Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AntimatterEngineSystem.cs
ancientpower 566ed6b770 Adds the antimatter engine (#1905)
* adds antimatter engine

* fixes some nullables

* fixes ALL OF THE NULLABLES

* adds explosions

* adds fancy lighting

* requested changes + license info

Co-authored-by: ancientpower <ancientpowerer@gmail.com>
2020-08-29 13:05:44 +02:00

33 lines
863 B
C#

using Content.Server.GameObjects.Components.Power.AME;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class AntimatterEngineSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Initialize()
{
base.Initialize();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime >= 10)
{
foreach (var comp in ComponentManager.EntityQuery<AMEControllerComponent>())
{
comp.OnUpdate(frameTime);
}
_accumulatedFrameTime -= 10;
}
}
}
}