Marking default coloring (#13039)

* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
This commit is contained in:
csqrb
2023-03-05 08:59:07 +06:00
committed by GitHub
parent 0ad9af7ae2
commit 8b3d7728d7
26 changed files with 863 additions and 83 deletions

View File

@@ -1,3 +1,4 @@
using System.Linq;
using Content.Shared.Ghost;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
@@ -42,6 +43,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
component.PermanentlyHidden = new(state.PermanentlyHidden);
component.CustomBaseLayers = state.CustomBaseLayers.ShallowClone();
UpdateLayers(component, sprite);
ApplyMarkingSet(uid, state.Markings, component, sprite);
@@ -134,22 +136,66 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
var customBaseLayers = new Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo>();
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(profile.Species);
var markings = new MarkingSet(profile.Appearance.Markings, speciesPrototype.MarkingPoints, _markingManager,
_prototypeManager);
markings.EnsureDefault(profile.Appearance.SkinColor, _markingManager);
var markings = new MarkingSet(speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
// Add markings that doesn't need coloring. We store them until we add all other markings that doesn't need it.
var markingFColored = new Dictionary<Marking, MarkingPrototype>();
foreach (var marking in profile.Appearance.Markings)
{
if (_markingManager.TryGetMarking(marking, out var prototype))
{
if (!prototype.ForcedColoring)
{
markings.AddBack(prototype.MarkingCategory, marking);
}
else
{
markingFColored.Add(marking, prototype);
}
}
}
// legacy: remove in the future?
markings.RemoveCategory(MarkingCategories.Hair);
markings.RemoveCategory(MarkingCategories.FacialHair);
//markings.RemoveCategory(MarkingCategories.Hair);
//markings.RemoveCategory(MarkingCategories.FacialHair);
var hair = new Marking(profile.Appearance.HairStyleId, new[] { profile.Appearance.HairColor });
markings.AddBack(MarkingCategories.Hair, hair);
// We need to ensure hair before applying it or coloring can try depend on markings that can be invalid
var hairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.Hair, _prototypeManager)
? profile.Appearance.SkinColor : profile.Appearance.HairColor;
var hair = new Marking(profile.Appearance.HairStyleId,
new[] { hairColor });
var facialHairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.FacialHair, _prototypeManager)
? profile.Appearance.SkinColor : profile.Appearance.FacialHairColor;
var facialHair = new Marking(profile.Appearance.FacialHairStyleId,
new[] { profile.Appearance.FacialHairColor });
markings.AddBack(MarkingCategories.FacialHair, facialHair);
new[] { facialHairColor });
markings.FilterSpecies(profile.Species, _markingManager, _prototypeManager);
if (_markingManager.CanBeApplied(profile.Species, hair, _prototypeManager))
{
markings.AddBack(MarkingCategories.Hair, hair);
}
if (_markingManager.CanBeApplied(profile.Species, facialHair, _prototypeManager))
{
markings.AddBack(MarkingCategories.FacialHair, facialHair);
}
// Finally adding marking with forced colors
foreach (var (marking, prototype) in markingFColored)
{
var markingColors = MarkingColoring.GetMarkingLayerColors(
prototype,
profile.Appearance.SkinColor,
profile.Appearance.EyeColor,
markings
);
markings.AddBack(prototype.MarkingCategory, new Marking(marking.MarkingId, markingColors));
}
markings.EnsureSpecies(profile.Species, profile.Appearance.SkinColor, _markingManager, _prototypeManager);
markings.EnsureDefault(
profile.Appearance.SkinColor,
profile.Appearance.EyeColor,
_markingManager);
DebugTools.Assert(uid.IsClientSide());
@@ -239,7 +285,6 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
spriteComp.RemoveLayer(index);
}
}
private void ApplyMarking(EntityUid uid,
MarkingPrototype markingPrototype,
IReadOnlyList<Color>? colors,
@@ -279,16 +324,13 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
continue;
}
if (markingPrototype.FollowSkinColor || colors == null || setting.MarkingsMatchSkin)
if (colors != null)
{
var skinColor = humanoid.SkinColor;
skinColor.A = setting.LayerAlpha;
sprite.LayerSetColor(layerId, skinColor);
sprite.LayerSetColor(layerId, colors[j]);
}
else
{
sprite.LayerSetColor(layerId, colors[j]);
sprite.LayerSetColor(layerId, Color.White);
}
}
}

View File

@@ -60,11 +60,13 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
string? state = _protoMan.HasIndex<HumanoidSpeciesSpriteLayer>(modifier.Text) ? modifier.Text : null;
OnLayerInfoModified?.Invoke(layer, new CustomBaseLayerInfo(state, modifier.Color));
}
public void SetState(MarkingSet markings, string species, Color skinColor, Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> info)
public void SetState(
MarkingSet markings,
string species,
Color skinColor,
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> info
)
{
MarkingPickerWidget.SetData(markings, species, skinColor);
foreach (var (layer, modifier) in _modifiers)
{
if (!info.TryGetValue(layer, out var layerInfo))
@@ -75,6 +77,14 @@ public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
modifier.SetState(true, layerInfo.ID ?? string.Empty, layerInfo.Color ?? Color.White);
}
var eyesColor = Color.White;
if (info.TryGetValue(HumanoidVisualLayers.Eyes, out var eyes) && eyes.Color != null)
{
eyesColor = eyes.Color.Value;
}
MarkingPickerWidget.SetData(markings, species, skinColor, eyesColor);
}
private sealed class HumanoidBaseLayerModifier : BoxContainer

