Files
tbd-station-14/Content.Server/Administration/Systems/AdminSystem.cs
2023-10-29 15:29:30 +11:00

398 lines
16 KiB
C#

using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.Forensics;
using Content.Server.GameTicking;
using Content.Server.Hands.Systems;
using Content.Server.IdentityManagement;
using Content.Server.Mind;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Popups;
using Content.Server.StationRecords.Systems;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Content.Shared.PDA;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Popups;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Content.Shared.StationRecords;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server.Administration.Systems
{
public sealed class AdminSystem : EntitySystem
{
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly MindSystem _minds = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly PlayTimeTrackingManager _playTime = default!;
[Dependency] private readonly SharedRoleSystem _role = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly StationRecordsSystem _stationRecords = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private readonly Dictionary<NetUserId, PlayerInfo> _playerList = new();
/// <summary>
/// Set of players that have participated in this round.
/// </summary>
public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
private readonly HashSet<NetUserId> _roundActivePlayers = new();
private readonly PanicBunkerStatus _panicBunker = new();
public override void Initialize()
{
base.Initialize();
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_adminManager.OnPermsChanged += OnAdminPermsChanged;
_config.OnValueChanged(CCVars.PanicBunkerEnabled, OnPanicBunkerChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerDisableWithAdmins, OnPanicBunkerDisableWithAdminsChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerEnableWithoutAdmins, OnPanicBunkerEnableWithoutAdminsChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerCountDeadminnedAdmins, OnPanicBunkerCountDeadminnedAdminsChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerShowReason, OnShowReasonChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerMinOverallHours, OnPanicBunkerMinOverallHoursChanged, true);
SubscribeLocalEvent<IdentityChangedEvent>(OnIdentityChanged);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
{
_roundActivePlayers.Clear();
foreach (var (id, data) in _playerList)
{
if (!data.ActiveThisRound)
continue;
if (!_playerManager.TryGetPlayerData(id, out var playerData))
return;
_playerManager.TryGetSessionById(id, out var session);
_playerList[id] = GetPlayerInfo(playerData, session);
}
var updateEv = new FullPlayerListEvent() { PlayersInfo = _playerList.Values.ToList() };
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(updateEv, admin.ConnectedClient);
}
}
public void UpdatePlayerList(ICommonSession player)
{
_playerList[player.UserId] = GetPlayerInfo(player.Data, player);
var playerInfoChangedEvent = new PlayerInfoChangedEvent
{
PlayerInfo = _playerList[player.UserId]
};
foreach (var admin in _adminManager.ActiveAdmins)
{
RaiseNetworkEvent(playerInfoChangedEvent, admin.ConnectedClient);
}
}
public PlayerInfo? GetCachedPlayerInfo(NetUserId? netUserId)
{
if (netUserId == null)
return null;
_playerList.TryGetValue(netUserId.Value, out var value);
return value ?? null;
}
private void OnIdentityChanged(IdentityChangedEvent ev)
{
if (!TryComp<ActorComponent>(ev.CharacterEntity, out var actor))
return;
UpdatePlayerList(actor.PlayerSession);
}
private void OnRoleEvent(RoleEvent ev)
{
var session = _minds.GetSession(ev.Mind);
if (!ev.Antagonist || session == null)
return;
UpdatePlayerList(session);
}
private void OnAdminPermsChanged(AdminPermsChangedEventArgs obj)
{
UpdatePanicBunker();
if (!obj.IsAdmin)
{
RaiseNetworkEvent(new FullPlayerListEvent(), obj.Player.ConnectedClient);
return;
}
SendFullPlayerList(obj.Player);
}
private void OnPlayerDetached(PlayerDetachedEvent ev)
{
// If disconnected then the player won't have a connected entity to get character name from.
// The disconnected state gets sent by OnPlayerStatusChanged.
