* Remote Explosives * Apparently we forgot to push the changed files. Dumb. We Forgor.# * Made Requested Changes. * And more changes. * Added requested changes and tweaked a few other things. * Fixed RSI issue (hopefully.) Readded Ensurecomp.
13 lines
312 B
C#
13 lines
312 B
C#
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.Explosion.Components
|
|
{
|
|
/// <summary>
|
|
/// Sends a trigger when signal is received.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class TriggerOnSignalComponent : Component
|
|
{
|
|
public const string Port = "Trigger";
|
|
}
|
|
} |