176 lines
6.1 KiB
C#
176 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Act;
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using Content.Server.Popups;
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using Content.Server.Pulling;
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using Content.Shared.Audio;
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using Content.Shared.Body.Part;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Hands.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHandsComponent))]
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#pragma warning disable 618
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public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
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#pragma warning restore 618
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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[DataField("disarmedSound")] SoundSpecifier _disarmedSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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int IDisarmedAct.Priority => int.MaxValue; // We want this to be the last disarm act to run.
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#region Pull/Disarm
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void IBodyPartAdded.BodyPartAdded(BodyPartAddedEventArgs args)
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{
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if (args.Part.PartType != BodyPartType.Hand)
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return;
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// If this annoys you, which it should.
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// Ping Smugleaf.
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var location = args.Part.Symmetry switch
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{
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BodyPartSymmetry.None => HandLocation.Middle,
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BodyPartSymmetry.Left => HandLocation.Left,
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BodyPartSymmetry.Right => HandLocation.Right,
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_ => throw new ArgumentOutOfRangeException()
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};
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AddHand(args.Slot, location);
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}
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void IBodyPartRemoved.BodyPartRemoved(BodyPartRemovedEventArgs args)
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{
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if (args.Part.PartType != BodyPartType.Hand)
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return;
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RemoveHand(args.Slot);
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}
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bool IDisarmedAct.Disarmed(DisarmedActEvent @event)
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{
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if (BreakPulls())
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return false;
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var source = @event.Source;
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var target = @event.Target;
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SoundSystem.Play(Filter.Pvs(source), _disarmedSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
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if (ActiveHand != null && Drop(ActiveHand, false))
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{
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source.PopupMessageOtherClients(Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", _entities.GetComponent<MetaDataComponent>(source).EntityName), ("disarmed", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
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source.PopupMessageCursor(Loc.GetString("hands-component-disarm-success-message", ("disarmed", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
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}
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else
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{
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source.PopupMessageOtherClients(Loc.GetString("hands-component-shove-success-others-message", ("shover", _entities.GetComponent<MetaDataComponent>(source).EntityName), ("shoved", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
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source.PopupMessageCursor(Loc.GetString("hands-component-shove-success-message", ("shoved", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
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}
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return true;
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}
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private bool BreakPulls()
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{
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// What is this API??
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if (!_entities.TryGetComponent(Owner, out SharedPullerComponent? puller)
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|| puller.Pulling is not {Valid: true} pulling || !_entities.TryGetComponent(puller.Pulling.Value, out SharedPullableComponent? pullable))
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return false;
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return _entitySystemManager.GetEntitySystem<PullingSystem>().TryStopPull(pullable);
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}
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#endregion
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#region Old public methods
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public IEnumerable<string> HandNames => Hands.Select(h => h.Name);
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public int Count => Hands.Count;
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/// <summary>
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/// Returns a list of all hand names, with the active hand being first.
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/// </summary>
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public IEnumerable<string> ActivePriorityEnumerable()
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{
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if (ActiveHand != null)
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yield return ActiveHand;
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foreach (var hand in Hands)
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{
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if (hand.Name == ActiveHand)
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continue;
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yield return hand.Name;
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}
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}
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/// <summary>
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/// Tries to get the ItemComponent on the entity held by a hand.
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/// </summary>
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public SharedItemComponent? GetItem(string handName)
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{
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if (!TryGetHeldEntity(handName, out var heldEntity))
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return null;
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_entities.TryGetComponent(heldEntity, out SharedItemComponent? item);
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return item;
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}
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/// <summary>
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/// Tries to get the ItemComponent on the entity held by a hand.
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/// </summary>
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public bool TryGetItem(string handName, [NotNullWhen(true)] out SharedItemComponent? item)
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{
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item = null;
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if (!TryGetHeldEntity(handName, out var heldEntity))
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return false;
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return _entities.TryGetComponent(heldEntity, out item);
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}
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/// <summary>
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/// Tries to get the ItemComponent off the entity in the active hand.
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/// </summary>
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public SharedItemComponent? GetActiveHandItem
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{
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get
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{
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if (!TryGetActiveHeldEntity(out var heldEntity))
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return null;
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_entities.TryGetComponent(heldEntity, out SharedItemComponent? item);
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return item;
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}
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}
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public IEnumerable<SharedItemComponent> GetAllHeldItems()
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{
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foreach (var entity in GetAllHeldEntities())
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{
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if (_entities.TryGetComponent(entity, out SharedItemComponent? item))
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yield return item;
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}
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}
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#endregion
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}
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}
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