Revert "Update submodule to 175.0.0 (#21318)" (#21319)

This commit is contained in:
metalgearsloth
2023-10-29 15:29:30 +11:00
committed by GitHub
parent 4f6ea2aef6
commit 5b8f3c48c4
327 changed files with 437 additions and 891 deletions

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@@ -16,7 +16,7 @@ public sealed class AccessOverlay : Overlay
public override OverlaySpace Space => OverlaySpace.ScreenSpace; public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public AccessOverlay(IEntityManager entManager, IClientResourceCache cache, EntityLookupSystem lookup, SharedTransformSystem xform) public AccessOverlay(IEntityManager entManager, IResourceCache cache, EntityLookupSystem lookup, SharedTransformSystem xform)
{ {
_entityManager = entManager; _entityManager = entManager;
_lookup = lookup; _lookup = lookup;

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@@ -25,7 +25,7 @@ public sealed class ShowAccessReadersCommand : IConsoleCommand
} }
var entManager = collection.Resolve<IEntityManager>(); var entManager = collection.Resolve<IEntityManager>();
var cache = collection.Resolve<IClientResourceCache>(); var cache = collection.Resolve<IResourceCache>();
var lookup = entManager.System<EntityLookupSystem>(); var lookup = entManager.System<EntityLookupSystem>();
var xform = entManager.System<SharedTransformSystem>(); var xform = entManager.System<SharedTransformSystem>();

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@@ -17,7 +17,7 @@ namespace Content.Client.Administration
private readonly EntityLookupSystem _entityLookup; private readonly EntityLookupSystem _entityLookup;
private readonly Font _font; private readonly Font _font;
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IClientResourceCache resourceCache, EntityLookupSystem entityLookup) public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup)
{ {
_system = system; _system = system;
_entityManager = entityManager; _entityManager = entityManager;

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@@ -7,7 +7,7 @@ namespace Content.Client.Administration.Systems
public sealed partial class AdminSystem public sealed partial class AdminSystem
{ {
[Dependency] private readonly IOverlayManager _overlayManager = default!; [Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!; [Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!; [Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!; [Dependency] private readonly EntityLookupSystem _entityLookup = default!;

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@@ -34,7 +34,7 @@ public sealed class ExplosionDebugOverlay : Overlay
{ {
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
var cache = IoCManager.Resolve<IClientResourceCache>(); var cache = IoCManager.Resolve<IResourceCache>();
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8); _font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
} }

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@@ -65,7 +65,7 @@ namespace Content.Client.Arcade
MinSize = SetSize = new Vector2(410, 490); MinSize = SetSize = new Vector2(410, 490);
var resourceCache = IoCManager.Resolve<IClientResourceCache>(); var resourceCache = IoCManager.Resolve<IResourceCache>();
var backgroundTexture = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png"); var backgroundTexture = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
_mainPanel = new PanelContainer(); _mainPanel = new PanelContainer();

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@@ -12,7 +12,7 @@ namespace Content.Client.Atmos.EntitySystems
[UsedImplicitly] [UsedImplicitly]
public sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem public sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem
{ {
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!; [Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly SpriteSystem _spriteSys = default!; [Dependency] private readonly SpriteSystem _spriteSys = default!;

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@@ -47,7 +47,7 @@ namespace Content.Client.Atmos.Overlays
public const int GasOverlayZIndex = (int) Shared.DrawDepth.DrawDepth.Effects; // Under ghosts, above mostly everything else public const int GasOverlayZIndex = (int) Shared.DrawDepth.DrawDepth.Effects; // Under ghosts, above mostly everything else
public GasTileOverlay(GasTileOverlaySystem system, IEntityManager entManager, IClientResourceCache resourceCache, IPrototypeManager protoMan, SpriteSystem spriteSys) public GasTileOverlay(GasTileOverlaySystem system, IEntityManager entManager, IResourceCache resourceCache, IPrototypeManager protoMan, SpriteSystem spriteSys)
{ {
_entManager = entManager; _entManager = entManager;
_mapManager = IoCManager.Resolve<IMapManager>(); _mapManager = IoCManager.Resolve<IMapManager>();

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@@ -1,21 +1,16 @@
using System.Linq;
using System.Numerics;
using Content.Shared.Audio; using Content.Shared.Audio;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Log;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Shared.Audio.Effects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Client.Audio; namespace Content.Client.Audio;
//TODO: This is using a incomplete version of the whole "only play nearest sounds" algo, that breaks down a bit should the ambient sound cap get hit. //TODO: This is using a incomplete version of the whole "only play nearest sounds" algo, that breaks down a bit should the ambient sound cap get hit.
@@ -46,18 +41,14 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
private TimeSpan _targetTime = TimeSpan.Zero; private TimeSpan _targetTime = TimeSpan.Zero;
private float _ambienceVolume = 0.0f; private float _ambienceVolume = 0.0f;
private static AudioParams _params = AudioParams.Default private static AudioParams _params = AudioParams.Default.WithVariation(0.01f).WithLoop(true).WithAttenuation(Attenuation.LinearDistance);
.WithVariation(0.01f)
.WithLoop(true)
.WithAttenuation(Attenuation.LinearDistance)
.WithMaxDistance(7f);
/// <summary> /// <summary>
/// How many times we can be playing 1 particular sound at once. /// How many times we can be playing 1 particular sound at once.
/// </summary> /// </summary>
private int MaxSingleSound => (int) (_maxAmbientCount / (16.0f / 6.0f)); private int MaxSingleSound => (int) (_maxAmbientCount / (16.0f / 6.0f));
private readonly Dictionary<AmbientSoundComponent, (EntityUid? Stream, SoundSpecifier Sound, string Path)> _playingSounds = new(); private readonly Dictionary<Entity<AmbientSoundComponent>, (IPlayingAudioStream? Stream, SoundSpecifier Sound, string Path)> _playingSounds = new();
private readonly Dictionary<string, int> _playingCount = new(); private readonly Dictionary<string, int> _playingCount = new();
public bool OverlayEnabled public bool OverlayEnabled
@@ -107,10 +98,10 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
private void OnShutdown(EntityUid uid, AmbientSoundComponent component, ComponentShutdown args) private void OnShutdown(EntityUid uid, AmbientSoundComponent component, ComponentShutdown args)
{ {
if (!_playingSounds.Remove(component, out var sound)) if (!_playingSounds.Remove((uid, component), out var sound))
return; return;
_audio.Stop(sound.Stream); sound.Stream?.Stop();
_playingCount[sound.Path] -= 1; _playingCount[sound.Path] -= 1;
if (_playingCount[sound.Path] == 0) if (_playingCount[sound.Path] == 0)
_playingCount.Remove(sound.Path); _playingCount.Remove(sound.Path);
@@ -120,13 +111,13 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
{ {
_ambienceVolume = value; _ambienceVolume = value;
foreach (var (comp, values) in _playingSounds) foreach (var ((_, comp), values) in _playingSounds)
{ {
if (values.Stream == null) if (values.Stream == null)
continue; continue;
var stream = values.Stream; var stream = (AudioSystem.PlayingStream) values.Stream;
_audio.SetVolume(stream, _params.Volume + comp.Volume + _ambienceVolume); stream.Volume = _params.Volume + comp.Volume + _ambienceVolume;
} }
} }
private void SetCooldown(float value) => _cooldown = value; private void SetCooldown(float value) => _cooldown = value;
@@ -186,7 +177,7 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
{ {
foreach (var (stream, _, _) in _playingSounds.Values) foreach (var (stream, _, _) in _playingSounds.Values)
{ {
_audio.Stop(stream); stream?.Stop();
} }
_playingSounds.Clear(); _playingSounds.Clear();
@@ -195,7 +186,7 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
private readonly struct QueryState private readonly struct QueryState
{ {
public readonly Dictionary<string, List<(float Importance, AmbientSoundComponent)>> SourceDict = new(); public readonly Dictionary<string, List<(float Importance, Entity<AmbientSoundComponent>)>> SourceDict = new();
public readonly Vector2 MapPos; public readonly Vector2 MapPos;
public readonly TransformComponent Player; public readonly TransformComponent Player;
public readonly EntityQuery<TransformComponent> Query; public readonly EntityQuery<TransformComponent> Query;
@@ -233,7 +224,7 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
// Prioritize far away & loud sounds. // Prioritize far away & loud sounds.
var importance = range * (ambientComp.Volume + 32); var importance = range * (ambientComp.Volume + 32);
state.SourceDict.GetOrNew(key).Add((importance, ambientComp)); state.SourceDict.GetOrNew(key).Add((importance, (ambientComp.Owner, ambientComp)));
return true; return true;
} }
@@ -247,9 +238,10 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
var mapPos = playerXform.MapPosition; var mapPos = playerXform.MapPosition;
// Remove out-of-range ambiences // Remove out-of-range ambiences
foreach (var (comp, sound) in _playingSounds) foreach (var (ent, sound) in _playingSounds)
{ {
var entity = comp.Owner; var entity = ent.Owner;
var comp = ent.Comp;
if (comp.Enabled && if (comp.Enabled &&
// Don't keep playing sounds that have changed since. // Don't keep playing sounds that have changed since.
@@ -266,8 +258,8 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
continue; continue;
} }
_audio.Stop(sound.Stream); sound.Stream?.Stop();
_playingSounds.Remove(comp); _playingSounds.Remove((entity, comp));
_playingCount[sound.Path] -= 1; _playingCount[sound.Path] -= 1;
if (_playingCount[sound.Path] == 0) if (_playingCount[sound.Path] == 0)
_playingCount.Remove(sound.Path); _playingCount.Remove(sound.Path);
@@ -292,11 +284,12 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
sources.Sort(static (a, b) => b.Importance.CompareTo(a.Importance)); sources.Sort(static (a, b) => b.Importance.CompareTo(a.Importance));
foreach (var (_, comp) in sources) foreach (var (_, ent) in sources)
{ {
var uid = comp.Owner; var uid = ent.Owner;
var comp = ent.Comp;
if (_playingSounds.ContainsKey(comp) || if (_playingSounds.ContainsKey(ent) ||
metaQuery.GetComponent(uid).EntityPaused) metaQuery.GetComponent(uid).EntityPaused)
continue; continue;
@@ -306,8 +299,11 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
.WithPlayOffset(_random.NextFloat(0.0f, 100.0f)) .WithPlayOffset(_random.NextFloat(0.0f, 100.0f))
.WithMaxDistance(comp.Range); .WithMaxDistance(comp.Range);
var stream = _audio.PlayEntity(comp.Sound, Filter.Local(), uid, false, audioParams); var stream = _audio.PlayPvs(comp.Sound, uid, audioParams);
_playingSounds[comp] = (stream.Value.Entity, comp.Sound, key); if (stream == null)
continue;
_playingSounds[ent] = (stream, comp.Sound, key);
playingCount++; playingCount++;
if (_playingSounds.Count >= _maxAmbientCount) if (_playingSounds.Count >= _maxAmbientCount)

