Turn some implants into triggers (#39364)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
slarticodefast
2025-08-06 21:52:11 +02:00
committed by GitHub
parent 9872a28d7f
commit 534553dddf
19 changed files with 352 additions and 271 deletions

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@@ -0,0 +1,5 @@
using Content.Shared.Forensics.Systems;
namespace Content.Client.Forensics.Systems;
public sealed class ForensicsSystem : SharedForensicsSystem;

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@@ -12,6 +12,7 @@ using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.DoAfter;
using Content.Shared.Forensics;
using Content.Shared.Forensics.Components;
using Content.Shared.Forensics.Systems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
@@ -23,7 +24,7 @@ using Content.Shared.Hands.Components;
namespace Content.Server.Forensics
{
public sealed class ForensicsSystem : EntitySystem
public sealed class ForensicsSystem : SharedForensicsSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
@@ -317,12 +318,7 @@ namespace Content.Server.Forensics
}
#region Public API
/// <summary>
/// Give the entity a new, random DNA string and call an event to notify other systems like the bloodstream that it has been changed.
/// Does nothing if it does not have the DnaComponent.
/// </summary>
public void RandomizeDNA(Entity<DnaComponent?> ent)
public override void RandomizeDNA(Entity<DnaComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
@@ -334,11 +330,7 @@ namespace Content.Server.Forensics
RaiseLocalEvent(ent.Owner, ref ev);
}
/// <summary>
/// Give the entity a new, random fingerprint string.
/// Does nothing if it does not have the FingerprintComponent.
/// </summary>
public void RandomizeFingerprint(Entity<FingerprintComponent?> ent)
public override void RandomizeFingerprint(Entity<FingerprintComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp, false))
return;

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@@ -1,20 +0,0 @@
using Content.Server.Implants;
using Robust.Shared.Audio;
namespace Content.Server.Implants.Components;
/// <summary>
/// Randomly teleports entity when triggered.
/// </summary>
[RegisterComponent]
public sealed partial class ScramImplantComponent : Component
{
/// <summary>
/// Up to how far to teleport the user
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TeleportRadius = 100f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
}

