Adds the antimatter engine (#1905)
* adds antimatter engine * fixes some nullables * fixes ALL OF THE NULLABLES * adds explosions * adds fancy lighting * requested changes + license info Co-authored-by: ancientpower <ancientpowerer@gmail.com>
@@ -18,6 +18,7 @@ using Content.Shared.GameObjects.Components.Chemistry.ChemMaster;
|
||||
using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
|
||||
using Content.Shared.GameObjects.Components.Gravity;
|
||||
using Content.Shared.GameObjects.Components.Markers;
|
||||
using Content.Shared.GameObjects.Components.Power.AME;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.GameObjects.Components.VendingMachines;
|
||||
using Content.Shared.Kitchen;
|
||||
@@ -72,6 +73,7 @@ namespace Content.Client
|
||||
factory.Register<SharedChemMasterComponent>();
|
||||
factory.Register<SharedMicrowaveComponent>();
|
||||
factory.Register<SharedGravityGeneratorComponent>();
|
||||
factory.Register<SharedAMEControllerComponent>();
|
||||
|
||||
prototypes.RegisterIgnore("material");
|
||||
prototypes.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEControllerComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power.AME
|
||||
{
|
||||
public class AMEControllerBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
private AMEWindow _window;
|
||||
|
||||
public AMEControllerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new AMEWindow();
|
||||
_window.OnClose += Close;
|
||||
_window.OpenCentered();
|
||||
|
||||
_window.EjectButton.OnPressed += _ => ButtonPressed(UiButton.Eject);
|
||||
_window.ToggleInjection.OnPressed += _ => ButtonPressed(UiButton.ToggleInjection);
|
||||
_window.IncreaseFuelButton.OnPressed += _ => ButtonPressed(UiButton.IncreaseFuel);
|
||||
_window.DecreaseFuelButton.OnPressed += _ => ButtonPressed(UiButton.DecreaseFuel);
|
||||
_window.RefreshPartsButton.OnPressed += _ => ButtonPressed(UiButton.RefreshParts);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update the ui each time new state data is sent from the server.
|
||||
/// </summary>
|
||||
/// <param name="state">
|
||||
/// Data of the <see cref="SharedReagentDispenserComponent"/> that this ui represents.
|
||||
/// Sent from the server.
|
||||
/// </param>
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
var castState = (AMEControllerBoundUserInterfaceState) state;
|
||||
_window?.UpdateState(castState); //Update window state
|
||||
}
|
||||
|
||||
private void ButtonPressed(UiButton button, int dispenseIndex = -1)
|
||||
{
|
||||
SendMessage(new UiButtonPressedMessage(button));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
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||||
|
||||
if (disposing)
|
||||
{
|
||||
_window.Dispose();
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||||
}
|
||||
}
|
||||
}
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||||
}
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||||
@@ -0,0 +1,57 @@
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||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEControllerComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power.AME
|
||||
{
|
||||
public class AMEControllerVisualizer : AppearanceVisualizer
|
||||
{
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
var sprite = entity.GetComponent<ISpriteComponent>();
|
||||
|
||||
sprite.LayerMapSet(Layers.Display, sprite.AddLayerState("control_on"));
|
||||
sprite.LayerSetVisible(Layers.Display, false);
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
if (component.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case "on":
|
||||
sprite.LayerSetState(Layers.Display, "control_on");
|
||||
sprite.LayerSetVisible(Layers.Display, true);
|
||||
break;
|
||||
case "critical":
|
||||
sprite.LayerSetState(Layers.Display, "control_critical");
|
||||
sprite.LayerSetVisible(Layers.Display, true);
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||||
break;
|
||||
case "fuck":
|
||||
sprite.LayerSetState(Layers.Display, "control_fuck");
|
||||
sprite.LayerSetVisible(Layers.Display, true);
|
||||
break;
|
||||
case "off":
|
||||
sprite.LayerSetVisible(Layers.Display, false);
|
||||
break;
|
||||
default:
|
||||
sprite.LayerSetVisible(Layers.Display, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum Layers
|
||||
{
|
||||
Display,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEShieldComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power.AME
|
||||
{
|
||||
