From 49ae383f0645fb7bf754d6fcafa8860fdb9668f0 Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Fri, 25 Feb 2022 18:55:18 +1300 Subject: [PATCH] Revert "Actions Rework" (#6888) --- Content.Client/Actions/ActionEvents.cs | 11 - Content.Client/Actions/ActionsSystem.cs | 594 +--------------- .../Actions/Assignments/ActionAssignment.cs | 90 +++ .../Actions/Assignments/ActionAssignments.cs | 233 ++++++- .../Actions/ClientActionsComponent.cs | 252 +++++++ .../Actions/UI/ActionAlertTooltip.cs | 4 +- Content.Client/Actions/UI/ActionMenu.cs | 201 ++++-- Content.Client/Actions/UI/ActionMenuItem.cs | 170 +---- Content.Client/Actions/UI/ActionSlot.cs | 429 ++++++++---- Content.Client/Actions/UI/ActionsUI.cs | 220 ++++-- Content.Client/Clothing/MagbootsSystem.cs | 3 +- Content.Client/DragDrop/DragDropSystem.cs | 7 +- Content.Client/Entry/EntryPoint.cs | 4 +- Content.Client/Entry/IgnoredComponents.cs | 1 - Content.Client/Hands/ShowHandItemOverlay.cs | 31 +- Content.Client/IoC/ClientContentIoC.cs | 1 + .../Outline/InteractionOutlineSystem.cs | 72 +- Content.Client/Outline/TargetOutlineSystem.cs | 179 ----- .../Components/Mobs/ActionsComponentTests.cs | 389 +++++++++++ Content.Server/Act/IDisarmedAct.cs | 26 +- Content.Server/Actions/Actions/CombatMode.cs | 29 + .../Actions/Actions/DebugInstant.cs | 35 + .../Actions/Actions/DebugTargetEntity.cs | 27 + .../Actions/Actions/DebugTargetPoint.cs | 26 + Content.Server/Actions/Actions/DebugToggle.cs | 48 ++ .../Actions/Actions/DisarmAction.cs | 126 ++++ Content.Server/Actions/Actions/GhostBoo.cs | 49 ++ .../Actions/Actions/GuardianToggleAction.cs | 38 ++ Content.Server/Actions/Actions/PAIMidi.cs | 36 + .../Actions/Actions/ScreamAction.cs | 71 ++ Content.Server/Actions/ActionsSystem.cs | 40 -- .../Actions/Commands/CooldownAction.cs | 64 ++ .../Actions/Commands/GrantAction.cs | 53 ++ .../Actions/Commands/RevokeAction.cs | 54 ++ .../Actions/ServerActionsComponent.cs | 215 ++++++ .../Actions/Spells/GiveItemSpell.cs | 77 +++ .../Atmos/Components/GasTankComponent.cs | 37 +- .../Atmos/EntitySystems/GasTankSystem.cs | 22 +- .../Chemistry/ReagentEffects/DoAction.cs | 34 + .../Chemistry/ReagentEffects/Scream.cs | 15 - .../Clothing/Components/MagbootsComponent.cs | 25 +- Content.Server/Clothing/MagbootsSystem.cs | 7 +- Content.Server/CombatMode/CombatModeSystem.cs | 74 +- Content.Server/Entry/EntryPoint.cs | 1 + .../Ghost/Components/GhostComponent.cs | 23 +- Content.Server/Ghost/GhostSystem.cs | 35 +- .../Guardian/GuardianHostComponent.cs | 17 +- Content.Server/Guardian/GuardianSystem.cs | 30 +- .../Hands/Components/HandsComponent.cs | 37 +- Content.Server/Hands/Systems/HandsSystem.cs | 26 - Content.Server/IoC/ServerContentIoC.cs | 1 + .../Components/HandheldLightComponent.cs | 14 + .../UnpoweredFlashlightComponent.cs | 7 +- .../EntitySystems/HandheldLightSystem.cs | 43 +- .../UnpoweredFlashlightSystem.cs | 27 +- Content.Server/PAI/PAISystem.cs | 17 - .../Speech/Components/VocalComponent.cs | 42 -- Content.Server/Speech/VocalSystem.cs | 86 --- Content.Server/Stunnable/StunSystem.cs | 4 +- .../UserInterface/ActivatableUISystem.cs | 21 +- .../UserInterface/OpenUiActionEvent.cs | 23 - Content.Server/Wieldable/WieldableSystem.cs | 4 +- Content.Shared.Database/LogType.cs | 1 - Content.Shared/Actions/ActionEvents.cs | 61 -- Content.Shared/Actions/ActionManager.cs | 70 ++ Content.Shared/Actions/ActionType.cs | 41 ++ .../Actions/ActionTypes/ActionType.cs | 268 -------- .../Actions/ActionTypes/InstantAction.cs | 41 -- .../Actions/ActionTypes/TargetedAction.cs | 153 ----- Content.Shared/Actions/ActionsComponent.cs | 46 -- .../Actions/Behaviors/IActionBehavior.cs | 46 ++ .../Actions/Behaviors/IInstantAction.cs | 25 + .../Actions/Behaviors/ITargetEntityAction.cs | 30 + .../Behaviors/ITargetEntityItemAction.cs | 32 + .../Actions/Behaviors/ITargetPointAction.cs | 32 + .../Behaviors/ITargetPointItemAction.cs | 33 + .../Actions/Behaviors/IToggleAction.cs | 41 ++ .../Behaviors/Item/IInstantItemAction.cs | 26 + .../Behaviors/Item/IItemActionBehavior.cs | 53 ++ .../Behaviors/Item/IToggleItemAction.cs | 42 ++ .../Components/ItemActionsComponent.cs | 203 ++++++ .../Components/SharedActionsComponent.cs | 641 ++++++++++++++++++ Content.Shared/Actions/IActionAttempt.cs | 226 ++++++ .../Actions/Prototypes/ActionPrototype.cs | 102 +++ .../Actions/Prototypes/BaseActionPrototype.cs | 169 +++++ .../Actions/Prototypes/ItemActionPrototype.cs | 125 ++++ Content.Shared/Actions/SharedActionSystem.cs | 74 ++ Content.Shared/Actions/SharedActionsSystem.cs | 459 ------------- .../Clothing/SharedMagbootsComponent.cs | 12 +- .../Clothing/SharedMagbootsSystem.cs | 30 - .../CombatMode/SharedCombatModeComponent.cs | 52 +- .../CombatMode/SharedCombatModeSystem.cs | 32 +- Content.Shared/Hands/HandEvents.cs | 24 +- Content.Shared/Hands/SharedHandsSystem.cs | 19 +- .../Component/SharedHandheldLightComponent.cs | 6 +- Content.Shared/PAI/PAIComponent.cs | 5 +- .../Toggleable/ToggleActionEvent.cs | 8 - Content.Shared/Whitelist/EntityWhitelist.cs | 2 - .../en-US/actions/actions/combat-mode.ftl | 8 +- .../en-US/actions/actions/disarm-action.ftl | 5 +- .../Locale/en-US/actions/actions/ghost.ftl | 2 - .../en-US/actions/actions/internals.ftl | 2 - .../Locale/en-US/actions/actions/light.ftl | 2 - .../Locale/en-US/actions/actions/mapping.ftl | 1 - .../Locale/en-US/actions/actions/pai.ftl | 2 - .../Locale/en-US/actions/actions/vocal.ftl | 1 - .../Locale/en-US/actions/ui/actionslot.ftl | 2 - Resources/Locale/en-US/guardian/guardian.ftl | 6 +- Resources/Locale/en-US/magboot/actions.ftl | 2 - Resources/Prototypes/Actions/actions.yml | 147 ++++ .../Prototypes/Actions/guardian_actions.yml | 12 + Resources/Prototypes/Actions/item_actions.yml | 125 ++++ Resources/Prototypes/Actions/magboots.yml | 13 + Resources/Prototypes/Actions/spells.yml | 14 + .../Clothing/Head/base_clothinghead.yml | 11 +- .../Entities/Clothing/Head/hardhats.yml | 9 +- .../Entities/Clothing/Shoes/magboots.yml | 10 +- .../Prototypes/Entities/Mobs/NPCs/animals.yml | 11 +- .../Entities/Mobs/NPCs/simplemob.yml | 2 + .../Entities/Mobs/Player/admin_ghost.yml | 3 + .../Prototypes/Entities/Mobs/Player/dwarf.yml | 4 + .../Entities/Mobs/Player/guardian.yml | 2 + .../Prototypes/Entities/Mobs/Player/human.yml | 4 + .../Entities/Mobs/Player/observer.yml | 3 + .../Prototypes/Entities/Mobs/Player/slime.yml | 4 + .../Prototypes/Entities/Mobs/Player/vox.yml | 6 +- .../Entities/Mobs/Species/human.yml | 1 - .../Entities/Objects/Devices/pda.yml | 6 - .../Prototypes/Entities/Objects/Fun/pai.yml | 9 +- .../Entities/Objects/Misc/fluff_lights.yml | 9 +- .../Entities/Objects/Tools/flashlights.yml | 9 +- .../Entities/Objects/Tools/gas_tanks.yml | 9 +- .../Entities/Objects/Tools/lantern.yml | 9 +- Resources/Prototypes/Reagents/pyrotechnic.yml | 3 +- Resources/Prototypes/Reagents/toxins.yml | 9 +- 135 files changed, 5165 insertions(+), 3119 deletions(-) delete mode 100644 Content.Client/Actions/ActionEvents.cs create mode 100644 Content.Client/Actions/Assignments/ActionAssignment.cs create mode 100644 Content.Client/Actions/ClientActionsComponent.cs delete mode 100644 Content.Client/Outline/TargetOutlineSystem.cs create mode 100644 Content.IntegrationTests/Tests/GameObjects/Components/Mobs/ActionsComponentTests.cs create mode 100644 Content.Server/Actions/Actions/CombatMode.cs create mode 100644 Content.Server/Actions/Actions/DebugInstant.cs create mode 100644 Content.Server/Actions/Actions/DebugTargetEntity.cs create mode 100644 Content.Server/Actions/Actions/DebugTargetPoint.cs create mode 100644 Content.Server/Actions/Actions/DebugToggle.cs create mode 100644 Content.Server/Actions/Actions/DisarmAction.cs create mode 100644 Content.Server/Actions/Actions/GhostBoo.cs create mode 100644 Content.Server/Actions/Actions/GuardianToggleAction.cs create mode 100644 Content.Server/Actions/Actions/PAIMidi.cs create mode 100644 Content.Server/Actions/Actions/ScreamAction.cs delete mode 100644 Content.Server/Actions/ActionsSystem.cs create mode 100644 Content.Server/Actions/Commands/CooldownAction.cs create mode 100644 Content.Server/Actions/Commands/GrantAction.cs create mode 100644 Content.Server/Actions/Commands/RevokeAction.cs create mode 100644 Content.Server/Actions/ServerActionsComponent.cs create mode 100644 Content.Server/Actions/Spells/GiveItemSpell.cs create mode 100644 Content.Server/Chemistry/ReagentEffects/DoAction.cs delete mode 100644 Content.Server/Chemistry/ReagentEffects/Scream.cs delete mode 100644 Content.Server/Speech/Components/VocalComponent.cs