* add bank commands * Follow convention * use protoId * make logic better * Move stuff to shared * Make things dirty * Move UpdateBankAccount to shared as well * nullable + resolve * Fix commands * make things less legible * typo * same typo * im dumb * I don't know how to spell * replace select with foreach Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * replace select with foreach again --------- Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
159 lines
9.0 KiB
Plaintext
159 lines
9.0 KiB
Plaintext
command-description-visualize =
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Takes the input list of entities and puts them into a UI window for easy browsing.
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command-description-runverbas =
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Runs a verb over the input entities with the given user.
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command-description-acmd-perms =
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Returns the admin permissions of the given command, if any.
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command-description-acmd-caninvoke =
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Check if the given player can invoke the given command.
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command-description-bank-accounts =
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Returns all accounts on a station.
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command-description-bank-account =
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Returns a given bank account from a station.
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command-description-bank-adjust =
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Adjusts the money for the given bank account.
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command-description-bank-set =
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Sets the money for the given bank account.
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command-description-bank-amount =
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Returns the money for the given bank account.
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command-description-jobs-jobs =
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Returns all jobs on a station.
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command-description-jobs-job =
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Returns a given job on a station.
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command-description-jobs-isinfinite =
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Returns true if the input job is infinite, otherwise false.
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command-description-jobs-adjust =
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Adjusts the number of slots for the given job.
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command-description-jobs-set =
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Sets the number of slots for the given job.
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command-description-jobs-amount =
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Returns the number of slots for the given job.
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command-description-laws-list =
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Returns a list of all law bound entities.
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command-description-laws-get =
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Returns all of the laws for a given entity.
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command-description-stations-list =
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Returns a list of all stations.
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command-description-stations-get =
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Gets the active station, if and only if there is only one.
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command-description-stations-getowningstation =
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Gets the station that a given entity is "owned by" (within)
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command-description-stations-grids =
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Returns all grids associated with the input station.
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command-description-stations-config =
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Returns the config associated with the input station, if any.
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command-description-stations-addgrid =
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Adds a grid to the given station.
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command-description-stations-rmgrid =
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Removes a grid from the given station.
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command-description-stations-rename =
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Renames the given station.
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command-description-stations-largestgrid =
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Returns the largest grid the given station has, if any.
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command-description-stations-rerollBounties =
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Clears all the current bounties for the station and gets a new selection.
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command-description-stationevent-lsprob =
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Given a BasicStationEventScheduler prototype, lists the probability of different station events occuring out of the entire pool with current conditions.
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command-description-stationevent-lsprobtheoretical =
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Given a BasicStationEventScheduler prototype, player count, and round time, lists the probability of different station events occuring based on the specified number of players and round time.
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command-description-stationevent-prob =
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Given a BasicStationEventScheduler prototype and an event prototype, returns the probability of a single station event occuring out of the entire pool with current conditions.
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command-description-admins-active =
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Returns a list of active admins.
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command-description-admins-all =
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Returns a list of ALL admins, including deadmined ones.
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command-description-marked =
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Returns the value of $marked as a List<EntityUid>.
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command-description-rejuvenate =
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Rejuvenates the given entities, restoring them to full health, clearing status effects, etc.
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command-description-tag-list =
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Lists tags on the given entities.
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command-description-tag-with =
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Returns only the entities with the given tag from the piped list of entities.
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command-description-tag-add =
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Adds a tag to the given entities.
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command-description-tag-rm =
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Removes a tag from the given entities.
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command-description-tag-addmany =
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Adds a list of tags to the given entities.
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command-description-tag-rmmany =
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Removes a list of tags from the given entities.
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command-description-polymorph =
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Polymorphs the input entity with the given prototype.
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command-description-unpolymorph =
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Reverts a polymorph.
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command-description-solution-get =
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Grabs the given solution off the given entity.
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command-description-solution-adjreagent =
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Adjusts the given reagent on the given solution.
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command-description-mind-get =
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Grabs the mind from the entity, if any.
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command-description-mind-control =
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Assumes control of an entity with the given player.
