||||||
|
|||||||
@@ -35,13 +35,13 @@ public sealed partial class CreateEntityTileReaction : ITileReaction
|
|||||||
[DataField]
|
[DataField]
|
||||||
public float RandomOffsetMax = 0.0f;
|
public float RandomOffsetMax = 0.0f;
|
||||||
|
|
||||||
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
public FixedPoint2 TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
if (reactVolume >= Usage)
|
if (reactVolume >= Usage)
|
||||||
{
|
{
|
||||||
// TODO probably pass this in args like reagenteffects do.
|
|
||||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
|
||||||
|
|
||||||
if (Whitelist != null)
|
if (Whitelist != null)
|
||||||
{
|
{
|
||||||
int acc = 0;
|
int acc = 0;
|
||||||
@@ -59,9 +59,9 @@ public sealed partial class CreateEntityTileReaction : ITileReaction
|
|||||||
var xoffs = random.NextFloat(-RandomOffsetMax, RandomOffsetMax);
|
var xoffs = random.NextFloat(-RandomOffsetMax, RandomOffsetMax);
|
||||||
var yoffs = random.NextFloat(-RandomOffsetMax, RandomOffsetMax);
|
var yoffs = random.NextFloat(-RandomOffsetMax, RandomOffsetMax);
|
||||||
|
|
||||||
var center = entMan.System<TurfSystem>().GetTileCenter(tile);
|
var center = entityManager.System<TurfSystem>().GetTileCenter(tile);
|
||||||
var pos = center.Offset(new Vector2(xoffs, yoffs));
|
var pos = center.Offset(new Vector2(xoffs, yoffs));
|
||||||
entMan.SpawnEntity(Entity, pos);
|
entityManager.SpawnEntity(Entity, pos);
|
||||||
|
|
||||||
return Usage;
|
return Usage;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,12 +14,15 @@ namespace Content.Server.Chemistry.TileReactions
|
|||||||
{
|
{
|
||||||
[DataField("coolingTemperature")] private float _coolingTemperature = 2f;
|
[DataField("coolingTemperature")] private float _coolingTemperature = 2f;
|
||||||
|
|
||||||
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
public FixedPoint2 TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
|
if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
|
||||||
return FixedPoint2.Zero;
|
return FixedPoint2.Zero;
|
||||||
|
|
||||||
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
var atmosphereSystem = entityManager.System<AtmosphereSystem>();
|
||||||
|
|
||||||
var environment = atmosphereSystem.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
|
var environment = atmosphereSystem.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
|
||||||
|
|
||||||
|
|||||||
@@ -13,12 +13,15 @@ namespace Content.Server.Chemistry.TileReactions
|
|||||||
{
|
{
|
||||||
[DataField("temperatureMultiplier")] private float _temperatureMultiplier = 1.15f;
|
[DataField("temperatureMultiplier")] private float _temperatureMultiplier = 1.15f;
|
||||||
|
|
||||||
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
public FixedPoint2 TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
|
if (reactVolume <= FixedPoint2.Zero || tile.Tile.IsEmpty)
|
||||||
return FixedPoint2.Zero;
|
return FixedPoint2.Zero;
|
||||||
|
|
||||||
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
var atmosphereSystem = entityManager.System<AtmosphereSystem>();
|
||||||
|
|
||||||
var environment = atmosphereSystem.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
|
var environment = atmosphereSystem.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
|
||||||
if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridUid, tile.GridIndices))
|
if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridUid, tile.GridIndices))
|
||||||
|
|||||||
@@ -12,9 +12,12 @@ namespace Content.Server.Chemistry.TileReactions;
|
|||||||
[DataDefinition]
|
[DataDefinition]
|
||||||
public sealed partial class PryTileReaction : ITileReaction
|
public sealed partial class PryTileReaction : ITileReaction
|
||||||
{
|
{
|
||||||
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
public FixedPoint2 TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
var sys = IoCManager.Resolve<IEntityManager>().System<TileSystem>();
|
var sys = entityManager.System<TileSystem>();
