Cleanup warnings in ExpendableLightSystem (#37415)
Cleanup warnings in ExpendableLightSystem
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@@ -1,8 +1,6 @@
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using Content.Client.Light.Components;
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using Content.Shared.Light.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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namespace Content.Client.Light.EntitySystems;
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@@ -12,6 +10,7 @@ public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComp
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[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly LightBehaviorSystem _lightBehavior = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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@@ -31,7 +30,7 @@ public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComp
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return;
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if (AppearanceSystem.TryGetData<string>(uid, ExpendableLightVisuals.Behavior, out var lightBehaviourID, args.Component)
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&& TryComp<LightBehaviourComponent>(uid, out var lightBehaviour))
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&& TryComp<LightBehaviourComponent>(uid, out var lightBehaviour))
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{
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_lightBehavior.StopLightBehaviour((uid, lightBehaviour));
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@@ -55,37 +54,37 @@ public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComp
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comp.PlayingStream = _audioSystem.PlayPvs(
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comp.LoopedSound, uid)?.Entity;
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if (args.Sprite.LayerMapTryGet(ExpendableLightVisualLayers.Overlay, out var layerIdx, true))
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if (_sprite.LayerMapTryGet((uid, args.Sprite), ExpendableLightVisualLayers.Overlay, out var layerIdx, true))
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{
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if (!string.IsNullOrWhiteSpace(comp.IconStateLit))
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args.Sprite.LayerSetState(layerIdx, comp.IconStateLit);
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_sprite.LayerSetRsiState((uid, args.Sprite), layerIdx, comp.IconStateLit);
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if (!string.IsNullOrWhiteSpace(comp.SpriteShaderLit))
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args.Sprite.LayerSetShader(layerIdx, comp.SpriteShaderLit);
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else
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args.Sprite.LayerSetShader(layerIdx, null, null);
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if (comp.GlowColorLit.HasValue)
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args.Sprite.LayerSetColor(layerIdx, comp.GlowColorLit.Value);
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args.Sprite.LayerSetVisible(layerIdx, true);
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_sprite.LayerSetColor((uid, args.Sprite), layerIdx, comp.GlowColorLit.Value);
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_sprite.LayerSetVisible((uid, args.Sprite), layerIdx, true);
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}
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if (comp.GlowColorLit.HasValue)
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args.Sprite.LayerSetColor(ExpendableLightVisualLayers.Glow, comp.GlowColorLit.Value);
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args.Sprite.LayerSetVisible(ExpendableLightVisualLayers.Glow, true);
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_sprite.LayerSetColor((uid, args.Sprite), ExpendableLightVisualLayers.Glow, comp.GlowColorLit.Value);
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_sprite.LayerSetVisible((uid, args.Sprite), ExpendableLightVisualLayers.Glow, true);
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break;
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case ExpendableLightState.Dead:
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comp.PlayingStream = _audioSystem.Stop(comp.PlayingStream);
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if (args.Sprite.LayerMapTryGet(ExpendableLightVisualLayers.Overlay, out layerIdx, true))
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if (_sprite.LayerMapTryGet((uid, args.Sprite), ExpendableLightVisualLayers.Overlay, out layerIdx, true))
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{
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if (!string.IsNullOrWhiteSpace(comp.IconStateSpent))
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args.Sprite.LayerSetState(layerIdx, comp.IconStateSpent);
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_sprite.LayerSetRsiState((uid, args.Sprite), layerIdx, comp.IconStateSpent);
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if (!string.IsNullOrWhiteSpace(comp.SpriteShaderSpent))
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args.Sprite.LayerSetShader(layerIdx, comp.SpriteShaderSpent);
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else
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args.Sprite.LayerSetShader(layerIdx, null, null);
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}
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args.Sprite.LayerSetVisible(ExpendableLightVisualLayers.Glow, false);
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_sprite.LayerSetVisible((uid, args.Sprite), ExpendableLightVisualLayers.Glow, false);
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break;
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}
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}
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