Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
This commit is contained in:
@@ -274,6 +274,8 @@ namespace Content.Client.Entry
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"PowerNetworkBattery",
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"BatteryCharger",
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"SpawnItemsOnUse",
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"Wieldable",
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"IncreaseDamageOnWield",
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"AmbientOnPowered",
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"TabletopGame"
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};
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@@ -1,3 +1,3 @@
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<Control xmlns="https://spacestation14.io">
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<Label StyleClasses="ItemStatus" Text="Pulling" />
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<Label StyleClasses="ItemStatus" Text="Blocked by" />
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</Control>
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@@ -3,9 +3,9 @@ using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Hands
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{
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public sealed class HandVirtualPullItemStatus : Control
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public sealed class HandVirtualItemStatus : Control
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{
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public HandVirtualPullItemStatus()
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public HandVirtualItemStatus()
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{
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RobustXamlLoader.Load(this);
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}
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@@ -98,9 +98,9 @@ namespace Content.Client.Hands
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_itemSlotManager.SetItemSlot(newButton, hand.HeldItem);
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// Show blocked overlay if hand is pulling.
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// Show blocked overlay if hand is blocked.
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newButton.Blocked.Visible =
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hand.HeldItem != null && hand.HeldItem.HasComponent<HandVirtualPullComponent>();
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hand.HeldItem != null && hand.HeldItem.HasComponent<HandVirtualItemComponent>();
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}
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if (TryGetActiveHand(out var activeHand))
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@@ -3,16 +3,16 @@ using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Hands
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namespace Content.Client.Hands.Systems
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{
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[UsedImplicitly]
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public sealed class HandVirtualPullSystem : EntitySystem
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public sealed class HandVirtualItemSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<HandVirtualPullComponent>(_ => new HandVirtualPullItemStatus());
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Subs.ItemStatus<HandVirtualItemComponent>(_ => new HandVirtualItemStatus());
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}
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}
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}
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@@ -48,8 +48,8 @@ namespace Content.Client.Items.Managers
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else
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{
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ISpriteComponent? sprite;
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if (entity.TryGetComponent(out HandVirtualPullComponent? virtPull)
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&& _componentManager.TryGetComponent(virtPull.PulledEntity, out ISpriteComponent pulledSprite))
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if (entity.TryGetComponent(out HandVirtualItemComponent? virtPull)
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&& _componentManager.TryGetComponent(virtPull.BlockingEntity, out ISpriteComponent pulledSprite))
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{
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sprite = pulledSprite;
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}
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@@ -156,10 +156,10 @@ namespace Content.Client.Items.UI
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if (_entity == null)
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return;
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if (_entity.TryGetComponent(out HandVirtualPullComponent? virtualPull)
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&& _entityManager.TryGetEntity(virtualPull.PulledEntity, out var pulledEnt))
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if (_entity.TryGetComponent(out HandVirtualItemComponent? virtualItem)
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&& _entityManager.TryGetEntity(virtualItem.BlockingEntity, out var blockEnt))
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{
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_itemNameLabel.Text = pulledEnt.Name;
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_itemNameLabel.Text = blockEnt.Name;
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}
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else
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{
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@@ -83,22 +83,22 @@ namespace Content.Server.DoAfter
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
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/// </summary>
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public EntityEventArgs? UserCancelledEvent { get; set; }
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public object? UserCancelledEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
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/// </summary>
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public EntityEventArgs? UserFinishedEvent { get; set; }
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public object? UserFinishedEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="Target"/> entity when the DoAfter is cancelled.
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/// </summary>
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public EntityEventArgs? TargetCancelledEvent { get; set; }
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public object? TargetCancelledEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="Target"/> entity when the DoAfter is finished successfully.
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/// </summary>
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public EntityEventArgs? TargetFinishedEvent { get; set; }
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public object? TargetFinishedEvent { get; set; }
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/// <summary>
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/// Event to be broadcast when the DoAfter is cancelled.