delete mode 100644 Content.Server/Speech/VocalSystem.cs delete mode 100644 Content.Server/UserInterface/OpenUiActionEvent.cs delete mode 100644 Content.Shared/Actions/ActionEvents.cs create mode 100644 Content.Shared/Actions/ActionManager.cs create mode 100644 Content.Shared/Actions/ActionType.cs delete mode 100644 Content.Shared/Actions/ActionTypes/ActionType.cs delete mode 100644 Content.Shared/Actions/ActionTypes/InstantAction.cs delete mode 100644 Content.Shared/Actions/ActionTypes/TargetedAction.cs delete mode 100644 Content.Shared/Actions/ActionsComponent.cs create mode 100644 Content.Shared/Actions/Behaviors/IActionBehavior.cs create mode 100644 Content.Shared/Actions/Behaviors/IInstantAction.cs create mode 100644 Content.Shared/Actions/Behaviors/ITargetEntityAction.cs create mode 100644 Content.Shared/Actions/Behaviors/ITargetEntityItemAction.cs create mode 100644 Content.Shared/Actions/Behaviors/ITargetPointAction.cs create mode 100644 Content.Shared/Actions/Behaviors/ITargetPointItemAction.cs create mode 100644 Content.Shared/Actions/Behaviors/IToggleAction.cs create mode 100644 Content.Shared/Actions/Behaviors/Item/IInstantItemAction.cs create mode 100644 Content.Shared/Actions/Behaviors/Item/IItemActionBehavior.cs create mode 100644 Content.Shared/Actions/Behaviors/Item/IToggleItemAction.cs create mode 100644 Content.Shared/Actions/Components/ItemActionsComponent.cs create mode 100644 Content.Shared/Actions/Components/SharedActionsComponent.cs create mode 100644 Content.Shared/Actions/IActionAttempt.cs create mode 100644 Content.Shared/Actions/Prototypes/ActionPrototype.cs create mode 100644 Content.Shared/Actions/Prototypes/BaseActionPrototype.cs create mode 100644 Content.Shared/Actions/Prototypes/ItemActionPrototype.cs create mode 100644 Content.Shared/Actions/SharedActionSystem.cs delete mode 100644 Content.Shared/Actions/SharedActionsSystem.cs delete mode 100644 Content.Shared/Clothing/SharedMagbootsSystem.cs delete mode 100644 Content.Shared/Toggleable/ToggleActionEvent.cs delete mode 100644 Resources/Locale/en-US/actions/actions/ghost.ftl delete mode 100644 Resources/Locale/en-US/actions/actions/internals.ftl delete mode 100644 Resources/Locale/en-US/actions/actions/light.ftl delete mode 100644 Resources/Locale/en-US/actions/actions/mapping.ftl delete mode 100644 Resources/Locale/en-US/actions/actions/pai.ftl delete mode 100644 Resources/Locale/en-US/actions/actions/vocal.ftl delete mode 100644 Resources/Locale/en-US/actions/ui/actionslot.ftl delete mode 100644 Resources/Locale/en-US/magboot/actions.ftl create mode 100644 Resources/Prototypes/Actions/actions.yml create mode 100644 Resources/Prototypes/Actions/guardian_actions.yml create mode 100644 Resources/Prototypes/Actions/item_actions.yml create mode 100644 Resources/Prototypes/Actions/magboots.yml create mode 100644 Resources/Prototypes/Actions/spells.yml diff --git a/Content.Client/Actions/ActionEvents.cs b/Content.Client/Actions/ActionEvents.cs deleted file mode 100644 index 36739b0dbe..0000000000 --- a/Content.Client/Actions/ActionEvents.cs +++ /dev/null @@ -1,11 +0,0 @@ -using Content.Shared.Actions.ActionTypes; - -namespace Content.Client.Actions; - -/// -/// This event is raised when a user clicks on an empty action slot. Enables other systems to fill this slow. -/// -public sealed class FillActionSlotEvent : EntityEventArgs -{ - public ActionType? Action; -} diff --git a/Content.Client/Actions/ActionsSystem.cs b/Content.Client/Actions/ActionsSystem.cs index 4b972cf9ca..b5201fcd62 100644 --- a/Content.Client/Actions/ActionsSystem.cs +++ b/Content.Client/Actions/ActionsSystem.cs @@ -1,64 +1,20 @@ -using Content.Client.Actions.Assignments; -using Content.Client.Actions.UI; using Content.Client.Construction; using Content.Client.DragDrop; -using Content.Client.Hands; -using Content.Client.Items.Managers; -using Content.Client.Outline; -using Content.Client.Popups; -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; using Content.Shared.Input; using JetBrains.Annotations; using Robust.Client.GameObjects; -using Robust.Client.Graphics; using Robust.Client.Player; -using Robust.Client.UserInterface; -using Robust.Client.Utility; -using Robust.Shared.Audio; -using Robust.Shared.ContentPack; -using Robust.Shared.GameStates; +using Robust.Shared.GameObjects; using Robust.Shared.Input; using Robust.Shared.Input.Binding; -using Robust.Shared.Player; -using Robust.Shared.Serialization.Manager; -using Robust.Shared.Serialization.Markdown; -using Robust.Shared.Serialization.Markdown.Mapping; -using Robust.Shared.Serialization.Markdown.Sequence; -using Robust.Shared.Utility; -using System.IO; -using System.Linq; -using YamlDotNet.RepresentationModel; +using Robust.Shared.IoC; namespace Content.Client.Actions { [UsedImplicitly] - public sealed class ActionsSystem : SharedActionsSystem + public sealed class ActionsSystem : EntitySystem { - [Dependency] private readonly IPlayerManager _playerManager = default!; - [Dependency] private readonly IUserInterfaceManager _uiManager = default!; - [Dependency] private readonly IItemSlotManager _itemSlotManager = default!; - [Dependency] private readonly ISerializationManager _serializationManager = default!; - [Dependency] private readonly IResourceManager _resourceManager = default!; - [Dependency] private readonly IOverlayManager _overlayMan = default!; - [Dependency] private readonly PopupSystem _popupSystem = default!; - [Dependency] private readonly InteractionOutlineSystem _interactionOutline = default!; - [Dependency] private readonly TargetOutlineSystem _targetOutline = default!; - - // TODO Redo assignments, including allowing permanent user configurable slot assignments. - /// - /// Current assignments for all hotbars / slots for this entity. - /// - public ActionAssignments Assignments = new(Hotbars, Slots); - - public const byte Hotbars = 9; - public const byte Slots = 10; - - public bool UIDirty; - - public ActionsUI? Ui; - private EntityUid? _highlightedEntity; public override void Initialize() { @@ -108,193 +64,12 @@ namespace Content.Client.Actions HandleChangeHotbarKeybind(8)) // when selecting a target, we intercept clicks in the game world, treating them as our target selection. We want to // take priority before any other systems handle the click. - .BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse, outsidePrediction: true), + .BindBefore(EngineKeyFunctions.Use, new PointerInputCmdHandler(TargetingOnUse), typeof(ConstructionSystem), typeof(DragDropSystem)) - .BindBefore(EngineKeyFunctions.UIRightClick, new PointerInputCmdHandler(TargetingCancel, outsidePrediction: true)) .Register(); - SubscribeLocalEvent(OnPlayerAttached); - SubscribeLocalEvent(OnPlayerDetached); - SubscribeLocalEvent(HandleState); - } - - protected override void Dirty(ActionType action) - { - base.Dirty(action); - if (action.AttachedEntity == _playerManager.LocalPlayer?.ControlledEntity) - UIDirty = true; - } - - private void HandleState(EntityUid uid, ActionsComponent component, ref ComponentHandleState args) - { - if (args.Current is not ActionsComponentState state) - return; - - var serverActions = new SortedSet(state.Actions); - - foreach (var act in component.Actions.ToList()) - { - if (act.ClientExclusive) - continue; - - if (!serverActions.TryGetValue(act, out var serverAct)) - { - component.Actions.Remove(act); - Assignments.Remove(act); - continue; - } - - act.CopyFrom(serverAct); - serverActions.Remove(serverAct); - - if (act is EntityTargetAction entAct) - { - entAct.Whitelist?.UpdateRegistrations(); - } - } - - // Anything that remains is a new action - foreach (var newAct in serverActions) - { - if (newAct is EntityTargetAction entAct) - entAct.Whitelist?.UpdateRegistrations(); - - // We create a new action, not just sorting a reference to the state's action. - component.Actions.Add((ActionType) newAct.Clone()); - } - - UIDirty = true; - } - - /// - /// Highlights the item slot (inventory or hand) that contains this item - /// - /// - public void HighlightItemSlot(EntityUid item) - { - StopHighlightingItemSlot(); - - _highlightedEntity = item; - _itemSlotManager.HighlightEntity(item); - } - - /// - /// Stops highlighting any item slots we are currently highlighting. - /// H - public void StopHighlightingItemSlot() - { - if (_highlightedEntity == null) - return; - - _itemSlotManager.UnHighlightEntity(_highlightedEntity.Value); - _highlightedEntity = null; - } - - protected override void