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@@ -5,7 +5,6 @@ using JetBrains.Annotations;
using Robust.Client; using Robust.Client;
using Robust.Client.State; using Robust.Client.State;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -22,7 +21,7 @@ public sealed class BackgroundAudioSystem : EntitySystem
private readonly AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, 0, true, 0f); private readonly AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, 0, true, 0f);
private EntityUid? _lobbyStream; private IPlayingAudioStream? _lobbyStream;
public override void Initialize() public override void Initialize()
{ {
@@ -119,11 +118,12 @@ public sealed class BackgroundAudioSystem : EntitySystem
} }
_lobbyStream = _audio.PlayGlobal(file, Filter.Local(), false, _lobbyStream = _audio.PlayGlobal(file, Filter.Local(), false,
_lobbyParams.WithVolume(_lobbyParams.Volume + _configManager.GetCVar(CCVars.LobbyMusicVolume)))?.Entity; _lobbyParams.WithVolume(_lobbyParams.Volume + _configManager.GetCVar(CCVars.LobbyMusicVolume)));
} }
private void EndLobbyMusic() private void EndLobbyMusic()
{ {
_lobbyStream = _audio.Stop(_lobbyStream); _lobbyStream?.Stop();
_lobbyStream = null;
} }
} }

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@@ -2,7 +2,6 @@
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.GameTicking; using Content.Shared.GameTicking;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -15,11 +14,11 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
// Admin music // Admin music
private bool _adminAudioEnabled = true; private bool _adminAudioEnabled = true;
private List<EntityUid?> _adminAudio = new(1); private List<IPlayingAudioStream?> _adminAudio = new(1);
// Event sounds (e.g. nuke timer) // Event sounds (e.g. nuke timer)
private bool _eventAudioEnabled = true; private bool _eventAudioEnabled = true;
private Dictionary<StationEventMusicType, EntityUid?> _eventAudio = new(1); private Dictionary<StationEventMusicType, IPlayingAudioStream?> _eventAudio = new(1);
public override void Initialize() public override void Initialize()
{ {
@@ -50,13 +49,13 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
{ {
foreach (var stream in _adminAudio) foreach (var stream in _adminAudio)
{ {
_audio.Stop(stream); stream?.Stop();
} }
_adminAudio.Clear(); _adminAudio.Clear();
foreach (var stream in _eventAudio.Values) foreach (var (_, stream) in _eventAudio)
{ {
_audio.Stop(stream); stream?.Stop();
} }
_eventAudio.Clear(); _eventAudio.Clear();
@@ -67,7 +66,7 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
if(!_adminAudioEnabled) return; if(!_adminAudioEnabled) return;
var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams); var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
_adminAudio.Add(stream.Value.Entity); _adminAudio.Add(stream);
} }
private void PlayStationEventMusic(StationEventMusicEvent soundEvent) private void PlayStationEventMusic(StationEventMusicEvent soundEvent)
@@ -76,7 +75,7 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
if(!_eventAudioEnabled || _eventAudio.ContainsKey(soundEvent.Type)) return; if(!_eventAudioEnabled || _eventAudio.ContainsKey(soundEvent.Type)) return;
var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams); var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
_eventAudio.Add(soundEvent.Type, stream.Value.Entity); _eventAudio.Add(soundEvent.Type, stream);
} }
private void PlayGameSound(GameGlobalSoundEvent soundEvent) private void PlayGameSound(GameGlobalSoundEvent soundEvent)
@@ -86,10 +85,8 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
private void StopStationEventMusic(StopStationEventMusic soundEvent) private void StopStationEventMusic(StopStationEventMusic soundEvent)
{ {
if (!_eventAudio.TryGetValue(soundEvent.Type, out var stream)) if (!_eventAudio.TryGetValue(soundEvent.Type, out var stream)) return;
return; stream?.Stop();
_audio.Stop(stream);
_eventAudio.Remove(soundEvent.Type); _eventAudio.Remove(soundEvent.Type);
} }
@@ -99,7 +96,7 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
if (_adminAudioEnabled) return; if (_adminAudioEnabled) return;
foreach (var stream in _adminAudio) foreach (var stream in _adminAudio)
{ {
_audio.Stop(stream); stream?.Stop();
} }
_adminAudio.Clear(); _adminAudio.Clear();
} }
@@ -110,7 +107,7 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
if (_eventAudioEnabled) return; if (_eventAudioEnabled) return;
foreach (var stream in _eventAudio) foreach (var stream in _eventAudio)
{ {
_audio.Stop(stream.Value); stream.Value?.Stop();
} }
_eventAudio.Clear(); _eventAudio.Clear();
} }

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@@ -9,12 +9,10 @@ using Robust.Client.Player;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Client.State; using Robust.Client.State;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.ResourceManagement.ResourceTypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
@@ -26,7 +24,7 @@ public sealed partial class ContentAudioSystem
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IClientResourceCache _resource = default!; [Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IStateManager _state = default!; [Dependency] private readonly IStateManager _state = default!;
[Dependency] private readonly RulesSystem _rules = default!; [Dependency] private readonly RulesSystem _rules = default!;
@@ -41,7 +39,7 @@ public sealed partial class ContentAudioSystem
// Don't need to worry about this being serializable or pauseable as it doesn't affect the sim. // Don't need to worry about this being serializable or pauseable as it doesn't affect the sim.
private TimeSpan _nextAudio; private TimeSpan _nextAudio;
private EntityUid? _ambientMusicStream; private AudioSystem.PlayingStream? _ambientMusicStream;
private AmbientMusicPrototype? _musicProto; private AmbientMusicPrototype? _musicProto;
/// <summary> /// <summary>
@@ -85,7 +83,7 @@ public sealed partial class ContentAudioSystem
if (_ambientMusicStream != null && _musicProto != null) if (_ambientMusicStream != null && _musicProto != null)
{ {
_audio.SetVolume(_ambientMusicStream, _musicProto.Sound.Params.Volume + _volumeSlider); _ambientMusicStream.Volume = _musicProto.Sound.Params.Volume + _volumeSlider;
} }
} }
@@ -94,7 +92,7 @@ public sealed partial class ContentAudioSystem
_configManager.UnsubValueChanged(CCVars.AmbientMusicVolume, AmbienceCVarChanged); _configManager.UnsubValueChanged(CCVars.AmbientMusicVolume, AmbienceCVarChanged);
_proto.PrototypesReloaded -= OnProtoReload; _proto.PrototypesReloaded -= OnProtoReload;
_state.OnStateChanged -= OnStateChange; _state.OnStateChanged -= OnStateChange;
_ambientMusicStream = _audio.Stop(_ambientMusicStream); _ambientMusicStream?.Stop();
} }
private void OnProtoReload(PrototypesReloadedEventArgs obj) private void OnProtoReload(PrototypesReloadedEventArgs obj)
@@ -131,7 +129,8 @@ public sealed partial class ContentAudioSystem
private void OnRoundEndMessage(RoundEndMessageEvent ev) private void OnRoundEndMessage(RoundEndMessageEvent ev)
{ {
// If scoreboard shows then just stop the music // If scoreboard shows then just stop the music
_ambientMusicStream = _audio.Stop(_ambientMusicStream); _ambientMusicStream?.Stop();
_ambientMusicStream = null;
_nextAudio = TimeSpan.FromMinutes(3); _nextAudio = TimeSpan.FromMinutes(3);
} }
@@ -171,7 +170,7 @@ public sealed partial class ContentAudioSystem
return; return;
} }
var isDone = !Exists(_ambientMusicStream); var isDone = _ambientMusicStream?.Done;
if (_interruptable) if (_interruptable)
{ {
@@ -179,7 +178,7 @@ public sealed partial class ContentAudioSystem
if (player == null || _musicProto == null || !_rules.IsTrue(player.Value, _proto.Index<RulesPrototype>(_musicProto.Rules))) if (player == null || _musicProto == null || !_rules.IsTrue(player.Value, _proto.Index<RulesPrototype>(_musicProto.Rules)))
{ {
FadeOut(_ambientMusicStream, duration: AmbientMusicFadeTime); FadeOut(_ambientMusicStream, AmbientMusicFadeTime);
_musicProto = null; _musicProto = null;
_interruptable = false; _interruptable = false;
isDone = true; isDone = true;
@@ -222,11 +221,14 @@ public sealed partial class ContentAudioSystem
false, false,
AudioParams.Default.WithVolume(_musicProto.Sound.Params.Volume + _volumeSlider)); AudioParams.Default.WithVolume(_musicProto.Sound.Params.Volume + _volumeSlider));
_ambientMusicStream = strim.Value.Entity; if (strim != null)
{
_ambientMusicStream = (AudioSystem.PlayingStream) strim;
if (_musicProto.FadeIn) if (_musicProto.FadeIn)
{ {
FadeIn(_ambientMusicStream, strim.Value.Component, AmbientMusicFadeTime); FadeIn(_ambientMusicStream, AmbientMusicFadeTime);
}
} }
// Refresh the list // Refresh the list

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@@ -1,19 +1,17 @@
using Content.Shared.Audio; using Content.Shared.Audio;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
namespace Content.Client.Audio; namespace Content.Client.Audio;
public sealed partial class ContentAudioSystem : SharedContentAudioSystem public sealed partial class ContentAudioSystem : SharedContentAudioSystem
{ {
// Need how much volume to change per tick and just remove it when it drops below "0" // Need how much volume to change per tick and just remove it when it drops below "0"
private readonly Dictionary<EntityUid, float> _fadingOut = new(); private readonly Dictionary<AudioSystem.PlayingStream, float> _fadingOut = new();
// Need volume change per tick + target volume. // Need volume change per tick + target volume.
private readonly Dictionary<EntityUid, (float VolumeChange, float TargetVolume)> _fadingIn = new(); private readonly Dictionary<AudioSystem.PlayingStream, (float VolumeChange, float TargetVolume)> _fadingIn = new();
private readonly List<EntityUid> _fadeToRemove = new(); private readonly List<AudioSystem.PlayingStream> _fadeToRemove = new();
private const float MinVolume = -32f; private const float MinVolume = -32f;
private const float DefaultDuration = 2f; private const float DefaultDuration = 2f;
@@ -44,28 +42,28 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
#region Fades #region Fades
public void FadeOut(EntityUid? stream, AudioComponent? component = null, float duration = DefaultDuration) public void FadeOut(AudioSystem.PlayingStream? stream, float duration = DefaultDuration)
{ {
if (stream == null || duration <= 0f || !Resolve(stream.Value, ref component)) if (stream == null || duration <= 0f)
return; return;
// Just in case // Just in case
// TODO: Maybe handle the removals by making it seamless? // TODO: Maybe handle the removals by making it seamless?
_fadingIn.Remove(stream.Value); _fadingIn.Remove(stream);
var diff = component.Volume - MinVolume; var diff = stream.Volume - MinVolume;
_fadingOut.Add(stream.Value, diff / duration); _fadingOut.Add(stream, diff / duration);
} }
public void FadeIn(EntityUid? stream, AudioComponent? component = null, float duration = DefaultDuration) public void FadeIn(AudioSystem.PlayingStream? stream, float duration = DefaultDuration)
{ {
if (stream == null || duration <= 0f || !Resolve(stream.Value, ref component) || component.Volume < MinVolume) if (stream == null || duration <= 0f || stream.Volume < MinVolume)
return; return;
_fadingOut.Remove(stream.Value); _fadingOut.Remove(stream);
var curVolume = component.Volume; var curVolume = stream.Volume;
var change = (curVolume - MinVolume) / duration; var change = (curVolume - MinVolume) / duration;
_fadingIn.Add(stream.Value, (change, component.Volume)); _fadingIn.Add(stream, (change, stream.Volume));
component.Volume = MinVolume; stream.Volume = MinVolume;
} }
private void UpdateFades(float frameTime) private void UpdateFades(float frameTime)
@@ -74,18 +72,19 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
foreach (var (stream, change) in _fadingOut) foreach (var (stream, change) in _fadingOut)
{ {
if (!TryComp(stream, out AudioComponent? component)) // Cancelled elsewhere
if (stream.Done)
{ {
_fadeToRemove.Add(stream); _fadeToRemove.Add(stream);
continue; continue;
} }
var volume = component.Volume - change * frameTime; var volume = stream.Volume - change * frameTime;
component.Volume = MathF.Max(MinVolume, volume); stream.Volume = MathF.Max(MinVolume, volume);
if (component.Volume.Equals(MinVolume)) if (stream.Volume.Equals(MinVolume))
{ {
_audio.Stop(stream); stream.Stop();
_fadeToRemove.Add(stream); _fadeToRemove.Add(stream);
} }
} }
@@ -100,16 +99,16 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
foreach (var (stream, (change, target)) in _fadingIn) foreach (var (stream, (change, target)) in _fadingIn)
{ {
// Cancelled elsewhere // Cancelled elsewhere
if (!TryComp(stream, out AudioComponent? component)) if (stream.Done)
{ {
_fadeToRemove.Add(stream); _fadeToRemove.Add(stream);
continue; continue;
} }
var volume = component.Volume + change * frameTime; var volume = stream.Volume + change * frameTime;
component.Volume = MathF.Min(target, volume); stream.Volume = MathF.Min(target, volume);
if (component.Volume.Equals(target)) if (stream.Volume.Equals(target))
{ {
_fadeToRemove.Add(stream); _fadeToRemove.Add(stream);
} }