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106
Content.Server/Hands/Systems/HandVirtualItemSystem.cs
Normal file
106
Content.Server/Hands/Systems/HandVirtualItemSystem.cs
Normal file
@@ -0,0 +1,106 @@
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using Content.Server.Hands.Components;
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using Content.Server.Pulling;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Hands.Systems
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{
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[UsedImplicitly]
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public sealed class HandVirtualItemSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandVirtualItemComponent, DroppedEvent>(HandleItemDropped);
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SubscribeLocalEvent<HandVirtualItemComponent, UnequippedHandEvent>(HandleItemUnequipped);
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SubscribeLocalEvent<HandVirtualItemComponent, BeforeInteractEvent>(HandleBeforeInteract);
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}
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public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
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{
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if (ComponentManager.TryGetComponent<HandsComponent>(user, out var hands))
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{
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foreach (var handName in hands.ActivePriorityEnumerable())
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{
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var hand = hands.GetHand(handName);
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if (!hand.IsEmpty)
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continue;
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var pos = hands.Owner.Transform.Coordinates;
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var virtualItem = EntityManager.SpawnEntity("HandVirtualItem", pos);
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var virtualItemComp = virtualItem.GetComponent<HandVirtualItemComponent>();
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virtualItemComp.BlockingEntity = blockingEnt;
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hands.PutEntityIntoHand(hand, virtualItem);
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return true;
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}
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}
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return false;
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}
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private static void HandleBeforeInteract(
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EntityUid uid,
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HandVirtualItemComponent component,
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BeforeInteractEvent args)
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{
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// No interactions with a virtual item, please.
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args.Handled = true;
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}
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// If the virtual item gets removed from the hands for any reason, cancel the pull and delete it.
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private void HandleItemUnequipped(EntityUid uid, HandVirtualItemComponent component, UnequippedHandEvent args)
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{
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Delete(component, args.User.Uid);
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}
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private void HandleItemDropped(EntityUid uid, HandVirtualItemComponent component, DroppedEvent args)
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{
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Delete(component, args.User.Uid);
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}
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/// <summary>
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/// Queues a deletion for a virtual item and notifies the blocking entity and user.
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/// </summary>
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public void Delete(HandVirtualItemComponent comp, EntityUid user)
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{
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var userEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
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RaiseLocalEvent(user, userEv, false);
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var targEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
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RaiseLocalEvent(comp.BlockingEntity, targEv, false);
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comp.Owner.QueueDelete();
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}
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/// <summary>
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/// Deletes all virtual items in a user's hands with
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/// the specified blocked entity.
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/// </summary>
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public void DeleteInHandsMatching(EntityUid user, EntityUid matching)
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{
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if (ComponentManager.TryGetComponent<HandsComponent>(user, out var hands))
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{
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foreach (var handName in hands.ActivePriorityEnumerable())
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{
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var hand = hands.GetHand(handName);
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if (hand.IsEmpty)
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continue;
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if (hand.HeldEntity != null)
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{
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if (ComponentManager.TryGetComponent<HandVirtualItemComponent>(hand.HeldEntity.Uid,
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out var virt)
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&& virt.BlockingEntity == matching)
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{
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Delete(virt, user);
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}
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}
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}
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}
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}
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}
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}
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@@ -1,57 +0,0 @@
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using Content.Server.Pulling;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Hands
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{
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[UsedImplicitly]
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public sealed class HandVirtualPullSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandVirtualPullComponent, DroppedEvent>(HandlePullerDropped);
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SubscribeLocalEvent<HandVirtualPullComponent, UnequippedHandEvent>(HandlePullerUnequipped);
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SubscribeLocalEvent<HandVirtualPullComponent, BeforeInteractEvent>(HandleBeforeInteract);
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}
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private static void HandleBeforeInteract(
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EntityUid uid,
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HandVirtualPullComponent component,
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BeforeInteractEvent args)
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{
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// No interactions with a virtual pull, please.
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args.Handled = true;
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}
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// If the virtual pull gets removed from the hands for any reason, cancel the pull and delete it.