View File

@@ -36,6 +36,9 @@ public sealed partial class MarkingPicker : Control
private string _currentSpecies = SharedHumanoidAppearanceSystem.DefaultSpecies;
public Color CurrentSkinColor = Color.White;
public Color CurrentEyeColor = Color.Black;
public Marking? HairMarking;
public Marking? FacialHairMarking;
private readonly HashSet<MarkingCategories> _ignoreCategories = new();
@@ -74,7 +77,7 @@ public sealed partial class MarkingPicker : Control
}
}
public void SetData(List<Marking> newMarkings, string species, Color skinColor)
public void SetData(List<Marking> newMarkings, string species, Color skinColor, Color eyeColor)
{
var pointsProto = _prototypeManager
.Index<SpeciesPrototype>(species).MarkingPoints;
@@ -82,33 +85,36 @@ public sealed partial class MarkingPicker : Control
if (!IgnoreSpecies)
{
_currentMarkings.FilterSpecies(species); // should be validated server-side but it can't hurt
_currentMarkings.EnsureSpecies(species, skinColor, _markingManager); // should be validated server-side but it can't hurt
}
_currentSpecies = species;
CurrentSkinColor = skinColor;
CurrentEyeColor = eyeColor;
Populate();
PopulateUsed();
}
public void SetData(MarkingSet set, string species, Color skinColor)
public void SetData(MarkingSet set, string species, Color skinColor, Color eyeColor)
{
_currentMarkings = set;
if (!IgnoreSpecies)
{
_currentMarkings.FilterSpecies(species); // should be validated server-side but it can't hurt
_currentMarkings.EnsureSpecies(species, skinColor, _markingManager); // should be validated server-side but it can't hurt
}
_currentSpecies = species;
CurrentSkinColor = skinColor;
CurrentEyeColor = eyeColor;
Populate();
PopulateUsed();
}
public void SetSkinColor(Color color) => CurrentSkinColor = color;
public void SetEyeColor(Color color) => CurrentEyeColor = color;
public MarkingPicker()
{
@@ -201,7 +207,7 @@ public sealed partial class MarkingPicker : Control
if (!IgnoreSpecies)
{
_currentMarkings.FilterSpecies(_currentSpecies, _markingManager);
_currentMarkings.EnsureSpecies(_currentSpecies, null, _markingManager);
}
// walk backwards through the list for visual purposes
@@ -305,7 +311,7 @@ public sealed partial class MarkingPicker : Control
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(species);
_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
_currentMarkings.FilterSpecies(species);
_currentMarkings.EnsureSpecies(species, null, _markingManager);
Populate();
PopulateUsed();
@@ -335,7 +341,7 @@ public sealed partial class MarkingPicker : Control
_selectedMarking = CMarkingsUsed[item.ItemIndex];
var prototype = (MarkingPrototype) _selectedMarking.Metadata!;
if (prototype.FollowSkinColor)
if (prototype.ForcedColoring)
{
CMarkingColors.Visible = false;
@@ -412,12 +418,40 @@ public sealed partial class MarkingPicker : Control
}
var marking = (MarkingPrototype) _selectedUnusedMarking.Metadata!;
var markingObject = marking.AsMarking();
for (var i = 0; i < markingObject.MarkingColors.Count; i++)
// We need add hair markings in cloned set manually because _currentMarkings doesn't have it
var markingSet = new MarkingSet(_currentMarkings);
if (HairMarking != null)
{
markingObject.SetColor(i, CurrentSkinColor);
markingSet.AddBack(MarkingCategories.Hair, HairMarking);
}
if (FacialHairMarking != null)
{
markingSet.AddBack(MarkingCategories.FacialHair, FacialHairMarking);
}
if (!_markingManager.MustMatchSkin(_currentSpecies, marking.BodyPart, _prototypeManager))
{
// Do default coloring
var colors = MarkingColoring.GetMarkingLayerColors(
marking,
CurrentSkinColor,
CurrentEyeColor,
markingSet
);
for (var i = 0; i < colors.Count; i++)
{
markingObject.SetColor(i, colors[i]);
}
}
else
{
// Color everything in skin color
for (var i = 0; i < marking.Sprites.Count; i++)
{
markingObject.SetColor(i, CurrentSkinColor);
}
}
markingObject.Forced = Forced;