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@@ -7,7 +7,6 @@ using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML; using Robust.Client.UserInterface.XAML;
using Robust.Shared.ContentPack;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using static Content.Client.Changelog.ChangelogManager; using static Content.Client.Changelog.ChangelogManager;
using static Robust.Client.UserInterface.Controls.BoxContainer; using static Robust.Client.UserInterface.Controls.BoxContainer;
@@ -18,7 +17,7 @@ namespace Content.Client.Changelog;
public sealed partial class ChangelogTab : Control public sealed partial class ChangelogTab : Control
{ {
[Dependency] private readonly ChangelogManager _changelog = default!; [Dependency] private readonly ChangelogManager _changelog = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
public bool AdminOnly; public bool AdminOnly;

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@@ -23,7 +23,7 @@ namespace Content.Client.Clickable
private const float Threshold = 0.25f; private const float Threshold = 0.25f;
private const int ClickRadius = 2; private const int ClickRadius = 2;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
[ViewVariables] [ViewVariables]
private readonly Dictionary<Texture, ClickMap> _textureMaps = new(); private readonly Dictionary<Texture, ClickMap> _textureMaps = new();

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@@ -45,7 +45,7 @@ public sealed class ClientClothingSystem : ClothingSystem
{"suitstorage", "SUITSTORAGE"}, {"suitstorage", "SUITSTORAGE"},
}; };
[Dependency] private readonly IClientResourceCache _cache = default!; [Dependency] private readonly IResourceCache _cache = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!; [Dependency] private readonly InventorySystem _inventorySystem = default!;
public override void Initialize() public override void Initialize()

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@@ -11,7 +11,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML; using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Maths; using Robust.Shared.Maths;
@@ -24,7 +23,7 @@ namespace Content.Client.Credits
[GenerateTypedNameReferences] [GenerateTypedNameReferences]
public sealed partial class CreditsWindow : DefaultWindow public sealed partial class CreditsWindow : DefaultWindow
{ {
[Dependency] private readonly IResourceManager _resourceManager = default!; [Dependency] private readonly IResourceCache _resourceManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IConfigurationManager _cfg = default!;
private static readonly Dictionary<string, int> PatronTierPriority = new() private static readonly Dictionary<string, int> PatronTierPriority = new()
@@ -50,7 +49,7 @@ namespace Content.Client.Credits
private void PopulateLicenses(BoxContainer licensesContainer) private void PopulateLicenses(BoxContainer licensesContainer)
{ {
foreach (var entry in CreditsManager.GetLicenses(_resourceManager).OrderBy(p => p.Name)) foreach (var entry in CreditsManager.GetLicenses().OrderBy(p => p.Name))
{ {
licensesContainer.AddChild(new Label {StyleClasses = {StyleBase.StyleClassLabelHeading}, Text = entry.Name}); licensesContainer.AddChild(new Label {StyleClasses = {StyleBase.StyleClassLabelHeading}, Text = entry.Name});

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@@ -12,7 +12,7 @@ namespace Content.Client.Decals.UI;
public sealed partial class PaletteColorPicker : DefaultWindow public sealed partial class PaletteColorPicker : DefaultWindow
{ {
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
private readonly TextureResource _tex; private readonly TextureResource _tex;

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@@ -6,8 +6,6 @@ using Content.Shared.Emag.Systems;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Animations; using Robust.Client.Animations;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent; using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;

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@@ -14,7 +14,7 @@ public sealed class DoorSystem : SharedDoorSystem
{ {
[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!; [Dependency] private readonly AnimationPlayerSystem _animationSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -138,6 +138,6 @@ public sealed class DoorSystem : SharedDoorSystem
protected override void PlaySound(EntityUid uid, SoundSpecifier soundSpecifier, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted) protected override void PlaySound(EntityUid uid, SoundSpecifier soundSpecifier, AudioParams audioParams, EntityUid? predictingPlayer, bool predicted)
{ {
if (GameTiming.InPrediction && GameTiming.IsFirstTimePredicted) if (GameTiming.InPrediction && GameTiming.IsFirstTimePredicted)
Audio.PlayEntity(soundSpecifier, Filter.Local(), uid, false, audioParams); Audio.Play(soundSpecifier, Filter.Local(), uid, false, audioParams);
} }
} }

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@@ -15,7 +15,7 @@ namespace Content.Client.Explosion;
public sealed class ExplosionOverlaySystem : EntitySystem public sealed class ExplosionOverlaySystem : EntitySystem
{ {
[Dependency] private readonly IPrototypeManager _protoMan = default!; [Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IClientResourceCache _resCache = default!; [Dependency] private readonly IResourceCache _resCache = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!; [Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!; [Dependency] private readonly SharedPointLightSystem _lights = default!;

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@@ -17,7 +17,7 @@ public sealed partial class AdminFaxWindow : DefaultWindow
public Action<(NetEntity entity, string title, string stampedBy, string message, string stampSprite, Color stampColor)>? OnMessageSend; public Action<(NetEntity entity, string title, string stampedBy, string message, string stampSprite, Color stampColor)>? OnMessageSend;
public Action<NetEntity>? OnFollowFax; public Action<NetEntity>? OnFollowFax;
[Dependency] private readonly IClientResourceCache _resCache = default!; [Dependency] private readonly IResourceCache _resCache = default!;
public AdminFaxWindow() public AdminFaxWindow()
{ {

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@@ -27,7 +27,7 @@ public sealed class PuddleOverlay : Overlay
{ {
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
_debugOverlaySystem = _entitySystemManager.GetEntitySystem<PuddleDebugOverlaySystem>(); _debugOverlaySystem = _entitySystemManager.GetEntitySystem<PuddleDebugOverlaySystem>();
var cache = IoCManager.Resolve<IClientResourceCache>(); var cache = IoCManager.Resolve<IResourceCache>();
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8); _font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
} }

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@@ -7,8 +7,6 @@ using Content.Shared.GameWindow;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.State; using Robust.Client.State;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;

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@@ -3,7 +3,6 @@ using Content.Shared.Camera;
using Content.Shared.Gravity; using Content.Shared.Gravity;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;

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@@ -9,8 +9,6 @@ using Content.Shared.Tag;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;

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@@ -11,7 +11,7 @@ namespace Content.Client.Info
{ {
public sealed class RulesAndInfoWindow : DefaultWindow public sealed class RulesAndInfoWindow : DefaultWindow
{ {
[Dependency] private readonly IResourceManager _resourceManager = default!; [Dependency] private readonly IResourceCache _resourceManager = default!;
[Dependency] private readonly RulesManager _rules = default!; [Dependency] private readonly RulesManager _rules = default!;
public RulesAndInfoWindow() public RulesAndInfoWindow()

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@@ -1,11 +1,10 @@
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC; using Robust.Shared.IoC;
namespace Content.Client.IoC namespace Content.Client.IoC
{ {
public static class StaticIoC public static class StaticIoC
{ {
public static IClientResourceCache ResC => IoCManager.Resolve<IClientResourceCache>(); public static IResourceCache ResC => IoCManager.Resolve<IResourceCache>();
} }
} }

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@@ -12,7 +12,7 @@ namespace Content.Client.Items.Systems;
public sealed class ItemSystem : SharedItemSystem public sealed class ItemSystem : SharedItemSystem
{ {
[Dependency] private readonly IClientResourceCache _resCache = default!; [Dependency] private readonly IResourceCache _resCache = default!;
public override void Initialize() public override void Initialize()
{ {

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@@ -44,7 +44,7 @@ public sealed partial class ExpendableLightComponent : SharedExpendableLightComp
/// The sound that plays when the expendable light is lit. /// The sound that plays when the expendable light is lit.
/// </summary> /// </summary>
[Access(typeof(ExpendableLightSystem))] [Access(typeof(ExpendableLightSystem))]
public EntityUid? PlayingStream; public IPlayingAudioStream? PlayingStream;
} }
public enum ExpendableLightVisualLayers : byte public enum ExpendableLightVisualLayers : byte

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@@ -2,8 +2,6 @@ using Content.Client.Light.Components;
using Content.Shared.Light.Components; using Content.Shared.Light.Components;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
namespace Content.Client.Light.EntitySystems; namespace Content.Client.Light.EntitySystems;
@@ -21,7 +19,7 @@ public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComp
private void OnLightShutdown(EntityUid uid, ExpendableLightComponent component, ComponentShutdown args) private void OnLightShutdown(EntityUid uid, ExpendableLightComponent component, ComponentShutdown args)
{ {
component.PlayingStream = _audioSystem.Stop(component.PlayingStream); component.PlayingStream?.Stop();
} }
protected override void OnAppearanceChange(EntityUid uid, ExpendableLightComponent comp, ref AppearanceChangeEvent args) protected override void OnAppearanceChange(EntityUid uid, ExpendableLightComponent comp, ref AppearanceChangeEvent args)
@@ -50,10 +48,12 @@ public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComp
switch (state) switch (state)
{ {
case ExpendableLightState.Lit: case ExpendableLightState.Lit:
_audioSystem.Stop(comp.PlayingStream); comp.PlayingStream?.Stop();
comp.PlayingStream = _audioSystem.PlayPvs( comp.PlayingStream = _audioSystem.PlayPvs(
comp.LoopedSound, uid, SharedExpendableLightComponent.LoopedSoundParams)?.Entity; comp.LoopedSound,
uid,
SharedExpendableLightComponent.LoopedSoundParams
);
if (args.Sprite.LayerMapTryGet(ExpendableLightVisualLayers.Overlay, out var layerIdx, true)) if (args.Sprite.LayerMapTryGet(ExpendableLightVisualLayers.Overlay, out var layerIdx, true))
{ {
if (!string.IsNullOrWhiteSpace(comp.IconStateLit)) if (!string.IsNullOrWhiteSpace(comp.IconStateLit))
@@ -73,7 +73,7 @@ public sealed class ExpendableLightSystem : VisualizerSystem<ExpendableLightComp
break; break;
case ExpendableLightState.Dead: case ExpendableLightState.Dead:
comp.PlayingStream = _audioSystem.Stop(comp.PlayingStream); comp.PlayingStream?.Stop();
if (args.Sprite.LayerMapTryGet(ExpendableLightVisualLayers.Overlay, out layerIdx, true)) if (args.Sprite.LayerMapTryGet(ExpendableLightVisualLayers.Overlay, out layerIdx, true))
{ {
if (!string.IsNullOrWhiteSpace(comp.IconStateSpent)) if (!string.IsNullOrWhiteSpace(comp.IconStateSpent))

