From 6218ab70a8caec4e19d98f0de07ae7e0d706ca32 Mon Sep 17 00:00:00 2001 From: Tayrtahn Date: Tue, 13 May 2025 11:41:18 -0400 Subject: [PATCH] Cleanup warnings in `ExpendableLightSystem` (#37415) Cleanup warnings in ExpendableLightSystem --- .../EntitySystems/ExpendableLightSystem.cs | 23 +++++++++---------- 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/Content.Client/Light/EntitySystems/ExpendableLightSystem.cs b/Content.Client/Light/EntitySystems/ExpendableLightSystem.cs index 4d52b0933d..bc4c85cca7 100644 --- a/Content.Client/Light/EntitySystems/ExpendableLightSystem.cs +++ b/Content.Client/Light/EntitySystems/ExpendableLightSystem.cs @@ -1,8 +1,6 @@ using Content.Client.Light.Components; using Content.Shared.Light.Components; using Robust.Client.GameObjects; -using Robust.Client.Graphics; -using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; namespace Content.Client.Light.EntitySystems; @@ -12,6 +10,7 @@ public sealed class ExpendableLightSystem : VisualizerSystem(uid, ExpendableLightVisuals.Behavior, out var lightBehaviourID, args.Component) - && TryComp(uid, out var lightBehaviour)) + && TryComp(uid, out var lightBehaviour)) { _lightBehavior.StopLightBehaviour((uid, lightBehaviour)); @@ -55,37 +54,37 @@ public sealed class ExpendableLightSystem : VisualizerSystem