View File

@@ -223,6 +223,7 @@ namespace Content.Client.Preferences.UI
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithHairColor(newColor.marking.MarkingColors[0]));
UpdateCMarkingsHair();
IsDirty = true;
};
@@ -241,6 +242,7 @@ namespace Content.Client.Preferences.UI
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithFacialHairColor(newColor.marking.MarkingColors[0]));
UpdateCMarkingsFacialHair();
IsDirty = true;
};
@@ -252,6 +254,7 @@ namespace Content.Client.Preferences.UI
Profile.Appearance.WithHairStyleName(HairStyles.DefaultHairStyle)
);
UpdateHairPickers();
UpdateCMarkingsHair();
IsDirty = true;
};
@@ -263,6 +266,7 @@ namespace Content.Client.Preferences.UI
Profile.Appearance.WithFacialHairStyleName(HairStyles.DefaultFacialHairStyle)
);
UpdateHairPickers();
UpdateCMarkingsFacialHair();
IsDirty = true;
};
@@ -282,7 +286,7 @@ namespace Content.Client.Preferences.UI
);
UpdateHairPickers();
UpdateCMarkingsHair();
IsDirty = true;
};
@@ -302,7 +306,7 @@ namespace Content.Client.Preferences.UI
);
UpdateHairPickers();
UpdateCMarkingsFacialHair();
IsDirty = true;
};
@@ -343,6 +347,7 @@ namespace Content.Client.Preferences.UI
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithEyeColor(newColor));
CMarkings.CurrentEyeColor = Profile.Appearance.EyeColor;
IsDirty = true;
};
@@ -646,7 +651,7 @@ namespace Content.Client.Preferences.UI
var color = SkinColor.HumanSkinTone((int) _skinColor.Value);
CMarkings.CurrentSkinColor = color;
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));//
break;
}
case HumanoidSkinColor.Hues:
@@ -746,8 +751,8 @@ namespace Content.Client.Preferences.UI
Profile = (HumanoidCharacterProfile) _preferencesManager.Preferences!.SelectedCharacter;
CharacterSlot = _preferencesManager.Preferences.SelectedCharacterIndex;
_needUpdatePreview = true;
UpdateControls();
_needUpdatePreview = true;
}
private void SetAge(int newAge)
@@ -941,7 +946,9 @@ namespace Content.Client.Preferences.UI
return;
}
CMarkings.SetData(Profile.Appearance.Markings, Profile.Species, Profile.Appearance.SkinColor);
CMarkings.SetData(Profile.Appearance.Markings, Profile.Species,
Profile.Appearance.SkinColor, Profile.Appearance.EyeColor
);
}
private void UpdateSpecies()
@@ -990,7 +997,6 @@ namespace Content.Client.Preferences.UI
{
return;
}
var hairMarking = Profile.Appearance.HairStyleId switch
{
HairStyles.DefaultHairStyle => new List<Marking>(),
@@ -1013,6 +1019,76 @@ namespace Content.Client.Preferences.UI
1);
}
private void UpdateCMarkingsHair()
{
if (Profile == null)
{
return;
}
// hair color
Color? hairColor = null;
if ( Profile.Appearance.HairStyleId != HairStyles.DefaultHairStyle &&
_markingManager.Markings.TryGetValue(Profile.Appearance.HairStyleId, out var hairProto)
)
{
if (_markingManager.CanBeApplied(Profile.Species, hairProto, _prototypeManager))
{
if (_markingManager.MustMatchSkin(Profile.Species, HumanoidVisualLayers.Hair, _prototypeManager))
{
hairColor = Profile.Appearance.SkinColor;
}
else
{
hairColor = Profile.Appearance.HairColor;
}
}
}
if (hairColor != null)
{
CMarkings.HairMarking = new (Profile.Appearance.HairStyleId, new List<Color>() { hairColor.Value });
}
else
{
CMarkings.HairMarking = null;
}
}
private void UpdateCMarkingsFacialHair()
{
if (Profile == null)
{
return;
}
// facial hair color
Color? facialHairColor = null;
if ( Profile.Appearance.FacialHairStyleId != HairStyles.DefaultFacialHairStyle &&
_markingManager.Markings.TryGetValue(Profile.Appearance.FacialHairStyleId, out var facialHairProto)
)
{
if (_markingManager.CanBeApplied(Profile.Species, facialHairProto, _prototypeManager))
{
if (_markingManager.MustMatchSkin(Profile.Species, HumanoidVisualLayers.Hair, _prototypeManager))
{
facialHairColor = Profile.Appearance.SkinColor;
}
else
{
facialHairColor = Profile.Appearance.FacialHairColor;
}
}
}
if (facialHairColor != null)
{
CMarkings.FacialHairMarking = new (Profile.Appearance.FacialHairStyleId, new List<Color>() { facialHairColor.Value });
}
else
{
CMarkings.FacialHairMarking = null;
}
}
private void UpdateEyePickers()
{
if (Profile == null)
@@ -1020,6 +1096,7 @@ namespace Content.Client.Preferences.UI
return;
}
CMarkings.CurrentEyeColor = Profile.Appearance.EyeColor;
_eyesPicker.SetData(Profile.Appearance.EyeColor);
}
@@ -1049,7 +1126,6 @@ namespace Content.Client.Preferences.UI
UpdateClothingControls();
UpdateBackpackControls();
UpdateAgeEdit();
UpdateHairPickers();
UpdateEyePickers();
UpdateSaveButton();
UpdateJobPriorities();
@@ -1057,6 +1133,9 @@ namespace Content.Client.Preferences.UI
UpdateTraitPreferences();
UpdateMarkings();
RebuildSpriteView();
UpdateHairPickers();
UpdateCMarkingsHair();
UpdateCMarkingsFacialHair();
_preferenceUnavailableButton.SelectId((int) Profile.PreferenceUnavailable);
}

