Files
tbd-station-14/Content.Server/Hands/Components/HandsComponent.cs
2022-02-25 16:55:18 +11:00

176 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Act;
using Content.Server.Popups;
using Content.Server.Pulling;
using Content.Shared.Audio;
using Content.Shared.Body.Part;
using Content.Shared.Hands.Components;
using Content.Shared.Item;
using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Hands.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandsComponent))]
#pragma warning disable 618
public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
#pragma warning restore 618
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
[DataField("disarmedSound")] SoundSpecifier _disarmedSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
int IDisarmedAct.Priority => int.MaxValue; // We want this to be the last disarm act to run.
#region Pull/Disarm
void IBodyPartAdded.BodyPartAdded(BodyPartAddedEventArgs args)
{
if (args.Part.PartType != BodyPartType.Hand)
return;
// If this annoys you, which it should.
// Ping Smugleaf.
var location = args.Part.Symmetry switch
{
BodyPartSymmetry.None => HandLocation.Middle,
BodyPartSymmetry.Left => HandLocation.Left,
BodyPartSymmetry.Right => HandLocation.Right,
_ => throw new ArgumentOutOfRangeException()
};
AddHand(args.Slot, location);
}
void IBodyPartRemoved.BodyPartRemoved(BodyPartRemovedEventArgs args)
{
if (args.Part.PartType != BodyPartType.Hand)
return;
RemoveHand(args.Slot);
}
bool IDisarmedAct.Disarmed(DisarmedActEvent @event)
{
if (BreakPulls())
return false;
var source = @event.Source;
var target = @event.Target;
SoundSystem.Play(Filter.Pvs(source), _disarmedSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
if (ActiveHand != null && Drop(ActiveHand, false))
{
source.PopupMessageOtherClients(Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", _entities.GetComponent<MetaDataComponent>(source).EntityName), ("disarmed", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
source.PopupMessageCursor(Loc.GetString("hands-component-disarm-success-message", ("disarmed", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
}
else
{
source.PopupMessageOtherClients(Loc.GetString("hands-component-shove-success-others-message", ("shover", _entities.GetComponent<MetaDataComponent>(source).EntityName), ("shoved", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
source.PopupMessageCursor(Loc.GetString("hands-component-shove-success-message", ("shoved", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
}
return true;
}
private bool BreakPulls()
{
// What is this API??
if (!_entities.TryGetComponent(Owner, out SharedPullerComponent? puller)
|| puller.Pulling is not {Valid: true} pulling || !_entities.TryGetComponent(puller.Pulling.Value, out SharedPullableComponent? pullable))
return false;
return _entitySystemManager.GetEntitySystem<PullingSystem>().TryStopPull(pullable);
}
#endregion
#region Old public methods
public IEnumerable<string> HandNames => Hands.Select(h => h.Name);
public int Count => Hands.Count;
/// <summary>
/// Returns a list of all hand names, with the active hand being first.
/// </summary>
public IEnumerable<string> ActivePriorityEnumerable()
{
if (ActiveHand != null)
yield return ActiveHand;
foreach (var hand in Hands)
{
if (hand.Name == ActiveHand)
continue;
yield return hand.Name;
}
}
/// <summary>
/// Tries to get the ItemComponent on the entity held by a hand.
/// </summary>
public SharedItemComponent? GetItem(string handName)
{
if (!TryGetHeldEntity(handName, out var heldEntity))
return null;
_entities.TryGetComponent(heldEntity, out SharedItemComponent? item);
return item;
}
/// <summary>
/// Tries to get the ItemComponent on the entity held by a hand.
/// </summary>
public bool TryGetItem(string handName, [NotNullWhen(true)] out SharedItemComponent? item)
{
item = null;
if (!TryGetHeldEntity(handName, out var heldEntity))
return false;
return _entities.TryGetComponent(heldEntity, out item);
}
/// <summary>
/// Tries to get the ItemComponent off the entity in the active hand.
/// </summary>
public SharedItemComponent? GetActiveHandItem
{
get
{
if (!TryGetActiveHeldEntity(out var heldEntity))
return null;
_entities.TryGetComponent(heldEntity, out SharedItemComponent? item);
return item;
}
}
public IEnumerable<SharedItemComponent> GetAllHeldItems()
{
foreach (var entity in GetAllHeldEntities())
{
if (_entities.TryGetComponent(entity, out SharedItemComponent? item))
yield return item;
}
}
#endregion
}
}