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@@ -1,66 +1,21 @@
using Content.Server.Cuffs;
using Content.Server.Forensics;
using Content.Server.Humanoid;
using Content.Server.Implants.Components;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.Cuffs.Components;
using Content.Shared.Forensics;
using Content.Shared.Forensics.Components;
using Content.Shared.Humanoid;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Preferences;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
using System.Numerics;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Server.IdentityManagement;
using Content.Shared.DetailExaminable;
using Content.Shared.Store.Components;
using Robust.Shared.Collections;
using Robust.Shared.Map.Components;
namespace Content.Server.Implants;
public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
{
[Dependency] private readonly CuffableSystem _cuffable = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearance = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly StoreSystem _store = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
[Dependency] private readonly ForensicsSystem _forensicsSystem = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly IdentitySystem _identity = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
private HashSet<Entity<MapGridComponent>> _targetGrids = [];
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<SubdermalImplantComponent, UseFreedomImplantEvent>(OnFreedomImplant);
SubscribeLocalEvent<StoreComponent, ImplantRelayEvent<AfterInteractUsingEvent>>(OnStoreRelay);
SubscribeLocalEvent<SubdermalImplantComponent, ActivateImplantEvent>(OnActivateImplantEvent);
SubscribeLocalEvent<SubdermalImplantComponent, UseScramImplantEvent>(OnScramImplant);
SubscribeLocalEvent<SubdermalImplantComponent, UseDnaScramblerImplantEvent>(OnDnaScramblerImplant);
}
private void OnStoreRelay(EntityUid uid, StoreComponent store, ImplantRelayEvent<AfterInteractUsingEvent> implantRelay)
@@ -85,148 +40,4 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
_popup.PopupEntity(msg, args.User, args.User);
}
private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args)
{
if (!TryComp<CuffableComponent>(component.ImplantedEntity, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
return;
_cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs);
args.Handled = true;
}
private void OnActivateImplantEvent(EntityUid uid, SubdermalImplantComponent component, ActivateImplantEvent args)
{
args.Handled = true;
}
private void OnScramImplant(EntityUid uid, SubdermalImplantComponent component, UseScramImplantEvent args)
{
if (component.ImplantedEntity is not { } ent)
return;
if (!TryComp<ScramImplantComponent>(uid, out var implant))
return;
// We need stop the user from being pulled so they don't just get "attached" with whoever is pulling them.
// This can for example happen when the user is cuffed and being pulled.
if (TryComp<PullableComponent>(ent, out var pull) && _pullingSystem.IsPulled(ent, pull))
_pullingSystem.TryStopPull(ent, pull);
// Check if the user is pulling anything, and drop it if so
if (TryComp<PullerComponent>(ent, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
_pullingSystem.TryStopPull(puller.Pulling.Value, pullable);
var xform = Transform(ent);
var targetCoords = SelectRandomTileInRange(xform, implant.TeleportRadius);
if (targetCoords != null)
{
_xform.SetCoordinates(ent, targetCoords.Value);
_audio.PlayPvs(implant.TeleportSound, ent);
args.Handled = true;
}
}
private EntityCoordinates? SelectRandomTileInRange(TransformComponent userXform, float radius)
{
var userCoords = _xform.ToMapCoordinates(userXform.Coordinates);
_targetGrids.Clear();
_lookupSystem.GetEntitiesInRange(userCoords, radius, _targetGrids);
Entity<MapGridComponent>? targetGrid = null;
if (_targetGrids.Count == 0)
return null;
// Give preference to the grid the entity is currently on.
// This does not guarantee that if the probability fails that the owner's grid won't be picked.
// In reality the probability is higher and depends on the number of grids.
if (userXform.GridUid != null && TryComp<MapGridComponent>(userXform.GridUid, out var gridComp))
{
var userGrid = new Entity<MapGridComponent>(userXform.GridUid.Value, gridComp);
if (_random.Prob(0.5f))
{
_targetGrids.Remove(userGrid);
targetGrid = userGrid;
}
}
if (targetGrid == null)
targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
EntityCoordinates? targetCoords = null;
do
{
var valid = false;
var range = (float) Math.Sqrt(radius);
var box = Box2.CenteredAround(userCoords.Position, new Vector2(range, range));
var tilesInRange = _mapSystem.GetTilesEnumerator(targetGrid.Value.Owner, targetGrid.Value.Comp, box, false);
var tileList = new ValueList<Vector2i>();
while (tilesInRange.MoveNext(out var tile))
{
tileList.Add(tile.GridIndices);
}
while (tileList.Count != 0)
{
var tile = tileList.RemoveSwap(_random.Next(tileList.Count));
valid = true;
foreach (var entity in _mapSystem.GetAnchoredEntities(targetGrid.Value.Owner, targetGrid.Value.Comp,
tile))
{
if (!_physicsQuery.TryGetComponent(entity, out var body))
continue;
if (body.BodyType != BodyType.Static ||
!body.Hard ||
(body.CollisionLayer & (int) CollisionGroup.MobMask) == 0)
continue;
valid = false;
break;
}
if (valid)
{
targetCoords = new EntityCoordinates(targetGrid.Value.Owner,
_mapSystem.TileCenterToVector(targetGrid.Value, tile));
break;
}
}
if (valid || _targetGrids.Count == 0) // if we don't do the check here then PickAndTake will blow up on an empty set.
break;
targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
} while (true);
return targetCoords;
}
private void OnDnaScramblerImplant(EntityUid uid, SubdermalImplantComponent component, UseDnaScramblerImplantEvent args)
{
if (component.ImplantedEntity is not { } ent)
return;
if (TryComp<HumanoidAppearanceComponent>(ent, out var humanoid))
{
var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
_humanoidAppearance.LoadProfile(ent, newProfile, humanoid);
_metaData.SetEntityName(ent, newProfile.Name, raiseEvents: false); // raising events would update ID card, station record, etc.
// If the entity has the respecive components, then scramble the dna and fingerprint strings
_forensicsSystem.RandomizeDNA(ent);
_forensicsSystem.RandomizeFingerprint(ent);
RemComp<DetailExaminableComponent>(ent); // remove MRP+ custom description if one exists
_identity.QueueIdentityUpdate(ent); // manually queue identity update since we don't raise the event
_popup.PopupEntity(Loc.GetString("scramble-implant-activated-popup"), ent, ent);
}
args.Handled = true;
QueueDel(uid);
}
}

