Add bank toolshed commands (#40614)

* add bank commands

* Follow convention

* use protoId

* make logic better

* Move stuff to shared

* Make things dirty

* Move UpdateBankAccount to shared as well

* nullable + resolve

* Fix commands

* make things less legible

* typo

* same typo

* im dumb

* I don't know how to spell

* replace select with foreach

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>

* replace select with foreach again

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
This commit is contained in:
Samuka-C
2025-10-15 12:10:25 -03:00
committed by GitHub
parent 68f9d748a2
commit 71bbe926a0
4 changed files with 249 additions and 50 deletions

View File

@@ -1,20 +1,15 @@
using Content.Server.Cargo.Components;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Popups;
using Content.Server.Shuttles.Systems;
using Content.Server.Stack;
using Content.Server.Station.Systems;
using Content.Shared.Access.Systems;
using Content.Shared.Administration.Logs;
using Content.Server.Radio.EntitySystems;
using Content.Shared.Cargo;
using Content.Shared.Cargo.Components;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.CCVar;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Mobs.Components;
using Content.Shared.Paper;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
@@ -76,49 +71,4 @@ public sealed partial class CargoSystem : SharedCargoSystem
UpdateTelepad(frameTime);
UpdateBounty();
}
public void UpdateBankAccount(
Entity<StationBankAccountComponent?> ent,
int balanceAdded,
ProtoId<CargoAccountPrototype> account,
bool dirty = true)
{
UpdateBankAccount(
ent,
balanceAdded,
new Dictionary<ProtoId<CargoAccountPrototype>, double> { {account, 1} },
dirty: dirty);
}
/// <summary>
/// Adds or removes funds from the <see cref="StationBankAccountComponent"/>.
/// </summary>
/// <param name="ent">The station.</param>
/// <param name="balanceAdded">The amount of funds to add or remove.</param>
/// <param name="accountDistribution">The distribution between individual <see cref="CargoAccountPrototype"/>.</param>
/// <param name="dirty">Whether to mark the bank account component as dirty.</param>
[PublicAPI]
public void UpdateBankAccount(
Entity<StationBankAccountComponent?> ent,
int balanceAdded,
Dictionary<ProtoId<CargoAccountPrototype>, double> accountDistribution,
bool dirty = true)
{
if (!Resolve(ent, ref ent.Comp))
return;
foreach (var (account, percent) in accountDistribution)
{
var accountBalancedAdded = (int) Math.Round(percent * balanceAdded);
ent.Comp.Accounts[account] += accountBalancedAdded;
}
var ev = new BankBalanceUpdatedEvent(ent, ent.Comp.Accounts);
RaiseLocalEvent(ent, ref ev, true);
if (!dirty)
return;
Dirty(ent);
}
}