AddActionInternal(ActionsComponent comp, ActionType action) - { - // Sometimes the client receives actions from the server, before predicting that newly added components will add - // their own shared actions. Just in case those systems ever decided to directly access action properties (e.g., - // action.Toggled), we will remove duplicates: - if (comp.Actions.TryGetValue(action, out var existing)) - { - comp.Actions.Remove(existing); - Assignments.Replace(existing, action); - } - - comp.Actions.Add(action); - } - - public override void AddActions(EntityUid uid, IEnumerable actions, EntityUid? provider, ActionsComponent? comp = null, bool dirty = true) - { - if (!Resolve(uid, ref comp, false)) - return; - - base.AddActions(uid, actions, provider, comp, dirty); - UIDirty = true; - } - - public override void RemoveActions(EntityUid uid, IEnumerable actions, ActionsComponent? comp = null, bool dirty = true) - { - if (!Resolve(uid, ref comp, false)) - return; - - base.RemoveActions(uid, actions, comp, dirty); - - foreach (var act in actions) - { - Assignments.Remove(act); - } - - UIDirty = true; - } - - public override void FrameUpdate(float frameTime) - { - // avoid updating GUI when doing predictions & resetting state. - if (UIDirty) - { - UIDirty = false; - UpdateUI(); - } - } - - /// - /// Updates the displayed hotbar (and menu) based on current state of actions. - /// - public void UpdateUI() - { - if (Ui == null) - return; - - foreach (var action in Ui.Component.Actions) - { - if (action.AutoPopulate && !Assignments.Assignments.ContainsKey(action)) - Assignments.AutoPopulate(action, Ui.SelectedHotbar, false); - } - - // get rid of actions that are no longer available to the user - foreach (var (action, index) in Assignments.Assignments.ToList()) - { - if (index.Count == 0) - { - Assignments.Assignments.Remove(action); - continue; - } - - if (Ui.Component.Actions.Contains(action)) - continue; - - Assignments.ClearSlot(index[0].Hotbar, index[0].Slot, false); - } - - Assignments.PreventAutoPopulate.RemoveWhere(action => !Ui.Component.Actions.Contains(action)); - - Ui.UpdateUI(); - } - - public void HandleHotbarKeybind(byte slot, in PointerInputCmdHandler.PointerInputCmdArgs args) - { - Ui?.HandleHotbarKeybind(slot, args); - } - - public void HandleChangeHotbarKeybind(byte hotbar, in PointerInputCmdHandler.PointerInputCmdArgs args) - { - Ui?.HandleChangeHotbarKeybind(hotbar, args); - } - - private void OnPlayerDetached(EntityUid uid, ActionsComponent component, PlayerDetachedEvent args) - { - if (Ui == null) return; - _uiManager.StateRoot.RemoveChild(Ui); - Ui = null; - } - - private void OnPlayerAttached(EntityUid uid, ActionsComponent component, PlayerAttachedEvent args) - { - Assignments = new(Hotbars, Slots); - Ui = new ActionsUI(this, component); - _uiManager.StateRoot.AddChild(Ui); - UIDirty = true; + SubscribeLocalEvent((_, component, _) => component.PlayerAttached()); + SubscribeLocalEvent((_, component, _) => component.PlayerDetached()); } public override void Shutdown() @@ -310,9 +85,9 @@ namespace Content.Client.Actions { var playerEntity = _playerManager.LocalPlayer?.ControlledEntity; if (playerEntity == null || - !EntityManager.TryGetComponent(playerEntity.Value, out var actionsComponent)) return false; + !EntityManager.TryGetComponent(playerEntity.Value, out var actionsComponent)) return false; - HandleHotbarKeybind(slot, args); + actionsComponent.HandleHotbarKeybind(slot, args); return true; }, false); } @@ -323,363 +98,28 @@ namespace Content.Client.Actions return new((in PointerInputCmdHandler.PointerInputCmdArgs args) => { var playerEntity = _playerManager.LocalPlayer?.ControlledEntity; - if (!EntityManager.TryGetComponent(playerEntity, out var actionsComponent)) return false; + if (!EntityManager.TryGetComponent(playerEntity, out var actionsComponent)) return false; - HandleChangeHotbarKeybind(hotbar, args); + actionsComponent.HandleChangeHotbarKeybind(hotbar, args); return true; }, false); } - private void ToggleActionsMenu() - { - Ui?.ToggleActionsMenu(); - } - - /// - /// A action slot was pressed. This either performs the action or toggles the targeting mode. - /// - internal void OnSlotPressed(ActionSlot slot) - { - if (Ui == null) - return; - - if (slot.Action == null || _playerManager.LocalPlayer?.ControlledEntity is not EntityUid user) - return; - - if (slot.Action.Provider != null && Deleted(slot.Action.Provider)) - return; - - if (slot.Action is not InstantAction instantAction) - { - // for target actions, we go into "select target" mode, we don't - // message the server until we actually pick our target. - - // if we're clicking the same thing we're already targeting for, then we simply cancel - // targeting - Ui.ToggleTargeting(slot); - return; - } - - if (slot.Action.ClientExclusive) - { - if (instantAction.Event != null) - instantAction.Event.Performer = user; - - PerformAction(Ui.Component, instantAction, instantAction.Event, GameTiming.CurTime); - } - else - { - var request = new RequestPerformActionEvent(instantAction); - EntityManager.RaisePredictiveEvent(request); - } - } - - private bool TargetingCancel(in PointerInputCmdHandler.PointerInputCmdArgs args) - { - if (!GameTiming.IsFirstTimePredicted) - return false; - - // only do something for actual target-based actions - if (Ui?.SelectingTargetFor?.Action == null) - return false; - - Ui.StopTargeting(); - return true; - } - - /// - /// If the user clicked somewhere, and they are currently targeting an action, try and perform it. - /// private bool TargetingOnUse(in PointerInputCmdHandler.PointerInputCmdArgs args) { - if (!GameTiming.IsFirstTimePredicted) - return false; + var playerEntity = _playerManager.LocalPlayer?.ControlledEntity; + if (!EntityManager.TryGetComponent(playerEntity, out var actionsComponent)) return false; - // only do something for actual target-based actions - if (Ui?.SelectingTargetFor?.Action is not TargetedAction action) - return false; - - if (_playerManager.LocalPlayer?.ControlledEntity is not EntityUid user) - return false; - - if (!TryComp(user, out ActionsComponent? comp)) - return false; - - // Is the action currently valid? - if (!action.Enabled - || action.Charges != null && action.Charges == 0 - || action.Cooldown.HasValue && action.Cooldown.Value.End > GameTiming.CurTime) - { - // The user is targeting with this action, but it is not valid. Maybe mark this click as - // handled and prevent further interactions. - return !action.InteractOnMiss; - } - - switch (action) - { - case WorldTargetAction mapTarget: - return TryTargetWorld(args, mapTarget, user, comp) || !action.InteractOnMiss; - - case EntityTargetAction entTarget: - return TargetEntity(args, entTarget, user, comp) || !action.InteractOnMiss; - - default: - Logger.Error($"Unknown targeting action: {action.GetType()}"); - return false; - } + return actionsComponent.TargetingOnUse(args); } - private bool TryTargetWorld(in PointerInputCmdHandler.PointerInputCmdArgs args, WorldTargetAction action, EntityUid user, ActionsComponent actionComp) + private void ToggleActionsMenu() { - var coords = args.Coordinates.ToMap(EntityManager); + var playerEntity = _playerManager.LocalPlayer?.ControlledEntity; + if (!EntityManager.TryGetComponent(playerEntity, out var actionsComponent)) return; - if (!ValidateWorldTarget(user, coords, action)) - { - // Invalid target. - if (action.DeselectOnMiss) - Ui?.StopTargeting(); - - return false; - } - - if (action.ClientExclusive) - { - if (action.Event != null) - { - action.Event.Target = coords; - action.Event.Performer = user; - } - - PerformAction(actionComp, action, action.Event, GameTiming.CurTime); - } - else - EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(action, coords)); - - if (!action.Repeat) - Ui?.StopTargeting(); - - return true; - } - - private bool TargetEntity(in PointerInputCmdHandler.PointerInputCmdArgs args, EntityTargetAction action, EntityUid user, ActionsComponent actionComp) - { - if (!ValidateEntityTarget(user, args.EntityUid, action)) - { - if (action.DeselectOnMiss) - Ui?.StopTargeting(); - - return false; - } - - if (action.ClientExclusive) - { - if (action.Event != null) - { - action.Event.Target = args.EntityUid; - action.Event.Performer = user; - } - - PerformAction(actionComp, action, action.Event, GameTiming.CurTime); - } - else - EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(action, args.EntityUid)); - - if (!action.Repeat) - Ui?.StopTargeting(); - - return true; - } - - /// - /// Execute convenience functionality for actions (pop-ups, sound, speech) - /// - protected override bool PerformBasicActions(EntityUid user, ActionType action) - { - var performedAction = action.Sound != null - || !string.IsNullOrWhiteSpace(action.UserPopup) - || !string.IsNullOrWhiteSpace(action.Popup); - - if (!GameTiming.IsFirstTimePredicted) - return performedAction; - - if (!string.IsNullOrWhiteSpace(action.UserPopup)) - { - var msg = (!action.Toggled || string.IsNullOrWhiteSpace(action.PopupToggleSuffix)) - ? Loc.GetString(action.UserPopup) - : Loc.GetString(action.UserPopup + action.PopupToggleSuffix); - - _popupSystem.PopupEntity(msg, user); - } - else if (!string.IsNullOrWhiteSpace(action.Popup)) - { - var msg = (!action.Toggled || string.IsNullOrWhiteSpace(action.PopupToggleSuffix)) - ? Loc.GetString(action.Popup) - : Loc.GetString(action.Popup + action.PopupToggleSuffix); - - _popupSystem.PopupEntity(msg, user); - } - - if (action.Sound != null) - SoundSystem.Play(Filter.Local(), action.Sound.GetSound(), user, action.AudioParams); - - return performedAction; - } - - internal void StopTargeting() - { - _targetOutline.Disable(); - _interactionOutline.SetEnabled(true); - - if (!