* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
19 lines
453 B
C#
19 lines
453 B
C#
using Content.Client.Items;
|
|
using Content.Shared.Hands.Components;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Client.Hands.Systems
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class HandVirtualItemSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
Subs.ItemStatus<HandVirtualItemComponent>(_ => new HandVirtualItemStatus());
|
|
}
|
|
}
|
|
}
|