* adds antimatter engine * fixes some nullables * fixes ALL OF THE NULLABLES * adds explosions * adds fancy lighting * requested changes + license info Co-authored-by: ancientpower <ancientpowerer@gmail.com>
52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using System.Threading.Tasks;
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namespace Content.Server.GameObjects.Components.Power.AME
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{
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[RegisterComponent]
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[ComponentReference(typeof(IInteractUsing))]
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public class AMEPartComponent : Component, IInteractUsing
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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public override string Name => "AMEPart";
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent(out IHandsComponent hands))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
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Loc.GetString("You have no hands."));
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return true;
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}
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var activeHandEntity = hands.GetActiveHand.Owner;
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if (activeHandEntity.TryGetComponent<ToolComponent>(out var multitool) && multitool.Qualities == ToolQuality.Multitool)
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{
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var mapGrid = _mapManager.GetGrid(args.ClickLocation.GridID);
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var tile = mapGrid.GetTileRef(args.ClickLocation);
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var snapPos = mapGrid.SnapGridCellFor(args.ClickLocation, SnapGridOffset.Center);
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var ent = _serverEntityManager.SpawnEntity("AMEShielding", mapGrid.GridTileToLocal(snapPos));
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ent.Transform.LocalRotation = Owner.Transform.LocalRotation;
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Owner.Delete();
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}
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return true;
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}
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}
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}
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