hotfix... again (#10568)
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@@ -14,7 +14,7 @@ public struct EntitySpawnEntry
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? PrototypeId;
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public string? PrototypeId = null;
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/// <summary>
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/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
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