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command-description-addaccesslog =
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Adds an access log to this entity. Do note that this bypasses the log's default limit and pause check.
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command-description-stationevent-simulate =
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Given a BasicStationEventScheduler prototype, N Rounds, N Players, mean round end, and stddev of round end, Simulates N number of rounds in which events will occur and prints the occurrences of every event after.
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command-description-xenoartifact-list =
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List all EntityUids of spawned artifacts.
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command-description-xenoartifact-printMatrix =
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Prints out matrix that displays all edges between nodes.
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command-description-xenoartifact-totalResearch =
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Gets all research points that can be extracted from artifact currently.
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command-description-xenoartifact-averageResearch =
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Calculates amount of research points average generated xeno artifact will output when fully activated.
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command-description-xenoartifact-unlockAllNodes =
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Unlocks all nodes of artifact.
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command-description-jobboard-completeJob =
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Completes a given salvage job board job for the station.
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command-description-scale-set =
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Sets an entity's sprite size to a certain scale (without changing its fixture).
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command-description-scale-get =
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Get an entity's sprite scale as set by ScaleVisualsComponent. Does not include any changes directly made in the SpriteComponent.
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command-description-scale-multiply =
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Multiply an entity's sprite size with a certain factor (without changing its fixture).
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command-description-scale-multiplyvector =
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Multiply an entity's sprite size with a certain 2d vector (without changing its fixture).
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command-description-scale-multiplywithfixture =
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Multiply an entity's sprite size with a certain factor (including its fixture).
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command-description-storage-fasttake =
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Takes the most recently placed item from the piped storage entity.
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command-description-storage-insert =
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Inserts the piped entity into the given storage entity.
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command-description-inventory-getflags =
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Gets all entities in slots on the piped inventory entity matching a certain slot flag.
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command-description-inventory-getnamed =
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Gets all entities in slots on the piped inventory entity matching a certain slot name.
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command-description-inventory-forceput =
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Puts a given entity on the first piped entity that has a slot matching the given flag, deleting any item previously in that slot.
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command-description-inventory-forcespawn =
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Spawns a given prototype on the first piped entity that has a slot matching the given flag, deleting any item previously in that slot.
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command-description-inventory-put =
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Puts a given entity on the first piped entity that has a slot matching the given flag, unequiping any item previously in that slot.
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command-description-inventory-spawn =
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Spawns a given prototype on the first piped entity that has a slot matching the given flag, unequiping any item previously in that slot.
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command-description-inventory-tryput =
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Tries to put a given entity on the first piped entity that has a slot matching the given flag, failing if any item is in currently in that slot.
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command-description-inventory-tryspawn =
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Tries to spawn a given prototype on the first piped entity that has a slot matching the given flag, failing if any item is in currently in that slot.
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command-description-inventory-ensure =
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Puts a given entity on the first piped entity that has a slot matching the given flag if none exists, passing through the UID of whatever is in the slot by the end.
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command-description-inventory-ensurespawn =
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Spawns a given prototype on the first piped entity that has a slot matching the given flag if none exists, passing through the UID of whatever is in the slot by the end.
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command-description-dynamicrule-list =
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Lists all currently active dynamic rules, usually this is just one.
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command-description-dynamicrule-get =
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Gets the currently active dynamic rule.
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command-description-dynamicrule-budget =
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Gets the current budget of the piped dynamic rule(s).
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command-description-dynamicrule-adjust =
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Adjusts the budget of the piped dynamic rule(s) by the specified amount.
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command-description-dynamicrule-set =
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Sets the budget of the piped dynamic rule(s) to the specified amount.
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command-description-dynamicrule-dryrun =
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Returns a list of rules that could be activated if the rule ran at this moment with all current context. This is not a complete list of every single rule that could be run, just a sample of the current valid ones.
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command-description-dynamicrule-executenow =
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Executes the piped dynamic rule as if it had reached its regular update time.
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command-description-dynamicrule-rules =
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Gets a list of all the rules spawned by the piped dynamic rule.
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