public class AMEVisualizer : AppearanceVisualizer
|
||||
{
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
var sprite = entity.GetComponent<ISpriteComponent>();
|
||||
sprite.LayerMapSet(Layers.Core, sprite.AddLayerState("core"));
|
||||
sprite.LayerSetVisible(Layers.Core, false);
|
||||
sprite.LayerMapSet(Layers.CoreState, sprite.AddLayerState("core_weak"));
|
||||
sprite.LayerSetVisible(Layers.CoreState, false);
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
if (component.TryGetData<string>(AMEShieldVisuals.Core, out var core))
|
||||
{
|
||||
if (core == "isCore")
|
||||
{
|
||||
sprite.LayerSetState(Layers.Core, "core");
|
||||
sprite.LayerSetVisible(Layers.Core, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetVisible(Layers.Core, false);
|
||||
}
|
||||
}
|
||||
|
||||
if (component.TryGetData<string>(AMEShieldVisuals.CoreState, out var coreState))
|
||||
switch (coreState)
|
||||
{
|
||||
case "weak":
|
||||
sprite.LayerSetState(Layers.CoreState, "core_weak");
|
||||
sprite.LayerSetVisible(Layers.CoreState, true);
|
||||
break;
|
||||
case "strong":
|
||||
sprite.LayerSetState(Layers.CoreState, "core_strong");
|
||||
sprite.LayerSetVisible(Layers.CoreState, true);
|
||||
break;
|
||||
case "off":
|
||||
sprite.LayerSetVisible(Layers.CoreState, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum Layers
|
||||
{
|
||||
Core,
|
||||
CoreState,
|
||||
}
|
||||
}
|
||||
162
Content.Client/GameObjects/Components/Power/AME/AMEWindow.cs
Normal file
@@ -0,0 +1,162 @@
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEControllerComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power.AME
|
||||
{
|
||||
public class AMEWindow : SS14Window
|
||||
{
|
||||
public Label InjectionStatus { get; set; }
|
||||
public Button EjectButton { get; set; }
|
||||
public Button ToggleInjection { get; set; }
|
||||
public Button IncreaseFuelButton { get; set; }
|
||||
public Button DecreaseFuelButton { get; set; }
|
||||
public Button RefreshPartsButton { get; set; }
|
||||
public ProgressBar FuelMeter { get; set; }
|
||||
public Label FuelAmount { get; set; }
|
||||
public Label InjectionAmount { get; set; }
|
||||
public Label CoreCount { get; set; }
|
||||
|
||||
|
||||
public AMEWindow()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
Title = "Antimatter Control Unit";
|
||||
Contents.AddChild(new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = Loc.GetString("Engine Status") + ": "},
|
||||
(InjectionStatus = new Label {Text = "Not Injecting"})
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(ToggleInjection = new Button {Text = "Toggle Injection", StyleClasses = {StyleBase.ButtonOpenBoth}, Disabled = true}),
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = Loc.GetString("Fuel Status") + ": "},
|
||||
(FuelAmount = new Label {Text = "No fuel inserted"})
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(EjectButton = new Button {Text = "Eject", StyleClasses = {StyleBase.ButtonOpenBoth}, Disabled = true}),
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = Loc.GetString("Injection amount") + ": "},
|
||||
(InjectionAmount = new Label {Text = "0"})
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(IncreaseFuelButton = new Button {Text = "Increase", StyleClasses = {StyleBase.ButtonOpenRight}}),
|
||||
(DecreaseFuelButton = new Button {Text = "Decrease", StyleClasses = {StyleBase.ButtonOpenLeft}}),
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
(RefreshPartsButton = new Button {Text = "Refresh Parts", StyleClasses = {StyleBase.ButtonOpenBoth }, Disabled = true }),
|
||||
new Label { Text = Loc.GetString("Core count") + ": "},
|
||||
(CoreCount = new Label { Text = "0"}),
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This searches recursively through all the children of "parent"
|
||||
/// and sets the Disabled value of any buttons found to "val"
|
||||
/// </summary>
|
||||
/// <param name="parent">The control which childrens get searched</param>
|
||||
/// <param name="val">The value to which disabled gets set</param>
|
||||
private void SetButtonDisabledRecursive(Control parent, bool val)
|
||||
{
|
||||
foreach (var child in parent.Children)
|
||||
{
|
||||
if (child is Button but)
|
||||
{
|
||||
but.Disabled = val;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (child.Children != null)
|
||||
{
|
||||
SetButtonDisabledRecursive(child, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the UI state when new state data is received from the server.