View File

@@ -2,8 +2,6 @@ using Content.Shared.Light;
using Robust.Client.Animations; using Robust.Client.Animations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.Animations; using Robust.Shared.Animations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random; using Robust.Shared.Random;
namespace Content.Client.Light.Visualizers; namespace Content.Client.Light.Visualizers;

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@@ -13,7 +13,6 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.ResourceManagement.ResourceTypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
@@ -24,7 +23,7 @@ namespace Content.Client.Lobby
[Dependency] private readonly IBaseClient _baseClient = default!; [Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!; [Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!; [Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;

View File

@@ -23,7 +23,7 @@ namespace Content.Client.MainMenu
[Dependency] private readonly IClientNetManager _netManager = default!; [Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IGameController _controllerProxy = default!; [Dependency] private readonly IGameController _controllerProxy = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private MainMenuControl _mainMenuControl = default!; private MainMenuControl _mainMenuControl = default!;

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@@ -11,7 +11,7 @@ namespace Content.Client.MainMenu.UI;
[GenerateTypedNameReferences] [GenerateTypedNameReferences]
public sealed partial class MainMenuControl : Control public sealed partial class MainMenuControl : Control
{ {
public MainMenuControl(IClientResourceCache resCache, IConfigurationManager configMan) public MainMenuControl(IResourceCache resCache, IConfigurationManager configMan)
{ {
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);

View File

@@ -12,7 +12,7 @@ public sealed class HTNOverlay : Overlay
public override OverlaySpace Space => OverlaySpace.ScreenSpace; public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public HTNOverlay(IEntityManager entManager, IClientResourceCache resourceCache) public HTNOverlay(IEntityManager entManager, IResourceCache resourceCache)
{ {
_entManager = entManager; _entManager = entManager;
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10); _font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);

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@@ -19,7 +19,7 @@ public sealed class HTNSystem : EntitySystem
if (_enableOverlay) if (_enableOverlay)
{ {
overlayManager.AddOverlay(new HTNOverlay(EntityManager, IoCManager.Resolve<IClientResourceCache>())); overlayManager.AddOverlay(new HTNOverlay(EntityManager, IoCManager.Resolve<IResourceCache>()));
RaiseNetworkEvent(new RequestHTNMessage() RaiseNetworkEvent(new RequestHTNMessage()
{ {
Enabled = true, Enabled = true,

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@@ -20,7 +20,7 @@ namespace Content.Client.NPC
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IClientResourceCache _cache = default!; [Dependency] private readonly IResourceCache _cache = default!;
[Dependency] private readonly NPCSteeringSystem _steering = default!; [Dependency] private readonly NPCSteeringSystem _steering = default!;
[Dependency] private readonly MapSystem _mapSystem = default!; [Dependency] private readonly MapSystem _mapSystem = default!;
@@ -151,7 +151,7 @@ namespace Content.Client.NPC
IEyeManager eyeManager, IEyeManager eyeManager,
IInputManager inputManager, IInputManager inputManager,
IMapManager mapManager, IMapManager mapManager,
IClientResourceCache cache, IResourceCache cache,
PathfindingSystem system, PathfindingSystem system,
MapSystem mapSystem) MapSystem mapSystem)
{ {

View File

@@ -18,7 +18,7 @@ namespace Content.Client.NodeContainer
[Dependency] private readonly EntityLookupSystem _entityLookup = default!; [Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
public bool VisEnabled { get; private set; } public bool VisEnabled { get; private set; }

View File

@@ -38,7 +38,7 @@ namespace Content.Client.NodeContainer
EntityLookupSystem lookup, EntityLookupSystem lookup,
IMapManager mapManager, IMapManager mapManager,
IInputManager inputManager, IInputManager inputManager,
IClientResourceCache cache, IResourceCache cache,
IEntityManager entityManager) IEntityManager entityManager)
{ {
_system = system; _system = system;

View File

@@ -1,7 +1,5 @@
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Robust.Client.Audio;
using Robust.Client.AutoGenerated; using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
@@ -16,14 +14,13 @@ namespace Content.Client.Options.UI.Tabs
public sealed partial class AudioTab : Control public sealed partial class AudioTab : Control
{ {
[Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IConfigurationManager _cfg = default!;
private readonly AudioSystem _audio; [Dependency] private readonly IClydeAudio _clydeAudio = default!;
public AudioTab() public AudioTab()
{ {
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
_audio = IoCManager.Resolve<IEntityManager>().System<AudioSystem>();
LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled); LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled);
RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled); RestartSoundsCheckBox.Pressed = _cfg.GetCVar(CCVars.RestartSoundsEnabled);
EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled); EventMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.EventMusicEnabled);
@@ -82,7 +79,7 @@ namespace Content.Client.Options.UI.Tabs
private void OnMasterVolumeSliderChanged(Range range) private void OnMasterVolumeSliderChanged(Range range)
{ {
_audio.SetMasterVolume(MasterVolumeSlider.Value / 100); _clydeAudio.SetMasterVolume(MasterVolumeSlider.Value / 100);
UpdateChanges(); UpdateChanges();
} }
@@ -111,7 +108,7 @@ namespace Content.Client.Options.UI.Tabs
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args) private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
{ {
_cfg.SetCVar(CVars.AudioMasterVolume, LV100ToDB(MasterVolumeSlider.Value, CCVars.MasterMultiplier)); _cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100);
// Want the CVar updated values to have the multiplier applied // Want the CVar updated values to have the multiplier applied
// For the UI we just display 0-100 still elsewhere // For the UI we just display 0-100 still elsewhere
_cfg.SetCVar(CVars.MidiVolume, LV100ToDB(MidiVolumeSlider.Value, CCVars.MidiMultiplier)); _cfg.SetCVar(CVars.MidiVolume, LV100ToDB(MidiVolumeSlider.Value, CCVars.MidiMultiplier));
@@ -135,7 +132,7 @@ namespace Content.Client.Options.UI.Tabs
private void Reset() private void Reset()
{ {
MasterVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CVars.AudioMasterVolume), CCVars.MasterMultiplier); MasterVolumeSlider.Value = _cfg.GetCVar(CVars.AudioMasterVolume) * 100;
MidiVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CVars.MidiVolume), CCVars.MidiMultiplier); MidiVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CVars.MidiVolume), CCVars.MidiMultiplier);
AmbienceVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CCVars.AmbienceVolume), CCVars.AmbienceMultiplier); AmbienceVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CCVars.AmbienceVolume), CCVars.AmbienceMultiplier);
AmbientMusicVolumeSlider.Value = AmbientMusicVolumeSlider.Value =
@@ -153,8 +150,8 @@ namespace Content.Client.Options.UI.Tabs
// Do be sure to rename the setting though // Do be sure to rename the setting though
private float DBToLV100(float db, float multiplier = 1f) private float DBToLV100(float db, float multiplier = 1f)
{ {
var beri = (float) (Math.Pow(10, db / 10) * 100 / multiplier); var weh = (float) (Math.Pow(10, db / 10) * 100 / multiplier);
return beri; return weh;
} }
private float LV100ToDB(float lv100, float multiplier = 1f) private float LV100ToDB(float lv100, float multiplier = 1f)
@@ -167,7 +164,7 @@ namespace Content.Client.Options.UI.Tabs
private void UpdateChanges() private void UpdateChanges()
{ {
var isMasterVolumeSame = var isMasterVolumeSame =
Math.Abs(MasterVolumeSlider.Value - DBToLV100(_cfg.GetCVar(CVars.AudioMasterVolume), CCVars.MasterMultiplier)) < 0.01f; Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100) < 0.01f;
var isMidiVolumeSame = var isMidiVolumeSame =
Math.Abs(MidiVolumeSlider.Value - DBToLV100(_cfg.GetCVar(CVars.MidiVolume), CCVars.MidiMultiplier)) < 0.01f; Math.Abs(MidiVolumeSlider.Value - DBToLV100(_cfg.GetCVar(CVars.MidiVolume), CCVars.MidiMultiplier)) < 0.01f;
var isAmbientVolumeSame = var isAmbientVolumeSame =

View File

@@ -61,7 +61,7 @@ namespace Content.Client.Paper.UI
// Randomize the placement of any stamps based on the entity UID // Randomize the placement of any stamps based on the entity UID
// so that there's some variety in different papers. // so that there's some variety in different papers.
StampDisplay.PlacementSeed = (int)entity; StampDisplay.PlacementSeed = (int)entity;
var resCache = IoCManager.Resolve<IClientResourceCache>(); var resCache = IoCManager.Resolve<IResourceCache>();
// Initialize the background: // Initialize the background:
PaperBackground.ModulateSelfOverride = visuals.BackgroundModulate; PaperBackground.ModulateSelfOverride = visuals.BackgroundModulate;

View File

@@ -32,7 +32,7 @@ public sealed partial class StampWidget : PanelContainer
public StampWidget() public StampWidget()
{ {
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);
var resCache = IoCManager.Resolve<IClientResourceCache>(); var resCache = IoCManager.Resolve<IResourceCache>();
var borderImage = resCache.GetResource<TextureResource>( var borderImage = resCache.GetResource<TextureResource>(
"/Textures/Interface/Paper/paper_stamp_border.svg.96dpi.png"); "/Textures/Interface/Paper/paper_stamp_border.svg.96dpi.png");
_borderTexture = new StyleBoxTexture { _borderTexture = new StyleBoxTexture {