View File

@@ -47,6 +47,7 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
}
LoadProfile(uid, startingSet.Profile, humanoid);
}
private void OnExamined(EntityUid uid, HumanoidAppearanceComponent component, ExaminedEvent args)
@@ -79,14 +80,54 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
humanoid.MarkingSet.Clear();
// Hair/facial hair - this may eventually be deprecated.
AddMarking(uid, profile.Appearance.HairStyleId, profile.Appearance.HairColor, false);
AddMarking(uid, profile.Appearance.FacialHairStyleId, profile.Appearance.FacialHairColor, false);
// Add markings that doesn't need coloring. We store them until we add all other markings that doesn't need it.
var markingFColored = new Dictionary<Marking, MarkingPrototype>();
foreach (var marking in profile.Appearance.Markings)
{
AddMarking(uid, marking.MarkingId, marking.MarkingColors, false);
if (_markingManager.TryGetMarking(marking, out var prototype))
{
if (!prototype.ForcedColoring)
{
AddMarking(uid, marking.MarkingId, marking.MarkingColors, false);
}
else
{
markingFColored.Add(marking, prototype);
}
}
}
// Hair/facial hair - this may eventually be deprecated.
// We need to ensure hair before applying it or coloring can try depend on markings that can be invalid
var hairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.Hair, _prototypeManager)
? profile.Appearance.SkinColor : profile.Appearance.HairColor;
var facialHairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.FacialHair, _prototypeManager)
? profile.Appearance.SkinColor : profile.Appearance.FacialHairColor;
if (_markingManager.Markings.TryGetValue(profile.Appearance.HairStyleId, out var hairPrototype) &&
_markingManager.CanBeApplied(profile.Species, hairPrototype, _prototypeManager))
{
AddMarking(uid, profile.Appearance.HairStyleId, hairColor, false);
}
if (_markingManager.Markings.TryGetValue(profile.Appearance.FacialHairStyleId, out var facialHairPrototype) &&
_markingManager.CanBeApplied(profile.Species, facialHairPrototype, _prototypeManager))
{
AddMarking(uid, profile.Appearance.FacialHairStyleId, facialHairColor, false);
}
humanoid.MarkingSet.EnsureSpecies(profile.Species, profile.Appearance.SkinColor, _markingManager, _prototypeManager);
// Finally adding marking with forced colors
foreach (var (marking, prototype) in markingFColored)
{
var markingColors = MarkingColoring.GetMarkingLayerColors(
prototype,
profile.Appearance.SkinColor,
profile.Appearance.EyeColor,
humanoid.MarkingSet
);
AddMarking(uid, marking.MarkingId, markingColors, false);
}
EnsureDefaultMarkings(uid, humanoid);
@@ -336,7 +377,6 @@ public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceS
{
return;
}
humanoid.MarkingSet.EnsureDefault(humanoid.SkinColor, _markingManager);
humanoid.MarkingSet.EnsureDefault(humanoid.SkinColor, humanoid.EyeColor, _markingManager);
}
}

View File

@@ -36,7 +36,10 @@ public sealed partial class HumanoidAppearanceSystem
_uiSystem.TrySetUiState(
uid,
HumanoidMarkingModifierKey.Key,
new HumanoidMarkingModifierState(component.MarkingSet, component.Species, component.SkinColor, component.CustomBaseLayers));
new HumanoidMarkingModifierState(component.MarkingSet, component.Species,
component.SkinColor,
component.CustomBaseLayers
));
}
});
}
@@ -66,7 +69,10 @@ public sealed partial class HumanoidAppearanceSystem
_uiSystem.TrySetUiState(
uid,
HumanoidMarkingModifierKey.Key,
new HumanoidMarkingModifierState(component.MarkingSet, component.Species, component.SkinColor, component.CustomBaseLayers));
new HumanoidMarkingModifierState(component.MarkingSet, component.Species,
component.SkinColor,
component.CustomBaseLayers
));
}
}
@@ -87,7 +93,10 @@ public sealed partial class HumanoidAppearanceSystem
_uiSystem.TrySetUiState(
uid,
HumanoidMarkingModifierKey.Key,
new HumanoidMarkingModifierState(component.MarkingSet, component.Species, component.SkinColor, component.CustomBaseLayers));
new HumanoidMarkingModifierState(component.MarkingSet, component.Species,
component.SkinColor,
component.CustomBaseLayers
));
}
}