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private void HandlePullerUnequipped(EntityUid uid, HandVirtualPullComponent component, UnequippedHandEvent args)
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{
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MaybeDelete(component, args.User);
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}
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private void HandlePullerDropped(EntityUid uid, HandVirtualPullComponent component, DroppedEvent args)
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{
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MaybeDelete(component, args.User);
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}
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private void MaybeDelete(HandVirtualPullComponent comp, IEntity? user)
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{
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var pulled = comp.PulledEntity;
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if (!ComponentManager.TryGetComponent(pulled, out PullableComponent? pullable))
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return;
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if (pullable.Puller != user)
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return;
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pullable.TryStopPull(user);
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comp.Owner.QueueDelete();
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}
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}
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}
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@@ -2,6 +2,7 @@ using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Systems;
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using Content.Server.Interaction;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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@@ -26,13 +27,14 @@ using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Server.Hands
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namespace Content.Server.Hands.Systems
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{
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[UsedImplicitly]
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internal sealed class HandsSystem : SharedHandsSystem
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{
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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public override void Initialize()
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{
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@@ -68,21 +70,10 @@ namespace Content.Server.Hands
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private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
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{
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foreach (var handName in component.ActivePriorityEnumerable())
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if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.Pulled.Owner.Uid, uid))
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{
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var hand = component.GetHand(handName);
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if (!hand.IsEmpty)
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continue;
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var pos = component.Owner.Transform.Coordinates;
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var virtualPull = EntityManager.SpawnEntity("HandVirtualPull", pos);
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var virtualPullComp = virtualPull.GetComponent<HandVirtualPullComponent>();
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virtualPullComp.PulledEntity = args.Pulled.Owner.Uid;
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component.PutEntityIntoHand(hand, virtualPull);
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return;
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
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@@ -92,8 +83,8 @@ namespace Content.Server.Hands
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foreach (var hand in component.Hands)
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{
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if (hand.HeldEntity == null
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|| !hand.HeldEntity.TryGetComponent(out HandVirtualPullComponent? virtualPull)
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|| virtualPull.PulledEntity != args.Pulled.Owner.Uid)
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|| !hand.HeldEntity.TryGetComponent(out HandVirtualItemComponent? virtualItem)
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|| virtualItem.BlockingEntity != args.Pulled.Owner.Uid)
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continue;
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hand.HeldEntity.Delete();
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@@ -88,7 +88,9 @@ namespace Content.Server.Weapon.Melee
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{
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var targets = new[] { target };
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SendAnimation(comp.ClickArc, angle, args.User, owner, targets, comp.ClickAttackEffect, false);
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_damageableSystem.TryChangeDamage(target.Uid, comp.Damage);
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_damageableSystem.TryChangeDamage(target.Uid,
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DamageSpecifier.ApplyModifierSets(comp.Damage, hitEvent.ModifiersList));
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
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}
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}
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@@ -153,7 +155,8 @@ namespace Content.Server.Weapon.Melee
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foreach (var entity in hitEntities)
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{
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_damageableSystem.TryChangeDamage(entity.Uid, comp.Damage);
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_damageableSystem.TryChangeDamage(entity.Uid,
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DamageSpecifier.ApplyModifierSets(comp.Damage, hitEvent.ModifiersList));
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}
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}
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@@ -274,6 +277,17 @@ namespace Content.Server.Weapon.Melee
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/// </summary>
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public class MeleeHitEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Modifier sets to apply to the hit event when it's all said and done.
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/// This should be modified by adding a new entry to the list.
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/// </summary>
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public List<DamageModifierSet> ModifiersList = new();
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/// <summary>
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/// A flat amount of damage to add. Same reason as above with Multiplier.
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/// </summary>
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public int FlatDamage = 0;
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|
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/// <summary>
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/// A list containing every hit entity. Can be zero.