|
||||||
sys.PryTile(tile);
|
sys.PryTile(tile);
|
||||||
return reactVolume;
|
return reactVolume;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,9 +12,12 @@ namespace Content.Server.Chemistry.TileReactions
|
|||||||
[DataDefinition]
|
[DataDefinition]
|
||||||
public sealed partial class SpillIfPuddlePresentTileReaction : ITileReaction
|
public sealed partial class SpillIfPuddlePresentTileReaction : ITileReaction
|
||||||
{
|
{
|
||||||
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
public FixedPoint2 TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
var spillSystem = EntitySystem.Get<PuddleSystem>();
|
var spillSystem = entityManager.System<PuddleSystem>();
|
||||||
if (reactVolume < 5 || !spillSystem.TryGetPuddle(tile, out _))
|
if (reactVolume < 5 || !spillSystem.TryGetPuddle(tile, out _))
|
||||||
return FixedPoint2.Zero;
|
return FixedPoint2.Zero;
|
||||||
|
|
||||||
|
|||||||
@@ -26,13 +26,14 @@ namespace Content.Server.Chemistry.TileReactions
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField("superSlippery")] private bool _superSlippery;
|
[DataField("superSlippery")] private bool _superSlippery;
|
||||||
|
|
||||||
public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
|
public FixedPoint2 TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
if (reactVolume < 5)
|
if (reactVolume < 5)
|
||||||
return FixedPoint2.Zero;
|
return FixedPoint2.Zero;
|
||||||
|
|
||||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
|
||||||
|
|
||||||
if (entityManager.EntitySysManager.GetEntitySystem<PuddleSystem>()
|
if (entityManager.EntitySysManager.GetEntitySystem<PuddleSystem>()
|
||||||
.TrySpillAt(tile, new Solution(reagent.ID, reactVolume), out var puddleUid, false, false))
|
.TrySpillAt(tile, new Solution(reagent.ID, reactVolume), out var puddleUid, false, false))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
|
|||||||
!system.EntityManager.TryGetComponent<TransformComponent>(owner, out var xform))
|
!system.EntityManager.TryGetComponent<TransformComponent>(owner, out var xform))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var vendingMachineSystem = EntitySystem.Get<VendingMachineSystem>();
|
var vendingMachineSystem = system.EntityManager.System<VendingMachineSystem>();
|
||||||
var inventory = vendingMachineSystem.GetAvailableInventory(owner, vendingcomp);
|
var inventory = vendingMachineSystem.GetAvailableInventory(owner, vendingcomp);
|
||||||
if (inventory.Count <= 0)
|
if (inventory.Count <= 0)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ public sealed partial class OpenBehavior : IThresholdBehavior
|
|||||||
{
|
{
|
||||||
public void Execute(EntityUid uid, DestructibleSystem system, EntityUid? cause = null)
|
public void Execute(EntityUid uid, DestructibleSystem system, EntityUid? cause = null)
|
||||||
{
|
{
|
||||||
var openable = EntitySystem.Get<OpenableSystem>();
|
var openable = system.EntityManager.System<OpenableSystem>();
|
||||||
openable.TryOpen(uid);
|
openable.TryOpen(uid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,8 +22,8 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
|
|||||||
/// <param name="cause"></param>
|
/// <param name="cause"></param>
|
||||||
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
|
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
|
||||||
{
|
{
|
||||||
var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>();
|
var solutionContainerSystem = system.EntityManager.System<SolutionContainerSystem>();
|
||||||
var spillableSystem = EntitySystem.Get<PuddleSystem>();
|
var spillableSystem = system.EntityManager.System<PuddleSystem>();
|
||||||
|
|
||||||
var coordinates = system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates;
|
var coordinates = system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates;
|
||||||
|
|
||||||
|
|||||||
@@ -712,7 +712,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
|
|||||||
{
|
{
|
||||||