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@@ -0,0 +1,18 @@
using Content.Shared.Forensics.Components;
namespace Content.Shared.Forensics.Systems;
public abstract class SharedForensicsSystem : EntitySystem
{
/// <summary>
/// Give the entity a new, random DNA string and call an event to notify other systems like the bloodstream that it has been changed.
/// Does nothing if it does not have the DnaComponent.
/// </summary>
public virtual void RandomizeDNA(Entity<DnaComponent?> ent) { }
/// <summary>
/// Give the entity a new, random fingerprint string.
/// Does nothing if it does not have the FingerprintComponent.
/// </summary>
public virtual void RandomizeFingerprint(Entity<FingerprintComponent?> ent) { }
}

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@@ -49,7 +49,7 @@ public sealed partial class SubdermalImplantComponent : Component
/// </summary>
[DataField]
public EntityWhitelist? Blacklist;
/// <summary>
/// If set, this ProtoId is used when attempting to draw the implant instead.
/// Useful if the implant is a child to another implant and you don't want to differentiate between them when drawing.
@@ -66,11 +66,6 @@ public sealed partial class OpenStorageImplantEvent : InstantActionEvent
}
public sealed partial class UseFreedomImplantEvent : InstantActionEvent
{
}
/// <summary>
/// Used for triggering trigger events on the implant via action
/// </summary>
@@ -86,13 +81,3 @@ public sealed partial class OpenUplinkImplantEvent : InstantActionEvent
{
}
public sealed partial class UseScramImplantEvent : InstantActionEvent
{
}
public sealed partial class UseDnaScramblerImplantEvent : InstantActionEvent
{
}

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@@ -44,7 +44,8 @@ public abstract class SharedSubdermalImplantSystem : EntitySystem
_actionsSystem.AddAction(component.ImplantedEntity.Value, ref component.Action, component.ImplantAction, uid);
}
//replace micro bomb with macro bomb
// replace micro bomb with macro bomb
// TODO: this shouldn't be hardcoded here
if (_container.TryGetContainer(component.ImplantedEntity.Value, ImplanterComponent.ImplantSlotId, out var implantContainer) && _tag.HasTag(uid, MacroBombTag))
{
foreach (var implant in implantContainer.ContainedEntities)

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@@ -0,0 +1,11 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Scrambles the entity's identity and DNA, turning them into a randomized humanoid of the same species.
/// If TargetUser is true the user will be scrambled instead.
/// Used for dna scrambler implants.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class DnaScrambleOnTriggerComponent : BaseXOnTriggerComponent;

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@@ -24,7 +24,7 @@ public sealed partial class RattleOnTriggerComponent : BaseXOnTriggerComponent
[DataField]
public Dictionary<MobState, LocId> Messages = new()
{
{MobState.Critical, "deathrattle-implant-critical-message"},
{MobState.Dead, "deathrattle-implant-dead-message"}
{MobState.Critical, "rattle-on-trigger-critical-message"},
{MobState.Dead, "rattle-on-trigger-dead-message"}
};
}

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@@ -0,0 +1,25 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Randomly teleports the entity when triggered.
/// If TargetUser is true the user will be teleported instead.
/// Used for scram implants.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ScramOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// Up to how far to teleport the entity.
/// </summary>
[DataField, AutoNetworkedField]
public float TeleportRadius = 100f;
/// <summary>
/// the sound to play when teleporting.
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
}

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@@ -0,0 +1,10 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Removes a pair of handcuffs from the entity.
/// If TargetUser is true the user will be uncuffed instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UncuffOnTriggerComponent : BaseXOnTriggerComponent;

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@@ -0,0 +1,62 @@
using Content.Shared.DetailExaminable;
using Content.Shared.Forensics.Systems;
using Content.Shared.Humanoid;
using Content.Shared.IdentityManagement;
using Content.Shared.Preferences;
using Content.Shared.Popups;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Network;
namespace Content.Shared.Trigger.Systems;
public sealed class DnaScrambleOnTriggerSystem : EntitySystem
{
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedHumanoidAppearanceSystem _humanoidAppearance = default!;
[Dependency] private readonly SharedIdentitySystem _identity = default!;
[Dependency] private readonly SharedForensicsSystem _forensics = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly INetManager _net = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DnaScrambleOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<DnaScrambleOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!TryComp<HumanoidAppearanceComponent>(target, out var humanoid))
return;
args.Handled = true;
// Randomness will mispredict
// and LoadProfile causes a debug assert on the client at the moment.
if (_net.IsClient)
return;
var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
_humanoidAppearance.LoadProfile(target.Value, newProfile, humanoid);
_metaData.SetEntityName(target.Value, newProfile.Name, raiseEvents: false); // raising events would update ID card, station record, etc.
// If the entity has the respective components, then scramble the dna and fingerprint strings.
_forensics.RandomizeDNA(target.Value);
_forensics.RandomizeFingerprint(target.Value);
RemComp<DetailExaminableComponent>(target.Value); // remove MRP+ custom description if one exists
_identity.QueueIdentityUpdate(target.Value); // manually queue identity update since we don't raise the event
// Can't use PopupClient or PopupPredicted because the trigger might be unpredicted.
_popup.PopupEntity(Loc.GetString("scramble-on-trigger-popup"), target.Value, target.Value);
}
}