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/// </summary>
|
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|
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@@ -0,0 +1,17 @@
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using Content.Shared.Damage;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
|
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namespace Content.Server.Wieldable.Components
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{
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[RegisterComponent, Friend(typeof(WieldableSystem))]
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public class IncreaseDamageOnWieldComponent : Component
|
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{
|
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public override string Name { get; } = "IncreaseDamageOnWield";
|
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|
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[DataField("modifiers", required: true)]
|
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public DamageModifierSet Modifiers = default!;
|
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}
|
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}
|
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59
Content.Server/Wieldable/Components/WieldableComponent.cs
Normal file
59
Content.Server/Wieldable/Components/WieldableComponent.cs
Normal file
@@ -0,0 +1,59 @@
|
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using System.ComponentModel.DataAnnotations.Schema;
|
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using Content.Shared.Sound;
|
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using Content.Shared.Verbs;
|
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using Robust.Shared.Analyzers;
|
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using Robust.Shared.GameObjects;
|
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using Robust.Shared.Serialization.Manager.Attributes;
|
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|
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namespace Content.Server.Wieldable.Components
|
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{
|
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/// <summary>
|
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/// Used for objects that can be wielded in two or more hands,
|
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/// </summary>
|
||||
[RegisterComponent, Friend(typeof(WieldableSystem))]
|
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public class WieldableComponent : Component
|
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{
|
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public override string Name => "Wieldable";
|
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|
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[DataField("wieldSound")]
|
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public SoundSpecifier? WieldSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
|
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|
||||
[DataField("unwieldSound")]
|
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public SoundSpecifier? UnwieldSound = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Number of free hands required (excluding the item itself) required
|
||||
/// to wield it
|
||||
/// </summary>
|
||||
[DataField("freeHandsRequired")]
|
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public int FreeHandsRequired = 1;
|
||||
|
||||
public bool Wielded = false;
|
||||
|
||||
public string WieldedInhandPrefix = "wielded";
|
||||
|
||||
public string? OldInhandPrefix = null;
|
||||
|
||||
[DataField("wieldTime")]
|
||||
public float WieldTime = 1.5f;
|
||||
|
||||
[Verb]
|
||||
public sealed class ToggleWieldVerb : Verb<WieldableComponent>
|
||||
{
|
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protected override void GetData(IEntity user, WieldableComponent component, VerbData data)
|
||||
{
|
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data.Visibility = VerbVisibility.Visible;
|
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data.Text = component.Wielded ? "Unwield" : "Wield";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, WieldableComponent component)
|
||||
{
|
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if(!component.Wielded)
|
||||
EntitySystem.Get<WieldableSystem>().AttemptWield(component.Owner.Uid, component, user);
|
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else
|
||||
EntitySystem.Get<WieldableSystem>().AttemptUnwield(component.Owner.Uid, component, user);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
289
Content.Server/Wieldable/WieldableSystem.cs
Normal file
289
Content.Server/Wieldable/WieldableSystem.cs
Normal file
@@ -0,0 +1,289 @@
|
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using Content.Server.DoAfter;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Weapon.Melee;
|
||||
using Content.Server.Wieldable.Components;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Wieldable
|
||||
{
|
||||
public class WieldableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
|
||||
SubscribeLocalEvent<WieldableComponent, ItemWieldedEvent>(OnItemWielded);
|
||||
SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
|
||||
SubscribeLocalEvent<WieldableComponent, UnequippedHandEvent>(OnItemLeaveHand);
|
||||
SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
||||
|
||||
SubscribeLocalEvent<IncreaseDamageOnWieldComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
}
|
||||
|
||||
private void OnUseInHand(EntityUid uid, WieldableComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
if(!component.Wielded)
|
||||
AttemptWield(uid, component, args.User);
|
||||
else
|
||||
AttemptUnwield(uid, component, args.User);
|
||||
}
|
||||
|
||||
public bool CanWield(EntityUid uid, WieldableComponent component, IEntity user, bool quiet=false)
|
||||
{
|
||||
// Do they have enough hands free?
|
||||
if (!ComponentManager.TryGetComponent<HandsComponent>(user.Uid, out var hands))
|
||||
{
|
||||
if(!quiet)
|
||||
user.PopupMessage(Loc.GetString("wieldable-component-no-hands"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (hands.GetFreeHands() < component.FreeHandsRequired)
|
||||
{
|
||||
// TODO FLUENT need function to change 'hands' to 'hand' when there's only 1 required
|
||||
if (!quiet)
|
||||
{
|
||||
user.PopupMessage(Loc.GetString("wieldable-component-not-enough-free-hands",
|
||||
("number", component.FreeHandsRequired),
|
||||
("item", EntityManager.GetEntity(uid))));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Is it.. actually in one of their hands?
|
||||
if (!hands.TryGetHandHoldingEntity(EntityManager.GetEntity(uid), out var _))
|
||||
{
|
||||
if (!quiet)
|
||||
{
|
||||
user.PopupMessage(Loc.GetString("wieldable-component-not-in-hands",
|
||||
("item", EntityManager.GetEntity(uid))));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Seems legit.
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to wield an item, creating a DoAfter..
|
||||
/// </summary>
|
||||
public void AttemptWield(EntityUid uid, WieldableComponent component, IEntity user)
|
||||
{
|
||||
if (!CanWield(uid, component, user))
|
||||
return;
|
||||
var ev = new BeforeWieldEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
var used = EntityManager.GetEntity(uid);
|
||||
|
||||
if (ev.Cancelled) return;
|
||||
|
||||
var doargs = new DoAfterEventArgs(
|
||||
user,
|
||||
component.WieldTime,
|
||||
default,
|
||||
used
|
||||
)
|
||||
{
|
||||
BreakOnUserMove = false,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
TargetFinishedEvent = new ItemWieldedEvent(user),
|
||||
UserFinishedEvent = new WieldedItemEvent(used)
|
||||
};
|
||||
|
||||
_doAfter.DoAfter(doargs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to unwield an item, with no DoAfter.