var (reagent, quantity) = solution.Contents[i];
|
var (reagent, quantity) = solution.Contents[i];
|
||||||
var proto = _prototypeManager.Index<ReagentPrototype>(reagent.Prototype);
|
var proto = _prototypeManager.Index<ReagentPrototype>(reagent.Prototype);
|
||||||
var removed = proto.ReactionTile(tileRef, quantity);
|
var removed = proto.ReactionTile(tileRef, quantity, EntityManager);
|
||||||
if (removed <= FixedPoint2.Zero)
|
if (removed <= FixedPoint2.Zero)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
|||||||
@@ -315,7 +315,7 @@ public sealed class SmokeSystem : EntitySystem
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
var reagent = _prototype.Index<ReagentPrototype>(reagentQuantity.Reagent.Prototype);
|
var reagent = _prototype.Index<ReagentPrototype>(reagentQuantity.Reagent.Prototype);
|
||||||
reagent.ReactionTile(tile, reagentQuantity.Quantity);
|
reagent.ReactionTile(tile, reagentQuantity.Quantity, EntityManager);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,13 +7,15 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
[AdminCommand(AdminFlags.Round)]
|
[AdminCommand(AdminFlags.Round)]
|
||||||
sealed class DelayStartCommand : IConsoleCommand
|
sealed class DelayStartCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "delaystart";
|
public string Command => "delaystart";
|
||||||
public string Description => "Delays the round start.";
|
public string Description => "Delays the round start.";
|
||||||
public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
|
public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
|
||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
var ticker = EntitySystem.Get<GameTicker>();
|
var ticker = _e.System<GameTicker>();
|
||||||
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
||||||
{
|
{
|
||||||
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
|
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
|
||||||
|
|||||||
@@ -7,13 +7,15 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
[AdminCommand(AdminFlags.Round)]
|
[AdminCommand(AdminFlags.Round)]
|
||||||
sealed class EndRoundCommand : IConsoleCommand
|
sealed class EndRoundCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "endround";
|
public string Command => "endround";
|
||||||
public string Description => "Ends the round and moves the server to PostRound.";
|
public string Description => "Ends the round and moves the server to PostRound.";
|
||||||
public string Help => String.Empty;
|
public string Help => String.Empty;
|
||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
var ticker = EntitySystem.Get<GameTicker>();
|
var ticker = _e.System<GameTicker>();
|
||||||
|
|
||||||
if (ticker.RunLevel != GameRunLevel.InRound)
|
if (ticker.RunLevel != GameRunLevel.InRound)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -10,13 +10,15 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
[AdminCommand(AdminFlags.Round)]
|
[AdminCommand(AdminFlags.Round)]
|
||||||
sealed class ForcePresetCommand : IConsoleCommand
|
sealed class ForcePresetCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "forcepreset";
|
public string Command => "forcepreset";
|
||||||
public string Description => "Forces a specific game preset to start for the current lobby.";
|
public string Description => "Forces a specific game preset to start for the current lobby.";
|
||||||
public string Help => $"Usage: {Command} <preset>";
|
public string Help => $"Usage: {Command} <preset>";
|
||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
var ticker = EntitySystem.Get<GameTicker>();
|
var ticker = _e.System<GameTicker>();
|
||||||
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
||||||
{
|
{
|
||||||
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
|
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
|
||||||
|
|||||||
@@ -10,6 +10,8 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
[AdminCommand(AdminFlags.Round)]
|
[AdminCommand(AdminFlags.Round)]
|
||||||
