* Marking coloring WIP * EnsureDefault now supports coloring! * Now markings have coloring when they get added * Many things * yml files * cleanup * Some requested changes * Nullable type and WIP caching * Time to resolve that thing with deprecated hair fields * Latest reviews + im still trying to use these hair markings * FirstOrDefault thing and Tattoo docs * IDK * It's now works a bit more properly in preferences GUI * THEY SYNCING! However preferences GUI still broken and doesn't work properly * Markings now updating when changing in GUI. However they still don't work properly with bald humanoids * Forgor... * Default hair-colored markings will not color to hair if there is no hair * Fixed default colors for customizable markings * Fixed bug in prefs GUI that set current hair to null * Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color * final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes) * fix * fixed dirty. no more funni invis bug * Mirrors and client profile loading * default colors soon TM * review + better coloring * Hardcode is gone * diona markings * oh my god * fixed CategoryColoring * cool fallback, clean up and some other tweaks * code style * more style * a
383 lines
15 KiB
C#
383 lines
15 KiB
C#
using System.Linq;
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using Content.Shared.Examine;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Preferences;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects.Components.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Humanoid;
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public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
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{
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[Dependency] private readonly MarkingManager _markingManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierMarkingSetMessage>(OnMarkingsSet);
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SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierBaseLayersSetMessage>(OnBaseLayersSet);
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SubscribeLocalEvent<HumanoidAppearanceComponent, GetVerbsEvent<Verb>>(OnVerbsRequest);
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SubscribeLocalEvent<HumanoidAppearanceComponent, ExaminedEvent>(OnExamined);
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}
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private void OnInit(EntityUid uid, HumanoidAppearanceComponent humanoid, ComponentInit args)
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{
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if (string.IsNullOrEmpty(humanoid.Species))
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{
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return;
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}
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if (string.IsNullOrEmpty(humanoid.Initial)
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|| !_prototypeManager.TryIndex(humanoid.Initial, out HumanoidProfilePrototype? startingSet))
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{
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LoadProfile(uid, HumanoidCharacterProfile.DefaultWithSpecies(humanoid.Species), humanoid);
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return;
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}
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// Do this first, because profiles currently do not support custom base layers
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foreach (var (layer, info) in startingSet.CustomBaseLayers)
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{
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humanoid.CustomBaseLayers.Add(layer, info);
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}
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LoadProfile(uid, startingSet.Profile, humanoid);
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}
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private void OnExamined(EntityUid uid, HumanoidAppearanceComponent component, ExaminedEvent args)
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{
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var identity = Identity.Entity(component.Owner, EntityManager);
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var species = GetSpeciesRepresentation(component.Species).ToLower();
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var age = GetAgeRepresentation(component.Species, component.Age);
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args.PushText(Loc.GetString("humanoid-appearance-component-examine", ("user", identity), ("age", age), ("species", species)));
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}
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/// <summary>
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/// Loads a humanoid character profile directly onto this humanoid mob.
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/// </summary>
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/// <param name="uid">The mob's entity UID.</param>
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/// <param name="profile">The character profile to load.</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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return;
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}
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SetSpecies(uid, profile.Species, false, humanoid);
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SetSex(uid, profile.Sex, false, humanoid);
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humanoid.EyeColor = profile.Appearance.EyeColor;
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SetSkinColor(uid, profile.Appearance.SkinColor, false);
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humanoid.MarkingSet.Clear();
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// Add markings that doesn't need coloring. We store them until we add all other markings that doesn't need it.
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var markingFColored = new Dictionary<Marking, MarkingPrototype>();
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foreach (var marking in profile.Appearance.Markings)
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{
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if (_markingManager.TryGetMarking(marking, out var prototype))
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{
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if (!prototype.ForcedColoring)
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{
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AddMarking(uid, marking.MarkingId, marking.MarkingColors, false);
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}
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else
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{
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markingFColored.Add(marking, prototype);
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}
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}
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}
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// Hair/facial hair - this may eventually be deprecated.
