Files
tbd-station-14/Content.Client/Hands/Systems/HandVirtualItemSystem.cs
mirrorcult 62f6c8dd8e Wieldable/two-handed weapons (#4554)
* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
2021-09-17 07:16:11 -07:00

19 lines
453 B
C#

using Content.Client.Items;
using Content.Shared.Hands.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Client.Hands.Systems
{
[UsedImplicitly]
public sealed class HandVirtualItemSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Subs.ItemStatus<HandVirtualItemComponent>(_ => new HandVirtualItemStatus());
}
}
}