public sealed class GoLobbyCommand : IConsoleCommand
|
public sealed class GoLobbyCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "golobby";
|
public string Command => "golobby";
|
||||||
public string Description => "Enables the lobby and restarts the round.";
|
public string Description => "Enables the lobby and restarts the round.";
|
||||||
public string Help => $"Usage: {Command} / {Command} <preset>";
|
public string Help => $"Usage: {Command} / {Command} <preset>";
|
||||||
@@ -18,7 +20,7 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
GamePresetPrototype? preset = null;
|
GamePresetPrototype? preset = null;
|
||||||
var presetName = string.Join(" ", args);
|
var presetName = string.Join(" ", args);
|
||||||
|
|
||||||
var ticker = EntitySystem.Get<GameTicker>();
|
var ticker = _e.System<GameTicker>();
|
||||||
|
|
||||||
if (args.Length > 0)
|
if (args.Length > 0)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
[AnyCommand]
|
[AnyCommand]
|
||||||
sealed class ObserveCommand : IConsoleCommand
|
sealed class ObserveCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "observe";
|
public string Command => "observe";
|
||||||
public string Description => "";
|
public string Description => "";
|
||||||
public string Help => "";
|
public string Help => "";
|
||||||
@@ -18,7 +20,7 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var ticker = EntitySystem.Get<GameTicker>();
|
var ticker = _e.System<GameTicker>();
|
||||||
|
|
||||||
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
|
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,13 +8,15 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
[AdminCommand(AdminFlags.Round)]
|
[AdminCommand(AdminFlags.Round)]
|
||||||
public sealed class RestartRoundCommand : IConsoleCommand
|
public sealed class RestartRoundCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "restartround";
|
public string Command => "restartround";
|
||||||
public string Description => "Ends the current round and starts the countdown for the next lobby.";
|
public string Description => "Ends the current round and starts the countdown for the next lobby.";
|
||||||
public string Help => string.Empty;
|
public string Help => string.Empty;
|
||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
var ticker = EntitySystem.Get<GameTicker>();
|
var ticker = _e.System<GameTicker>();
|
||||||
|
|
||||||
if (ticker.RunLevel != GameRunLevel.InRound)
|
if (ticker.RunLevel != GameRunLevel.InRound)
|
||||||
{
|
{
|
||||||
@@ -22,20 +24,22 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntitySystem.Get<RoundEndSystem>().EndRound();
|
_e.System<RoundEndSystem>().EndRound();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[AdminCommand(AdminFlags.Round)]
|
[AdminCommand(AdminFlags.Round)]
|
||||||
public sealed class RestartRoundNowCommand : IConsoleCommand
|
public sealed class RestartRoundNowCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "restartroundnow";
|
public string Command => "restartroundnow";
|
||||||
public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
|
public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
|
||||||
public string Help => String.Empty;
|
public string Help => String.Empty;
|
||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
EntitySystem.Get<GameTicker>().RestartRound();
|
_e.System<GameTicker>().RestartRound();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,13 +7,15 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
[AdminCommand(AdminFlags.Round)]
|
[AdminCommand(AdminFlags.Round)]
|
||||||
sealed class StartRoundCommand : IConsoleCommand
|
sealed class StartRoundCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "startround";
|
public string Command => "startround";
|
||||||
public string Description => "Ends PreRoundLobby state and starts the round.";
|
public string Description => "Ends PreRoundLobby state and starts the round.";
|
||||||
public string Help => String.Empty;
|
public string Help => String.Empty;
