Revert "Actions Rework" (#6888)
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@@ -13,19 +13,27 @@ using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Hands.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHandsComponent))]
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#pragma warning disable 618
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public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved
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public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
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#pragma warning restore 618
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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[DataField("disarmedSound")] SoundSpecifier _disarmedSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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int IDisarmedAct.Priority => int.MaxValue; // We want this to be the last disarm act to run.
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#region Pull/Disarm
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void IBodyPartAdded.BodyPartAdded(BodyPartAddedEventArgs args)
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@@ -54,10 +62,33 @@ namespace Content.Server.Hands.Components
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RemoveHand(args.Slot);
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}
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public bool BreakPulls()
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bool IDisarmedAct.Disarmed(DisarmedActEvent @event)
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{
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if (BreakPulls())
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return false;
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var source = @event.Source;
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var target = @event.Target;
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SoundSystem.Play(Filter.Pvs(source), _disarmedSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
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if (ActiveHand != null && Drop(ActiveHand, false))
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{
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source.PopupMessageOtherClients(Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", _entities.GetComponent<MetaDataComponent>(source).EntityName), ("disarmed", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
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source.PopupMessageCursor(Loc.GetString("hands-component-disarm-success-message", ("disarmed", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
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}
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else
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{
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source.PopupMessageOtherClients(Loc.GetString("hands-component-shove-success-others-message", ("shover", _entities.GetComponent<MetaDataComponent>(source).EntityName), ("shoved", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
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source.PopupMessageCursor(Loc.GetString("hands-component-shove-success-message", ("shoved", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
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}
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return true;
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}
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private bool BreakPulls()
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{
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// What is this API??
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// I just wanted to do actions not deal with this shit...
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if (!_entities.TryGetComponent(Owner, out SharedPullerComponent? puller)
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|| puller.Pulling is not {Valid: true} pulling || !_entities.TryGetComponent(puller.Pulling.Value, out SharedPullableComponent? pullable))
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return false;
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