Removed the heat damage from disablers and disabler SMGs (#35834)
removed the heat damage from disablers and disabler SMGs
This commit is contained in:
@@ -16,7 +16,7 @@
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tags:
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tags:
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- HideContextMenu
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- HideContextMenu
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- type: AnimationPlayer
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- type: AnimationPlayer
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- type: entity
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- type: entity
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parent: MuzzleFlashEffect
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parent: MuzzleFlashEffect
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id: MuzzleFlashEffectOmnilaser
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id: MuzzleFlashEffectOmnilaser
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@@ -30,7 +30,7 @@
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map: ["enum.EffectLayers.Unshaded"]
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map: ["enum.EffectLayers.Unshaded"]
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sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
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sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
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state: omnilaser_flash
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state: omnilaser_flash
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- type: entity
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- type: entity
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parent: MuzzleFlashEffect
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parent: MuzzleFlashEffect
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id: MuzzleFlashEffectHeavyLaser
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id: MuzzleFlashEffectHeavyLaser
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@@ -262,7 +262,7 @@
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impactEffect: BulletImpactEffectDisabler
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impactEffect: BulletImpactEffectDisabler
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damage:
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damage:
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types:
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types:
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Heat: 5
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Heat: 0
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soundHit:
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soundHit:
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collection: WeakHit
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collection: WeakHit
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forceSound: true
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forceSound: true
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@@ -302,7 +302,7 @@
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impactEffect: BulletImpactEffectDisabler
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impactEffect: BulletImpactEffectDisabler
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damage:
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damage:
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types:
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types:
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Heat: 1
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Heat: 0
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soundHit:
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soundHit:
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collection: WeakHit
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collection: WeakHit
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forceSound: true
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forceSound: true
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@@ -972,7 +972,7 @@
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impactEffect: BulletImpactEffectDisabler
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impactEffect: BulletImpactEffectDisabler
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damage:
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damage:
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types:
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types:
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Heat: 2
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Heat: 0
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soundHit:
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soundHit:
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collection: WeakHit
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collection: WeakHit
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forceSound: true
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forceSound: true
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@@ -1154,4 +1154,4 @@
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- type: ProjectileSpread
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- type: ProjectileSpread
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proto: BulletDisablerSmg
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proto: BulletDisablerSmg
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count: 3 #bit stronger than a disabler if you hit your shots you goober, still not a 2 hit stun though
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count: 3 #bit stronger than a disabler if you hit your shots you goober, still not a 2 hit stun though
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spread: 9
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spread: 9
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