|
||||
/// </summary>
|
||||
/// <param name="state">State data sent by the server.</param>
|
||||
public void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
var castState = (AMEControllerBoundUserInterfaceState) state;
|
||||
|
||||
// Disable all buttons if not powered
|
||||
if (Contents.Children != null)
|
||||
{
|
||||
SetButtonDisabledRecursive(Contents, !castState.HasPower);
|
||||
EjectButton.Disabled = false;
|
||||
}
|
||||
|
||||
if(!castState.HasFuelJar)
|
||||
{
|
||||
EjectButton.Disabled = true;
|
||||
ToggleInjection.Disabled = true;
|
||||
FuelAmount.Text = Loc.GetString("No fuel inserted");
|
||||
}
|
||||
else
|
||||
{
|
||||
EjectButton.Disabled = false;
|
||||
ToggleInjection.Disabled = false;
|
||||
FuelAmount.Text = $"{castState.FuelAmount}";
|
||||
}
|
||||
|
||||
if(!castState.IsMaster)
|
||||
{
|
||||
ToggleInjection.Disabled = true;
|
||||
}
|
||||
|
||||
RefreshPartsButton.Disabled = castState.Injecting;
|
||||
|
||||
CoreCount.Text = $"{castState.CoreCount}";
|
||||
InjectionAmount.Text = $"{castState.InjectionAmount}";
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -160,6 +160,9 @@
|
||||
"Metabolism",
|
||||
"AiFactionTag",
|
||||
"PressureProtection",
|
||||
"AMEPart",
|
||||
"AMEFuelContainer",
|
||||
"AMEShield",
|
||||
"DebugPump",
|
||||
"DebugVent",
|
||||
"DebugSiphon",
|
||||
|
||||
@@ -0,0 +1,152 @@
|
||||
using Content.Server.Explosions;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.GameObjects.Components.Power.AME;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
{
|
||||
/// <summary>
|
||||
/// Node group class for handling the Antimatter Engine's console and parts.
|
||||
/// </summary>
|
||||
[NodeGroup(NodeGroupID.AMEngine)]
|
||||
public class AMENodeGroup : BaseNodeGroup
|
||||
{
|
||||
/// <summary>
|
||||
/// The AME controller which is currently in control of this node group.
|
||||
/// This could be tracked a few different ways, but this is most convenient,
|
||||
/// since any part connected to the node group can easily find the master.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private AMEControllerComponent _masterController;
|
||||
|
||||
public AMEControllerComponent MasterController => _masterController;
|
||||
|
||||
private List<AMEShieldComponent> _cores = new List<AMEShieldComponent>();
|
||||
|
||||
public int CoreCount => _cores.Count;
|
||||
|
||||
protected override void OnAddNode(Node node)
|
||||
{
|
||||
base.OnAddNode(node);
|
||||
if (_masterController == null)
|
||||
{
|
||||
node.Owner.TryGetComponent<AMEControllerComponent>(out var controller);
|
||||
_masterController = controller;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnRemoveNode(Node node)
|
||||
{
|
||||
base.OnRemoveNode(node);
|
||||
RefreshAMENodes(_masterController);
|
||||
if (_masterController != null && _masterController?.Owner == node.Owner) { _masterController = null; }
|
||||
}
|
||||
|
||||
public void RefreshAMENodes(AMEControllerComponent controller)
|
||||
{
|
||||
if(_masterController == null && controller != null)
|
||||
{
|
||||
_masterController = controller;
|
||||
}
|
||||
|
||||
if (_cores != null) {
|
||||
foreach (AMEShieldComponent core in _cores)
|
||||
{
|
||||
core.UnsetCore();
|
||||
}
|
||||
_cores.Clear();
|
||||
}
|
||||
|
||||
//Check each shield node to see if it meets core criteria
|
||||
foreach (Node node in Nodes)
|
||||
{
|
||||
if (!node.Owner.TryGetComponent<AMEShieldComponent>(out var shield)) { continue; }
|
||||
var nodeNeighbors = node.Owner
|
||||
.GetComponent<SnapGridComponent>()
|
||||
.GetCellsInSquareArea()
|
||||
.Select(sgc => sgc.Owner)
|
||||
.Where(entity => entity != node.Owner)
|
||||
.Select(entity => entity.TryGetComponent<AMEShieldComponent>(out var adjshield) ? adjshield : null)
|
||||
.Where(adjshield => adjshield != null);
|
||||
|
||||
if (nodeNeighbors.Count() >= 8) { _cores.Add(shield); }
|
||||
}
|
||||
|
||||
if (_cores == null) { return; }
|
||||
|
||||
foreach (AMEShieldComponent core in _cores)
|
||||
{
|
||||
core.SetCore();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCoreVisuals(int injectionAmount, bool injecting)
|
||||
{
|
||||
|
||||
var injectionStrength = CoreCount > 0 ? injectionAmount / CoreCount : 0;
|
||||
|
||||
foreach (AMEShieldComponent core in _cores)
|
||||
{
|
||||
core.UpdateCoreVisuals(injectionStrength, injecting);
|
||||
}
|
||||
}
|
||||
|
||||
public int InjectFuel(int injectionAmount)
|
||||
{
|
||||
if(injectionAmount > 0 && CoreCount > 0)
|
||||
{
|
||||
var instability = 2 * (injectionAmount / CoreCount);
|
||||
foreach(AMEShieldComponent core in _cores)
|
||||
{
|
||||
core.CoreIntegrity -= instability;
|
||||
}
|
||||
return CoreCount * injectionAmount * 15000; //2 core engine injecting 2 fuel per core = 60kW(?)