|
||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
var ticker = EntitySystem.Get<GameTicker>();
|
var ticker = _e.System<GameTicker>();
|
||||||
|
|
||||||
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,6 +6,8 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
[AnyCommand]
|
[AnyCommand]
|
||||||
sealed class ToggleReadyCommand : IConsoleCommand
|
sealed class ToggleReadyCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "toggleready";
|
public string Command => "toggleready";
|
||||||
public string Description => "";
|
public string Description => "";
|
||||||
public string Help => "";
|
public string Help => "";
|
||||||
@@ -23,7 +25,7 @@ namespace Content.Server.GameTicking.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var ticker = EntitySystem.Get<GameTicker>();
|
var ticker = _e.System<GameTicker>();
|
||||||
ticker.ToggleReady(player, bool.Parse(args[0]));
|
ticker.ToggleReady(player, bool.Parse(args[0]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ namespace Content.Server.Ghost.Roles.Components
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
_roleName = value;
|
_roleName = value;
|
||||||
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
|
IoCManager.Resolve<IEntityManager>().System<GhostRoleSystem>().UpdateAllEui();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -52,7 +52,7 @@ namespace Content.Server.Ghost.Roles.Components
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
_roleDescription = value;
|
_roleDescription = value;
|
||||||
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
|
IoCManager.Resolve<IEntityManager>().System<GhostRoleSystem>().UpdateAllEui();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,7 +64,7 @@ namespace Content.Server.Ghost.Roles.Components
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
_roleRules = value;
|
_roleRules = value;
|
||||||
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
|
IoCManager.Resolve<IEntityManager>().System<GhostRoleSystem>().UpdateAllEui();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -791,13 +791,15 @@ namespace Content.Server.Ghost.Roles
|
|||||||
[AnyCommand]
|
[AnyCommand]
|
||||||
public sealed class GhostRoles : IConsoleCommand
|
public sealed class GhostRoles : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "ghostroles";
|
public string Command => "ghostroles";
|
||||||
public string Description => "Opens the ghost role request window.";
|
public string Description => "Opens the ghost role request window.";
|
||||||
public string Help => $"{Command}";
|
public string Help => $"{Command}";
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
if (shell.Player != null)
|
if (shell.Player != null)
|
||||||
EntitySystem.Get<GhostRoleSystem>().OpenEui(shell.Player);
|
_e.System<GhostRoleSystem>().OpenEui(shell.Player);
|
||||||
else
|
else
|
||||||
shell.WriteLine("You can only open the ghost roles UI on a client.");
|
shell.WriteLine("You can only open the ghost roles UI on a client.");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ namespace Content.Server.Ghost.Roles.UI
|
|||||||
{
|
{
|
||||||
base.Closed();
|
base.Closed();
|
||||||
|
|
||||||
EntitySystem.Get<GhostRoleSystem>().CloseEui(Player);
|
_ghostRoleSystem.CloseEui(Player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public sealed partial class HolidayMapCondition : GameMapCondition
|
|||||||
|
|
||||||
public override bool Check(GameMapPrototype map)
|
public override bool Check(GameMapPrototype map)
|
||||||
{
|
{
|
||||||
var holidaySystem = EntitySystem.Get<HolidaySystem>();
|
var holidaySystem = IoCManager.Resolve<IEntityManager>().System<HolidaySystem>();
|
||||||
|
|
||||||
return Holidays.Any(holiday => holidaySystem.IsCurrentlyHoliday(holiday)) ^ Inverted;
|
return Holidays.Any(holiday => holidaySystem.IsCurrentlyHoliday(holiday)) ^ Inverted;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ namespace Content.Server.NodeContainer.Nodes
|
|||||||