View File

@@ -57,17 +57,16 @@ public sealed partial class GeneratedParallaxTextureSource : IParallaxTextureSou
} }
var debugParallax = IoCManager.Resolve<IConfigurationManager>().GetCVar(CCVars.ParallaxDebug); var debugParallax = IoCManager.Resolve<IConfigurationManager>().GetCVar(CCVars.ParallaxDebug);
var resManager = IoCManager.Resolve<IResourceManager>();
if (debugParallax if (debugParallax
|| !resManager.UserData.TryReadAllText(PreviousParallaxConfigPath, out var previousParallaxConfig) || !StaticIoC.ResC.UserData.TryReadAllText(PreviousParallaxConfigPath, out var previousParallaxConfig)
|| previousParallaxConfig != parallaxConfig) || previousParallaxConfig != parallaxConfig)
{ {
var table = Toml.ReadString(parallaxConfig); var table = Toml.ReadString(parallaxConfig);
await UpdateCachedTexture(table, debugParallax, cancel); await UpdateCachedTexture(table, debugParallax, cancel);
//Update the previous config //Update the previous config
using var writer = resManager.UserData.OpenWriteText(PreviousParallaxConfigPath); using var writer = StaticIoC.ResC.UserData.OpenWriteText(PreviousParallaxConfigPath);
writer.Write(parallaxConfig); writer.Write(parallaxConfig);
} }
@@ -82,7 +81,7 @@ public sealed partial class GeneratedParallaxTextureSource : IParallaxTextureSou
try try
{ {
// Also try to at least sort of fix this if we've been fooled by a config backup // Also try to at least sort of fix this if we've been fooled by a config backup
resManager.UserData.Delete(PreviousParallaxConfigPath); StaticIoC.ResC.UserData.Delete(PreviousParallaxConfigPath);
} }
catch (Exception) catch (Exception)
{ {
@@ -105,34 +104,31 @@ public sealed partial class GeneratedParallaxTextureSource : IParallaxTextureSou
// And load it in the main thread for safety reasons. // And load it in the main thread for safety reasons.
// But before spending time saving it, make sure to exit out early if it's not wanted. // But before spending time saving it, make sure to exit out early if it's not wanted.
cancel.ThrowIfCancellationRequested(); cancel.ThrowIfCancellationRequested();
var resManager = IoCManager.Resolve<IResourceManager>();
// Store it and CRC so further game starts don't need to regenerate it. // Store it and CRC so further game starts don't need to regenerate it.
await using var imageStream = resManager.UserData.OpenWrite(ParallaxCachedImagePath); using var imageStream = StaticIoC.ResC.UserData.OpenWrite(ParallaxCachedImagePath);
await newParallexImage.SaveAsPngAsync(imageStream, cancel); newParallexImage.SaveAsPng(imageStream);
if (saveDebugLayers) if (saveDebugLayers)
{ {
for (var i = 0; i < debugImages!.Count; i++) for (var i = 0; i < debugImages!.Count; i++)
{ {
var debugImage = debugImages[i]; var debugImage = debugImages[i];
await using var debugImageStream = resManager.UserData.OpenWrite(new ResPath($"/parallax_{Identifier}debug_{i}.png")); using var debugImageStream = StaticIoC.ResC.UserData.OpenWrite(new ResPath($"/parallax_{Identifier}debug_{i}.png"));
await debugImage.SaveAsPngAsync(debugImageStream, cancel); debugImage.SaveAsPng(debugImageStream);
} }
} }
} }
private Texture GetCachedTexture() private Texture GetCachedTexture()
{ {
var resManager = IoCManager.Resolve<IResourceManager>(); using var imageStream = StaticIoC.ResC.UserData.OpenRead(ParallaxCachedImagePath);
using var imageStream = resManager.UserData.OpenRead(ParallaxCachedImagePath);
return Texture.LoadFromPNGStream(imageStream, "Parallax"); return Texture.LoadFromPNGStream(imageStream, "Parallax");
} }
private string? GetParallaxConfig() private string? GetParallaxConfig()
{ {
var resManager = IoCManager.Resolve<IResourceManager>(); if (!StaticIoC.ResC.TryContentFileRead(ParallaxConfigPath, out var configStream))
if (!resManager.TryContentFileRead(ParallaxConfigPath, out var configStream))
{ {
return null; return null;
} }

View File

@@ -60,7 +60,7 @@ namespace Content.Client.ParticleAccelerator.UI
_drawNoiseGenerator.SetFractalType(FastNoiseLite.FractalType.FBm); _drawNoiseGenerator.SetFractalType(FastNoiseLite.FractalType.FBm);
_drawNoiseGenerator.SetFrequency(0.5f); _drawNoiseGenerator.SetFrequency(0.5f);
var resourceCache = IoCManager.Resolve<IClientResourceCache>(); var resourceCache = IoCManager.Resolve<IResourceCache>();
var font = resourceCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13); var font = resourceCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
var panelTex = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png"); var panelTex = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
@@ -474,7 +474,7 @@ namespace Content.Client.ParticleAccelerator.UI
private readonly TextureRect _unlit; private readonly TextureRect _unlit;
private readonly RSI _rsi; private readonly RSI _rsi;
public PASegmentControl(ParticleAcceleratorControlMenu menu, IClientResourceCache cache, string name) public PASegmentControl(ParticleAcceleratorControlMenu menu, IResourceCache cache, string name)
{ {
_menu = menu; _menu = menu;
_baseState = name; _baseState = name;

View File

@@ -57,7 +57,7 @@ public sealed class NavMapControl : MapGridControl
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
_transform = _entManager.System<SharedTransformSystem>(); _transform = _entManager.System<SharedTransformSystem>();
var cache = IoCManager.Resolve<IClientResourceCache>(); var cache = IoCManager.Resolve<IResourceCache>();
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 16); _font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 16);
RectClipContent = true; RectClipContent = true;

View File

@@ -39,7 +39,7 @@ public sealed class PopupOverlay : Overlay
IEntityManager entManager, IEntityManager entManager,
IPlayerManager playerMgr, IPlayerManager playerMgr,
IPrototypeManager protoManager, IPrototypeManager protoManager,
IClientResourceCache cache, IResourceCache cache,
IUserInterfaceManager uiManager, IUserInterfaceManager uiManager,
PopupSystem popup) PopupSystem popup)
{ {

View File

@@ -23,7 +23,7 @@ namespace Content.Client.Popups
[Dependency] private readonly IOverlayManager _overlay = default!; [Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IClientResourceCache _resource = default!; [Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!; [Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!; [Dependency] private readonly IReplayRecordingManager _replayRecording = default!;

View File

@@ -42,7 +42,7 @@ namespace Content.Client.Preferences.UI
public CharacterSetupGui( public CharacterSetupGui(
IEntityManager entityManager, IEntityManager entityManager,
IClientResourceCache resourceCache, IResourceCache resourceCache,
IClientPreferencesManager preferencesManager, IClientPreferencesManager preferencesManager,
IPrototypeManager prototypeManager, IPrototypeManager prototypeManager,
IConfigurationManager configurationManager) IConfigurationManager configurationManager)

View File

@@ -23,7 +23,7 @@ public sealed class RadiationDebugOverlay : Overlay
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
_radiation = _entityManager.System<RadiationSystem>(); _radiation = _entityManager.System<RadiationSystem>();
var cache = IoCManager.Resolve<IClientResourceCache>(); var cache = IoCManager.Resolve<IResourceCache>();
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8); _font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
} }

View File

@@ -135,6 +135,7 @@ public sealed class ContentReplayPlaybackManager
{ {
case RoundEndMessageEvent: case RoundEndMessageEvent:
case PopupEvent: case PopupEvent:
case AudioMessage:
case PickupAnimationEvent: case PickupAnimationEvent:
case MeleeLungeEvent: case MeleeLungeEvent:
case SharedGunSystem.HitscanEvent: case SharedGunSystem.HitscanEvent:

View File

@@ -9,7 +9,7 @@ namespace Content.Client.Replay.UI.Loading;
[Virtual] [Virtual]
public class LoadingScreen<TResult> : State public class LoadingScreen<TResult> : State
{ {
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
public event Action<TResult?, Exception?>? OnJobFinished; public event Action<TResult?, Exception?>? OnJobFinished;

View File

@@ -14,7 +14,7 @@ public sealed partial class LoadingScreenControl : Control
{ {
public static SpriteSpecifier Sprite = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Silicon/Bots/mommi.rsi"), "wiggle"); public static SpriteSpecifier Sprite = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Silicon/Bots/mommi.rsi"), "wiggle");
public LoadingScreenControl(IClientResourceCache resCache) public LoadingScreenControl(IResourceCache resCache)
{ {
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);

View File

@@ -9,27 +9,27 @@ namespace Content.Client.Resources
[PublicAPI] [PublicAPI]
public static class ResourceCacheExtensions public static class ResourceCacheExtensions
{ {
public static Texture GetTexture(this IClientResourceCache cache, ResPath path) public static Texture GetTexture(this IResourceCache cache, ResPath path)
{ {
return cache.GetResource<TextureResource>(path); return cache.GetResource<TextureResource>(path);
} }
public static Texture GetTexture(this IClientResourceCache cache, string path) public static Texture GetTexture(this IResourceCache cache, string path)
{ {
return GetTexture(cache, new ResPath(path)); return GetTexture(cache, new ResPath(path));
} }
public static Font GetFont(this IClientResourceCache cache, ResPath path, int size) public static Font GetFont(this IResourceCache cache, ResPath path, int size)
{ {
return new VectorFont(cache.GetResource<FontResource>(path), size); return new VectorFont(cache.GetResource<FontResource>(path), size);
} }
public static Font GetFont(this IClientResourceCache cache, string path, int size) public static Font GetFont(this IResourceCache cache, string path, int size)
{ {
return cache.GetFont(new ResPath(path), size); return cache.GetFont(new ResPath(path), size);
} }
public static Font GetFont(this IClientResourceCache cache, ResPath[] path, int size) public static Font GetFont(this IResourceCache cache, ResPath[] path, int size)
{ {
var fs = new Font[path.Length]; var fs = new Font[path.Length];
for (var i = 0; i < path.Length; i++) for (var i = 0; i < path.Length; i++)
@@ -38,7 +38,7 @@ namespace Content.Client.Resources
return new StackedFont(fs); return new StackedFont(fs);
} }
public static Font GetFont(this IClientResourceCache cache, string[] path, int size) public static Font GetFont(this IResourceCache cache, string[] path, int size)
{ {
var rp = new ResPath[path.Length]; var rp = new ResPath[path.Length];
for (var i = 0; i < path.Length; i++) for (var i = 0; i < path.Length; i++)

View File

@@ -10,7 +10,7 @@ namespace Content.Client.SprayPainter;
public sealed class SprayPainterSystem : SharedSprayPainterSystem public sealed class SprayPainterSystem : SharedSprayPainterSystem
{ {
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
public List<SprayPainterEntry> Entries { get; private set; } = new(); public List<SprayPainterEntry> Entries { get; private set; } = new();

View File

@@ -41,7 +41,7 @@ namespace Content.Client.Stylesheets
protected StyleBoxTexture BaseAngleRect { get; } protected StyleBoxTexture BaseAngleRect { get; }
protected StyleBoxTexture AngleBorderRect { get; } protected StyleBoxTexture AngleBorderRect { get; }
protected StyleBase(IClientResourceCache resCache) protected StyleBase(IResourceCache resCache)
{ {
var notoSans12 = resCache.GetFont var notoSans12 = resCache.GetFont
( (

View File

@@ -20,7 +20,7 @@ namespace Content.Client.Stylesheets
{ {
public static class ResCacheExtension public static class ResCacheExtension
{ {
public static Font NotoStack(this IClientResourceCache resCache, string variation = "Regular", int size = 10, bool display = false) public static Font NotoStack(this IResourceCache resCache, string variation = "Regular", int size = 10, bool display = false)
{ {
var ds = display ? "Display" : ""; var ds = display ? "Display" : "";
var sv = variation.StartsWith("Bold", StringComparison.Ordinal) ? "Bold" : "Regular"; var sv = variation.StartsWith("Bold", StringComparison.Ordinal) ? "Bold" : "Regular";
@@ -144,7 +144,7 @@ namespace Content.Client.Stylesheets
public override Stylesheet Stylesheet { get; } public override Stylesheet Stylesheet { get; }
public StyleNano(IClientResourceCache resCache) : base(resCache) public StyleNano(IResourceCache resCache) : base(resCache)
{ {
var notoSans8 = resCache.NotoStack(size: 8); var notoSans8 = resCache.NotoStack(size: 8);
var notoSans10 = resCache.NotoStack(size: 10); var notoSans10 = resCache.NotoStack(size: 10);

View File

@@ -24,7 +24,7 @@ namespace Content.Client.Stylesheets
public override Stylesheet Stylesheet { get; } public override Stylesheet Stylesheet { get; }
public StyleSpace(IClientResourceCache resCache) : base(resCache) public StyleSpace(IResourceCache resCache) : base(resCache)
{ {
var notoSans10 = resCache.GetFont var notoSans10 = resCache.GetFont
( (

View File

@@ -7,7 +7,7 @@ namespace Content.Client.Stylesheets
public sealed class StylesheetManager : IStylesheetManager public sealed class StylesheetManager : IStylesheetManager
{ {
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
public Stylesheet SheetNano { get; private set; } = default!; public Stylesheet SheetNano { get; private set; } = default!;
public Stylesheet SheetSpace { get; private set; } = default!; public Stylesheet SheetSpace { get; private set; } = default!;