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int GetTotalStability()
|
||||
{
|
||||
if(CoreCount < 1) { return 100; }
|
||||
var stability = 0;
|
||||
|
||||
foreach(AMEShieldComponent core in _cores)
|
||||
{
|
||||
stability += core.CoreIntegrity;
|
||||
}
|
||||
|
||||
stability = stability / CoreCount;
|
||||
|
||||
return stability;
|
||||
}
|
||||
|
||||
public void ExplodeCores()
|
||||
{
|
||||
if(_cores.Count < 1 || MasterController == null) { return; }
|
||||
|
||||
var intensity = 0;
|
||||
|
||||
/*
|
||||
* todo: add an exact to the shielding and make this find the core closest to the controller
|
||||
* so they chain explode, after helpers have been added to make it not cancer
|
||||
*/
|
||||
var epicenter = _cores.First();
|
||||
|
||||
foreach (AMEShieldComponent core in _cores)
|
||||
{
|
||||
intensity += MasterController.InjectionAmount;
|
||||
}
|
||||
|
||||
intensity = Math.Min(intensity, 8);
|
||||
|
||||
ExplosionHelper.SpawnExplosion(epicenter.Owner.Transform.GridPosition, intensity / 2, intensity, intensity * 2, intensity * 3);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -62,6 +62,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
HVPower,
|
||||
MVPower,
|
||||
Apc,
|
||||
AMEngine,
|
||||
Pipe,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,369 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Power.AME;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Microsoft.EntityFrameworkCore.Internal;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.AME
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class AMEControllerComponent : SharedAMEControllerComponent, IActivate, IInteractUsing
|
||||
{
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(AMEControllerUiKey.Key);
|
||||
[ViewVariables] private bool _injecting;
|
||||
[ViewVariables] public int InjectionAmount;
|
||||
|
||||
private AppearanceComponent? _appearance;
|
||||
private PowerSupplierComponent? _powerSupplier;
|
||||
|
||||
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
private int _stability = 100;
|
||||
|
||||
private ContainerSlot _jarSlot = default!;
|
||||
[ViewVariables] private bool HasJar => _jarSlot.ContainedEntity != null;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
Owner.TryGetComponent(out _appearance);
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged += OnPowerChanged;
|
||||
}
|
||||
|
||||
Owner.TryGetComponent(out _powerSupplier);
|
||||
|
||||
_injecting = false;
|
||||
InjectionAmount = 2;
|
||||
_jarSlot = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-fuelJarContainer", Owner);
|
||||
}
|
||||
|
||||
internal void OnUpdate(float frameTime)
|
||||
{
|
||||
if(!_injecting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_jarSlot.ContainedEntity.TryGetComponent<AMEFuelContainerComponent>(out var fuelJar);
|
||||
if(fuelJar != null && _powerSupplier != null && fuelJar.FuelAmount > InjectionAmount)
|
||||
{
|
||||
_powerSupplier.SupplyRate = GetAMENodeGroup().InjectFuel(InjectionAmount);
|
||||
fuelJar.FuelAmount -= InjectionAmount;
|
||||
InjectSound();
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
_stability = GetAMENodeGroup().GetTotalStability();
|
||||
|
||||
UpdateDisplay(_stability);
|
||||
|
||||
if(_stability <= 0) { GetAMENodeGroup().ExplodeCores(); }
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
void IActivate.Activate(ActivateEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have no hands."));
|
||||
return;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand?.Owner;
|
||||
if (activeHandEntity == null)
|
||||
{
|
||||
UserInterface?.Open(actor.playerSession);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPowerChanged(object? sender, PowerStateEventArgs e)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
private AMEControllerBoundUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
var jar = _jarSlot.ContainedEntity;
|
||||
if (jar == null)
|
||||
{
|
||||
return new AMEControllerBoundUserInterfaceState(Powered, IsMasterController(), false, HasJar, 0, InjectionAmount, GetCoreCount());
|
||||
}
|
||||
|
||||
var jarcomponent = jar.GetComponent<AMEFuelContainerComponent>();
|
||||
return new AMEControllerBoundUserInterfaceState(Powered, IsMasterController(), _injecting, HasJar, jarcomponent.FuelAmount, InjectionAmount, GetCoreCount());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the player entity is able to use the controller.
