* Marking coloring WIP * EnsureDefault now supports coloring! * Now markings have coloring when they get added * Many things * yml files * cleanup * Some requested changes * Nullable type and WIP caching * Time to resolve that thing with deprecated hair fields * Latest reviews + im still trying to use these hair markings * FirstOrDefault thing and Tattoo docs * IDK * It's now works a bit more properly in preferences GUI * THEY SYNCING! However preferences GUI still broken and doesn't work properly * Markings now updating when changing in GUI. However they still don't work properly with bald humanoids * Forgor... * Default hair-colored markings will not color to hair if there is no hair * Fixed default colors for customizable markings * Fixed bug in prefs GUI that set current hair to null * Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color * final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes) * fix * fixed dirty. no more funni invis bug * Mirrors and client profile loading * default colors soon TM * review + better coloring * Hardcode is gone * diona markings * oh my god * fixed CategoryColoring * cool fallback, clean up and some other tweaks * code style * more style * a
189 lines
6.8 KiB
C#
189 lines
6.8 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using Content.Shared.Humanoid.Prototypes;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Humanoid.Markings
|
|
{
|
|
public sealed class MarkingManager
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
|
|
private readonly List<MarkingPrototype> _index = new();
|
|
private readonly Dictionary<MarkingCategories, Dictionary<string, MarkingPrototype>> _markingDict = new();
|
|
private readonly Dictionary<string, MarkingPrototype> _markings = new();
|
|
|
|
public void Initialize()
|
|
{
|
|
_prototypeManager.PrototypesReloaded += OnPrototypeReload;
|
|
|
|
foreach (var category in Enum.GetValues<MarkingCategories>())
|
|
{
|
|
_markingDict.Add(category, new Dictionary<string, MarkingPrototype>());
|
|
}
|
|
|
|
foreach (var prototype in _prototypeManager.EnumeratePrototypes<MarkingPrototype>())
|
|
{
|
|
_index.Add(prototype);
|
|
_markingDict[prototype.MarkingCategory].Add(prototype.ID, prototype);
|
|
_markings.Add(prototype.ID, prototype);
|
|
}
|
|
}
|
|
|
|
public IReadOnlyDictionary<string, MarkingPrototype> Markings => _markings;
|
|
public IReadOnlyDictionary<MarkingCategories, Dictionary<string, MarkingPrototype>> CategorizedMarkings => _markingDict;
|
|
|
|
public IReadOnlyDictionary<string, MarkingPrototype> MarkingsByCategory(MarkingCategories category)
|
|
{
|
|
// all marking categories are guaranteed to have a dict entry
|
|
return _markingDict[category];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Markings by category and species.
|
|
/// </summary>
|
|
/// <param name="category"></param>
|
|
/// <param name="species"></param>
|
|
/// <remarks>
|
|
/// This is done per category, as enumerating over every single marking by species isn't useful.
|
|
/// Please make a pull request if you find a use case for that behavior.
|
|
/// </remarks>
|
|
/// <returns></returns>
|
|
public IReadOnlyDictionary<string, MarkingPrototype> MarkingsByCategoryAndSpecies(MarkingCategories category,
|
|
string species)
|
|
{
|
|
var speciesProto = _prototypeManager.Index<SpeciesPrototype>(species);
|
|
var onlyWhitelisted = _prototypeManager.Index<MarkingPointsPrototype>(speciesProto.MarkingPoints).OnlyWhitelisted;
|
|
var res = new Dictionary<string, MarkingPrototype>();
|
|
|
|
foreach (var (key, marking) in MarkingsByCategory(category))
|
|
{
|
|
if (onlyWhitelisted && marking.SpeciesRestrictions == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (marking.SpeciesRestrictions != null && !marking.SpeciesRestrictions.Contains(species))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
res.Add(key, marking);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
public bool TryGetMarking(Marking marking, [NotNullWhen(true)] out MarkingPrototype? markingResult)
|
|
{
|
|
return _markings.TryGetValue(marking.MarkingId, out markingResult);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a marking is valid according to the category, species, and current data this marking has.
|
|
/// </summary>
|
|
/// <param name="marking"></param>
|
|
/// <param name="category"></param>
|
|
/// <param name="species"></param>
|
|
/// <returns></returns>
|
|
public bool IsValidMarking(Marking marking, MarkingCategories category, string species)
|
|
{
|
|
if (!TryGetMarking(marking, out var proto))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (proto.MarkingCategory != category ||
|
|
proto.SpeciesRestrictions != null && !proto.SpeciesRestrictions.Contains(species))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (marking.MarkingColors.Count != proto.Sprites.Count)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void OnPrototypeReload(PrototypesReloadedEventArgs args)
|
|
{
|
|
if(!args.ByType.TryGetValue(typeof(MarkingPrototype), out var set))
|
|
return;
|
|
|
|
|
|
_index.RemoveAll(i => set.Modified.ContainsKey(i.ID));
|
|
|
|
foreach (var prototype in set.Modified.Values)
|
|
{
|
|
var markingPrototype = (MarkingPrototype) prototype;
|
|
_index.Add(markingPrototype);
|
|
}
|
|
}
|
|
|
|
public bool CanBeApplied(string species, Marking marking, IPrototypeManager? prototypeManager = null)
|
|
{
|
|
IoCManager.Resolve(ref prototypeManager);
|
|
|
|
var speciesProto = prototypeManager.Index<SpeciesPrototype>(species);
|
|
var onlyWhitelisted = prototypeManager.Index<MarkingPointsPrototype>(speciesProto.MarkingPoints).OnlyWhitelisted;
|
|
|
|
if (!TryGetMarking(marking, out var prototype))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (onlyWhitelisted && prototype.SpeciesRestrictions == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (prototype.SpeciesRestrictions != null
|
|
&& !prototype.SpeciesRestrictions.Contains(species))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool CanBeApplied(string species, MarkingPrototype prototype, IPrototypeManager? prototypeManager = null)
|
|
{
|
|
IoCManager.Resolve(ref prototypeManager);
|
|
|
|
var speciesProto = prototypeManager.Index<SpeciesPrototype>(species);
|
|
var onlyWhitelisted = prototypeManager.Index<MarkingPointsPrototype>(speciesProto.MarkingPoints).OnlyWhitelisted;
|
|
|
|
if (onlyWhitelisted && prototype.SpeciesRestrictions == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (prototype.SpeciesRestrictions != null &&
|
|
!prototype.SpeciesRestrictions.Contains(species))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool MustMatchSkin(string species, HumanoidVisualLayers layer, IPrototypeManager? prototypeManager = null)
|
|
{
|
|
IoCManager.Resolve(ref prototypeManager);
|
|
|
|
var speciesProto = prototypeManager.Index<SpeciesPrototype>(species);
|
|
if (
|
|
!prototypeManager.TryIndex(speciesProto.SpriteSet, out HumanoidSpeciesBaseSpritesPrototype? baseSprites) ||
|
|
!baseSprites.Sprites.TryGetValue(layer, out var spriteName) ||
|
|
!prototypeManager.TryIndex(spriteName, out HumanoidSpeciesSpriteLayer? sprite) ||
|
|
sprite == null ||
|
|
!sprite.MarkingsMatchSkin
|
|
)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|