Files
tbd-station-14/Content.Server/MachineLinking/System/TriggerOnSignalReceivedSystem.cs
2022-02-16 18:23:23 +11:00

26 lines
785 B
C#

using Content.Server.Explosion.EntitySystems;
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.MachineLinking.System
{
public sealed class TriggerOnSignalReceivedSystem : EntitySystem
{
[Dependency] private readonly TriggerSystem _trigger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TriggerOnSignalReceivedComponent, SignalReceivedEvent>(OnSignalReceived);
}
private void OnSignalReceived(EntityUid uid, TriggerOnSignalReceivedComponent component, SignalReceivedEvent args)
{
_trigger.Trigger(uid);
}
}
}