|
||||
/// </summary>
|
||||
public void AttemptUnwield(EntityUid uid, WieldableComponent component, IEntity user)
|
||||
{
|
||||
var ev = new BeforeUnwieldEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
var used = EntityManager.GetEntity(uid);
|
||||
|
||||
if (ev.Cancelled) return;
|
||||
|
||||
var targEv = new ItemUnwieldedEvent(user);
|
||||
var userEv = new UnwieldedItemEvent(used);
|
||||
|
||||
RaiseLocalEvent(uid, targEv, false);
|
||||
RaiseLocalEvent(user.Uid, userEv, false);
|
||||
}
|
||||
|
||||
private void OnItemWielded(EntityUid uid, WieldableComponent component, ItemWieldedEvent args)
|
||||
{
|
||||
if (args.User == null)
|
||||
return;
|
||||
if (!CanWield(uid, component, args.User) || component.Wielded)
|
||||
return;
|
||||
|
||||
if (ComponentManager.TryGetComponent<ItemComponent>(uid, out var item))
|
||||
{
|
||||
component.OldInhandPrefix = item.EquippedPrefix;
|
||||
item.EquippedPrefix = component.WieldedInhandPrefix;
|
||||
}
|
||||
|
||||
component.Wielded = true;
|
||||
|
||||
if (component.WieldSound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(EntityManager.GetEntity(uid)), component.WieldSound.GetSound());
|
||||
}
|
||||
|
||||
for (var i = 0; i < component.FreeHandsRequired; i++)
|
||||
{
|
||||
_virtualItemSystem.TrySpawnVirtualItemInHand(uid, args.User.Uid);
|
||||
}
|
||||
|
||||
args.User.PopupMessage(Loc.GetString("wieldable-component-successful-wield",
|
||||
("item", EntityManager.GetEntity(uid))));
|
||||
}
|
||||
|
||||
private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
|
||||
{
|
||||
if (args.User == null)
|
||||
return;
|
||||
if (!component.Wielded)
|
||||
return;
|
||||
|
||||
if (ComponentManager.TryGetComponent<ItemComponent>(uid, out var item))
|
||||
{
|
||||
item.EquippedPrefix = component.OldInhandPrefix;
|
||||
}
|
||||
|
||||
component.Wielded = false;
|
||||
|
||||
if (!args.Force) // don't play sound/popup if this was a forced unwield
|
||||
{
|
||||
if (component.UnwieldSound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(EntityManager.GetEntity(uid)),
|
||||
component.UnwieldSound.GetSound());
|
||||
}
|
||||
|
||||
args.User.PopupMessage(Loc.GetString("wieldable-component-failed-wield",
|
||||
("item", EntityManager.GetEntity(uid))));
|
||||
}
|
||||
|
||||
_virtualItemSystem.DeleteInHandsMatching(args.User.Uid, uid);
|
||||
}
|
||||
|
||||
private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, UnequippedHandEvent args)
|
||||
{
|
||||
if (!component.Wielded || component.Owner.Uid != args.Unequipped.Uid)
|
||||
return;
|
||||
RaiseLocalEvent(uid, new ItemUnwieldedEvent(args.User, force: true));
|
||||
}
|
||||
|
||||
private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
|
||||
{
|
||||
if(args.BlockingEntity == uid && component.Wielded)
|
||||
AttemptUnwield(args.BlockingEntity, component, EntityManager.GetEntity(args.User));
|
||||
}
|
||||
|
||||
private void OnMeleeHit(EntityUid uid, IncreaseDamageOnWieldComponent component, MeleeHitEvent args)
|
||||
{
|
||||
if (ComponentManager.TryGetComponent<WieldableComponent>(uid, out var wield))
|
||||
{
|
||||
if (!wield.Wielded)
|
||||
return;
|
||||
}
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.ModifiersList.Add(component.Modifiers);
|
||||
}
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
public class BeforeWieldEvent : CancellableEntityEventArgs
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the item that has been wielded.
|
||||
/// </summary>
|
||||
public class ItemWieldedEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity? User;
|
||||
|
||||
public ItemWieldedEvent(IEntity? user=null)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the user who wielded the item.
|
||||
/// </summary>
|
||||
public class WieldedItemEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity Item;
|
||||
|
||||
public WieldedItemEvent(IEntity item)
|
||||
{
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
|
||||
public class BeforeUnwieldEvent : CancellableEntityEventArgs
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the item that has been unwielded.
|
||||
/// </summary>
|
||||
public class ItemUnwieldedEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity? User;
|
||||
/// <summary>
|
||||
/// Whether the item is being forced to be unwielded, or if the player chose to unwield it themselves.