View File

@@ -0,0 +1,93 @@
using System.Linq;
using Content.Server.Administration;
using Content.Server.Cargo.Systems;
using Content.Shared.Administration;
using Content.Shared.Cargo.Components;
using Content.Shared.Cargo.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Toolshed;
namespace Content.Server.Station.Commands;
[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
public sealed class BankCommand : ToolshedCommand
{
private CargoSystem? _cargo;
[CommandImplementation("accounts")]
public IEnumerable<BankAccount> Accounts([PipedArgument] EntityUid station)
{
_cargo ??= GetSys<CargoSystem>();
foreach (var (account, _) in _cargo.GetAccounts(station))
{
yield return new BankAccount(account.Id, station, _cargo, EntityManager);
}
}
[CommandImplementation("accounts")]
public IEnumerable<BankAccount> Accounts([PipedArgument] IEnumerable<EntityUid> stations)
=> stations.SelectMany(Accounts);
[CommandImplementation("account")]
public BankAccount Account([PipedArgument] EntityUid station, ProtoId<CargoAccountPrototype> account)
{
_cargo ??= GetSys<CargoSystem>();
return new BankAccount(account.Id, station, _cargo, EntityManager);
}
[CommandImplementation("account")]
public IEnumerable<BankAccount> Account([PipedArgument] IEnumerable<EntityUid> stations, ProtoId<CargoAccountPrototype> account)
=> stations.Select(x => Account(x, account));
[CommandImplementation("adjust")]
public IEnumerable<BankAccount> Adjust([PipedArgument] IEnumerable<BankAccount> @ref, int by)
{
_cargo ??= GetSys<CargoSystem>();
var bankAccounts = @ref.ToList();
foreach (var bankAccount in bankAccounts.ToList())
{
_cargo.TryAdjustBankAccount(bankAccount.Station, bankAccount.Account, by, true);
}
return bankAccounts;
}
[CommandImplementation("set")]
public IEnumerable<BankAccount> Set([PipedArgument] IEnumerable<BankAccount> @ref, int by)
{
_cargo ??= GetSys<CargoSystem>();
var bankAccounts = @ref.ToList();
foreach (var bankAccount in bankAccounts.ToList())
{
_cargo.TrySetBankAccount(bankAccount.Station, bankAccount.Account, by, true);
}
return bankAccounts;
}
[CommandImplementation("amount")]
public IEnumerable<int> Amount([PipedArgument] IEnumerable<BankAccount> @ref)
{
_cargo ??= GetSys<CargoSystem>();
return @ref.Select(bankAccount => (success: _cargo.TryGetAccount(bankAccount.Station, bankAccount.Account, out var money), money))
.Where(result => result.success)
.Select(result => result.money);
}
}
public readonly record struct BankAccount(
string Account,
Entity<StationBankAccountComponent?> Station,
CargoSystem Cargo,
IEntityManager EntityManager)
{
public override string ToString()
{
if (!Cargo.TryGetAccount(Station, Account, out var money))
{
return $"{EntityManager.ToPrettyString(Station)} Account {Account} : (not a account)";
}
return $"{EntityManager.ToPrettyString(Station)} Account {Account} : {money}";
}
}

