diff --git a/Content.Shared/Storage/EntitySpawnEntry.cs b/Content.Shared/Storage/EntitySpawnEntry.cs index 33a6a3d7ac..d1c92c59b8 100644 --- a/Content.Shared/Storage/EntitySpawnEntry.cs +++ b/Content.Shared/Storage/EntitySpawnEntry.cs @@ -14,7 +14,7 @@ public struct EntitySpawnEntry { [ViewVariables(VVAccess.ReadWrite)] [DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer))] - public string? PrototypeId; + public string? PrototypeId = null; /// /// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.