* add bank commands * Follow convention * use protoId * make logic better * Move stuff to shared * Make things dirty * Move UpdateBankAccount to shared as well * nullable + resolve * Fix commands * make things less legible * typo * same typo * im dumb * I don't know how to spell * replace select with foreach Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * replace select with foreach again --------- Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
75 lines
3.0 KiB
C#
75 lines
3.0 KiB
C#
using Content.Server.Cargo.Components;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.Popups;
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using Content.Server.Stack;
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using Content.Server.Station.Systems;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Cargo;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Paper;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Cargo.Systems;
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public sealed partial class CargoSystem : SharedCargoSystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly DeviceLinkSystem _linker = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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[Dependency] private readonly PaperSystem _paperSystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PricingSystem _pricing = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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private EntityQuery<TransformComponent> _xformQuery;
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private EntityQuery<CargoSellBlacklistComponent> _blacklistQuery;
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private EntityQuery<MobStateComponent> _mobQuery;
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private EntityQuery<TradeStationComponent> _tradeQuery;
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private HashSet<EntityUid> _setEnts = new();
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private List<EntityUid> _listEnts = new();
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private List<(EntityUid, CargoPalletComponent, TransformComponent)> _pads = new();
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public override void Initialize()
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{
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base.Initialize();
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_xformQuery = GetEntityQuery<TransformComponent>();
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_blacklistQuery = GetEntityQuery<CargoSellBlacklistComponent>();
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_mobQuery = GetEntityQuery<MobStateComponent>();
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_tradeQuery = GetEntityQuery<TradeStationComponent>();
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InitializeConsole();
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InitializeShuttle();
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InitializeTelepad();
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InitializeBounty();
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InitializeFunds();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateConsole();
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UpdateTelepad(frameTime);
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UpdateBounty();
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}
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}
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