View File

@@ -70,6 +70,18 @@ public sealed class HumanoidAppearanceComponent : Component
[DataField("eyeColor")]
public Color EyeColor = Color.Brown;
/// <summary>
/// Hair color of this humanoid. Used to avoid looping through all markings
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public Color? CachedHairColor;
/// <summary>
/// Facial Hair color of this humanoid. Used to avoid looping through all markings
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public Color? CachedFacialHairColor;
}
[Serializable, NetSerializable]

View File

@@ -217,7 +217,6 @@ namespace Content.Shared.Humanoid
{
markingSet = new MarkingSet(appearance.Markings, speciesProto.MarkingPoints, markingManager, proto);
markingSet.EnsureValid(markingManager);
markingSet.FilterSpecies(species, markingManager);
switch (speciesProto.SkinColoration)
{
@@ -236,6 +235,7 @@ namespace Content.Shared.Humanoid
break;
}
markingSet.EnsureSpecies(species, skinColor, markingManager);
}
return new HumanoidCharacterAppearance(

View File

@@ -1,4 +1,5 @@
using Robust.Shared.Serialization;
using Content.Shared.Humanoid.Markings;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid
{

View File

@@ -0,0 +1,24 @@
using System.Linq;
namespace Content.Shared.Humanoid.Markings;
/// <summary>
/// Colors marking in color of first defined marking from specified category (in e.x. from Hair category)
/// </summary>
public sealed class CategoryColoring : LayerColoringType
{
[DataField("category", required: true)]
public MarkingCategories Category;
public override Color? GetCleanColor(Color? skin, Color? eyes, MarkingSet markingSet)
{
Color? outColor = null;
if (markingSet.TryGetCategory(Category, out var markings) &&
markings.Count > 0)
{
outColor = markings[0].MarkingColors.FirstOrDefault();
}
return outColor;
}
}

View File

@@ -0,0 +1,12 @@
namespace Content.Shared.Humanoid.Markings;
/// <summary>
/// Colors layer in an eye color
/// </summary>
public sealed class EyeColoring : LayerColoringType
{
public override Color? GetCleanColor(Color? skin, Color? eyes, MarkingSet markingSet)
{
return eyes;
}
}

View File

@@ -0,0 +1,15 @@
namespace Content.Shared.Humanoid.Markings;
/// <summary>
/// Colors layer in a specified color
/// </summary>
public sealed class SimpleColoring : LayerColoringType
{
[DataField("color", required: true)]
public Color Color = Color.White;
public override Color? GetCleanColor(Color? skin, Color? eyes, MarkingSet markingSet)
{
return Color;
}
}

View File

@@ -0,0 +1,12 @@
namespace Content.Shared.Humanoid.Markings;
/// <summary>
/// Colors layer in a skin color
/// </summary>
public sealed class SkinColoring : LayerColoringType
{
public override Color? GetCleanColor(Color? skin, Color? eyes, MarkingSet markingSet)
{
return skin;
}
}

View File

@@ -0,0 +1,20 @@
namespace Content.Shared.Humanoid.Markings;
/// <summary>
/// Colors layer in skin color but much darker.
/// </summary>
public sealed class TattooColoring : LayerColoringType
{
public override Color? GetCleanColor(Color? skin, Color? eyes, MarkingSet markingSet)
{
if (skin == null)
{
return null;
}
var newColor = Color.ToHsv(skin.Value);
newColor.Z = .40f;
return Color.FromHsv(newColor);
}
}

View File

@@ -1,4 +1,6 @@
using System.Linq;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid.Markings
@@ -67,6 +69,14 @@ namespace Content.Shared.Humanoid.Markings
public void SetColor(int colorIndex, Color color) =>
_markingColors[colorIndex] = color;
public void SetColor(Color color)
{
for (int i = 0; i < _markingColors.Count; i++)
{
_markingColors[i] = color;
}
}
public int CompareTo(Marking? marking)
{
if (marking == null)