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@@ -0,0 +1,151 @@
using System.Numerics;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Physics;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Random;
namespace Content.Shared.Trigger.Systems;
public sealed class ScramOnTriggerSystem : EntitySystem
{
[Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly INetManager _net = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
private HashSet<Entity<MapGridComponent>> _targetGrids = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ScramOnTriggerComponent, TriggerEvent>(OnTrigger);
_physicsQuery = GetEntityQuery<PhysicsComponent>();
}
private void OnTrigger(Entity<ScramOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
// We need stop the user from being pulled so they don't just get "attached" with whoever is pulling them.
// This can for example happen when the user is cuffed and being pulled.
if (TryComp<PullableComponent>(target, out var pull) && _pulling.IsPulled(target.Value, pull))
_pulling.TryStopPull(ent, pull);
// Check if the user is pulling anything, and drop it if so.
if (TryComp<PullerComponent>(target, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
_pulling.TryStopPull(puller.Pulling.Value, pullable);
_audio.PlayPredicted(ent.Comp.TeleportSound, ent, args.User);
// Can't predict picking random grids and the target location might be out of PVS range.
if (_net.IsClient)
return;
var xform = Transform(target.Value);
var targetCoords = SelectRandomTileInRange(xform, ent.Comp.TeleportRadius);
if (targetCoords != null)
{
_transform.SetCoordinates(target.Value, targetCoords.Value);
args.Handled = true;
}
}
private EntityCoordinates? SelectRandomTileInRange(TransformComponent userXform, float radius)
{
var userCoords = _transform.ToMapCoordinates(userXform.Coordinates);
_targetGrids.Clear();
_lookup.GetEntitiesInRange(userCoords, radius, _targetGrids);
Entity<MapGridComponent>? targetGrid = null;
if (_targetGrids.Count == 0)
return null;
// Give preference to the grid the entity is currently on.
// This does not guarantee that if the probability fails that the owner's grid won't be picked.
// In reality the probability is higher and depends on the number of grids.
if (userXform.GridUid != null && TryComp<MapGridComponent>(userXform.GridUid, out var gridComp))
{
var userGrid = new Entity<MapGridComponent>(userXform.GridUid.Value, gridComp);
if (_random.Prob(0.5f))
{
_targetGrids.Remove(userGrid);
targetGrid = userGrid;
}
}
if (targetGrid == null)
targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
EntityCoordinates? targetCoords = null;
do
{
var valid = false;
var range = (float)Math.Sqrt(radius);
var box = Box2.CenteredAround(userCoords.Position, new Vector2(range, range));
var tilesInRange = _map.GetTilesEnumerator(targetGrid.Value.Owner, targetGrid.Value.Comp, box, false);
var tileList = new ValueList<Vector2i>();
while (tilesInRange.MoveNext(out var tile))
{
tileList.Add(tile.GridIndices);
}
while (tileList.Count != 0)
{
var tile = tileList.RemoveSwap(_random.Next(tileList.Count));
valid = true;
foreach (var entity in _map.GetAnchoredEntities(targetGrid.Value.Owner, targetGrid.Value.Comp,
tile))
{
if (!_physicsQuery.TryGetComponent(entity, out var body))
continue;
if (body.BodyType != BodyType.Static ||
!body.Hard ||
(body.CollisionLayer & (int)CollisionGroup.MobMask) == 0)
continue;
valid = false;
break;
}
if (valid)
{
targetCoords = new EntityCoordinates(targetGrid.Value.Owner,
_map.TileCenterToVector(targetGrid.Value, tile));
break;
}
}
if (valid || _targetGrids.Count == 0) // if we don't do the check here then PickAndTake will blow up on an empty set.
break;
targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
} while (true);
return targetCoords;
}
}