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// We need to ensure hair before applying it or coloring can try depend on markings that can be invalid
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var hairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.Hair, _prototypeManager)
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? profile.Appearance.SkinColor : profile.Appearance.HairColor;
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var facialHairColor = _markingManager.MustMatchSkin(profile.Species, HumanoidVisualLayers.FacialHair, _prototypeManager)
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? profile.Appearance.SkinColor : profile.Appearance.FacialHairColor;
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if (_markingManager.Markings.TryGetValue(profile.Appearance.HairStyleId, out var hairPrototype) &&
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_markingManager.CanBeApplied(profile.Species, hairPrototype, _prototypeManager))
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{
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AddMarking(uid, profile.Appearance.HairStyleId, hairColor, false);
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}
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if (_markingManager.Markings.TryGetValue(profile.Appearance.FacialHairStyleId, out var facialHairPrototype) &&
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_markingManager.CanBeApplied(profile.Species, facialHairPrototype, _prototypeManager))
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{
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AddMarking(uid, profile.Appearance.FacialHairStyleId, facialHairColor, false);
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}
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humanoid.MarkingSet.EnsureSpecies(profile.Species, profile.Appearance.SkinColor, _markingManager, _prototypeManager);
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// Finally adding marking with forced colors
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foreach (var (marking, prototype) in markingFColored)
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{
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var markingColors = MarkingColoring.GetMarkingLayerColors(
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prototype,
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profile.Appearance.SkinColor,
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profile.Appearance.EyeColor,
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humanoid.MarkingSet
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);
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AddMarking(uid, marking.MarkingId, markingColors, false);
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}
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EnsureDefaultMarkings(uid, humanoid);
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humanoid.Gender = profile.Gender;
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if (TryComp<GrammarComponent>(uid, out var grammar))
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{
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grammar.Gender = profile.Gender;
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}
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humanoid.Age = profile.Age;
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Dirty(humanoid);
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}
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// this was done enough times that it only made sense to do it here
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/// <summary>
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/// Clones a humanoid's appearance to a target mob, provided they both have humanoid components.
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/// </summary>
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/// <param name="source">Source entity to fetch the original appearance from.</param>
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/// <param name="target">Target entity to apply the source entity's appearance to.</param>
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/// <param name="sourceHumanoid">Source entity's humanoid component.</param>
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/// <param name="targetHumanoid">Target entity's humanoid component.</param>
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public void CloneAppearance(EntityUid source, EntityUid target, HumanoidAppearanceComponent? sourceHumanoid = null,
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HumanoidAppearanceComponent? targetHumanoid = null)
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{
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if (!Resolve(source, ref sourceHumanoid) || !Resolve(target, ref targetHumanoid))
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{
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return;
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}
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targetHumanoid.Species = sourceHumanoid.Species;
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targetHumanoid.SkinColor = sourceHumanoid.SkinColor;
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targetHumanoid.EyeColor = sourceHumanoid.EyeColor;
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targetHumanoid.Age = sourceHumanoid.Age;
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SetSex(target, sourceHumanoid.Sex, false, targetHumanoid);
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targetHumanoid.CustomBaseLayers = new(sourceHumanoid.CustomBaseLayers);
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targetHumanoid.MarkingSet = new(sourceHumanoid.MarkingSet);
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targetHumanoid.Gender = sourceHumanoid.Gender;
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if (TryComp<GrammarComponent>(target, out var grammar))
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{
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grammar.Gender = sourceHumanoid.Gender;
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}
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Dirty(targetHumanoid);
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}
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/// <summary>
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/// Adds a marking to this humanoid.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="marking">Marking ID to use</param>
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/// <param name="color">Color to apply to all marking layers of this marking</param>
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/// <param name="sync">Whether to immediately sync this marking or not</param>
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/// <param name="forced">If this marking was forced (ignores marking points)</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void AddMarking(EntityUid uid, string marking, Color? color = null, bool sync = true, bool forced = false, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid)
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|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
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{
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return;
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}
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var markingObject = prototype.AsMarking();
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markingObject.Forced = forced;
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if (color != null)
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{
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for (var i = 0; i < prototype.Sprites.Count; i++)
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{
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markingObject.SetColor(i, color.Value);
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}
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}
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humanoid.MarkingSet.AddBack(prototype.MarkingCategory, markingObject);
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if (sync)
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Dirty(humanoid);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="marking">Marking ID to use</param>
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/// <param name="colors">Colors to apply against this marking's set of sprites.</param>
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/// <param name="sync">Whether to immediately sync this marking or not</param>
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/// <param name="forced">If this marking was forced (ignores marking points)</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void AddMarking(EntityUid uid, string marking, IReadOnlyList<Color> colors, bool sync = true, bool forced = false, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid)
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|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
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{
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return;
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}
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var markingObject = new Marking(marking, colors);
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markingObject.Forced = forced;
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humanoid.MarkingSet.AddBack(prototype.MarkingCategory, markingObject);
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if (sync)
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Dirty(humanoid);
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}
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/// <summary>