|
||||
/// </summary>
|
||||
public bool Force;
|
||||
|
||||
public ItemUnwieldedEvent(IEntity? user=null, bool force=false)
|
||||
{
|
||||
User = user;
|
||||
Force = force;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the user who unwielded the item.
|
||||
/// </summary>
|
||||
public class UnwieldedItemEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity Item;
|
||||
|
||||
public UnwieldedItemEvent(IEntity item)
|
||||
{
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -183,6 +183,24 @@ namespace Content.Shared.Damage
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reduce (or increase) damages by applying multiple modifier sets.
|
||||
/// </summary>
|
||||
/// <param name="damageSpec"></param>
|
||||
/// <param name="modifierSets"></param>
|
||||
/// <returns></returns>
|
||||
public static DamageSpecifier ApplyModifierSets(DamageSpecifier damageSpec, IEnumerable<DamageModifierSet> modifierSets)
|
||||
{
|
||||
DamageSpecifier newDamage = new(damageSpec);
|
||||
foreach (var set in modifierSets)
|
||||
{
|
||||
// this is probably really inefficient. just don't call this in a hot path I guess.
|
||||
newDamage = ApplyModifierSet(newDamage, set);
|
||||
}
|
||||
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove any damage entries with zero damage.
|
||||
/// </summary>
|
||||
|
||||
53
Content.Shared/Hands/Components/HandVirtualItemComponent.cs
Normal file
53
Content.Shared/Hands/Components/HandVirtualItemComponent.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Hands.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
public sealed class HandVirtualItemComponent : Component
|
||||
{
|
||||
private EntityUid _blockingEntity;
|
||||
public override string Name => "HandVirtualItem";
|
||||
|
||||
/// <summary>
|
||||
/// The entity blocking this hand.
|
||||
/// </summary>
|
||||
public EntityUid BlockingEntity
|
||||
{
|
||||
get => _blockingEntity;
|
||||
set
|
||||
{
|
||||
_blockingEntity = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new VirtualItemComponentState(BlockingEntity);
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState is not VirtualItemComponentState pullState)
|
||||
return;
|
||||
|
||||
_blockingEntity = pullState.BlockingEntity;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class VirtualItemComponentState : ComponentState
|
||||
{
|
||||
public readonly EntityUid BlockingEntity;
|
||||
|
||||
public VirtualItemComponentState(EntityUid blockingEntity)
|
||||
{
|
||||
BlockingEntity = blockingEntity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Hands.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
public sealed class HandVirtualPullComponent : Component
|
||||
{
|
||||
private EntityUid _pulledEntity;
|
||||
public override string Name => "HandVirtualPull";
|
||||
|
||||
public EntityUid PulledEntity
|
||||
{
|
||||
get => _pulledEntity;
|
||||
set
|
||||
{
|
||||
_pulledEntity = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new VirtualPullComponentState(_pulledEntity);
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState is not VirtualPullComponentState pullState)
|
||||
return;
|
||||
|
||||
_pulledEntity = pullState.PulledEntity;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class VirtualPullComponentState : ComponentState
|
||||
{
|
||||
public readonly EntityUid PulledEntity;
|
||||
|
||||
public VirtualPullComponentState(EntityUid pulledEntity)
|
||||
{
|
||||
PulledEntity = pulledEntity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -228,7 +228,23 @@ namespace Content.Shared.Hands.Components
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetHandHoldingEntity(IEntity entity, [NotNullWhen(true)] out Hand? handFound)
|
||||
/// <summary>
|
||||
/// Returns the number of hands that have no items in them.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int GetFreeHands()
|
||||
{
|
||||
int acc = 0;
|
||||
foreach (var hand in Hands)
|
||||
{
|
||||
if (hand.HeldEntity == null)
|
||||
acc += 1;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}
|
||||
|
||||
public bool TryGetHandHoldingEntity(IEntity entity, [NotNullWhen(true)] out Hand? handFound)
|
||||
{
|
||||
handFound = null;
|
||||
|
||||
@@ -418,6 +434,7 @@ namespace Content.Shared.Hands.Components
|
||||
Logger.Error($"{nameof(SharedHandsComponent)} on {Owner} could not remove {heldEntity} from {handContainer}.");
|
||||
return;
|
||||
}
|
||||
|
||||
OnHeldEntityRemovedFromHand(heldEntity, hand.ToHandState());
|
||||
|
||||
HandsModified();
|
||||
|
||||
@@ -96,4 +96,20 @@ namespace Content.Shared.Hands
|
||||
HandName = handName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on both the blocking entity and user when
|
||||
/// a virtual hand item is deleted.