View File

@@ -1,5 +1,6 @@
using Content.Shared.Cargo.Components;
using Content.Shared.Cargo.Prototypes;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
@@ -55,6 +56,151 @@ public abstract class SharedCargoSystem : EntitySystem
}
return distribution;
}
/// <summary>
/// Returns information about the given bank account.
/// </summary>
/// <param name="station">Station to get bank account info from.</param>
/// <param name="accountPrototypeId">Bank account prototype ID to get info for.</param>
/// <param name="money">The amount of money in the account</param>
/// <returns>Whether or not the bank account exists.</returns>
public bool TryGetAccount(Entity<StationBankAccountComponent?> station, ProtoId<CargoAccountPrototype> accountPrototypeId, out int money)
{
money = 0;
if (!Resolve(station, ref station.Comp))
return false;
return station.Comp.Accounts.TryGetValue(accountPrototypeId, out money);
}
/// <summary>
/// Returns a readonly dictionary of all accounts and their money info.
/// </summary>
/// <param name="station">Station to get bank account info from.</param>
/// <returns>Whether or not the bank account exists.</returns>
public IReadOnlyDictionary<ProtoId<CargoAccountPrototype>, int> GetAccounts(Entity<StationBankAccountComponent?> station)
{
if (!Resolve(station, ref station.Comp))
return new Dictionary<ProtoId<CargoAccountPrototype>, int>();
return station.Comp.Accounts;
}
/// <summary>
/// Attempts to adjust the money of a certain bank account.
/// </summary>
/// <param name="station">Station where the bank account is from</param>
/// <param name="accountPrototypeId">the id of the bank account</param>
/// <param name="money">how much money to set the account to</param>
/// <param name="createAccount">Whether or not it should create the account if it doesn't exist.</param>
/// <param name="dirty">Whether to mark the bank account component as dirty.</param>
/// <returns>Whether or not setting the value succeeded.</returns>
public bool TryAdjustBankAccount(
Entity<StationBankAccountComponent?> station,
ProtoId<CargoAccountPrototype> accountPrototypeId,
int money,
bool createAccount = false,
bool dirty = true)
{
if (!Resolve(station, ref station.Comp))
return false;
var accounts = station.Comp.Accounts;
if (!accounts.ContainsKey(accountPrototypeId) && !createAccount)
return false;
accounts[accountPrototypeId] += money;
var ev = new BankBalanceUpdatedEvent(station, station.Comp.Accounts);
RaiseLocalEvent(station, ref ev, true);
if (!dirty)
return true;
Dirty(station);
return true;
}
/// <summary>
/// Attempts to set the money of a certain bank account.
/// </summary>
/// <param name="station">Station where the bank account is from</param>
/// <param name="accountPrototypeId">the id of the bank account</param>
/// <param name="money">how much money to set the account to</param>
/// <param name="createAccount">Whether or not it should create the account if it doesn't exist.</param>
/// <param name="dirty">Whether to mark the bank account component as dirty.</param>
/// <returns>Whether or not setting the value succeeded.</returns>
public bool TrySetBankAccount(
Entity<StationBankAccountComponent?> station,
ProtoId<CargoAccountPrototype> accountPrototypeId,
int money,
bool createAccount = false,
bool dirty = true)
{
if (!Resolve(station, ref station.Comp))
return false;
var accounts = station.Comp.Accounts;
if (!accounts.ContainsKey(accountPrototypeId) && !createAccount)
return false;
accounts[accountPrototypeId] = money;
var ev = new BankBalanceUpdatedEvent(station, station.Comp.Accounts);
RaiseLocalEvent(station, ref ev, true);
if (!dirty)
return true;
Dirty(station);
return true;
}
public void UpdateBankAccount(
Entity<StationBankAccountComponent?> ent,
int balanceAdded,
ProtoId<CargoAccountPrototype> account,
bool dirty = true)
{
UpdateBankAccount(
ent,
balanceAdded,
new Dictionary<ProtoId<CargoAccountPrototype>, double> { {account, 1} },
dirty: dirty);
}
/// <summary>
/// Adds or removes funds from the <see cref="StationBankAccountComponent"/>.
/// </summary>
/// <param name="ent">The station.</param>
/// <param name="balanceAdded">The amount of funds to add or remove.</param>
/// <param name="accountDistribution">The distribution between individual <see cref="CargoAccountPrototype"/>.</param>
/// <param name="dirty">Whether to mark the bank account component as dirty.</param>
[PublicAPI]
public void UpdateBankAccount(
Entity<StationBankAccountComponent?> ent,
int balanceAdded,
Dictionary<ProtoId<CargoAccountPrototype>, double> accountDistribution,
bool dirty = true)
{
if (!Resolve(ent, ref ent.Comp))
return;
foreach (var (account, percent) in accountDistribution)
{
var accountBalancedAdded = (int) Math.Round(percent * balanceAdded);
ent.Comp.Accounts[account] += accountBalancedAdded;
}
var ev = new BankBalanceUpdatedEvent(ent, ent.Comp.Accounts);
RaiseLocalEvent(ent, ref ev, true);
if (!dirty)
return;
Dirty(ent);
}
}
[NetSerializable, Serializable]

View File

@@ -6,6 +6,16 @@ command-description-acmd-perms =
Returns the admin permissions of the given command, if any.
command-description-acmd-caninvoke =
Check if the given player can invoke the given command.
command-description-bank-accounts =
Returns all accounts on a station.
command-description-bank-account =
Returns a given bank account from a station.
command-description-bank-adjust =
Adjusts the money for the given bank account.
command-description-bank-set =
Sets the money for the given bank account.
command-description-bank-amount =
Returns the money for the given bank account.
command-description-jobs-jobs =
Returns all jobs on a station.
command-description-jobs-job =