View File

@@ -0,0 +1,147 @@
using Robust.Shared.Utility;
namespace Content.Shared.Humanoid.Markings;
/// <summary>
/// Default colors for marking
/// </summary>
[DataDefinition]
public sealed class MarkingColors
{
/// <summary>
/// Coloring properties that will be used on any unspecified layer
/// </summary>
[DataField("default", true)]
public LayerColoringDefinition Default = new LayerColoringDefinition();
/// <summary>
/// Layers with their own coloring type and properties
/// </summary>
[DataField("layers", true)]
public Dictionary<string, LayerColoringDefinition>? Layers;
}
public static class MarkingColoring
{
/// <summary>
/// Returns list of colors for marking layers
/// </summary>
public static List<Color> GetMarkingLayerColors
(
MarkingPrototype prototype,
Color? skinColor,
Color? eyeColor,
MarkingSet markingSet
)
{
var colors = new List<Color>();
// Coloring from default properties
var defaultColor = prototype.Coloring.Default.GetColor(skinColor, eyeColor, markingSet);
if (prototype.Coloring.Layers == null)
{
// If layers is not specified, then every layer must be default
for (var i = 0; i < prototype.Sprites.Count; i++)
{
colors.Add(defaultColor);
}
return colors;
}
else
{
// If some layers are specified.
for (var i = 0; i < prototype.Sprites.Count; i++)
{
// Getting layer name
string? name = prototype.Sprites[i] switch
{
SpriteSpecifier.Rsi rsi => rsi.RsiState,
SpriteSpecifier.Texture texture => texture.TexturePath.Filename,
_ => null
};
if (name == null)
{
colors.Add(defaultColor);
continue;
}
// All specified layers must be colored separately, all unspecified must depend on default coloring
if (prototype.Coloring.Layers.TryGetValue(name, out var layerColoring))
{
var marking_color = layerColoring.GetColor(skinColor, eyeColor, markingSet);
colors.Add(marking_color);
}
else
{
colors.Add(defaultColor);
}
}
return colors;
}
}
}
/// <summary>
/// A class that defines coloring type and fallback for markings
/// </summary>
[DataDefinition]
public sealed class LayerColoringDefinition
{
[DataField("type")]
public LayerColoringType Type = new SkinColoring();
/// <summary>
/// Coloring types that will be used if main coloring type will return nil
/// </summary>
[DataField("fallbackTypes")]
public List<LayerColoringType> FallbackTypes = new() {};
/// <summary>
/// Color that will be used if coloring type and fallback type will return nil
/// </summary>
[DataField("fallbackColor")]
public Color FallbackColor = Color.White;
public Color GetColor(Color? skin, Color? eyes, MarkingSet markingSet)
{
var color = Type.GetColor(skin, eyes, markingSet);
if (color == null)
{
foreach (var type in FallbackTypes)
{
color = type.GetColor(skin, eyes, markingSet);
if (color != null) break;
}
}
return color ?? FallbackColor;
}
}
/// <summary>
/// An abstract class for coloring types
/// </summary>
[ImplicitDataDefinitionForInheritors]
public abstract class LayerColoringType
{
/// <summary>
/// Makes output color negative
/// </summary>
[DataField("negative")]
public bool Negative { get; } = false;
public abstract Color? GetCleanColor(Color? skin, Color? eyes, MarkingSet markingSet);
public Color? GetColor(Color? skin, Color? eyes, MarkingSet markingSet)
{
var color = GetCleanColor(skin, eyes, markingSet);
// Negative color
if (color != null && Negative)
{
var rcolor = color.Value;
rcolor.R = 1f-rcolor.R;
rcolor.G = 1f-rcolor.G;
rcolor.B = 1f-rcolor.B;
return rcolor;
}
return color;
}
}

View File

@@ -120,5 +120,69 @@ namespace Content.Shared.Humanoid.Markings
_index.Add(markingPrototype);
}
}
public bool CanBeApplied(string species, Marking marking, IPrototypeManager? prototypeManager = null)
{
IoCManager.Resolve(ref prototypeManager);
var speciesProto = prototypeManager.Index<SpeciesPrototype>(species);
var onlyWhitelisted = prototypeManager.Index<MarkingPointsPrototype>(speciesProto.MarkingPoints).OnlyWhitelisted;
if (!TryGetMarking(marking, out var prototype))
{
return false;
}
if (onlyWhitelisted && prototype.SpeciesRestrictions == null)
{
return false;
}
if (prototype.SpeciesRestrictions != null
&& !prototype.SpeciesRestrictions.Contains(species))
{
return false;
}
return true;
}
public bool CanBeApplied(string species, MarkingPrototype prototype, IPrototypeManager? prototypeManager = null)
{
IoCManager.Resolve(ref prototypeManager);
var speciesProto = prototypeManager.Index<SpeciesPrototype>(species);
var onlyWhitelisted = prototypeManager.Index<MarkingPointsPrototype>(speciesProto.MarkingPoints).OnlyWhitelisted;
if (onlyWhitelisted && prototype.SpeciesRestrictions == null)
{
return false;
}
if (prototype.SpeciesRestrictions != null &&
!prototype.SpeciesRestrictions.Contains(species))
{
return false;
}
return true;
}
public bool MustMatchSkin(string species, HumanoidVisualLayers layer, IPrototypeManager? prototypeManager = null)
{
IoCManager.Resolve(ref prototypeManager);
var speciesProto = prototypeManager.Index<SpeciesPrototype>(species);
if (
!prototypeManager.TryIndex(speciesProto.SpriteSet, out HumanoidSpeciesBaseSpritesPrototype? baseSprites) ||
!baseSprites.Sprites.TryGetValue(layer, out var spriteName) ||
!prototypeManager.TryIndex(spriteName, out HumanoidSpeciesSpriteLayer? sprite) ||
sprite == null ||
!sprite.MarkingsMatchSkin
)
{
return false;
}
return true;
}
}
}

View File

@@ -23,6 +23,12 @@ namespace Content.Shared.Humanoid.Markings
[DataField("followSkinColor")]
public bool FollowSkinColor { get; } = false;
[DataField("forcedColoring")]
public bool ForcedColoring { get; } = false;
[DataField("coloring")]
public MarkingColors Coloring { get; } = new();
[DataField("sprites", required: true)]
public List<SpriteSpecifier> Sprites { get; private set; } = default!;