|
||||
/// </summary>
|
||||
/// <param name="playerEntity">The player entity.</param>
|
||||
/// <returns>Returns true if the entity can use the controller, and false if it cannot.</returns>
|
||||
private bool PlayerCanUseController(IEntity playerEntity, bool needsPower = true)
|
||||
{
|
||||
//Need player entity to check if they are still able to use the dispenser
|
||||
if (playerEntity == null)
|
||||
return false;
|
||||
//Check if player can interact in their current state
|
||||
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
|
||||
return false;
|
||||
//Check if device is powered
|
||||
if (needsPower && !Powered)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var state = GetUserInterfaceState();
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles ui messages from the client. For things such as button presses
|
||||
/// which interact with the world and require server action.
|
||||
/// </summary>
|
||||
/// <param name="obj">A user interface message from the client.</param>
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (obj.Session.AttachedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var msg = (UiButtonPressedMessage) obj.Message;
|
||||
var needsPower = msg.Button switch
|
||||
{
|
||||
UiButton.Eject => false,
|
||||
_ => true,
|
||||
};
|
||||
|
||||
if (!PlayerCanUseController(obj.Session.AttachedEntity, needsPower))
|
||||
return;
|
||||
|
||||
switch (msg.Button)
|
||||
{
|
||||
case UiButton.Eject:
|
||||
TryEject(obj.Session.AttachedEntity);
|
||||
break;
|
||||
case UiButton.ToggleInjection:
|
||||
ToggleInjection();
|
||||
break;
|
||||
case UiButton.IncreaseFuel:
|
||||
InjectionAmount += 2;
|
||||
break;
|
||||
case UiButton.DecreaseFuel:
|
||||
InjectionAmount = InjectionAmount > 0 ? InjectionAmount -= 2 : 0;
|
||||
break;
|
||||
case UiButton.RefreshParts:
|
||||
RefreshParts();
|
||||
break;
|
||||
}
|
||||
|
||||
GetAMENodeGroup().UpdateCoreVisuals(InjectionAmount, _injecting);
|
||||
|
||||
UpdateUserInterface();
|
||||
ClickSound();
|
||||
}
|
||||
|
||||
private void TryEject(IEntity user)
|
||||
{
|
||||
if (!HasJar || _injecting)
|
||||
return;
|
||||
|
||||
var jar = _jarSlot.ContainedEntity;
|
||||
_jarSlot.Remove(_jarSlot.ContainedEntity);
|
||||
UpdateUserInterface();
|
||||
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands) || !jar.TryGetComponent<ItemComponent>(out var item))
|
||||
return;
|
||||
if (hands.CanPutInHand(item))
|
||||
hands.PutInHand(item);
|
||||
}
|
||||
|
||||
private void ToggleInjection()
|
||||
{
|
||||
if (!_injecting)
|
||||
{
|
||||
_appearance?.SetData(AMEControllerVisuals.DisplayState, "on");
|
||||
}
|
||||
else
|
||||
{
|
||||
_appearance?.SetData(AMEControllerVisuals.DisplayState, "off");
|
||||
if (_powerSupplier != null)
|
||||
{
|
||||
_powerSupplier.SupplyRate = 0;
|
||||
}
|
||||
}
|
||||
_injecting = !_injecting;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
|
||||
private void UpdateDisplay(int stability)
|
||||
{
|
||||
if(_appearance == null) { return; }
|
||||
|
||||
_appearance.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state);
|
||||
|
||||
var newState = "on";
|
||||
if (stability < 50) { newState = "critical"; }
|
||||
if (stability < 10) { newState = "fuck"; }
|
||||
|
||||
if (state != newState)
|
||||
{
|
||||
_appearance?.SetData(AMEControllerVisuals.DisplayState, newState);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void RefreshParts()
|
||||
{
|
||||
GetAMENodeGroup().RefreshAMENodes(this);
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
private AMENodeGroup GetAMENodeGroup()
|
||||
{
|
||||
Owner.TryGetComponent(out NodeContainerComponent? nodeContainer);
|
||||
|
||||
var engineNodeGroup = nodeContainer?.Nodes
|
||||
.Select(node => node.NodeGroup)
|
||||
.OfType<AMENodeGroup>()
|
||||
.First();
|
||||
|
||||
return engineNodeGroup ?? default!;
|
||||
}
|
||||
|
||||
private bool IsMasterController()
|
||||
{
|
||||
if(GetAMENodeGroup().MasterController == this)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int GetCoreCount()
|
||||
{
|
||||
var coreCount = 0;
|
||||
|
||||
if(GetAMENodeGroup() != null)
|
||||
{
|
||||
coreCount = GetAMENodeGroup().CoreCount;
|
||||
}
|
||||
|
||||
return coreCount;
|
||||
}
|
||||
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
|
||||
}
|
||||
|
||||
private void InjectSound()
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/bang.ogg", Owner, AudioParams.Default.WithVolume(0f));