_alwaysReachable.Add(pipeNode);
|
_alwaysReachable.Add(pipeNode);
|
||||||
|
|
||||||
if (NodeGroup != null)
|
if (NodeGroup != null)
|
||||||
EntitySystem.Get<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
|
IoCManager.Resolve<IEntityManager>().System<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveAlwaysReachable(PipeNode pipeNode)
|
public void RemoveAlwaysReachable(PipeNode pipeNode)
|
||||||
@@ -47,7 +47,7 @@ namespace Content.Server.NodeContainer.Nodes
|
|||||||
_alwaysReachable.Remove(pipeNode);
|
_alwaysReachable.Remove(pipeNode);
|
||||||
|
|
||||||
if (NodeGroup != null)
|
if (NodeGroup != null)
|
||||||
EntitySystem.Get<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
|
IoCManager.Resolve<IEntityManager>().System<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -62,7 +62,7 @@ namespace Content.Server.NodeContainer.Nodes
|
|||||||
_connectionsEnabled = value;
|
_connectionsEnabled = value;
|
||||||
|
|
||||||
if (NodeGroup != null)
|
if (NodeGroup != null)
|
||||||
EntitySystem.Get<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
|
IoCManager.Resolve<IEntityManager>().System<NodeGroupSystem>().QueueRemakeGroup((BaseNodeGroup) NodeGroup);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,13 +8,15 @@ namespace Content.Server.Power.Commands
|
|||||||
[AdminCommand(AdminFlags.Debug)]
|
[AdminCommand(AdminFlags.Debug)]
|
||||||
public sealed class PowerStatCommand : IConsoleCommand
|
public sealed class PowerStatCommand : IConsoleCommand
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _e = default!;
|
||||||
|
|
||||||
public string Command => "powerstat";
|
public string Command => "powerstat";
|
||||||
public string Description => "Shows statistics for pow3r";
|
public string Description => "Shows statistics for pow3r";
|
||||||
public string Help => "Usage: powerstat";
|
public string Help => "Usage: powerstat";
|
||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
var stats = EntitySystem.Get<PowerNetSystem>().GetStatistics();
|
var stats = _e.System<PowerNetSystem>().GetStatistics();
|
||||||
|
|
||||||
shell.WriteLine($"networks: {stats.CountNetworks}");
|
shell.WriteLine($"networks: {stats.CountNetworks}");
|
||||||
shell.WriteLine($"loads: {stats.CountLoads}");
|
shell.WriteLine($"loads: {stats.CountLoads}");
|
||||||
|
|||||||
@@ -159,7 +159,7 @@ public sealed partial class PowerWireAction : BaseWireAction
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
_electrocutionSystem = EntitySystem.Get<ElectrocutionSystem>();
|
_electrocutionSystem = EntityManager.System<ElectrocutionSystem>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// This should add a wire into the entity's state, whether it be
|
// This should add a wire into the entity's state, whether it be
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ namespace Content.Server.Sandbox.Commands
|
|||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
var sandboxManager = EntitySystem.Get<SandboxSystem>();
|
var sandboxManager = _entManager.System<SandboxSystem>();
|
||||||
var adminManager = IoCManager.Resolve<IAdminManager>();
|
var adminManager = IoCManager.Resolve<IAdminManager>();
|
||||||
if (shell.IsClient && (!sandboxManager.IsSandboxEnabled && !adminManager.HasAdminFlag(shell.Player!, AdminFlags.Mapping)))
|
if (shell.IsClient && (!sandboxManager.IsSandboxEnabled && !adminManager.HasAdminFlag(shell.Player!, AdminFlags.Mapping)))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,6 +6,9 @@ namespace Content.Shared.Chemistry.Reaction
|
|||||||
{
|
{
|
||||||
public interface ITileReaction
|
public interface ITileReaction
|
||||||
{
|
{
|
||||||
FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume);
|
FixedPoint2 TileReact(TileRef tile,
|
||||||
|
ReagentPrototype reagent,
|
||||||
|
FixedPoint2 reactVolume,
|
||||||
|
IEntityManager entityManager);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -142,7 +142,7 @@ namespace Content.Shared.Chemistry.Reagent
|
|||||||
