diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml index d71e40aa14..57987b1086 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml @@ -16,7 +16,7 @@ tags: - HideContextMenu - type: AnimationPlayer - + - type: entity parent: MuzzleFlashEffect id: MuzzleFlashEffectOmnilaser @@ -30,7 +30,7 @@ map: ["enum.EffectLayers.Unshaded"] sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi state: omnilaser_flash - + - type: entity parent: MuzzleFlashEffect id: MuzzleFlashEffectHeavyLaser @@ -262,7 +262,7 @@ impactEffect: BulletImpactEffectDisabler damage: types: - Heat: 5 + Heat: 0 soundHit: collection: WeakHit forceSound: true @@ -302,7 +302,7 @@ impactEffect: BulletImpactEffectDisabler damage: types: - Heat: 1 + Heat: 0 soundHit: collection: WeakHit forceSound: true @@ -972,7 +972,7 @@ impactEffect: BulletImpactEffectDisabler damage: types: - Heat: 2 + Heat: 0 soundHit: collection: WeakHit forceSound: true @@ -1154,4 +1154,4 @@ - type: ProjectileSpread proto: BulletDisablerSmg count: 3 #bit stronger than a disabler if you hit your shots you goober, still not a 2 hit stun though - spread: 9 \ No newline at end of file + spread: 9