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have no hands."));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (hands.GetActiveHand == null)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have nothing on your hand."));
|
||||
return false;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
||||
if (activeHandEntity.TryGetComponent<AMEFuelContainerComponent>(out var fuelContainer))
|
||||
{
|
||||
if (HasJar)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("The controller already has a jar loaded."));
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_jarSlot.Insert(activeHandEntity);
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You insert the jar into the fuel slot."));
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You can't put that in the controller..."));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.AME
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AMEFuelContainerComponent : Component
|
||||
{
|
||||
public override string Name => "AMEFuelContainer";
|
||||
|
||||
private int _fuelAmount;
|
||||
private int _maxFuelAmount;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of fuel in the jar.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int FuelAmount
|
||||
{
|
||||
get => _fuelAmount;
|
||||
set => _fuelAmount = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The maximum fuel capacity of the jar.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int MaxFuelAmount
|
||||
{
|
||||
get => _maxFuelAmount;
|
||||
set => _maxFuelAmount = value;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_maxFuelAmount = 1000;
|
||||
_fuelAmount = 1000;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.AME
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class AMEPartComponent : Component, IInteractUsing
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||
public override string Name => "AMEPart";
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have no hands."));
|
||||
return true;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
||||
if (activeHandEntity.TryGetComponent<ToolComponent>(out var multitool) && multitool.Qualities == ToolQuality.Multitool)
|
||||
{
|
||||
|
||||
var mapGrid = _mapManager.GetGrid(args.ClickLocation.GridID);
|
||||
var tile = mapGrid.GetTileRef(args.ClickLocation);
|
||||
var snapPos = mapGrid.SnapGridCellFor(args.ClickLocation, SnapGridOffset.Center);
|
||||
|
||||
var ent = _serverEntityManager.SpawnEntity("AMEShielding", mapGrid.GridTileToLocal(snapPos));
|
||||
ent.Transform.LocalRotation = Owner.Transform.LocalRotation;
|
||||
|
||||
Owner.Delete();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Power.AME;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.AME
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AMEShieldComponent : SharedAMEShieldComponent
|
||||
{
|
||||
|
||||
private bool _isCore = false;
|
||||
|
||||
[ViewVariables]
|
||||
public int CoreIntegrity = 100;
|
||||
|
||||
private AppearanceComponent? _appearance;
|
||||
private PointLightComponent? _pointLight;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Owner.TryGetComponent(out _appearance);
|
||||
Owner.TryGetComponent(out _pointLight);
|
||||
}
|
||||
|
||||
internal void OnUpdate(float frameTime)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetCore()
|
||||
{
|
||||
if(_isCore) { return; }
|
||||
_isCore = true;
|
||||
_appearance?.SetData(AMEShieldVisuals.Core, "isCore");
|
||||
}
|
||||
|
||||
public void UnsetCore()
|
||||
{
|
||||
_isCore = false;
|
||||
_appearance?.SetData(AMEShieldVisuals.Core, "isNotCore");
|
||||
}
|
||||
|
||||
public void UpdateCoreVisuals(int injectionStrength, bool injecting)
|
||||
{
|
||||
if (!injecting)
|
||||
{
|
||||
_appearance?.SetData(AMEShieldVisuals.CoreState, "off");
|
||||
if (_pointLight != null) { _pointLight.Enabled = false; }
|
||||
return;
|
||||
}
|
||||
|
||||
if (_pointLight != null)
|
||||
{
|
||||
_pointLight.Radius = Math.Clamp(injectionStrength, 1, 12);
|
||||
_pointLight.Enabled = true;
|
||||
}
|
||||
|
||||
if (injectionStrength > 2)
|
||||
{
|
||||
_appearance?.SetData(AMEShieldVisuals.CoreState, "strong");
|
||||
return;
|
||||
}
|
||||
|
||||
_appearance?.SetData(AMEShieldVisuals.CoreState, "weak");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using Content.Server.GameObjects.Components.Power.AME;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class AntimatterEngineSystem : EntitySystem
|
||||
{
|
||||
private float _accumulatedFrameTime;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
_accumulatedFrameTime += frameTime;
|
||||