[DataField]
|
[DataField]
|
||||||
public SoundSpecifier FootstepSound = new SoundCollectionSpecifier("FootstepWater", AudioParams.Default.WithVolume(6));
|
public SoundSpecifier FootstepSound = new SoundCollectionSpecifier("FootstepWater", AudioParams.Default.WithVolume(6));
|
||||||
|
|
||||||
public FixedPoint2 ReactionTile(TileRef tile, FixedPoint2 reactVolume)
|
public FixedPoint2 ReactionTile(TileRef tile, FixedPoint2 reactVolume, IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
var removed = FixedPoint2.Zero;
|
var removed = FixedPoint2.Zero;
|
||||||
|
|
||||||
@@ -151,7 +151,7 @@ namespace Content.Shared.Chemistry.Reagent
|
|||||||
|
|
||||||
foreach (var reaction in TileReactions)
|
foreach (var reaction in TileReactions)
|
||||||
{
|
{
|
||||||
removed += reaction.TileReact(tile, this, reactVolume - removed);
|
removed += reaction.TileReact(tile, this, reactVolume - removed, entityManager);
|
||||||
|
|
||||||
if (removed > reactVolume)
|
if (removed > reactVolume)
|
||||||
throw new Exception("Removed more than we have!");
|
throw new Exception("Removed more than we have!");
|
||||||
|
|||||||
@@ -49,10 +49,10 @@ namespace Content.Tests.Shared.Alert
|
|||||||
var alertsComponent = new AlertsComponent();
|
var alertsComponent = new AlertsComponent();
|
||||||
alertsComponent = IoCManager.InjectDependencies(alertsComponent);
|
alertsComponent = IoCManager.InjectDependencies(alertsComponent);
|
||||||
|
|
||||||
Assert.That(EntitySystem.Get<AlertsSystem>().TryGet(AlertType.LowPressure, out var lowpressure));
|
Assert.That(entManager.System<AlertsSystem>().TryGet(AlertType.LowPressure, out var lowpressure));
|
||||||
Assert.That(EntitySystem.Get<AlertsSystem>().TryGet(AlertType.HighPressure, out var highpressure));
|
Assert.That(entManager.System<AlertsSystem>().TryGet(AlertType.HighPressure, out var highpressure));
|
||||||
|
|
||||||
EntitySystem.Get<AlertsSystem>().ShowAlert(alertsComponent.Owner, AlertType.LowPressure, null, null);
|
entManager.System<AlertsSystem>().ShowAlert(alertsComponent.Owner, AlertType.LowPressure, null, null);
|
||||||
|
|
||||||
var getty = new ComponentGetState();
|
var getty = new ComponentGetState();
|
||||||
entManager.EventBus.RaiseComponentEvent(alertsComponent, getty);
|
entManager.EventBus.RaiseComponentEvent(alertsComponent, getty);
|
||||||
@@ -62,7 +62,7 @@ namespace Content.Tests.Shared.Alert
|
|||||||
Assert.That(alertState.Alerts.Count, Is.EqualTo(1));
|
Assert.That(alertState.Alerts.Count, Is.EqualTo(1));
|
||||||
Assert.That(alertState.Alerts.ContainsKey(lowpressure.AlertKey));
|
Assert.That(alertState.Alerts.ContainsKey(lowpressure.AlertKey));
|
||||||
|
|
||||||
EntitySystem.Get<AlertsSystem>().ShowAlert(alertsComponent.Owner, AlertType.HighPressure, null, null);
|
entManager.System<AlertsSystem>().ShowAlert(alertsComponent.Owner, AlertType.HighPressure, null, null);
|
||||||
|
|
||||||
// Lazy
|
// Lazy
|
||||||
entManager.EventBus.RaiseComponentEvent(alertsComponent, getty);
|
entManager.EventBus.RaiseComponentEvent(alertsComponent, getty);
|
||||||
@@ -70,7 +70,7 @@ namespace Content.Tests.Shared.Alert
|
|||||||
Assert.That(alertState.Alerts.Count, Is.EqualTo(1));
|
Assert.That(alertState.Alerts.Count, Is.EqualTo(1));
|
||||||
Assert.That(alertState.Alerts.ContainsKey(highpressure.AlertKey));
|
Assert.That(alertState.Alerts.ContainsKey(highpressure.AlertKey));
|
||||||
|
|
||||||
EntitySystem.Get<AlertsSystem>().ClearAlertCategory(alertsComponent.Owner, AlertCategory.Pressure);
|
entManager.System<AlertsSystem>().ClearAlertCategory(alertsComponent.Owner, AlertCategory.Pressure);
|
||||||
|
|
||||||
entManager.EventBus.RaiseComponentEvent(alertsComponent, getty);
|
entManager.EventBus.RaiseComponentEvent(alertsComponent, getty);
|
||||||
alertState = (AlertsComponent.AlertsComponent_AutoState) getty.State!;
|
alertState = (AlertsComponent.AlertsComponent_AutoState) getty.State!;
|
||||||
|
|||||||
Reference in New Issue
Block a user