_overlayMan.TryGetOverlay(out var handOverlay) || handOverlay == null) - return; - - handOverlay.IconOverride = null; - handOverlay.EntityOverride = null; - } - - internal void StartTargeting(TargetedAction action) - { - // override "held-item" overlay - if (action.TargetingIndicator - && _overlayMan.TryGetOverlay(out var handOverlay) - && handOverlay != null) - { - if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Provider != null) - { - handOverlay.EntityOverride = action.Provider; - } - else if (action.Toggled && action.IconOn != null) - handOverlay.IconOverride = action.IconOn.Frame0(); - else if (action.Icon != null) - handOverlay.IconOverride = action.Icon.Frame0(); - } - - // TODO: allow world-targets to check valid positions. E.g., maybe: - // - Draw a red/green ghost entity - // - Add a yes/no checkmark where the HandItemOverlay usually is - - // Highlight valid entity targets - if (action is not EntityTargetAction entityAction) - return; - - Func? predicate = null; - - if (!entityAction.CanTargetSelf) - predicate = e => e != entityAction.AttachedEntity; - - var range = entityAction.CheckCanAccess ? action.Range : -1; - - _interactionOutline.SetEnabled(false); - _targetOutline.Enable(range, entityAction.CheckCanAccess, predicate, entityAction.Whitelist, null); - } - - internal void TryFillSlot(ActionSlot slot, byte hotbar, byte index) - { - if (Ui == null) - return; - - var fillEvent = new FillActionSlotEvent(); - RaiseLocalEvent(Ui.Component.Owner, fillEvent, broadcast: true); - - if (fillEvent.Action == null) - return; - - fillEvent.Action.ClientExclusive = true; - fillEvent.Action.Temporary = true; - - Ui.Component.Actions.Add(fillEvent.Action); - Assignments.AssignSlot(hotbar, index, fillEvent.Action); - - Ui.UpdateUI(); - } - - public void SaveActionAssignments(string path) - { - // Disabled until YamlMappingFix's sandbox issues are resolved. - - /* - // Currently only tested with temporary innate actions (i.e., mapping actions). No guarantee it works with - // other actions. If its meant to be used for full game state saving/loading, the entity that provides - // actions needs to keep the same uid. - - var sequence = new SequenceDataNode(); - - foreach (var (action, assigns) in Assignments.Assignments) - { - var slot = new MappingDataNode(); - slot.Add("action", _serializationManager.WriteValue(action)); - slot.Add("assignments", _serializationManager.WriteValue(assigns)); - sequence.Add(slot); - } - - using var writer = _resourceManager.UserData.OpenWriteText(new ResourcePath(path).ToRootedPath()); - var stream = new YamlStream { new(sequence.ToSequenceNode()) }; - stream.Save(new YamlMappingFix(new Emitter(writer)), false); - */ - } - - /// - /// Load actions and their toolbar assignments from a file. - /// - public void LoadActionAssignments(string path, bool userData) - { - if (Ui == null) - return; - - var file = new ResourcePath(path).ToRootedPath(); - TextReader reader = userData - ? _resourceManager.UserData.OpenText(file) - : _resourceManager.ContentFileReadText(file); - - var yamlStream = new YamlStream(); - yamlStream.Load(reader); - - if (yamlStream.Documents[0].RootNode.ToDataNode() is not SequenceDataNode sequence) - return; - - foreach (var (action, assigns) in Assignments.Assignments) - { - foreach (var index in assigns) - { - Assignments.ClearSlot(index.Hotbar, index.Slot, true); - } - } - - foreach (var entry in sequence.Sequence) - { - if (entry is not MappingDataNode map) - continue; - - if (!map.TryGet("action", out var actionNode)) - continue; - - var action = _serializationManager.ReadValueCast(typeof(ActionType), actionNode); - if (action == null) - continue; - - if (Ui.Component.Actions.TryGetValue(action, out var existingAction)) - { - existingAction.CopyFrom(action); - action = existingAction; - } - else - Ui.Component.Actions.Add(action); - - if (!map.TryGet("assignments", out var assignmentNode)) - continue; - - var assignments = _serializationManager.ReadValueCast>(typeof(List<(byte Hotbar, byte Slot)>), assignmentNode); - if (assignments == null) - continue; - - foreach (var index in assignments) - { - Assignments.AssignSlot(index.Hotbar, index.Slot, action); - } - } - - UIDirty = true; + actionsComponent.ToggleActionsMenu(); } } } diff --git a/Content.Client/Actions/Assignments/ActionAssignment.cs b/Content.Client/Actions/Assignments/ActionAssignment.cs new file mode 100644 index 0000000000..91e1e7725c --- /dev/null +++ b/Content.Client/Actions/Assignments/ActionAssignment.cs @@ -0,0 +1,90 @@ +using System; +using Content.Shared.Actions; +using Robust.Shared.GameObjects; + +namespace Content.Client.Actions.Assignments +{ + public struct ActionAssignment : IEquatable + { + private readonly ActionType _actionType; + private readonly ItemActionType _itemActionType; + private readonly EntityUid _item; + public Assignment Assignment { get; private init; } + + private ActionAssignment(Assignment assignment, ActionType actionType, ItemActionType itemActionType, EntityUid item) + { + Assignment = assignment; + _actionType = actionType; + _itemActionType = itemActionType; + _item = item; + } + + /// the action type, if our Assignment is Assignment.Action + /// true only if our Assignment is Assignment.Action + public bool TryGetAction(out ActionType actionType) + { + actionType = _actionType; + return Assignment == Assignment.Action; + } + + /// the item action type, if our Assignment is Assignment.ItemActionWithoutItem + /// true only if our Assignment is Assignment.ItemActionWithoutItem + public bool TryGetItemActionWithoutItem(out ItemActionType itemActionType) + { + itemActionType = _itemActionType; + return Assignment == Assignment.ItemActionWithoutItem; + } + + /// the item action type, if our Assignment is Assignment.ItemActionWithItem + /// the item UID providing the action, if our Assignment is Assignment.ItemActionWithItem + /// true only if our Assignment is Assignment.ItemActionWithItem + public bool TryGetItemActionWithItem(out ItemActionType itemActionType, out EntityUid item) + { + itemActionType = _itemActionType; + item = _item; + return Assignment == Assignment.ItemActionWithItem; + } + + public static ActionAssignment For(ActionType actionType) + { + return new(Assignment.Action, actionType, default, default); + } + + public static ActionAssignment For(ItemActionType actionType) + { + return new(Assignment.ItemActionWithoutItem, default, actionType, default); + } + + public static ActionAssignment For(ItemActionType actionType, EntityUid item) + { + return new(Assignment.ItemActionWithItem, default, actionType, item); + } + + public bool Equals(ActionAssignment other) + { + return _actionType == other._actionType && _itemActionType == other._itemActionType && Equals(_item, other._item); + } + + public override bool Equals(object? obj) + { + return obj is ActionAssignment other && Equals(other); + } + + public override int GetHashCode() + { + return HashCode.Combine(_actionType, _itemActionType, _item); + } + + public override string ToString() + { + return $"{nameof(_actionType)}: {_actionType}, {nameof(_itemActionType)}: {_itemActionType}, {nameof(_item)}: {_item}, {nameof(Assignment)}: {Assignment}"; + } + } + + public enum Assignment : byte + { + Action, + ItemActionWithoutItem, + ItemActionWithItem + } +} diff --git a/Content.Client/Actions/Assignments/ActionAssignments.cs b/Content.Client/Actions/Assignments/ActionAssignments.cs index 5c9c178eb1..a7e3e7d8aa 100644 --- a/Content.Client/Actions/Assignments/ActionAssignments.cs +++ b/Content.Client/Actions/Assignments/ActionAssignments.cs @@ -1,5 +1,7 @@ using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; +using Content.Shared.Actions.Components; +using Robust.Shared.GameObjects; +using System.Collections.Generic; using System.Linq; namespace Content.Client.Actions.Assignments @@ -7,7 +9,6 @@ namespace Content.Client.Actions.Assignments /// /// Tracks and manages the hotbar assignments for actions. /// - [DataDefinition] public sealed class ActionAssignments { // the slots and assignments fields hold client's assignments (what action goes in what slot), @@ -18,7 +19,7 @@ namespace Content.Client.Actions.Assignments /// x = hotbar number, y = slot of that hotbar (index 0 corresponds to the one labeled "1", /// index 9 corresponds to the one labeled "0"). Essentially the inverse of _assignments. /// - private readonly ActionType?