View File

@@ -18,7 +18,7 @@ namespace Content.Client.SurveillanceCamera.UI;
public sealed partial class SurveillanceCameraMonitorWindow : DefaultWindow public sealed partial class SurveillanceCameraMonitorWindow : DefaultWindow
{ {
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
public event Action<string>? CameraSelected; public event Action<string>? CameraSelected;
public event Action<string>? SubnetOpened; public event Action<string>? SubnetOpened;

View File

@@ -2,8 +2,6 @@ using System.Numerics;
using Content.Shared.Traits.Assorted; using Content.Shared.Traits.Assorted;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing; using Robust.Shared.Timing;
namespace Content.Client.Traits; namespace Content.Client.Traits;
@@ -42,7 +40,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, LocalPlayerDetachedEvent args) private void OnPlayerDetach(EntityUid uid, ParacusiaComponent component, LocalPlayerDetachedEvent args)
{ {
component.Stream = _audio.Stop(component.Stream); component.Stream?.Stop();
} }
private void PlayParacusiaSounds(EntityUid uid) private void PlayParacusiaSounds(EntityUid uid)
@@ -68,7 +66,7 @@ public sealed class ParacusiaSystem : SharedParacusiaSystem
var newCoords = Transform(uid).Coordinates.Offset(randomOffset); var newCoords = Transform(uid).Coordinates.Offset(randomOffset);
// Play the sound // Play the sound
paracusia.Stream = _audio.PlayStatic(paracusia.Sounds, uid, newCoords).Value.Entity; paracusia.Stream = _audio.PlayStatic(paracusia.Sounds, uid, newCoords);
} }
} }

View File

@@ -1,8 +1,6 @@
using Content.Shared.Trigger; using Content.Shared.Trigger;
using Robust.Client.Animations; using Robust.Client.Animations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
namespace Content.Client.Trigger; namespace Content.Client.Trigger;

View File

@@ -19,7 +19,7 @@ namespace Content.Client.UserInterface.Controls.FancyTree;
[GenerateTypedNameReferences] [GenerateTypedNameReferences]
public sealed partial class FancyTree : Control public sealed partial class FancyTree : Control
{ {
[Dependency] private readonly IClientResourceCache _resCache = default!; [Dependency] private readonly IResourceCache _resCache = default!;
public const string StylePropertyLineWidth = "LineWidth"; public const string StylePropertyLineWidth = "LineWidth";
public const string StylePropertyLineColor = "LineColor"; public const string StylePropertyLineColor = "LineColor";

View File

@@ -21,7 +21,7 @@ namespace Content.Client.UserInterface.Systems.Atmos.GasTank
private readonly Control _contentContainer; private readonly Control _contentContainer;
private readonly IClientResourceCache _resourceCache = default!; private readonly IResourceCache _resourceCache = default!;
private readonly RichTextLabel _lblPressure; private readonly RichTextLabel _lblPressure;
private readonly FloatSpinBox _spbPressure; private readonly FloatSpinBox _spbPressure;
private readonly RichTextLabel _lblInternals; private readonly RichTextLabel _lblInternals;
@@ -30,7 +30,7 @@ namespace Content.Client.UserInterface.Systems.Atmos.GasTank
public GasTankWindow(GasTankBoundUserInterface owner) public GasTankWindow(GasTankBoundUserInterface owner)
{ {
TextureButton btnClose; TextureButton btnClose;
_resourceCache = IoCManager.Resolve<IClientResourceCache>(); _resourceCache = IoCManager.Resolve<IResourceCache>();
_owner = owner; _owner = owner;
var rootContainer = new LayoutContainer {Name = "GasTankRoot"}; var rootContainer = new LayoutContainer {Name = "GasTankRoot"};
AddChild(rootContainer); AddChild(rootContainer);

View File

@@ -20,7 +20,6 @@ using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Input.Binding; using Robust.Shared.Input.Binding;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -35,7 +34,6 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClyde _clyde = default!; [Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!; [Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[UISystemDependency] private readonly SharedAudioSystem _audio = default!;
private BwoinkSystem? _bwoinkSystem; private BwoinkSystem? _bwoinkSystem;
private MenuButton? GameAHelpButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.AHelpButton; private MenuButton? GameAHelpButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.AHelpButton;
@@ -130,7 +128,7 @@ public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSyst
} }
if (localPlayer.UserId != message.TrueSender) if (localPlayer.UserId != message.TrueSender)
{ {
_audio.PlayGlobal("/Audio/Effects/adminhelp.ogg", Filter.Local(), false); SoundSystem.Play("/Audio/Effects/adminhelp.ogg", Filter.Local());
_clyde.RequestWindowAttention(); _clyde.RequestWindowAttention();
} }

View File

@@ -20,7 +20,7 @@ public sealed class ChannelFilterButton : ContainerButton
public ChannelFilterButton() public ChannelFilterButton()
{ {
_chatUIController = UserInterfaceManager.GetUIController<ChatUIController>(); _chatUIController = UserInterfaceManager.GetUIController<ChatUIController>();
var filterTexture = IoCManager.Resolve<IClientResourceCache>() var filterTexture = IoCManager.Resolve<IResourceCache>()
.GetTexture("/Textures/Interface/Nano/filter.svg.96dpi.png"); .GetTexture("/Textures/Interface/Nano/filter.svg.96dpi.png");
// needed for same reason as ChannelSelectorButton // needed for same reason as ChannelSelectorButton

View File

@@ -1,9 +1,7 @@
using Content.Client.UserInterface.Systems.Chat.Controls; using Content.Client.UserInterface.Systems.Chat.Controls;
using Content.Shared.Chat; using Content.Shared.Chat;
using Content.Shared.Input; using Content.Shared.Input;
using Robust.Client.Audio;
using Robust.Client.AutoGenerated; using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML; using Robust.Client.UserInterface.XAML;
@@ -21,7 +19,6 @@ public partial class ChatBox : UIWidget
#pragma warning restore RA0003 #pragma warning restore RA0003
{ {
private readonly ChatUIController _controller; private readonly ChatUIController _controller;
private readonly IEntityManager _entManager;
public bool Main { get; set; } public bool Main { get; set; }
@@ -30,7 +27,6 @@ public partial class ChatBox : UIWidget
public ChatBox() public ChatBox()
{ {
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
ChatInput.Input.OnTextEntered += OnTextEntered; ChatInput.Input.OnTextEntered += OnTextEntered;
ChatInput.Input.OnKeyBindDown += OnKeyBindDown; ChatInput.Input.OnKeyBindDown += OnKeyBindDown;
@@ -56,8 +52,8 @@ public partial class ChatBox : UIWidget
return; return;
} }
if (msg is { Read: false, AudioPath: { } }) if (msg is { Read: false, AudioPath: not null })
_entManager.System<AudioSystem>().PlayGlobal(msg.AudioPath, Filter.Local(), false, AudioParams.Default.WithVolume(msg.AudioVolume)); SoundSystem.Play(msg.AudioPath, Filter.Local(), new AudioParams().WithVolume(msg.AudioVolume));
msg.Read = true; msg.Read = true;

View File

@@ -8,12 +8,12 @@ namespace Content.Client.UserInterface.XamlExtensions;
[PublicAPI] [PublicAPI]
public sealed class TexExtension public sealed class TexExtension
{ {
private IClientResourceCache _resourceCache; private IResourceCache _resourceCache;
public string Path { get; } public string Path { get; }
public TexExtension(string path) public TexExtension(string path)
{ {
_resourceCache = IoCManager.Resolve<IClientResourceCache>(); _resourceCache = IoCManager.Resolve<IResourceCache>();
Path = path; Path = path;
} }

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Shared.Voting; using Content.Shared.Voting;
using Robust.Client; using Robust.Client;
using Robust.Client.Audio;
using Robust.Client.Console; using Robust.Client.Console;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;

View File

@@ -2,8 +2,6 @@ using Content.Shared.Projectiles;
using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems; using Content.Shared.Weapons.Ranged.Systems;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;

View File

@@ -24,7 +24,7 @@ public sealed class WeatherOverlay : Overlay
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!; [Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IClientResourceCache _cache = default!; [Dependency] private readonly IResourceCache _cache = default!;
private readonly SharedTransformSystem _transform; private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprite; private readonly SpriteSystem _sprite;
private readonly WeatherSystem _weather; private readonly WeatherSystem _weather;

View File

@@ -1,10 +1,8 @@
using System.Numerics; using System.Numerics;
using Content.Shared.Weather; using Content.Shared.Weather;
using Robust.Client.Audio;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
@@ -12,7 +10,6 @@ using Robust.Shared.Physics;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Player; using Robust.Shared.Player;
using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
namespace Content.Client.Weather; namespace Content.Client.Weather;
@@ -58,18 +55,18 @@ public sealed class WeatherSystem : SharedWeatherSystem
{ {
weather.LastOcclusion = 0f; weather.LastOcclusion = 0f;
weather.LastAlpha = 0f; weather.LastAlpha = 0f;
weather.Stream = _audio.Stop(weather.Stream); weather.Stream?.Stop();
weather.Stream = null;
return; return;
} }
if (!Timing.IsFirstTimePredicted || weatherProto.Sound == null) if (!Timing.IsFirstTimePredicted || weatherProto.Sound == null)
return; return;
weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true).Value.Entity; weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true);
var volumeMod = MathF.Pow(10, weatherProto.Sound.Params.Volume / 10f); var volumeMod = MathF.Pow(10, weatherProto.Sound.Params.Volume / 10f);
var stream = weather.Stream.Value; var stream = (AudioSystem.PlayingStream) weather.Stream!;
var comp = Comp<AudioComponent>(stream);
var alpha = weather.LastAlpha; var alpha = weather.LastAlpha;
alpha = MathF.Pow(alpha, 2f) * volumeMod; alpha = MathF.Pow(alpha, 2f) * volumeMod;
// TODO: Lerp this occlusion. // TODO: Lerp this occlusion.
@@ -135,7 +132,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
{ {
occlusion = _physics.IntersectRayPenetration(entXform.MapID, occlusion = _physics.IntersectRayPenetration(entXform.MapID,
new CollisionRay(entPos, sourceRelative.Normalized(), _audio.OcclusionCollisionMask), new CollisionRay(entPos, sourceRelative.Normalized(), _audio.OcclusionCollisionMask),
sourceRelative.Length(), stream); sourceRelative.Length(), stream.TrackingEntity);
} }
} }
} }
@@ -151,8 +148,8 @@ public sealed class WeatherSystem : SharedWeatherSystem
weather.LastAlpha += (alpha - weather.LastAlpha) * AlphaLerpRate * frameTime; weather.LastAlpha += (alpha - weather.LastAlpha) * AlphaLerpRate * frameTime;
// Full volume if not on grid // Full volume if not on grid
comp.Gain = weather.LastAlpha; stream.Source.SetVolumeDirect(weather.LastAlpha);
comp.Occlusion = weather.LastOcclusion; stream.Source.SetOcclusion(weather.LastOcclusion);
} }
protected override void EndWeather(EntityUid uid, WeatherComponent component, string proto) protected override void EndWeather(EntityUid uid, WeatherComponent component, string proto)
@@ -175,8 +172,9 @@ public sealed class WeatherSystem : SharedWeatherSystem
return true; return true;
// TODO: Fades (properly) // TODO: Fades (properly)
weather.Stream = _audio.Stop(weather.Stream); weather.Stream?.Stop();
weather.Stream = _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true)?.Entity; weather.Stream = null;
weather.Stream = _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true);
return true; return true;
} }

