* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content * pass entman * dog ass test * webeditor
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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sealed class DSay : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "dsay";
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public string Description => Loc.GetString("dsay-command-description");
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public string Help => Loc.GetString("dsay-command-help-text", ("command", Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteLine("shell-only-players-can-run-this-command");
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return;
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}
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if (player.AttachedEntity is not { Valid: true } entity)
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return;
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if (args.Length < 1)
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return;
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var message = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(message))
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return;
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var chat = _e.System<ChatSystem>();
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chat.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);
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}
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}
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}
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