[,] _slots; + private readonly ActionAssignment?[,] _slots; /// /// Hotbar and slot assignment for each action type (slot index 0 corresponds to the one labeled "1", @@ -27,14 +28,14 @@ namespace Content.Client.Actions.Assignments /// it can still be assigned to a slot. Essentially the inverse of _slots. /// There will be no entry if there is no assignment (no empty lists in this dict) /// - [DataField("assignments")] - public readonly Dictionary> Assignments = new(); + private readonly Dictionary> _assignments; /// /// Actions which have been manually cleared by the user, thus should not /// auto-populate. /// - public readonly SortedSet PreventAutoPopulate = new(); + private readonly HashSet _preventAutoPopulate = new(); + private readonly Dictionary> _preventAutoPopulateItem = new(); private readonly byte _numHotbars; private readonly byte _numSlots; @@ -43,25 +44,105 @@ namespace Content.Client.Actions.Assignments { _numHotbars = numHotbars; _numSlots = numSlots; - _slots = new ActionType?[numHotbars, numSlots]; + _assignments = new Dictionary>(); + _slots = new ActionAssignment?[numHotbars, numSlots]; } - public bool Remove(ActionType action) => Replace(action, null); - - internal bool Replace(ActionType action, ActionType? newAction) + /// + /// Updates the assignments based on the current states of all the actions. + /// Newly-granted actions or item actions which don't have an assignment will be assigned a slot + /// automatically (unless they've been manually cleared). Item-based actions + /// which no longer have an associated state will be decoupled from their item. + /// + public void Reconcile(byte currentHotbar, IReadOnlyDictionary actionStates, + IReadOnlyDictionary> itemActionStates, + bool actionMenuLocked) { - if (!Assignments.Remove(action, out var assigns)) - return false; - - if (newAction != null) - Assignments[newAction] = assigns; - - foreach (var (bar, slot) in assigns) + // if we've been granted any actions which have no assignment to any hotbar, we must auto-populate them + // into the hotbar so the user knows about them. + // We fill their current hotbar first, rolling over to the next open slot on the next hotbar. + foreach (var actionState in actionStates) { - _slots[bar, slot] = newAction; + var assignment = ActionAssignment.For(actionState.Key); + if (actionState.Value.Enabled && !_assignments.ContainsKey(assignment)) + { + AutoPopulate(assignment, currentHotbar, false); + } } - return true; + foreach (var (item, itemStates) in itemActionStates) + { + foreach (var itemActionState in itemStates) + { + // unlike regular actions, we DO actually show user their new item action even when it's disabled. + // this allows them to instantly see when an action may be possible that is provided by an item but + // something is preventing it + // Note that we are checking if there is an explicit assignment for this item action + item, + // we will determine during auto-population if we should tie the item to an existing "item action only" + // assignment + var assignment = ActionAssignment.For(itemActionState.Key, item); + if (!_assignments.ContainsKey(assignment)) + { + AutoPopulate(assignment, currentHotbar, false); + } + } + } + + // We need to figure out which current item action assignments we had + // which once had an associated item but have been revoked (based on our newly provided action states) + // so we can dissociate them from the item. If the provided action states do not + // have a state for this action type + item, we can assume that the action has been revoked for that item. + var assignmentsWithoutItem = new List>>(); + foreach (var assignmentEntry in _assignments) + { + if (!assignmentEntry.Key.TryGetItemActionWithItem(out var actionType, out var item)) + { + continue; + } + + // we have this assignment currently tied to an item, + // check if it no longer has an associated item in our dict of states + if (itemActionStates.TryGetValue(item, out var states)) + { + if (states.ContainsKey(actionType)) + { + // we have a state for this item + action type so we won't + // remove the item from the assignment + continue; + } + } + + assignmentsWithoutItem.Add(assignmentEntry); + } + + // reassign without the item for each assignment we found that no longer has an associated item + foreach (var (assignment, slots) in assignmentsWithoutItem) + { + foreach (var (hotbar, slot) in slots) + { + if (!assignment.TryGetItemActionWithItem(out var actionType, out _)) + { + continue; + } + + if (actionMenuLocked) + { + AssignSlot(hotbar, slot, ActionAssignment.For(actionType)); + } + else + { + ClearSlot(hotbar, slot, false); + } + } + } + + // Additionally, we must find items which have no action states at all in our newly provided states so + // we can assume their item was unequipped and reset them to allow auto-population. + var itemsWithoutState = _preventAutoPopulateItem.Keys.Where(item => !itemActionStates.ContainsKey(item)); + foreach (var toRemove in itemsWithoutState) + { + _preventAutoPopulateItem.Remove(toRemove); + } } /// @@ -70,18 +151,18 @@ namespace Content.Client.Actions.Assignments /// hotbar whose slot is being assigned /// slot of the hotbar to assign to (0 = the slot labeled 1, 9 = the slot labeled 0) /// action to assign to the slot - public void AssignSlot(byte hotbar, byte slot, ActionType actionType) + public void AssignSlot(byte hotbar, byte slot, ActionAssignment actionType) { ClearSlot(hotbar, slot, false); _slots[hotbar, slot] = actionType; - if (Assignments.TryGetValue(actionType, out var slotList)) + if (_assignments.TryGetValue(actionType, out var slotList)) { slotList.Add((hotbar, slot)); } else { var newList = new List<(byte Hotbar, byte Slot)> { (hotbar, slot) }; - Assignments[actionType] = newList; + _assignments[actionType] = newList; } } @@ -102,21 +183,40 @@ namespace Content.Client.Actions.Assignments // (keeping in mind something can be assigned multiple slots) var currentAction = _slots[hotbar, slot]; - if (currentAction == null) + if (!currentAction.HasValue) + { return; + } if (preventAutoPopulate) - PreventAutoPopulate.Add(currentAction); + { + var assignment = currentAction.Value; - var assignmentList = Assignments[currentAction]; + if (assignment.TryGetAction(out var actionType)) + { + _preventAutoPopulate.Add(actionType); + } + else if (assignment.TryGetItemActionWithItem(out var itemActionType, out var item)) + { + if (!