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/// Removes a marking from a humanoid by ID.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="marking">The marking to try and remove.</param>
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/// <param name="sync">Whether to immediately sync this to the humanoid</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void RemoveMarking(EntityUid uid, string marking, bool sync = true, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid)
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|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
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{
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return;
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}
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humanoid.MarkingSet.Remove(prototype.MarkingCategory, marking);
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if (sync)
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Dirty(humanoid);
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}
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/// <summary>
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/// Removes a marking from a humanoid by category and index.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="category">Category of the marking</param>
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/// <param name="index">Index of the marking</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void RemoveMarking(EntityUid uid, MarkingCategories category, int index, HumanoidAppearanceComponent? humanoid = null)
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{
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if (index < 0
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|| !Resolve(uid, ref humanoid)
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|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
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|| index >= markings.Count)
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{
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return;
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}
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humanoid.MarkingSet.Remove(category, index);
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Dirty(humanoid);
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}
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/// <summary>
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/// Sets the marking ID of the humanoid in a category at an index in the category's list.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="category">Category of the marking</param>
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/// <param name="index">Index of the marking</param>
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/// <param name="markingId">The marking ID to use</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void SetMarkingId(EntityUid uid, MarkingCategories category, int index, string markingId, HumanoidAppearanceComponent? humanoid = null)
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{
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if (index < 0
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|| !_markingManager.MarkingsByCategory(category).TryGetValue(markingId, out var markingPrototype)
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|| !Resolve(uid, ref humanoid)
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|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
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|| index >= markings.Count)
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{
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return;
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}
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var marking = markingPrototype.AsMarking();
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for (var i = 0; i < marking.MarkingColors.Count && i < markings[index].MarkingColors.Count; i++)
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{
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marking.SetColor(i, markings[index].MarkingColors[i]);
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}
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humanoid.MarkingSet.Replace(category, index, marking);
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Dirty(humanoid);
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}
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/// <summary>
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/// Sets the marking colors of the humanoid in a category at an index in the category's list.
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/// </summary>
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/// <param name="uid">Humanoid mob's UID</param>
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/// <param name="category">Category of the marking</param>
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/// <param name="index">Index of the marking</param>
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/// <param name="colors">The marking colors to use</param>
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/// <param name="humanoid">Humanoid component of the entity</param>
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public void SetMarkingColor(EntityUid uid, MarkingCategories category, int index, List<Color> colors,
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HumanoidAppearanceComponent? humanoid = null)
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{
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if (index < 0
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|| !Resolve(uid, ref humanoid)
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|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
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|| index >= markings.Count)
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{
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return;
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}
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for (var i = 0; i < markings[index].MarkingColors.Count && i < colors.Count; i++)
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{
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markings[index].SetColor(i, colors[i]);
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}
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Dirty(humanoid);
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}
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/// <summary>
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/// Takes ID of the species prototype, returns UI-friendly name of the species.
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/// </summary>
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public string GetSpeciesRepresentation(string speciesId)
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{
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if (_prototypeManager.TryIndex<SpeciesPrototype>(speciesId, out var species))
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{
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return Loc.GetString(species.Name);
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}
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else
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{
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return Loc.GetString("humanoid-appearance-component-unknown-species");
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}
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}
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public string GetAgeRepresentation(string species, int age)
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{
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_prototypeManager.TryIndex<SpeciesPrototype>(species, out var speciesPrototype);
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if (speciesPrototype == null)
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{
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Logger.Error("Tried to get age representation of species that couldn't be indexed: " + species);
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return Loc.GetString("identity-age-young");
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}
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if (age < speciesPrototype.YoungAge)
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{
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return Loc.GetString("identity-age-young");
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}
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if (age < speciesPrototype.OldAge)
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{
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return Loc.GetString("identity-age-middle-aged");
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}
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return Loc.GetString("identity-age-old");
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}
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private void EnsureDefaultMarkings(EntityUid uid, HumanoidAppearanceComponent? humanoid)
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{
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if (!Resolve(uid, ref humanoid))
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{
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return;
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}
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humanoid.MarkingSet.EnsureDefault(humanoid.SkinColor, humanoid.EyeColor, _markingManager);
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}
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}
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