|
||||
/// </summary>
|
||||
public class VirtualItemDeletedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid BlockingEntity;
|
||||
public EntityUid User;
|
||||
|
||||
public VirtualItemDeletedEvent(EntityUid blockingEntity, EntityUid user)
|
||||
{
|
||||
BlockingEntity = blockingEntity;
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,6 +122,8 @@ namespace Content.Shared.Pulling.Components
|
||||
}
|
||||
}
|
||||
|
||||
valuePuller.Pulling = Owner;
|
||||
|
||||
// Continue with pulling process.
|
||||
|
||||
var pullAttempt = new PullAttemptMessage(pullerPhysics, _physics);
|
||||
@@ -241,7 +243,7 @@ namespace Content.Shared.Pulling.Components
|
||||
|
||||
Puller = puller;
|
||||
|
||||
if (Puller != puller)
|
||||
if(Puller != puller)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -266,6 +268,11 @@ namespace Content.Shared.Pulling.Components
|
||||
_physics.RemoveJoint(_pullJoint);
|
||||
}
|
||||
|
||||
if (user != null && user.TryGetComponent<SharedPullerComponent>(out var puller))
|
||||
{
|
||||
puller.Pulling = null;
|
||||
}
|
||||
|
||||
_pullJoint = null;
|
||||
Puller = null;
|
||||
return true;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Shared.Movement.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Component = Robust.Shared.GameObjects.Component;
|
||||
|
||||
namespace Content.Shared.Pulling.Components
|
||||
@@ -11,14 +12,15 @@ namespace Content.Shared.Pulling.Components
|
||||
|
||||
private IEntity? _pulling;
|
||||
|
||||
public float WalkSpeedModifier => Pulling == null ? 1.0f : 0.75f;
|
||||
public float WalkSpeedModifier => _pulling == null ? 1.0f : 0.75f;
|
||||
|
||||
public float SprintSpeedModifier => Pulling == null ? 1.0f : 0.75f;
|
||||
public float SprintSpeedModifier => _pulling == null ? 1.0f : 0.75f;
|
||||
|
||||
[ViewVariables]
|
||||
public IEntity? Pulling
|
||||
{
|
||||
get => _pulling;
|
||||
private set
|
||||
set
|
||||
{
|
||||
if (_pulling == value)
|
||||
{
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Pulling
|
||||
namespace Content.Shared.Pulling.Systems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class SharedPullerSystem : EntitySystem
|
||||
@@ -15,6 +16,21 @@ namespace Content.Shared.Pulling
|
||||
|
||||
SubscribeLocalEvent<SharedPullerComponent, PullStartedMessage>(PullerHandlePullStarted);
|
||||
SubscribeLocalEvent<SharedPullerComponent, PullStoppedMessage>(PullerHandlePullStopped);
|
||||
SubscribeLocalEvent<SharedPullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
||||
}
|
||||
|
||||
private void OnVirtualItemDeleted(EntityUid uid, SharedPullerComponent component, VirtualItemDeletedEvent args)
|
||||
{
|
||||
if (component.Pulling == null)
|
||||
return;
|
||||
|
||||
if (component.Pulling == EntityManager.GetEntity(args.BlockingEntity));
|
||||
{
|
||||
if (ComponentManager.TryGetComponent<SharedPullableComponent>(args.BlockingEntity, out var comp))
|
||||
{
|
||||
comp.TryStopPull(EntityManager.GetEntity(uid));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void PullerHandlePullStarted(
|
||||
|
||||
8
Resources/Locale/en-US/wieldable/wieldable-component.ftl
Normal file
8
Resources/Locale/en-US/wieldable/wieldable-component.ftl
Normal file
@@ -0,0 +1,8 @@
|
||||
### Locale for wielding items; i.e. two-handing them
|
||||
|
||||
wieldable-component-successful-wield = You wield { THE($item) }.
|
||||
wieldable-component-failed-wield = You unwield { THE($item) }.
|
||||
wieldable-component-no-hands = You don't have enough hands!
|
||||
wieldable-component-not-enough-free-hands = You need { $number } free hands to wield { THE($item) }.
|
||||
wieldable-component-not-in-hands = { CAPITALIZE(THE($item)) } isn't in your hands!
|
||||
|
||||
@@ -23,8 +23,18 @@
|
||||
coefficients:
|
||||
Blunt: 0.5
|
||||
Slash: 0.5
|
||||
Piercing: 0.5
|
||||
Piercing: 1.5
|
||||
Heat: 0
|
||||
Shock: 0
|
||||
flatReductions:
|
||||
Blunt: 5
|
||||
|
||||
- type: damageModifierSet
|
||||
id: Wood
|
||||
coefficients:
|
||||
Blunt: 0.5
|
||||
Slash: 2.0
|
||||
Piercing: 1.0
|
||||
Heat: 2.0
|
||||
flatReductions:
|
||||
Blunt: 5
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name: fireaxe
|
||||
parent: BaseItem
|
||||
id: FireAxe
|
||||
description: A large, robust axe. Can pry open doors and skulls alike.
|
||||
description: Truly, the weapon of a madman. Who would think to fight fire with an axe?