View File

@@ -4,6 +4,7 @@ using System.Linq;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Humanoid.Markings;
@@ -104,6 +105,22 @@ public sealed class MarkingSet
}
}
/// <summary>
/// Construct a MarkingSet only with a points dictionary.
/// </summary>
/// <param name="pointsPrototype">The ID of the points dictionary prototype.</param>
public MarkingSet(string pointsPrototype, MarkingManager? markingManager = null, IPrototypeManager? prototypeManager = null)
{
IoCManager.Resolve(ref markingManager, ref prototypeManager);
if (!prototypeManager.TryIndex(pointsPrototype, out MarkingPointsPrototype? points))
{
return;
}
Points = MarkingPoints.CloneMarkingPointDictionary(points.Points);
}
/// <summary>
/// Construct a MarkingSet by deep cloning another set.
/// </summary>
@@ -122,12 +139,13 @@ public sealed class MarkingSet
}
/// <summary>
/// Filters markings based on species restrictions in the marking's prototype from this marking set.
/// Filters and colors markings based on species and it's restrictions in the marking's prototype from this marking set.
/// </summary>
/// <param name="species">The species to filter.</param>
/// <param name="skinColor">The skin color for recoloring (i.e. slimes). Use null if you want only filter markings</param>
/// <param name="markingManager">Marking manager.</param>
/// <param name="prototypeManager">Prototype manager.</param>
public void FilterSpecies(string species, MarkingManager? markingManager = null, IPrototypeManager? prototypeManager = null)
public void EnsureSpecies(string species, Color? skinColor, MarkingManager? markingManager = null, IPrototypeManager? prototypeManager = null)
{
IoCManager.Resolve(ref markingManager);
IoCManager.Resolve(ref prototypeManager);
@@ -163,6 +181,22 @@ public sealed class MarkingSet
{
Remove(remove.category, remove.id);
}
// Re-color left markings them into skin color if needed (i.e. for slimes)
if (skinColor != null)
{
foreach (var (category, list) in Markings)
{
foreach (var marking in list)
{
if (markingManager.TryGetMarking(marking, out var prototype) &&
markingManager.MustMatchSkin(species, prototype.BodyPart, prototypeManager))
{
marking.SetColor(skinColor.Value);
}
}
}
}
}
/// <summary>
@@ -200,9 +234,11 @@ public sealed class MarkingSet
/// <summary>
/// Ensures that the default markings as defined by the marking point set in this marking set are applied.
/// </summary>
/// <param name="skinColor">Color to apply.</param>
/// <param name="skinColor">Skin color for marking coloring.</param>
/// <param name="eyeColor">Eye color for marking coloring.</param>
/// <param name="hairColor">Hair color for marking coloring.</param>
/// <param name="markingManager">Marking manager.</param>
public void EnsureDefault(Color? skinColor = null, MarkingManager? markingManager = null)
public void EnsureDefault(Color? skinColor = null, Color? eyeColor = null, MarkingManager? markingManager = null)
{
IoCManager.Resolve(ref markingManager);
@@ -218,22 +254,13 @@ public sealed class MarkingSet
{
if (markingManager.Markings.TryGetValue(points.DefaultMarkings[index], out var prototype))
{
Marking marking;
if (skinColor == null)
{
marking = new Marking(points.DefaultMarkings[index], prototype.Sprites.Count);
}
else
{
var colors = new List<Color>();
for (var i = 0; i < prototype.Sprites.Count; i++)
{
colors.Add(skinColor.Value);
}
marking = new Marking(points.DefaultMarkings[index], colors);
}
var colors = MarkingColoring.GetMarkingLayerColors(
prototype,
skinColor,
eyeColor,
this
);
var marking = new Marking(points.DefaultMarkings[index], colors);
AddBack(category, marking);
}

View File

@@ -129,7 +129,7 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
}
humanoid.Species = species;
humanoid.MarkingSet.FilterSpecies(species, _markingManager);
humanoid.MarkingSet.EnsureSpecies(species, humanoid.SkinColor, _markingManager);
var oldMarkings = humanoid.MarkingSet.GetForwardEnumerator().ToList();
humanoid.MarkingSet = new(oldMarkings, prototype.MarkingPoints, _markingManager, _prototypeManager);

View File

@@ -42,7 +42,12 @@ public sealed class HumanoidMarkingModifierBaseLayersSetMessage : BoundUserInter
public sealed class HumanoidMarkingModifierState : BoundUserInterfaceState
{
// TODO just use the component state, remove the BUI state altogether.
public HumanoidMarkingModifierState(MarkingSet markingSet, string species, Color skinColor, Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayers)
public HumanoidMarkingModifierState(
MarkingSet markingSet,
string species,
Color skinColor,
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayers
)
{
MarkingSet = markingSet;
Species = species;
@@ -53,5 +58,8 @@ public sealed class HumanoidMarkingModifierState : BoundUserInterfaceState
public MarkingSet MarkingSet { get; }
public string Species { get; }
public Color SkinColor { get; }
public Color EyeColor { get; }
public Color? HairColor { get; }
public Color? FacialHairColor { get; }
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers { get; }
}