View File

@@ -22,7 +22,7 @@ namespace Content.Client.Wires.UI
{ {
public sealed class WiresMenu : BaseWindow public sealed class WiresMenu : BaseWindow
{ {
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
public WiresBoundUserInterface Owner { get; } public WiresBoundUserInterface Owner { get; }
@@ -299,7 +299,7 @@ namespace Content.Client.Wires.UI
private sealed class WireControl : Control private sealed class WireControl : Control
{ {
private IClientResourceCache _resourceCache; private IResourceCache _resourceCache;
private const string TextureContact = "/Textures/Interface/WireHacking/contact.svg.96dpi.png"; private const string TextureContact = "/Textures/Interface/WireHacking/contact.svg.96dpi.png";
@@ -307,7 +307,7 @@ namespace Content.Client.Wires.UI
public event Action? ContactsClicked; public event Action? ContactsClicked;
public WireControl(WireColor color, WireLetter letter, bool isCut, bool flip, bool mirror, int type, public WireControl(WireColor color, WireLetter letter, bool isCut, bool flip, bool mirror, int type,
IClientResourceCache resourceCache) IResourceCache resourceCache)
{ {
_resourceCache = resourceCache; _resourceCache = resourceCache;
@@ -412,10 +412,10 @@ namespace Content.Client.Wires.UI
"/Textures/Interface/WireHacking/wire_2_copper.svg.96dpi.png" "/Textures/Interface/WireHacking/wire_2_copper.svg.96dpi.png"
}; };
private readonly IClientResourceCache _resourceCache; private readonly IResourceCache _resourceCache;
public WireRender(WireColor color, bool isCut, bool flip, bool mirror, int type, public WireRender(WireColor color, bool isCut, bool flip, bool mirror, int type,
IClientResourceCache resourceCache) IResourceCache resourceCache)
{ {
_resourceCache = resourceCache; _resourceCache = resourceCache;
_color = color; _color = color;
@@ -507,7 +507,7 @@ namespace Content.Client.Wires.UI
} }
}; };
public StatusLight(StatusLightData data, IClientResourceCache resourceCache) public StatusLight(StatusLightData data, IResourceCache resourceCache)
{ {
var hsv = Color.ToHsv(data.Color); var hsv = Color.ToHsv(data.Color);
hsv.Z /= 2; hsv.Z /= 2;

View File

@@ -6,8 +6,6 @@ using Content.Server.Destructible.Thresholds.Triggers;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes; using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes; using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;

View File

@@ -15,7 +15,7 @@ namespace Content.IntegrationTests.Tests
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true }); await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true });
var client = pair.Client; var client = pair.Client;
var prototypeManager = client.ResolveDependency<IPrototypeManager>(); var prototypeManager = client.ResolveDependency<IPrototypeManager>();
var resourceCache = client.ResolveDependency<IClientResourceCache>(); var resourceCache = client.ResolveDependency<IResourceCache>();
await client.WaitAssertion(() => await client.WaitAssertion(() =>
{ {

View File

@@ -619,9 +619,6 @@ public abstract partial class InteractionTest
{ {
foreach (var (proto, quantity) in expected.Entities) foreach (var (proto, quantity) in expected.Entities)
{ {
if (proto == "Audio")
continue;
if (quantity < 0 && failOnExcess) if (quantity < 0 && failOnExcess)
Assert.Fail($"Unexpected entity/stack: {proto}, quantity: {-quantity}"); Assert.Fail($"Unexpected entity/stack: {proto}, quantity: {-quantity}");

View File

@@ -4,7 +4,6 @@ using System.IO;
using Content.Shared.Decals; using Content.Shared.Decals;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Client.Utility; using Robust.Client.Utility;
using Robust.Shared.ContentPack;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
@@ -17,7 +16,7 @@ namespace Content.MapRenderer.Painters;
public sealed class DecalPainter public sealed class DecalPainter
{ {
private readonly IResourceManager _resManager; private readonly IResourceCache _cResourceCache;
private readonly IPrototypeManager _sPrototypeManager; private readonly IPrototypeManager _sPrototypeManager;
@@ -25,7 +24,7 @@ public sealed class DecalPainter
public DecalPainter(ClientIntegrationInstance client, ServerIntegrationInstance server) public DecalPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
{ {
_resManager = client.ResolveDependency<IResourceManager>(); _cResourceCache = client.ResolveDependency<IResourceCache>();
_sPrototypeManager = server.ResolveDependency<IPrototypeManager>(); _sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
} }
@@ -64,7 +63,7 @@ public sealed class DecalPainter
Stream stream; Stream stream;
if (sprite is SpriteSpecifier.Texture texture) if (sprite is SpriteSpecifier.Texture texture)
{ {
stream = _resManager.ContentFileRead(texture.TexturePath); stream = _cResourceCache.ContentFileRead(texture.TexturePath);
} }
else if (sprite is SpriteSpecifier.Rsi rsi) else if (sprite is SpriteSpecifier.Rsi rsi)
{ {
@@ -74,7 +73,7 @@ public sealed class DecalPainter
path = $"/Textures/{path}"; path = $"/Textures/{path}";
} }
stream = _resManager.ContentFileRead(path); stream = _cResourceCache.ContentFileRead(path);
} }
else else
{ {

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
@@ -15,7 +14,7 @@ namespace Content.MapRenderer.Painters;
public sealed class EntityPainter public sealed class EntityPainter
{ {
private readonly IResourceManager _resManager; private readonly IResourceCache _cResourceCache;
private readonly Dictionary<(string path, string state), Image> _images; private readonly Dictionary<(string path, string state), Image> _images;
private readonly Image _errorImage; private readonly Image _errorImage;
@@ -24,12 +23,12 @@ public sealed class EntityPainter
public EntityPainter(ClientIntegrationInstance client, ServerIntegrationInstance server) public EntityPainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
{ {
_resManager = client.ResolveDependency<IResourceManager>(); _cResourceCache = client.ResolveDependency<IResourceCache>();
_sEntityManager = server.ResolveDependency<IEntityManager>(); _sEntityManager = server.ResolveDependency<IEntityManager>();
_images = new Dictionary<(string path, string state), Image>(); _images = new Dictionary<(string path, string state), Image>();
_errorImage = Image.Load<Rgba32>(_resManager.ContentFileRead("/Textures/error.rsi/error.png")); _errorImage = Image.Load<Rgba32>(_cResourceCache.ContentFileRead("/Textures/error.rsi/error.png"));
} }
public void Run(Image canvas, List<EntityData> entities) public void Run(Image canvas, List<EntityData> entities)
@@ -82,7 +81,7 @@ public sealed class EntityPainter
if (!_images.TryGetValue(key, out image!)) if (!_images.TryGetValue(key, out image!))
{ {
var stream = _resManager.ContentFileRead($"{rsi.Path}/{state.StateId}.png"); var stream = _cResourceCache.ContentFileRead($"{rsi.Path}/{state.StateId}.png");
image = Image.Load<Rgba32>(stream); image = Image.Load<Rgba32>(stream);
_images[key] = image; _images[key] = image;

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.ResourceManagement; using Robust.Client.ResourceManagement;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
@@ -20,12 +19,12 @@ namespace Content.MapRenderer.Painters
public const int TileImageSize = EyeManager.PixelsPerMeter; public const int TileImageSize = EyeManager.PixelsPerMeter;
private readonly ITileDefinitionManager _sTileDefinitionManager; private readonly ITileDefinitionManager _sTileDefinitionManager;
private readonly IResourceManager _resManager; private readonly IResourceCache _cResourceCache;
public TilePainter(ClientIntegrationInstance client, ServerIntegrationInstance server) public TilePainter(ClientIntegrationInstance client, ServerIntegrationInstance server)
{ {
_sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>(); _sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
_resManager = client.ResolveDependency<IResourceManager>(); _cResourceCache = client.ResolveDependency<IResourceCache>();
} }
public void Run(Image gridCanvas, EntityUid gridUid, MapGridComponent grid) public void Run(Image gridCanvas, EntityUid gridUid, MapGridComponent grid)
@@ -38,7 +37,7 @@ namespace Content.MapRenderer.Painters
var yOffset = -bounds.Bottom; var yOffset = -bounds.Bottom;
var tileSize = grid.TileSize * TileImageSize; var tileSize = grid.TileSize * TileImageSize;
var images = GetTileImages(_sTileDefinitionManager, _resManager, tileSize); var images = GetTileImages(_sTileDefinitionManager, _cResourceCache, tileSize);
var i = 0; var i = 0;
grid.GetAllTiles().AsParallel().ForAll(tile => grid.GetAllTiles().AsParallel().ForAll(tile =>
@@ -62,7 +61,7 @@ namespace Content.MapRenderer.Painters
private Dictionary<string, List<Image>> GetTileImages( private Dictionary<string, List<Image>> GetTileImages(
ITileDefinitionManager tileDefinitionManager, ITileDefinitionManager tileDefinitionManager,
IResourceManager resManager, IResourceCache resourceCache,
int tileSize) int tileSize)
{ {
var stopwatch = new Stopwatch(); var stopwatch = new Stopwatch();
@@ -79,7 +78,7 @@ namespace Content.MapRenderer.Painters
images[path] = new List<Image>(definition.Variants); images[path] = new List<Image>(definition.Variants);
using var stream = resManager.ContentFileRead(path); using var stream = resourceCache.ContentFileRead(path);
Image tileSheet = Image.Load<Rgba32>(stream); Image tileSheet = Image.Load<Rgba32>(stream);
if (tileSheet.Width != tileSize * definition.Variants || tileSheet.Height != tileSize) if (tileSheet.Width != tileSize * definition.Variants || tileSheet.Height != tileSize)

View File

@@ -27,7 +27,7 @@ public sealed class ReplayMainScreen : State
[Dependency] private readonly IComponentFactory _factory = default!; [Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IReplayLoadManager _loadMan = default!; [Dependency] private readonly IReplayLoadManager _loadMan = default!;
[Dependency] private readonly IClientResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IGameController _controllerProxy = default!; [Dependency] private readonly IGameController _controllerProxy = default!;
[Dependency] private readonly IClientRobustSerializer _serializer = default!; [Dependency] private readonly IClientRobustSerializer _serializer = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!; [Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;

View File

@@ -11,7 +11,7 @@ namespace Content.Replay.Menu;
[GenerateTypedNameReferences] [GenerateTypedNameReferences]
public sealed partial class ReplayMainMenuControl : Control public sealed partial class ReplayMainMenuControl : Control
{ {
public ReplayMainMenuControl(IClientResourceCache resCache) public ReplayMainMenuControl(IResourceCache resCache)
{ {
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);

View File

@@ -8,8 +8,6 @@ using Content.Shared.DoAfter;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Player; using Robust.Shared.Player;
using static Content.Shared.Access.Components.AccessOverriderComponent; using static Content.Shared.Access.Components.AccessOverriderComponent;