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
@@ -12,10 +12,19 @@
|
||||
state: icon
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
groups:
|
||||
Brute: 25
|
||||
types:
|
||||
# axes are kinda like sharp hammers, you know?
|
||||
Blunt: 7
|
||||
Slash: 7
|
||||
- type: Wieldable
|
||||
- type: IncreaseDamageOnWield
|
||||
modifiers:
|
||||
flatReductions:
|
||||
Blunt: -5 # negative reductions = increases
|
||||
Slash: -5
|
||||
- type: Clothing
|
||||
size: 20
|
||||
sprite: Objects/Weapons/Melee/fireaxe.rsi
|
||||
QuickEquip: false
|
||||
Slots:
|
||||
- back
|
||||
|
||||
@@ -227,6 +227,8 @@
|
||||
sprite: Structures/Furniture/Tables/wood.rsi
|
||||
- type: Icon
|
||||
sprite: Structures/Furniture/Tables/wood.rsi
|
||||
- type: Damageable
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -246,6 +248,9 @@
|
||||
- type: Construction
|
||||
graph: table
|
||||
node: TableWood
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wooden
|
||||
|
||||
- type: entity
|
||||
id: TableCarpet
|
||||
@@ -257,6 +262,8 @@
|
||||
sprite: Structures/Furniture/Tables/carpet.rsi
|
||||
- type: Icon
|
||||
sprite: Structures/Furniture/Tables/carpet.rsi
|
||||
- type: Damageable
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -279,6 +286,9 @@
|
||||
- type: Construction
|
||||
graph: table
|
||||
node: TableCarpet
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wooden
|
||||
|
||||
- type: entity
|
||||
id: TableStone
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
- book-4
|
||||
- book-5
|
||||
- type: Damageable
|
||||
damageModifierSet: Wood
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
@@ -36,3 +37,6 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wooden
|
||||
|
||||
@@ -186,6 +186,8 @@
|
||||
- type: Construction
|
||||
graph: seat
|
||||
node: chairWood
|
||||
- type: Damageable
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -202,6 +204,9 @@
|
||||
MaterialWoodPlank:
|
||||
min: 1
|
||||
max: 1
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wooden
|
||||
|
||||
- type: entity
|
||||
name: pilot seat
|
||||
|
||||
@@ -23,9 +23,10 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- ExplosivePassable
|
||||
- Wooden
|
||||
- type: Damageable
|
||||
damageModifierSet: Wood
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
8
Resources/Prototypes/Entities/Virtual/virtual_item.yml
Normal file
8
Resources/Prototypes/Entities/Virtual/virtual_item.yml
Normal file
@@ -0,0 +1,8 @@
|
||||
# This item is stored in the hand slot while it is blocked, to represent what is blocking that hand.
|
||||
- type: entity
|
||||
id: HandVirtualItem
|
||||
name: VIRTUAL ITEM YOU SHOULD NOT SEE THIS
|
||||
abstract: true
|
||||
components:
|
||||
- type: Item
|
||||
- type: HandVirtualItem
|
||||
@@ -1,8 +0,0 @@
|
||||
# This item is stored in the hand slot while you are pulling something, to represent that and what you are pulling.
|
||||
- type: entity
|
||||
id: HandVirtualPull
|
||||
name: VIRTUAL PULL YOU SHOULD NOT SEE THIS
|
||||
abstract: true
|
||||
components:
|
||||
- type: Item
|
||||
- type: HandVirtualPull
|
||||
@@ -205,5 +205,8 @@
|
||||
- type: Tag
|
||||
id: Write
|
||||
|
||||
- type: Tag
|
||||
id: Wooden # just like our atmos
|
||||
|
||||
- type: Tag
|
||||
id: EmitterBolt
|
||||
|
||||
@@ -17,6 +17,14 @@
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BACKPACK",
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 906 B |
Binary file not shown.
|
After Width: | Height: | Size: 913 B |
Reference in New Issue
Block a user