Files
tbd-station-14/Content.Shared/Trigger/Systems/ScramOnTriggerSystem.cs
2025-08-06 12:52:11 -07:00

152 lines
5.6 KiB
C#

using System.Numerics;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Shared.Physics;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Random;
namespace Content.Shared.Trigger.Systems;
public sealed class ScramOnTriggerSystem : EntitySystem
{
[Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly INetManager _net = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
private HashSet<Entity<MapGridComponent>> _targetGrids = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ScramOnTriggerComponent, TriggerEvent>(OnTrigger);
_physicsQuery = GetEntityQuery<PhysicsComponent>();
}
private void OnTrigger(Entity<ScramOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
// We need stop the user from being pulled so they don't just get "attached" with whoever is pulling them.
// This can for example happen when the user is cuffed and being pulled.
if (TryComp<PullableComponent>(target, out var pull) && _pulling.IsPulled(target.Value, pull))
_pulling.TryStopPull(ent, pull);
// Check if the user is pulling anything, and drop it if so.
if (TryComp<PullerComponent>(target, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
_pulling.TryStopPull(puller.Pulling.Value, pullable);
_audio.PlayPredicted(ent.Comp.TeleportSound, ent, args.User);
// Can't predict picking random grids and the target location might be out of PVS range.
if (_net.IsClient)
return;
var xform = Transform(target.Value);
var targetCoords = SelectRandomTileInRange(xform, ent.Comp.TeleportRadius);
if (targetCoords != null)
{
_transform.SetCoordinates(target.Value, targetCoords.Value);
args.Handled = true;
}
}
private EntityCoordinates? SelectRandomTileInRange(TransformComponent userXform, float radius)
{
var userCoords = _transform.ToMapCoordinates(userXform.Coordinates);
_targetGrids.Clear();
_lookup.GetEntitiesInRange(userCoords, radius, _targetGrids);
Entity<MapGridComponent>? targetGrid = null;
if (_targetGrids.Count == 0)
return null;
// Give preference to the grid the entity is currently on.
// This does not guarantee that if the probability fails that the owner's grid won't be picked.
// In reality the probability is higher and depends on the number of grids.
if (userXform.GridUid != null && TryComp<MapGridComponent>(userXform.GridUid, out var gridComp))
{
var userGrid = new Entity<MapGridComponent>(userXform.GridUid.Value, gridComp);
if (_random.Prob(0.5f))
{
_targetGrids.Remove(userGrid);
targetGrid = userGrid;
}
}
if (targetGrid == null)
targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
EntityCoordinates? targetCoords = null;
do
{
var valid = false;
var range = (float)Math.Sqrt(radius);
var box = Box2.CenteredAround(userCoords.Position, new Vector2(range, range));
var tilesInRange = _map.GetTilesEnumerator(targetGrid.Value.Owner, targetGrid.Value.Comp, box, false);
var tileList = new ValueList<Vector2i>();
while (tilesInRange.MoveNext(out var tile))
{
tileList.Add(tile.GridIndices);
}
while (tileList.Count != 0)
{
var tile = tileList.RemoveSwap(_random.Next(tileList.Count));
valid = true;
foreach (var entity in _map.GetAnchoredEntities(targetGrid.Value.Owner, targetGrid.Value.Comp,
tile))
{
if (!_physicsQuery.TryGetComponent(entity, out var body))
continue;
if (body.BodyType != BodyType.Static ||
!body.Hard ||
(body.CollisionLayer & (int)CollisionGroup.MobMask) == 0)
continue;
valid = false;
break;
}
if (valid)
{
targetCoords = new EntityCoordinates(targetGrid.Value.Owner,
_map.TileCenterToVector(targetGrid.Value, tile));
break;
}
}
if (valid || _targetGrids.Count == 0) // if we don't do the check here then PickAndTake will blow up on an empty set.
break;
targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
} while (true);
return targetCoords;
}
}