View File

@@ -3,6 +3,18 @@
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [Human]
coloring:
default:
type:
!type:CategoryColoring
category: Hair
fallbackTypes:
- !type:SkinColoring
layers:
ears_cat_inner:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/cat_parts.rsi
state: ears_cat_outer
@@ -14,6 +26,15 @@
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Human]
coloring:
default:
type:
!type:CategoryColoring
category: Hair
fallbackTypes:
- !type:CategoryColoring
category: FacialHair
- !type:SkinColoring
sprites:
- sprite: Mobs/Customization/cat_parts.rsi
state: tail_cat

View File

@@ -3,6 +3,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: thorns_head
@@ -12,6 +17,11 @@
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: thorns_body
@@ -21,6 +31,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: flowers_head
@@ -30,6 +45,11 @@
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: flowers_body
@@ -39,6 +59,10 @@
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SkinColoring
sprites:
- sprite: Mobs/Customization/diona.rsi
state: leaf_cover
@@ -48,6 +72,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: bloom
@@ -57,6 +86,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: bracket
@@ -66,6 +100,10 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SkinColoring
sprites:
- sprite: Mobs/Customization/diona.rsi
state: brush
@@ -75,6 +113,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: cornflower
@@ -84,6 +127,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: ficus
@@ -93,6 +141,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: garland
@@ -102,6 +155,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: king
@@ -111,6 +169,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: laurel
@@ -120,6 +183,11 @@
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: leafy
@@ -129,6 +197,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: lotus
@@ -138,6 +211,11 @@
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: meadow
@@ -147,6 +225,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: oak
@@ -156,6 +239,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: palm
@@ -165,6 +253,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: root
@@ -174,6 +267,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: rose
@@ -183,6 +281,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: rosey
@@ -192,6 +295,11 @@
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: shrub
@@ -201,6 +309,11 @@
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: spinner
@@ -210,6 +323,11 @@
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: sprout
@@ -219,6 +337,11 @@
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: vine
@@ -228,6 +351,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: vinel
@@ -237,6 +365,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: vines
@@ -246,6 +379,11 @@
bodyPart: Head
markingCategory: Head
speciesRestriction: [Diona]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: Mobs/Customization/diona.rsi
state: wildflower

View File

@@ -157,7 +157,7 @@
id: LizardSnoutRound
bodyPart: Snout
markingCategory: Snout
followSkinColor: true
forcedColoring: true
speciesRestriction: [Reptilian]
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
@@ -167,7 +167,7 @@
id: LizardSnoutSharp
bodyPart: Snout
markingCategory: Snout
followSkinColor: true
forcedColoring: true
speciesRestriction: [Reptilian]
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
@@ -177,7 +177,6 @@
id: LizardChestTiger
bodyPart: Chest
markingCategory: Chest
followSkinColor: false
speciesRestriction: [Reptilian]
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi

View File

@@ -3,6 +3,11 @@
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [Human]
coloring:
default:
type:
!type:TattooColoring
fallbackColor: "#666666"
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_hive_chest
@@ -12,6 +17,11 @@
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [Human]
coloring:
default:
type:
!type:TattooColoring
fallbackColor: "#666666"
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_nightling
@@ -21,6 +31,11 @@
bodyPart: LLeg
markingCategory: Legs
speciesRestriction: [Human]
coloring:
default:
type:
!type:TattooColoring
fallbackColor: "#666666"
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_silverburgh_l_leg
@@ -30,6 +45,11 @@
bodyPart: RLeg
markingCategory: Legs
speciesRestriction: [Human]
coloring:
default:
type:
!type:TattooColoring
fallbackColor: "#666666"
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_silverburgh_r_leg
@@ -39,6 +59,11 @@
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [Human]
coloring:
default:
type:
!type:TattooColoring
fallbackColor: "#666666"
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_campbell_l_arm
@@ -48,6 +73,11 @@
bodyPart: RArm
markingCategory: Arms
speciesRestriction: [Human]
coloring:
default:
type:
!type:TattooColoring
fallbackColor: "#666666"
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_campbell_r_arm
@@ -57,6 +87,11 @@
bodyPart: LLeg
markingCategory: Legs
speciesRestriction: [Human]
coloring:
default:
type:
!type:TattooColoring
fallbackColor: "#666666"
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_campbell_l_leg
@@ -66,6 +101,11 @@
bodyPart: RLeg
markingCategory: Legs
speciesRestriction: [Human]
coloring:
default:
type:
!type:TattooColoring
fallbackColor: "#666666"
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_campbell_r_leg
@@ -75,6 +115,11 @@
bodyPart: Eyes
markingCategory: Head
speciesRestriction: [Human, SlimePerson, Reptilian]
coloring:
default:
type:
!type:EyeColoring
negative: true
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_eye_r
@@ -84,6 +129,11 @@
bodyPart: Eyes
markingCategory: Head
speciesRestriction: [Human, SlimePerson, Reptilian]
coloring:
default:
type:
!type:EyeColoring
negative: true
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_eye_l