_preventAutoPopulateItem.TryGetValue(item, out var actionTypes)) + { + actionTypes = new HashSet(); + _preventAutoPopulateItem[item] = actionTypes; + } + + actionTypes.Add(itemActionType); + } + } + + var assignmentList = _assignments[currentAction.Value]; assignmentList = assignmentList.Where(a => a.Hotbar != hotbar || a.Slot != slot).ToList(); if (!assignmentList.Any()) { - Assignments.Remove(currentAction); + _assignments.Remove(currentAction.Value); } else { - Assignments[currentAction] = assignmentList; + _assignments[currentAction.Value] = assignmentList; } _slots[hotbar, slot] = null; @@ -131,10 +231,45 @@ namespace Content.Client.Actions.Assignments /// regardless of whether this assignment has been prevented from auto population /// via ClearSlot's preventAutoPopulate parameter. If false, will have no effect /// if this assignment has been prevented from auto population. - public void AutoPopulate(ActionType toAssign, byte currentHotbar, bool force = true) + public void AutoPopulate(ActionAssignment toAssign, byte currentHotbar, bool force = true) { - if (!force && PreventAutoPopulate.Contains(toAssign)) + if (ShouldPreventAutoPopulate(toAssign, force)) + { return; + } + + // if the assignment to make is an item action with an associated item, + // then first look for currently assigned item actions without an item, to replace with this + // assignment + if (toAssign.TryGetItemActionWithItem(out var actionType, out var _)) + { + if (_assignments.TryGetValue(ActionAssignment.For(actionType), + out var possibilities)) + { + // use the closest assignment to current hotbar + byte hotbar = 0; + byte slot = 0; + var minCost = int.MaxValue; + foreach (var possibility in possibilities) + { + var cost = possibility.Slot + _numSlots * (currentHotbar >= possibility.Hotbar + ? currentHotbar - possibility.Hotbar + : _numHotbars - currentHotbar + possibility.Hotbar); + if (cost < minCost) + { + hotbar = possibility.Hotbar; + slot = possibility.Slot; + minCost = cost; + } + } + + if (minCost != int.MaxValue) + { + AssignSlot(hotbar, slot, toAssign); + return; + } + } + } for (byte hotbarOffset = 0; hotbarOffset < _numHotbars; hotbarOffset++) { @@ -142,10 +277,21 @@ namespace Content.Client.Actions.Assignments { var hotbar = (byte) ((currentHotbar + hotbarOffset) % _numHotbars); var slotAssignment = _slots[hotbar, slot]; + if (slotAssignment.HasValue) + { + // if the assignment in this slot is an item action without an associated item, + // then tie it to the current item if we are trying to auto populate an item action. + if (toAssign.Assignment == Assignment.ItemActionWithItem && + slotAssignment.Value.Assignment == Assignment.ItemActionWithoutItem) + { + AssignSlot(hotbar, slot, toAssign); + return; + } - if (slotAssignment != null) continue; + } + // slot's empty, assign AssignSlot(hotbar, slot, toAssign); return; } @@ -153,15 +299,36 @@ namespace Content.Client.Actions.Assignments // there was no empty slot } + private bool ShouldPreventAutoPopulate(ActionAssignment assignment, bool force) + { + if (force) + { + return false; + } + + if (assignment.TryGetAction(out var actionType)) + { + return _preventAutoPopulate.Contains(actionType); + } + + if (assignment.TryGetItemActionWithItem(out var itemActionType, out var item)) + { + return _preventAutoPopulateItem.TryGetValue(item, + out var itemActionTypes) && itemActionTypes.Contains(itemActionType); + } + + return false; + } + /// /// Gets the assignment to the indicated slot if there is one. /// - public ActionType? this[in byte hotbar, in byte slot] => _slots[hotbar, slot]; + public ActionAssignment? this[in byte hotbar, in byte slot] => _slots[hotbar, slot]; /// true if we have the assignment assigned to some slot - public bool HasAssignment(ActionType assignment) + public bool HasAssignment(ActionAssignment assignment) { - return Assignments.ContainsKey(assignment); + return _assignments.ContainsKey(assignment); } } } diff --git a/Content.Client/Actions/ClientActionsComponent.cs b/Content.Client/Actions/ClientActionsComponent.cs new file mode 100644 index 0000000000..1032a63ae4 --- /dev/null +++ b/Content.Client/Actions/ClientActionsComponent.cs @@ -0,0 +1,252 @@ +using Content.Client.Actions.Assignments; +using Content.Client.Actions.UI; +using Content.Client.Items.Managers; +using Content.Shared.Actions.Components; +using Content.Shared.Actions.Prototypes; +using Robust.Client.GameObjects; +using Robust.Client.Player; +using Robust.Client.UserInterface; +using Robust.Shared.GameObjects; +using Robust.Shared.Input.Binding; +using Robust.Shared.IoC; +using Robust.Shared.Log; +using Robust.Shared.ViewVariables; + +namespace Content.Client.Actions +{ + /// + [RegisterComponent] + [ComponentReference(typeof(SharedActionsComponent))] + public sealed class ClientActionsComponent : SharedActionsComponent + { + public const byte Hotbars = 9; + public const byte Slots = 10; + + [Dependency] private readonly IPlayerManager _playerManager = default!; + [Dependency] private readonly IItemSlotManager _itemSlotManager = default!; + + private ActionsUI? _ui; + private EntityUid _highlightedEntity; + + /// + /// Current assignments for all hotbars / slots for this entity. + /// + public ActionAssignments Assignments { get; } = new(Hotbars, Slots); + + /// + /// Allows calculating if we need to act due to this component being controlled by the current mob + /// + [ViewVariables] + private bool CurrentlyControlled => _playerManager.LocalPlayer != null && _playerManager.LocalPlayer.ControlledEntity == Owner; + + protected override void Shutdown() + { + base.Shutdown(); + PlayerDetached(); + } + + public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) + { + base.HandleComponentState(curState, nextState); + + if (curState is not ActionComponentState) + { + return; + } + + UpdateUI(); + } + + public void PlayerAttached() + { + if (!CurrentlyControlled || _ui != null) + { + return; + } + + _ui = new ActionsUI(this); + IoCManager.Resolve().StateRoot.AddChild(_ui); + UpdateUI(); + } + + public void PlayerDetached() + { + if (_ui == null) return; + IoCManager.Resolve().StateRoot.RemoveChild(_ui); + _ui = null; + } + + public void HandleHotbarKeybind(byte slot, in PointerInputCmdHandler.PointerInputCmdArgs args) + { + _ui?.HandleHotbarKeybind(slot, args); + } + + public void HandleChangeHotbarKeybind(byte hotbar, in PointerInputCmdHandler.PointerInputCmdArgs args) + { + _ui?.HandleChangeHotbarKeybind(hotbar, args); + } + + /// + /// Updates the displayed hotbar (and menu) based on current state of actions. + /// + private void UpdateUI() + { + if (!CurrentlyControlled || _ui == null) + { + return; + } + + Assignments.Reconcile(_ui.SelectedHotbar, ActionStates(), ItemActionStates(), _ui.Locked); + + _ui.UpdateUI(); + } + + public void AttemptAction(ActionSlot slot) + { + + var attempt = slot.ActionAttempt(); + if (attempt == null) return; + + switch (attempt.Action.BehaviorType) + { + case BehaviorType.Instant: + // for instant actions, we immediately tell the server we're doing it +#pragma warning disable 618 + SendNetworkMessage(attempt.PerformInstantActionMessage()); +#pragma warning restore 618 + break; + case BehaviorType.Toggle: + // for toggle actions, we immediately tell the server we're toggling it. + if (attempt.TryGetActionState(this, out var actionState)) + { + // TODO: At the moment we always predict that the toggle will work clientside, + // even if it sometimes may not (it will be reset by the server if wrong). + attempt.ToggleAction(this, !actionState.ToggledOn); + slot.ToggledOn = !actionState.ToggledOn; +#pragma warning disable 618 + SendNetworkMessage(attempt.PerformToggleActionMessage(!actionState.ToggledOn)); +#pragma warning restore 618 + } + else + { + Logger.ErrorS("action", "attempted to toggle action {0} which has" + + " unknown state", attempt); + } + + break; + case BehaviorType.TargetPoint: + case BehaviorType.TargetEntity: + // for target actions, we go into "select target" mode, we don't + // message the server until we actually pick our target. + + // if we're clicking the same thing we're already targeting for, then we simply cancel + // targeting + _ui?.ToggleTargeting(slot); + break; + case BehaviorType.None: + break; + default: + Logger.ErrorS("action", "unhandled action press for action {0}", + attempt); + break; + } + } + + /// + /// Handles clicks when selecting the target for an action. Only has an effect when currently + /// selecting a target. + /// + public bool TargetingOnUse(in PointerInputCmdHandler.PointerInputCmdArgs args) + { + // not currently predicted + if (EntitySystem.Get().Predicted) return false; + + // only do something for actual target-based actions + if (_ui?.SelectingTargetFor?.Action == null || + (!