94 lines
3.2 KiB
C#
94 lines
3.2 KiB
C#
using Content.Server.Actions;
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using Content.Server.Animals.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions.Events;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Animals.Systems;
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public sealed class EggLayerSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EggLayerComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<EggLayerComponent, EggLayInstantActionEvent>(OnEggLayAction);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<EggLayerComponent>();
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while (query.MoveNext(out var uid, out var eggLayer))
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{
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// Players should be using the action.
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if (HasComp<ActorComponent>(uid))
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continue;
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eggLayer.AccumulatedFrametime += frameTime;
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if (eggLayer.AccumulatedFrametime < eggLayer.CurrentEggLayCooldown)
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continue;
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eggLayer.AccumulatedFrametime -= eggLayer.CurrentEggLayCooldown;
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eggLayer.CurrentEggLayCooldown = _random.NextFloat(eggLayer.EggLayCooldownMin, eggLayer.EggLayCooldownMax);
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TryLayEgg(uid, eggLayer);
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}
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}
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private void OnMapInit(EntityUid uid, EggLayerComponent component, MapInitEvent args)
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{
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_actions.AddAction(uid, ref component.Action, component.EggLayAction);
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component.CurrentEggLayCooldown = _random.NextFloat(component.EggLayCooldownMin, component.EggLayCooldownMax);
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}
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private void OnEggLayAction(EntityUid uid, EggLayerComponent component, EggLayInstantActionEvent args)
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{
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args.Handled = TryLayEgg(uid, component);
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}
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public bool TryLayEgg(EntityUid uid, EggLayerComponent? component)
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{
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if (!Resolve(uid, ref component))
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return false;
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// Allow infinitely laying eggs if they can't get hungry
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if (TryComp<HungerComponent>(uid, out var hunger))
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{
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if (hunger.CurrentHunger < component.HungerUsage)
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{
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_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-too-hungry"), uid, uid);
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return false;
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}
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_hunger.ModifyHunger(uid, -component.HungerUsage, hunger);
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}
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foreach (var ent in EntitySpawnCollection.GetSpawns(component.EggSpawn, _random))
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{
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Spawn(ent, Transform(uid).Coordinates);
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}
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// Sound + popups
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_audio.PlayPvs(component.EggLaySound, uid);
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_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-user"), uid, uid);
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_popup.PopupEntity(Loc.GetString("action-popup-lay-egg-others", ("entity", uid)), uid, Filter.PvsExcept(uid), true);
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return true;
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}
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}
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