if (_accumulatedFrameTime >= 10)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<AMEControllerComponent>())
|
||||
{
|
||||
comp.OnUpdate(frameTime);
|
||||
}
|
||||
_accumulatedFrameTime -= 10;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Power.AME
|
||||
{
|
||||
public class SharedAMEControllerComponent : Component
|
||||
{
|
||||
public override string Name => "AMEController";
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class AMEControllerBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public readonly bool HasPower;
|
||||
public readonly bool IsMaster;
|
||||
public readonly bool Injecting;
|
||||
public readonly bool HasFuelJar;
|
||||
public readonly int FuelAmount;
|
||||
public readonly int InjectionAmount;
|
||||
public readonly int CoreCount;
|
||||
|
||||
public AMEControllerBoundUserInterfaceState(bool hasPower, bool isMaster, bool injecting, bool hasFuelJar, int fuelAmount, int injectionAmount, int coreCount)
|
||||
{
|
||||
HasPower = hasPower;
|
||||
IsMaster = isMaster;
|
||||
Injecting = injecting;
|
||||
HasFuelJar = hasFuelJar;
|
||||
FuelAmount = fuelAmount;
|
||||
InjectionAmount = injectionAmount;
|
||||
CoreCount = coreCount;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class UiButtonPressedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly UiButton Button;
|
||||
|
||||
public UiButtonPressedMessage(UiButton button)
|
||||
{
|
||||
Button = button;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AMEControllerUiKey
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
public enum UiButton
|
||||
{
|
||||
Eject,
|
||||
ToggleInjection,
|
||||
IncreaseFuel,
|
||||
DecreaseFuel,
|
||||
RefreshParts
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AMEControllerVisuals
|
||||
{
|
||||
DisplayState,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Power.AME
|
||||
{
|
||||
public class SharedAMEShieldComponent : Component
|
||||
{
|
||||
public override string Name => "AMEShield";
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum AMEShieldVisuals
|
||||
{
|
||||
Core,
|
||||
CoreState
|
||||
}
|
||||
|
||||
public enum AMECoreState
|
||||
{
|
||||
Off,
|
||||
Weak,
|
||||
Strong
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
- type: entity
|
||||
id: AMEController
|
||||
name: AME Controller
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: Icon
|
||||
sprite: Constructible/Power/ame_controller.rsi
|
||||
state: control
|
||||
- type: Sprite
|
||||
sprite: Constructible/Power/ame_controller.rsi
|
||||
state: control
|
||||
- type: Collidable
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
layer:
|
||||
- Opaque
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
- type: Destructible
|
||||
maxHP: 500
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: Anchorable
|
||||
- type: AMEController
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.AMEControllerUiKey.Key
|
||||
type: AMEControllerBoundUserInterface
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AMEControllerVisualizer
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
- !type:AdjacentNode
|
||||
nodeGroupID: AMEngine
|
||||
- !type:AdjacentNode
|
||||
nodeGroupID: HVPower
|
||||
- type: PowerReceiver
|
||||
- type: PowerSupplier
|
||||
supplyRate: 0
|
||||
@@ -0,0 +1,46 @@
|
||||
- type: entity
|
||||
id: AMEShielding
|
||||
name: AME shielding
|
||||
description: Keeps the antimatter in and the matter out.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: Sprite
|
||||
drawdepth: Walls
|
||||
sprite: Constructible/Power/ame_shielding.rsi
|
||||
state: shield_0
|
||||
- type: Icon
|
||||
texture: Constructible/Power/ame_shielding_base.png
|
||||
- type: Collidable
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
layer:
|
||||
- Opaque
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
- type: Destructible
|
||||
maxHP: 500
|
||||
spawnondestroy: AMEPart
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: Airtight
|
||||
- type: IconSmooth
|
||||
mode: CardinalFlags
|
||||
base: shield_
|
||||
key: ame_shield
|
||||
- type: AMEShield
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
- !type:AdjacentNode
|
||||
nodeGroupID: AMEngine
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
radius: 5
|
||||
energy: 0.5
|
||||
color: "#00AAFF"
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AMEVisualizer
|
||||
@@ -0,0 +1,16 @@
|
||||
- type: entity
|
||||
id: AMEJar
|
||||
name: Antimatter Fuel Jar
|
||||
parent: BaseItem
|
||||
description: A hermetically sealed jar containing antimatter for use in an antimatter reactor.