if (ev.Player.Status == SessionStatus.Disconnected)
return;
UpdatePlayerList(ev.Player);
}
private void OnPlayerAttached(PlayerAttachedEvent ev)
{
if (ev.Player.Status == SessionStatus.Disconnected)
return;
_roundActivePlayers.Add(ev.Player.UserId);
UpdatePlayerList(ev.Player);
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
_adminManager.OnPermsChanged -= OnAdminPermsChanged;
_config.UnsubValueChanged(CCVars.PanicBunkerEnabled, OnPanicBunkerChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerDisableWithAdmins, OnPanicBunkerDisableWithAdminsChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerEnableWithoutAdmins, OnPanicBunkerEnableWithoutAdminsChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerCountDeadminnedAdmins, OnPanicBunkerCountDeadminnedAdminsChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerShowReason, OnShowReasonChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerMinOverallHours, OnPanicBunkerMinOverallHoursChanged);
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
UpdatePlayerList(e.Session);
UpdatePanicBunker();
}
private void SendFullPlayerList(ICommonSession playerSession)
{
var ev = new FullPlayerListEvent();
ev.PlayersInfo = _playerList.Values.ToList();
RaiseNetworkEvent(ev, playerSession.ConnectedClient);
}
private PlayerInfo GetPlayerInfo(SessionData data, ICommonSession? session)
{
var name = data.UserName;
var entityName = string.Empty;
var identityName = string.Empty;
if (session?.AttachedEntity != null)
{
entityName = EntityManager.GetComponent<MetaDataComponent>(session.AttachedEntity.Value).EntityName;
identityName = Identity.Name(session.AttachedEntity.Value, EntityManager);
}
var antag = false;
var startingRole = string.Empty;
if (_minds.TryGetMind(session, out var mindId, out _))
{
antag = _role.MindIsAntagonist(mindId);
startingRole = _jobs.MindTryGetJobName(mindId);
}
var connected = session != null && session.Status is SessionStatus.Connected or SessionStatus.InGame;
TimeSpan? overallPlaytime = null;
if (session != null &&
_playTime.TryGetTrackerTimes(session, out var playTimes) &&
playTimes.TryGetValue(PlayTimeTrackingShared.TrackerOverall, out var playTime))
{
overallPlaytime = playTime;
}
return new PlayerInfo(name, entityName, identityName, startingRole, antag, GetNetEntity(session?.AttachedEntity), data.UserId,
connected, _roundActivePlayers.Contains(data.UserId), overallPlaytime);
}
private void OnPanicBunkerChanged(bool enabled)
{
_panicBunker.Enabled = enabled;
_chat.SendAdminAlert(Loc.GetString(enabled
? "admin-ui-panic-bunker-enabled-admin-alert"
: "admin-ui-panic-bunker-disabled-admin-alert"
));
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerDisableWithAdminsChanged(bool enabled)
{
_panicBunker.DisableWithAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerEnableWithoutAdminsChanged(bool enabled)
{
_panicBunker.EnableWithoutAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerCountDeadminnedAdminsChanged(bool enabled)
{
_panicBunker.CountDeadminnedAdmins = enabled;
UpdatePanicBunker();
}
private void OnShowReasonChanged(bool enabled)
{
_panicBunker.ShowReason = enabled;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinAccountAgeChanged(int minutes)
{
_panicBunker.MinAccountAgeHours = minutes / 60;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinOverallHoursChanged(int hours)
{
_panicBunker.MinOverallHours = hours;
SendPanicBunkerStatusAll();
}
private void UpdatePanicBunker()
{
var admins = _panicBunker.CountDeadminnedAdmins
? _adminManager.AllAdmins
: _adminManager.ActiveAdmins;
var hasAdmins = admins.Any();
if (hasAdmins && _panicBunker.DisableWithAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, false);
}
else if (!hasAdmins && _panicBunker.EnableWithoutAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, true);
}
SendPanicBunkerStatusAll();
}
private void SendPanicBunkerStatusAll()
{
var ev = new PanicBunkerChangedEvent(_panicBunker);
foreach (var admin in _adminManager.AllAdmins)
{
RaiseNetworkEvent(ev, admin);
}
}
/// <summary>
/// Erases a player from the round.
/// This removes them and any trace of them from the round, deleting their
/// chat messages and showing a popup to other players.
/// Their items are dropped on the ground.
/// </summary>
public void Erase(ICommonSession player)
{
var entity = player.AttachedEntity;
_chat.DeleteMessagesBy(player);
if (entity != null && !TerminatingOrDeleted(entity.Value))
{
if (TryComp(entity.Value, out TransformComponent? transform))
{
var coordinates = _transform.GetMoverCoordinates(entity.Value, transform);
var name = Identity.Entity(entity.Value, EntityManager);
_popup.PopupCoordinates(Loc.GetString("admin-erase-popup", ("user", name)), coordinates, PopupType.LargeCaution);
var filter = Filter.Pvs(coordinates, 1, EntityManager, _playerManager);
var audioParams = new AudioParams().WithVolume(3);
_audio.Play("/Audio/Effects/pop_high.ogg", filter, coordinates, true, audioParams);
}
foreach (var item in _inventory.GetHandOrInventoryEntities(entity.Value))
{
if (TryComp(item, out PdaComponent? pda) &&
TryComp(pda.ContainedId, out StationRecordKeyStorageComponent? keyStorage) &&
keyStorage.Key is { } key &&
_stationRecords.TryGetRecord(key.OriginStation, key, out GeneralStationRecord? record))
{
if (TryComp(entity, out DnaComponent? dna) &&
dna.DNA != record.DNA)
{
continue;
}
if (TryComp(entity, out FingerprintComponent? fingerPrint) &&
fingerPrint.Fingerprint != record.Fingerprint)
{
continue;
}
_stationRecords.RemoveRecord(key.OriginStation, key);
Del(item);
}
}
if (TryComp(entity.Value, out InventoryComponent? inventory) &&
_inventory.TryGetSlots(entity.Value, out var slots, inventory))
{
foreach (var slot in slots)
{
if (_inventory.TryUnequip(entity.Value, entity.Value, slot.Name, out var item, true, true))
{
_physics.ApplyAngularImpulse(item.Value, ThrowingSystem.ThrowAngularImpulse);
}
}
}
if (TryComp(entity.Value, out HandsComponent? hands))
{
foreach (var hand in _hands.EnumerateHands(entity.Value, hands))
{
_hands.TryDrop(entity.Value, hand, checkActionBlocker: false, doDropInteraction: false, handsComp: hands);
}
}
}
_minds.WipeMind(player);
QueueDel(entity);
_gameTicker.SpawnObserver(player);
}
}
}