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@@ -0,0 +1,34 @@
using Content.Shared.Cuffs;
using Content.Shared.Cuffs.Components;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class UncuffOnTriggerSystem : EntitySystem
{
[Dependency] private readonly SharedCuffableSystem _cuffable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UncuffOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<UncuffOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!TryComp<CuffableComponent>(target.Value, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
return;
_cuffable.Uncuff(target.Value, args.User, cuffs.LastAddedCuffs);
args.Handled = true;
}
}

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@@ -25,12 +25,3 @@ implanter-label-draw = [color=red]{$implantName}[/color]
Mode: [color=white]{$modeString}[/color]
implanter-contained-implant-text = [color=green]{$desc}[/color]
## Implant Popups
scramble-implant-activated-popup = Your appearance shifts and changes!
## Implant Messages
deathrattle-implant-dead-message = {$user} has died {$position}.
deathrattle-implant-critical-message = {$user} life signs critical, immediate assistance required {$position}.

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@@ -0,0 +1,2 @@
rattle-on-trigger-dead-message = {$user} has died {$position}.
rattle-on-trigger-critical-message = {$user} life signs critical, immediate assistance required {$position}.

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@@ -0,0 +1 @@
scramble-on-trigger-popup = Your appearance shifts and changes!

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@@ -121,7 +121,7 @@
state: gib
- type: entity
parent: BaseAction
parent: BaseImplantAction
id: ActionActivateFreedomImplant
name: Break Free
description: Activating your freedom implant will free you from any hand restraints
@@ -135,8 +135,6 @@
icon:
sprite: Actions/Implants/implants.rsi
state: freedom
- type: InstantAction
event: !type:UseFreedomImplantEvent
- type: entity
parent: BaseAction
@@ -171,7 +169,7 @@
state: icon
- type: entity
parent: BaseAction
parent: BaseImplantAction
id: ActionActivateScramImplant
name: SCRAM!
description: Randomly teleports you within a large distance.
@@ -186,11 +184,9 @@
icon:
sprite: Structures/Specific/anomaly.rsi
state: anom4
- type: InstantAction
event: !type:UseScramImplantEvent
- type: entity
parent: BaseAction
parent: BaseImplantAction
id: ActionActivateDnaScramblerImplant
name: Scramble DNA
description: Randomly changes your name and appearance.
@@ -205,8 +201,6 @@
icon:
sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi
state: icon
- type: InstantAction
event: !type:UseDnaScramblerImplantEvent
- type: entity
parent: BaseAction
@@ -409,12 +403,12 @@
components:
- type: Action
useDelay: 8
icon:
icon:
sprite: Interface/Actions/jump.rsi
state: icon
- type: InstantAction
event: !type:GravityJumpEvent {}
- type: entity
parent: BaseToggleAction
id: ActionToggleRootable

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@@ -135,11 +135,14 @@
description: This implant lets the user break out of hand restraints up to three times before ceasing to function anymore.
categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionActivateFreedomImplant
whitelist:
components:
- Cuffable # useless if you cant be cuffed
- type: SubdermalImplant
implantAction: ActionActivateFreedomImplant
whitelist:
components:
- Cuffable # useless if you cant be cuffed
- type: TriggerOnActivateImplant
- type: UncuffOnTrigger
targetUser: true
- type: entity
parent: BaseSubdermalImplant
@@ -198,7 +201,8 @@
- type: SubdermalImplant
implantAction: ActionActivateScramImplant
- type: TriggerOnActivateImplant
- type: ScramImplant
- type: ScramOnTrigger
targetUser: true
- type: entity
parent: BaseSubdermalImplant
@@ -207,11 +211,15 @@
description: This implant lets the user randomly change their appearance and name once.
categories: [ HideSpawnMenu ]
components:
- type: SubdermalImplant
implantAction: ActionActivateDnaScramblerImplant
whitelist:
components:
- HumanoidAppearance # syndies cant turn hamlet into a human
- type: SubdermalImplant
implantAction: ActionActivateDnaScramblerImplant
whitelist:
components:
- HumanoidAppearance # syndies cant turn hamlet into a human
- type: TriggerOnActivateImplant
- type: DnaScrambleOnTrigger
targetUser: true
- type: DeleteOnTrigger
- type: entity
categories: [ HideSpawnMenu, Spawner ]