|
||||
components:
|
||||
- type: Item
|
||||
size: 5
|
||||
sprite: Objects/Power/AME/ame_jar.rsi
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/AME/ame_jar.rsi
|
||||
state: jar
|
||||
- type: Icon
|
||||
sprite: Objects/Power/AME/ame_jar.rsi
|
||||
state: jar
|
||||
- type: AMEFuelContainer
|
||||
@@ -0,0 +1,16 @@
|
||||
- type: entity
|
||||
id: AMEPart
|
||||
name: Antimatter Engine Part
|
||||
parent: BaseItem
|
||||
description: "A flatpack used for constructing an antimatter engine reactor.\nUse a multitool to unpack it."
|
||||
components:
|
||||
- type: Item
|
||||
size: 5
|
||||
sprite: Objects/Power/AME/ame_part.rsi
|
||||
- type: Sprite
|
||||
sprite: Objects/Power/AME/ame_part.rsi
|
||||
state: box
|
||||
- type: Icon
|
||||
sprite: Objects/Power/AME/ame_part.rsi
|
||||
state: box
|
||||
- type: AMEPart
|
||||
|
After Width: | Height: | Size: 610 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 959 B |
@@ -0,0 +1,120 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/Bleeding-Edge/icons/obj/machines/new_ame.dmi at 1b7952787c06c21ef1623e494dcfe7cb1f46e041",
|
||||
"states": [
|
||||
{
|
||||
"name": "control",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "control_critical",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "control_fuck",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "control_on",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 5.3 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1,192 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/Bleeding-Edge/icons/obj/machines/new_ame.dmi at 1b7952787c06c21ef1623e494dcfe7cb1f46e041",
|
||||
"states": [
|
||||
{
|
||||
"name": "shield_0",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_10",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_11",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_12",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_13",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_14",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_15",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_2",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_3",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_4",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_5",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_6",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_7",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_8",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "core",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "shield_9",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "core_weak",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "core_strong",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 425 B |
|
After Width: | Height: | Size: 569 B |
|
After Width: | Height: | Size: 659 B |
|
After Width: | Height: | Size: 779 B |
|
After Width: | Height: | Size: 839 B |
|
After Width: | Height: | Size: 816 B |
|
After Width: | Height: | Size: 864 B |
|
After Width: | Height: | Size: 425 B |
|
After Width: | Height: | Size: 564 B |
|
After Width: | Height: | Size: 831 B |
|
After Width: | Height: | Size: 467 B |
|
After Width: | Height: | Size: 636 B |
|
After Width: | Height: | Size: 637 B |
|
After Width: | Height: | Size: 753 B |
|
After Width: | Height: | Size: 535 B |
|
After Width: | Height: | Size: 646 B |
BIN
Resources/Textures/Constructible/Power/ame_shielding_base.png
Normal file
|
After Width: | Height: | Size: 425 B |
BIN
Resources/Textures/Objects/Power/AME/ame_jar.rsi/jar.png
Normal file
|
After Width: | Height: | Size: 473 B |
20
Resources/Textures/Objects/Power/AME/ame_jar.rsi/meta.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/Bleeding-Edge/icons/obj/machines/new_ame.dmi at 1b7952787c06c21ef1623e494dcfe7cb1f46e041",
|
||||
"states": [
|
||||
{
|
||||
"name": "jar",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Objects/Power/AME/ame_part.rsi/box.png
Normal file
|
After Width: | Height: | Size: 384 B |
20
Resources/Textures/Objects/Power/AME/ame_part.rsi/meta.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/Bleeding-Edge/icons/obj/machines/new_ame.dmi at 1b7952787c06c21ef1623e494dcfe7cb1f46e041",
|
||||
"states": [
|
||||
{
|
||||
"name": "box",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||