View File

@@ -26,7 +26,6 @@ using Content.Shared.Throwing;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Enums; using Robust.Shared.Enums;
using Robust.Shared.Network; using Robust.Shared.Network;
@@ -40,6 +39,7 @@ namespace Content.Server.Administration.Systems
[Dependency] private readonly IChatManager _chat = default!; [Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly IConfigurationManager _config = default!; [Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly HandsSystem _hands = default!; [Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!; [Dependency] private readonly SharedJobSystem _jobs = default!;
[Dependency] private readonly InventorySystem _inventory = default!; [Dependency] private readonly InventorySystem _inventory = default!;
@@ -49,7 +49,6 @@ namespace Content.Server.Administration.Systems
[Dependency] private readonly PlayTimeTrackingManager _playTime = default!; [Dependency] private readonly PlayTimeTrackingManager _playTime = default!;
[Dependency] private readonly SharedRoleSystem _role = default!; [Dependency] private readonly SharedRoleSystem _role = default!;
[Dependency] private readonly GameTicker _gameTicker = default!; [Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StationRecordsSystem _stationRecords = default!; [Dependency] private readonly StationRecordsSystem _stationRecords = default!;
[Dependency] private readonly TransformSystem _transform = default!; [Dependency] private readonly TransformSystem _transform = default!;
@@ -341,7 +340,7 @@ namespace Content.Server.Administration.Systems
_popup.PopupCoordinates(Loc.GetString("admin-erase-popup", ("user", name)), coordinates, PopupType.LargeCaution); _popup.PopupCoordinates(Loc.GetString("admin-erase-popup", ("user", name)), coordinates, PopupType.LargeCaution);
var filter = Filter.Pvs(coordinates, 1, EntityManager, _playerManager); var filter = Filter.Pvs(coordinates, 1, EntityManager, _playerManager);
var audioParams = new AudioParams().WithVolume(3); var audioParams = new AudioParams().WithVolume(3);
_audio.PlayStatic("/Audio/Effects/pop_high.ogg", filter, coordinates, true, audioParams); _audio.Play("/Audio/Effects/pop_high.ogg", filter, coordinates, true, audioParams);
} }
foreach (var item in _inventory.GetHandOrInventoryEntities(entity.Value)) foreach (var item in _inventory.GetHandOrInventoryEntities(entity.Value))

View File

@@ -3,7 +3,6 @@ using Content.Server.Chat.Systems;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -11,11 +10,10 @@ namespace Content.Server.AlertLevel;
public sealed class AlertLevelSystem : EntitySystem public sealed class AlertLevelSystem : EntitySystem
{ {
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!; [Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StationSystem _stationSystem = default!; [Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
// Until stations are a prototype, this is how it's going to have to be. // Until stations are a prototype, this is how it's going to have to be.
public const string DefaultAlertLevelSet = "stationAlerts"; public const string DefaultAlertLevelSet = "stationAlerts";
@@ -176,7 +174,7 @@ public sealed class AlertLevelSystem : EntitySystem
if (detail.Sound != null) if (detail.Sound != null)
{ {
var filter = _stationSystem.GetInOwningStation(station); var filter = _stationSystem.GetInOwningStation(station);
_audio.PlayGlobal(detail.Sound.GetSound(), filter, true, detail.Sound.Params); SoundSystem.Play(detail.Sound.GetSound(), filter, detail.Sound.Params);
} }
else else
{ {

View File

@@ -15,7 +15,6 @@ using Content.Shared.Popups;
using Robust.Server.Containers; using Robust.Server.Containers;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Timing; using Robust.Shared.Timing;

View File

@@ -6,8 +6,6 @@ using Content.Server.Tools;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map; using Robust.Shared.Map;
namespace Content.Server.Ame.EntitySystems; namespace Content.Server.Ame.EntitySystems;

View File

@@ -5,7 +5,6 @@ using Content.Shared.Actions.Events;
using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems; using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Storage; using Content.Shared.Storage;
using Robust.Server.Audio;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Random; using Robust.Shared.Random;

View File

@@ -81,7 +81,7 @@ public sealed partial class AnomalySystem
var generating = EnsureComp<GeneratingAnomalyGeneratorComponent>(uid); var generating = EnsureComp<GeneratingAnomalyGeneratorComponent>(uid);
generating.EndTime = Timing.CurTime + component.GenerationLength; generating.EndTime = Timing.CurTime + component.GenerationLength;
generating.AudioStream = Audio.PlayPvs(component.GeneratingSound, uid, AudioParams.Default.WithLoop(true))?.Entity; generating.AudioStream = Audio.PlayPvs(component.GeneratingSound, uid, AudioParams.Default.WithLoop(true));
component.CooldownEndTime = Timing.CurTime + component.CooldownLength; component.CooldownEndTime = Timing.CurTime + component.CooldownLength;
UpdateGeneratorUi(uid, component); UpdateGeneratorUi(uid, component);
} }
@@ -174,8 +174,7 @@ public sealed partial class AnomalySystem
{ {
if (Timing.CurTime < active.EndTime) if (Timing.CurTime < active.EndTime)
continue; continue;
active.AudioStream?.Stop();
active.AudioStream = _audio.Stop(active.AudioStream);
OnGeneratingFinished(ent, gen); OnGeneratingFinished(ent, gen);
} }
} }

View File

@@ -9,8 +9,6 @@ using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components; using Content.Shared.Anomaly.Components;
using Content.Shared.DoAfter; using Content.Shared.DoAfter;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -33,7 +31,6 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
[Dependency] private readonly SharedPointLightSystem _pointLight = default!; [Dependency] private readonly SharedPointLightSystem _pointLight = default!;
[Dependency] private readonly StationSystem _station = default!; [Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly RadioSystem _radio = default!; [Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!; [Dependency] private readonly UserInterfaceSystem _ui = default!;
public const float MinParticleVariation = 0.8f; public const float MinParticleVariation = 0.8f;

View File

@@ -13,5 +13,5 @@ public sealed partial class GeneratingAnomalyGeneratorComponent : Component
[DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer))] [DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan EndTime = TimeSpan.Zero; public TimeSpan EndTime = TimeSpan.Zero;
public EntityUid? AudioStream; public IPlayingAudioStream? AudioStream;
} }

View File

@@ -4,8 +4,6 @@ using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly.Components; using Content.Shared.Anomaly.Components;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Teleportation.Components; using Content.Shared.Teleportation.Components;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random; using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects; namespace Content.Server.Anomaly.Effects;

View File

@@ -6,7 +6,6 @@ using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Content.Shared.Sprite; using Content.Shared.Sprite;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Anomaly.Effects; namespace Content.Server.Anomaly.Effects;

View File

@@ -21,7 +21,6 @@ using Content.Shared.Mobs.Components;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Server.Shuttles.Systems; using Content.Server.Shuttles.Systems;
using Content.Shared.Mobs; using Content.Shared.Mobs;
using Robust.Server.Audio;
using Robust.Server.Containers; using Robust.Server.Containers;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;

View File

@@ -3,7 +3,6 @@ using Content.Server.UserInterface;
using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent; using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random; using Robust.Shared.Random;
namespace Content.Server.Arcade.SpaceVillain; namespace Content.Server.Arcade.SpaceVillain;

View File

@@ -1,7 +1,6 @@
using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent; using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random; using Robust.Shared.Random;
namespace Content.Server.Arcade.SpaceVillain; namespace Content.Server.Arcade.SpaceVillain;

View File

@@ -30,8 +30,8 @@ namespace Content.Server.Atmos.Components
// Cancel toggles sounds if we re-toggle again. // Cancel toggles sounds if we re-toggle again.
public EntityUid? ConnectStream; public IPlayingAudioStream? ConnectStream;
public EntityUid? DisconnectStream; public IPlayingAudioStream? DisconnectStream;
[DataField("air"), ViewVariables(VVAccess.ReadWrite)] [DataField("air"), ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air { get; set; } = new(); public GasMixture Air { get; set; } = new();

View File

@@ -101,7 +101,8 @@ namespace Content.Server.Atmos.EntitySystems
if(_spaceWindSoundCooldown == 0 && !string.IsNullOrEmpty(SpaceWindSound)) if(_spaceWindSoundCooldown == 0 && !string.IsNullOrEmpty(SpaceWindSound))
{ {
var coordinates = tile.GridIndices.ToEntityCoordinates(tile.GridIndex, _mapManager); var coordinates = tile.GridIndices.ToEntityCoordinates(tile.GridIndex, _mapManager);
_audio.PlayPvs(SpaceWindSound, coordinates, AudioParams.Default.WithVariation(0.125f).WithVolume(MathHelper.Clamp(tile.PressureDifference / 10, 10, 100))); SoundSystem.Play(SpaceWindSound, Filter.Pvs(coordinates),
coordinates, AudioHelpers.WithVariation(0.125f).WithVolume(MathHelper.Clamp(tile.PressureDifference / 10, 10, 100)));
} }
} }

View File

@@ -85,7 +85,8 @@ namespace Content.Server.Atmos.EntitySystems
// A few details on the audio parameters for fire. // A few details on the audio parameters for fire.
// The greater the fire state, the lesser the pitch variation. // The greater the fire state, the lesser the pitch variation.
// The greater the fire state, the greater the volume. // The greater the fire state, the greater the volume.
_audio.PlayPvs(HotspotSound, coordinates, AudioParams.Default.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State)); SoundSystem.Play(HotspotSound, Filter.Pvs(coordinates),
coordinates, AudioHelpers.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State));
} }
if (_hotspotSoundCooldown > HotspotSoundCooldownCycles) if (_hotspotSoundCooldown > HotspotSoundCooldownCycles)

View File

@@ -7,8 +7,6 @@ using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps; using Content.Shared.Maps;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
@@ -30,7 +28,6 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
[Dependency] private readonly SharedContainerSystem _containers = default!; [Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly GasTileOverlaySystem _gasTileOverlaySystem = default!; [Dependency] private readonly GasTileOverlaySystem _gasTileOverlaySystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!; [Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly TileSystem _tile = default!; [Dependency] private readonly TileSystem _tile = default!;

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@@ -13,7 +13,6 @@ using Content.Shared.Verbs;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -240,8 +239,10 @@ namespace Content.Server.Atmos.EntitySystems
if (!component.IsConnected) if (!component.IsConnected)
return; return;
component.ConnectStream = _audioSys.Stop(component.ConnectStream); component.ConnectStream?.Stop();
component.ConnectStream = _audioSys.PlayPvs(component.ConnectSound, component.Owner)?.Entity;
if (component.ConnectSound != null)
component.ConnectStream = _audioSys.PlayPvs(component.ConnectSound, owner);
UpdateUserInterface(ent); UpdateUserInterface(ent);
} }
@@ -258,8 +259,10 @@ namespace Content.Server.Atmos.EntitySystems
_actions.SetToggled(component.ToggleActionEntity, false); _actions.SetToggled(component.ToggleActionEntity, false);
_internals.DisconnectTank(internals); _internals.DisconnectTank(internals);
component.DisconnectStream = _audioSys.Stop(component.DisconnectStream); component.DisconnectStream?.Stop();
component.DisconnectStream = _audioSys.PlayPvs(component.DisconnectSound, component.Owner)?.Entity;
if (component.DisconnectSound != null)
component.DisconnectStream = _audioSys.PlayPvs(component.DisconnectSound, owner);
UpdateUserInterface(ent); UpdateUserInterface(ent);
} }
@@ -319,7 +322,7 @@ namespace Content.Server.Atmos.EntitySystems
if(environment != null) if(environment != null)
_atmosphereSystem.Merge(environment, component.Air); _atmosphereSystem.Merge(environment, component.Air);
_audioSys.PlayPvs(component.RuptureSound, Transform(component.Owner).Coordinates, AudioParams.Default.WithVariation(0.125f)); _audioSys.Play(component.RuptureSound, Filter.Pvs(owner), Transform(owner).Coordinates, true, AudioParams.Default.WithVariation(0.125f));
QueueDel(owner); QueueDel(owner);
return; return;

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