Remote Explosives (#7682)
* Remote Explosives * Apparently we forgot to push the changed files. Dumb. We Forgor.# * Made Requested Changes. * And more changes. * Added requested changes and tweaked a few other things. * Fixed RSI issue (hopefully.) Readded Ensurecomp.
This commit is contained in:
@@ -108,6 +108,7 @@ namespace Content.Client.Entry
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"SolarControlConsole",
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"Thruster",
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"FlashOnTrigger",
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"Signaller",
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"TriggerOnCollide",
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"DeleteOnTrigger",
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"EmptyOnMachineDeconstruct",
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@@ -290,7 +291,7 @@ namespace Content.Client.Entry
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"IncreaseDamageOnWield",
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"TabletopGame",
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"LitOnPowered",
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"TriggerOnSignalReceived",
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"TriggerOnSignal",
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"DeviceNetwork",
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"WiredNetworkConnection",
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"WirelessNetworkConnection",
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@@ -0,0 +1,13 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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/// Sends a trigger when signal is received.
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/// </summary>
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[RegisterComponent]
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public sealed class TriggerOnSignalComponent : Component
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{
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public const string Port = "Trigger";
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}
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}
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@@ -0,0 +1,29 @@
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using Content.Server.Explosion.Components;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.Components;
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namespace Content.Server.Explosion.EntitySystems
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{
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public sealed partial class TriggerSystem
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{
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private void InitializeSignal()
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{
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SubscribeLocalEvent<TriggerOnSignalComponent,SignalReceivedEvent>(OnSignalReceived);
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SubscribeLocalEvent<TriggerOnSignalComponent,ComponentInit>(OnInit);
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}
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private void OnSignalReceived(EntityUid uid, TriggerOnSignalComponent component, SignalReceivedEvent args)
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{
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if (args.Port != TriggerOnSignalComponent.Port)
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return;
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Trigger(uid);
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}
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private void OnInit(EntityUid uid, TriggerOnSignalComponent component, ComponentInit args)
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{
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var receiver = EnsureComp<SignalReceiverComponent>(uid);
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if (!receiver.Inputs.ContainsKey(TriggerOnSignalComponent.Port))
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receiver.AddPort(TriggerOnSignalComponent.Port);
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}
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}
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}
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@@ -46,6 +46,7 @@ namespace Content.Server.Explosion.EntitySystems
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InitializeProximity();
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InitializeOnUse();
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InitializeSignal();
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SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
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@@ -0,0 +1,13 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Components
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{
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/// <summary>
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/// Sends out a signal to machine linked objects.
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/// </summary>
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[RegisterComponent]
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public sealed class SignallerComponent : Component
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{
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public const string Port = "Pressed";
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}
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}
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@@ -1,9 +0,0 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Components
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{
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[RegisterComponent]
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public sealed class TriggerOnSignalReceivedComponent : Component
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{
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}
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}
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@@ -3,6 +3,7 @@ using Content.Server.MachineLinking.Events;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Content.Shared.Interaction.Events;
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namespace Content.Server.MachineLinking.System
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{
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35
Content.Server/MachineLinking/System/SignallerSystem.cs
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35
Content.Server/MachineLinking/System/SignallerSystem.cs
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@@ -0,0 +1,35 @@
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using Content.Server.MachineLinking.Components;
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using Content.Server.MachineLinking.Events;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Content.Shared.Interaction.Events;
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namespace Content.Server.MachineLinking.System
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{
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[UsedImplicitly]
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public sealed class SignallerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SignallerComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SignallerComponent, UseInHandEvent>(OnUseInHand);
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}
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private void OnInit(EntityUid uid, SignallerComponent component, ComponentInit args)
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{
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var transmitter = EnsureComp<SignalTransmitterComponent>(uid);
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if (!transmitter.Outputs.ContainsKey(SignallerComponent.Port))
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transmitter.AddPort(SignallerComponent.Port);
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}
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private void OnUseInHand(EntityUid uid, SignallerComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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RaiseLocalEvent(uid, new InvokePortEvent(SignallerComponent.Port), false);
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args.Handled = true;
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}
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}
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}
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@@ -1,25 +0,0 @@
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.MachineLinking.Components;
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using Content.Server.MachineLinking.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.MachineLinking.System
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{
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public sealed class TriggerOnSignalReceivedSystem : EntitySystem
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{
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[Dependency] private readonly TriggerSystem _trigger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TriggerOnSignalReceivedComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnSignalReceived(EntityUid uid, TriggerOnSignalReceivedComponent component, SignalReceivedEvent args)
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{
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_trigger.Trigger(uid);
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}
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}
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}
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@@ -343,6 +343,8 @@
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- SolarControlComputerCircuitboard
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- GeneratorPlasmaMachineCircuitboard
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- GeneratorUraniumMachineCircuitboard
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- Signaller
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- SignalTrigger
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- type: technology
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name: "compact power technology"
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@@ -0,0 +1,12 @@
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#Remote Signaller Device
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- type: entity
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parent: BaseItem
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id: RemoteSignaller
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name: remote signaller
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description: A handheld device used for remotely sending signals to objects.
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components:
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- type: Sprite
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sprite: Objects/Devices/signaller.rsi
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state: signaller
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- type: Signaller
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@@ -25,3 +25,17 @@
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delayOptions: [3, 5, 10, 15, 30]
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initialBeepDelay: 0
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beepSound: /Audio/Machines/Nuke/general_beep.ogg
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- type: entity
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parent: TimerTrigger
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id: SignalTrigger
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name: signal trigger
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description: Adds a machine link that is triggered by signals.
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components:
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- type: Sprite
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sprite: Objects/Devices/signaltrigger.rsi
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state: signaltrigger
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- type: PayloadTrigger
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components:
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- type: TriggerOnSignal
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- type: SignalReceiver
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@@ -16,6 +16,8 @@
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initialBeepDelay: 0
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beepSound: /Audio/Machines/Nuke/general_beep.ogg
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startOnStick: true
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- type: TriggerOnSignal
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- type: SignalReceiver
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- type: Sticky
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stickDelay: 5
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unstickDelay: 5
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@@ -193,6 +193,8 @@
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- TimerTrigger
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- ChemicalPayload
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- FlashPayload
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- Signaller
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- SignalTrigger
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- type: ActivatableUI
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key: enum.LatheUiKey.Key #Yes only having 1 of them here doesn't break anything
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- type: ActivatableUIRequiresPower
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@@ -303,6 +305,8 @@
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- CableMVStack
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- CableHVStack
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- TimerTrigger
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- Signaller
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- SignalTrigger
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- type: entity
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parent: Autolathe
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@@ -9,6 +9,17 @@
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Steel: 300
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Plastic: 200
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- type: latheRecipe
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id: SignalTrigger
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icon:
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sprite: Objects/Devices/signaltrigger.rsi
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state: signaltrigger
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result: SignalTrigger
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completetime: 2
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materials:
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Steel: 300
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Plastic: 200
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- type: latheRecipe
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id: ChemicalPayload
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icon:
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@@ -32,3 +43,15 @@
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Plastic: 100
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Glass: 50
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#one fourth of what making a flash would cost
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- type: latheRecipe
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id: Signaller
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icon:
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sprite: Objects/Devices/signaller.rsi
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state: signaller
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result: RemoteSignaller
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completetime: 2
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materials:
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Steel: 100
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Plastic: 200
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Glass: 100
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17
Resources/Textures/Objects/Devices/signaller.rsi/meta.json
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17
Resources/Textures/Objects/Devices/signaller.rsi/meta.json
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/tgstation/tgstation/commit/1dc83191daf55d54f5e1285c2f8b1af8c2c99b75",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "signaller",
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"directions": 1
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}
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]
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}
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BIN
Resources/Textures/Objects/Devices/signaller.rsi/signaller.png
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BIN
Resources/Textures/Objects/Devices/signaller.rsi/signaller.png
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@@ -0,0 +1,17 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/tgstation/tgstation/blob/master/icons/obj/assemblies/new_assemblies.dmi",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "signaltrigger",
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"directions": 1
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}
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]
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}
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