_ui.SelectingTargetFor.Action.IsTargetAction)) return false; + + // do nothing if we know it's on cooldown + if (_ui.SelectingTargetFor.IsOnCooldown) return false; + + var attempt = _ui.SelectingTargetFor.ActionAttempt(); + if (attempt == null) + { + _ui.StopTargeting(); + return false; + } + + switch (_ui.SelectingTargetFor.Action.BehaviorType) + { + case BehaviorType.TargetPoint: + { + // send our action to the server, we chose our target +#pragma warning disable 618 + SendNetworkMessage(attempt.PerformTargetPointActionMessage(args)); +#pragma warning restore 618 + if (!attempt.Action.Repeat) + { + _ui.StopTargeting(); + } + return true; + } + // target the currently hovered entity, if there is one + case BehaviorType.TargetEntity when args.EntityUid != EntityUid.Invalid: + { + // send our action to the server, we chose our target +#pragma warning disable 618 + SendNetworkMessage(attempt.PerformTargetEntityActionMessage(args)); +#pragma warning restore 618 + if (!attempt.Action.Repeat) + { + _ui.StopTargeting(); + } + return true; + } + // we are supposed to target an entity but we didn't click it + case BehaviorType.TargetEntity when args.EntityUid == EntityUid.Invalid: + { + if (attempt.Action.DeselectWhenEntityNotClicked) + _ui.StopTargeting(); + return false; + } + default: + _ui.StopTargeting(); + return false; + } + } + + protected override void AfterActionChanged() + { + UpdateUI(); + } + + /// + /// Highlights the item slot (inventory or hand) that contains this item + /// + /// + public void HighlightItemSlot(EntityUid item) + { + StopHighlightingItemSlots(); + + _highlightedEntity = item; + _itemSlotManager.HighlightEntity(item); + } + + /// + /// Stops highlighting any item slots we are currently highlighting. + /// H + public void StopHighlightingItemSlots() + { + if (_highlightedEntity == default) + return; + + _itemSlotManager.UnHighlightEntity(_highlightedEntity); + _highlightedEntity = default; + } + + public void ToggleActionsMenu() + { + _ui?.ToggleActionsMenu(); + } + } +} diff --git a/Content.Client/Actions/UI/ActionAlertTooltip.cs b/Content.Client/Actions/UI/ActionAlertTooltip.cs index 319c682299..392e67873a 100644 --- a/Content.Client/Actions/UI/ActionAlertTooltip.cs +++ b/Content.Client/Actions/UI/ActionAlertTooltip.cs @@ -1,7 +1,5 @@ using System; using Content.Client.Stylesheets; -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; using Robust.Client.UserInterface.Controls; using Robust.Shared.IoC; using Robust.Shared.Timing; @@ -91,7 +89,7 @@ namespace Content.Client.Actions.UI { var duration = Cooldown.Value.End - Cooldown.Value.Start; _cooldownLabel.SetMessage(FormattedMessage.FromMarkup( - $"[color=#a10505]{(int) duration.TotalSeconds} sec cooldown ({(int) timeLeft.TotalSeconds + 1} sec remaining)[/color]")); + $"[color=#a10505]{duration.Seconds} sec cooldown ({timeLeft.Seconds + 1} sec remaining)[/color]")); _cooldownLabel.Visible = true; } else diff --git a/Content.Client/Actions/UI/ActionMenu.cs b/Content.Client/Actions/UI/ActionMenu.cs index edb341a644..b3140a32b5 100644 --- a/Content.Client/Actions/UI/ActionMenu.cs +++ b/Content.Client/Actions/UI/ActionMenu.cs @@ -1,16 +1,22 @@ +using System; +using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; +using Content.Client.Actions.Assignments; using Content.Client.DragDrop; using Content.Client.HUD; using Content.Client.Stylesheets; using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; +using Content.Shared.Actions.Prototypes; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using Robust.Client.Utility; using Robust.Shared.Input; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Log; using Robust.Shared.Timing; using static Robust.Client.UserInterface.Controls.BaseButton; using static Robust.Client.UserInterface.Controls.BoxContainer; @@ -23,35 +29,28 @@ namespace Content.Client.Actions.UI /// public sealed class ActionMenu : DefaultWindow { - // Pre-defined global filters that can be used to select actions based on their properties (as opposed to their - // own yaml-defined filters). - // TODO LOC STRINGs - private const string AllFilter = "all"; - private const string ItemFilter = "item"; - private const string InnateFilter = "innate"; - private const string EnabledFilter = "enabled"; - private const string InstantFilter = "instant"; - private const string TargetedFilter = "targeted"; - - private readonly string[] _filters = - { - AllFilter, - ItemFilter, - InnateFilter, - EnabledFilter, - InstantFilter, - TargetedFilter - }; - + private const string ItemTag = "item"; + private const string NotItemTag = "not item"; + private const string InstantActionTag = "instant"; + private const string ToggleActionTag = "toggle"; + private const string TargetActionTag = "target"; + private const string AllActionsTag = "all"; + private const string GrantedActionsTag = "granted"; private const int MinSearchLength = 3; private static readonly Regex NonAlphanumeric = new Regex(@"\W", RegexOptions.Compiled); private static readonly Regex Whitespace = new Regex(@"\s+", RegexOptions.Compiled); + private static readonly BaseActionPrototype[] EmptyActionList = Array.Empty(); /// /// Is an action currently being dragged from this window? /// public bool IsDragging => _dragDropHelper.IsDragging; + // parallel list of actions currently selectable in itemList + private BaseActionPrototype[] _actionList = new BaseActionPrototype[0]; + + private readonly ActionManager _actionManager; + private readonly ClientActionsComponent _actionsComponent; private readonly ActionsUI _actionsUI; private readonly LineEdit _searchBar; private readonly MultiselectOptionButton _filterButton; @@ -61,16 +60,17 @@ namespace Content.Client.Actions.UI private readonly TextureRect _dragShadow; private readonly IGameHud _gameHud; private readonly DragDropHelper _dragDropHelper; - private readonly IEntityManager _entMan; - public ActionMenu(ActionsUI actionsUI) + + public ActionMenu(ClientActionsComponent actionsComponent, ActionsUI actionsUI) { + _actionsComponent = actionsComponent; _actionsUI = actionsUI; + _actionManager = IoCManager.Resolve(); _gameHud = IoCManager.Resolve(); - _entMan = IoCManager.Resolve(); Title = Loc.GetString("ui-actionmenu-title"); - MinSize = (320, 300); + MinSize = (300, 300); Contents.AddChild(new BoxContainer { @@ -115,14 +115,27 @@ namespace Content.Client.Actions.UI } }); - foreach (var tag in _filters) + // populate filters from search tags + var filterTags = new List(); + foreach (var action in _actionManager.EnumerateActions()) + { + filterTags.AddRange(action.Filters); + } + + // special one to filter to only include item actions + filterTags.Add(ItemTag); + filterTags.Add(NotItemTag); + filterTags.Add(InstantActionTag); + filterTags.Add(ToggleActionTag); + filterTags.Add(TargetActionTag); + filterTags.Add(AllActionsTag); + filterTags.Add(GrantedActionsTag); + + foreach (var tag in filterTags.Distinct().OrderBy(tag => tag)) { _filterButton.AddItem( CultureInfo.CurrentCulture.TextInfo.ToTitleCase(tag), tag); } - // default to showing all actions. - _filterButton.SelectKey(AllFilter); - UpdateFilterLabel(); _dragShadow = new TextureRect @@ -144,6 +157,13 @@ namespace Content.Client.Actions.UI _searchBar.OnTextChanged += OnSearchTextChanged; _filterButton.OnItemSelected += OnFilterItemSelected; _gameHud.ActionsButtonDown = true; + foreach (var actionMenuControl in _resultsGrid.Children) + { + var actionMenuItem = (ActionMenuItem) actionMenuControl; + actionMenuItem.OnButtonDown += OnItemButtonDown; + actionMenuItem.OnButtonUp += OnItemButtonUp; + actionMenuItem.OnPressed += OnItemPressed; + } } protected override void ExitedTree() @@ -179,7 +199,7 @@ namespace Content.Client.Actions.UI private bool OnBeginActionDrag() { - _dragShadow.Texture = _dragDropHelper.Dragged?.Action?.Icon?.Frame0(); + _dragShadow.Texture = _dragDropHelper.Dragged!.Action.Icon.Frame0(); // don't make visible until frameupdate, otherwise it'll flicker LayoutContainer.SetPosition(_dragShadow, UserInterfaceManager.MousePositionScaled.Position - (32, 32)); return true; @@ -224,7 +244,47 @@ namespace Content.Client.Actions.UI return; } - _actionsUI.System.Assignments.AssignSlot(_actionsUI.SelectedHotbar, targetSlot.SlotIndex, _dragDropHelper.Dragged.Action); + // drag and drop + switch (_dragDropHelper.Dragged.Action) + { + // assign the dragged action to the target slot + case ActionPrototype actionPrototype: + _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, targetSlot.SlotIndex, ActionAssignment.For(actionPrototype.ActionType)); + break; + case ItemActionPrototype itemActionPrototype: + // the action menu doesn't show us if the action has an associated item, + // so when we perform the assignment, we should check if we currently have an unassigned state + // for this item and assign it tied to that item if so, otherwise assign it "itemless" + + // this is not particularly efficient but we don't maintain an index from + // item action type to its action states, and this method should be pretty infrequent so it's probably fine + var assigned = false; + foreach (var (item, itemStates) in _actionsComponent.ItemActionStates()) + { + foreach (var (actionType, _) in itemStates) + { + if (actionType != itemActionPrototype.ActionType) continue; + var assignment = ActionAssignment.For(actionType, item); + if (_actionsComponent.Assignments.HasAssignment(assignment)) continue; + // no assignment for this state, assign tied to the item + assigned = true; + _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, targetSlot.SlotIndex, assignment); + break; + } + + if (assigned) + { + break; + } + } + + if (!assigned) + { + _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, targetSlot.SlotIndex, ActionAssignment.For(itemActionPrototype.ActionType)); + } + break; + } + _actionsUI.UpdateUI(); } @@ -240,8 +300,19 @@ namespace Content.Client.Actions.UI private void OnItemPressed(ButtonEventArgs args) { if (args.Button is not ActionMenuItem actionMenuItem) return; + switch (actionMenuItem.Action) + { + case ActionPrototype actionPrototype: + _actionsComponent.Assignments.AutoPopulate(ActionAssignment.For(actionPrototype.ActionType), _actionsUI.SelectedHotbar); + break; + case ItemActionPrototype itemActionPrototype: + _actionsComponent.Assignments.AutoPopulate(ActionAssignment.For(itemActionPrototype.ActionType), _actionsUI.SelectedHotbar); + break; + default: + Logger.ErrorS("action", "unexpected action prototype {0}", actionMenuItem.Action); + break; + } - _actionsUI.System.Assignments.AutoPopulate(actionMenuItem.Action, _actionsUI.SelectedHotbar); _actionsUI.UpdateUI(); } @@ -270,7 +341,7 @@ namespace Content.Client.Actions.UI return; } - var matchingActions = _actionsUI.Component.Actions + var matchingActions = _actionManager.EnumerateActions() .Where(a => MatchesSearchCriteria(a, search, _filterButton.SelectedKeys)); PopulateActions(matchingActions); @@ -290,7 +361,7 @@ namespace Content.Client.Actions.UI } } - private bool MatchesSearchCriteria(ActionType action, string standardizedSearch, + private bool MatchesSearchCriteria(BaseActionPrototype action, string standardizedSearch, IReadOnlyList selectedFilterTags) { // check filter tag match first - each action must contain all filter tags currently selected. @@ -306,32 +377,56 @@ namespace Content.Client.Actions.UI return true; } + if (Standardize(ActionTypeString(action)).Contains(standardizedSearch)) + { + return true; + } + + // allows matching by typing spaces between the enum case changes, like "xeno spit" if the + // actiontype is "XenoSpit" + if (Standardize(ActionTypeString(action), true).Contains(standardizedSearch)) + { + return true; + } + if (Standardize(action.Name.ToString()).Contains(standardizedSearch)) { return true; } - // search by provider name - if (action.Provider == null || action.Provider == _actionsUI.Component.Owner) - return false; + return false; - var name = _entMan.GetComponent(action.Provider.Value).EntityName; - return Standardize(name).Contains(standardizedSearch); } - private bool ActionMatchesFilterTag(ActionType action, string tag) + private string ActionTypeString(BaseActionPrototype baseActionPrototype) + { + if (baseActionPrototype is ActionPrototype actionPrototype) + { + return actionPrototype.ActionType.ToString(); + } + if (baseActionPrototype is ItemActionPrototype itemActionPrototype) + { + return itemActionPrototype.ActionType.ToString(); + } + throw new InvalidOperationException(); + } + + private bool ActionMatchesFilterTag(BaseActionPrototype action, string tag) { return tag switch { - EnabledFilter => action.Enabled, - ItemFilter => action.Provider != null && action.Provider != _actionsUI.Component.Owner, - InnateFilter => action.Provider == null || action.Provider == _actionsUI.Component.Owner, - InstantFilter => action is InstantAction, - TargetedFilter => action is TargetedAction, - _ => true + AllActionsTag => true, + GrantedActionsTag => _actionsComponent.IsGranted(action), + ItemTag => action is ItemActionPrototype, + NotItemTag => action is ActionPrototype, + InstantActionTag => action.BehaviorType == BehaviorType.Instant, + TargetActionTag => action.IsTargetAction, + ToggleActionTag => action.BehaviorType == BehaviorType.Toggle, + _ => action.Filters.Contains(tag) }; } + /// /// Standardized form is all lowercase, no non-alphanumeric characters (converted to whitespace), /// trimmed, 1 space max per whitespace gap, @@ -377,15 +472,16 @@ namespace Content.Client.Actions.UI return newText.ToString(); } - private void PopulateActions(IEnumerable actions) + private void PopulateActions(IEnumerable actions) { ClearList(); - foreach (var action in actions) + _actionList = actions.ToArray(); + foreach (var action in _actionList.OrderBy(act => act.Name.ToString())) { - var actionItem = new ActionMenuItem(_actionsUI, action, OnItemFocusExited); + var actionItem = new ActionMenuItem(action, OnItemFocusExited); _resultsGrid.Children.Add(actionItem); - actionItem.SetActionState(action.Enabled); + actionItem.SetActionState(_actionsComponent.IsGranted(action)); actionItem.OnButtonDown += OnItemButtonDown; actionItem.OnButtonUp += OnItemButtonUp; actionItem.OnPressed += OnItemPressed; @@ -400,6 +496,7 @@ namespace Content.Client.Actions.UI ((ActionMenuItem) actionItem).OnPressed -= OnItemPressed; } _resultsGrid.Children.Clear(); + _actionList = EmptyActionList; } /// @@ -411,10 +508,8 @@ namespace Content.Client.Actions.UI foreach (var actionItem in _resultsGrid.Children) { var actionMenuItem = ((ActionMenuItem) actionItem); - actionMenuItem.SetActionState(actionMenuItem.Action.Enabled); + actionMenuItem.SetActionState(_actionsComponent.IsGranted(actionMenuItem.Action)); } - - SearchAndDisplay(); } protected override void FrameUpdate(FrameEventArgs args) diff --git a/Content.Client/Actions/UI/ActionMenuItem.cs b/Content.Client/Actions/UI/ActionMenuItem.cs index d82801d304..03293e03f5 100644 --- a/Content.Client/Actions/UI/ActionMenuItem.cs +++ b/Content.Client/Actions/UI/ActionMenuItem.cs @@ -1,20 +1,12 @@ -using System; +using System; using Content.Client.Stylesheets; -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; -using Robust.Client.GameObjects; -using Robust.Client.Graphics; +using Content.Shared.Actions.Prototypes; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.Utility; -using Robust.Shared.Utility; -using static Robust.Client.UserInterface.Controls.BoxContainer; namespace Content.Client.Actions.UI { - // TODO merge this with action-slot when it gets XAMLd - // this has way too much overlap, especially now that they both have the item-sprite icons. - /// /// An individual action visible in the action menu. /// @@ -24,165 +16,28 @@ namespace Content.Client.Actions.UI // quickly explore what each action is private const float CustomTooltipDelay = 0.2f; - private readonly TextureRect _bigActionIcon; - private readonly TextureRect _smallActionIcon; - private readonly SpriteView _smallItemSpriteView; - private readonly SpriteView _bigItemSpriteView; - - public ActionType Action; + public BaseActionPrototype Action { get; private set; } private Action _onControlFocusExited; - private readonly ActionsUI _actionsUI; - - public ActionMenuItem(ActionsUI actionsUI, ActionType action, Action onControlFocusExited) + public ActionMenuItem(BaseActionPrototype action, Action onControlFocusExited) { - _actionsUI = actionsUI; - Action = action; _onControlFocusExited = onControlFocusExited; + Action = action; MinSize = (64, 64); VerticalAlignment = VAlignment.Top; - _bigActionIcon = new TextureRect + AddChild(new TextureRect { HorizontalExpand = true, VerticalExpand = true, Stretch = TextureRect.StretchMode.Scale, - Visible = false - }; - _bigItemSpriteView = new SpriteView - { - HorizontalExpand = true, - VerticalExpand = true, - Scale = (2, 2), - Visible = false, - OverrideDirection = Direction.South, - }; - _smallActionIcon = new TextureRect - { - HorizontalAlignment = HAlignment.Right, - VerticalAlignment = VAlignment.Bottom, - Stretch = TextureRect.StretchMode.Scale, - Visible = false - }; - _smallItemSpriteView = new SpriteView - { - HorizontalAlignment = HAlignment.Right, - VerticalAlignment = VAlignment.Bottom, - Visible = false, - OverrideDirection = Direction.South, - }; - - // padding to the left of the small icon - var paddingBoxItemIcon = new BoxContainer - { - Orientation = LayoutOrientation.Horizontal, - HorizontalExpand = true, - VerticalExpand = true, - MinSize = (64, 64) - }; - paddingBoxItemIcon.AddChild(new Control() - { - MinSize = (32, 32), + Texture = action.Icon.Frame0() }); - paddingBoxItemIcon.AddChild(new Control - { - Children = - { - _smallActionIcon, - _smallItemSpriteView - } - }); - AddChild(_bigActionIcon); - AddChild(_bigItemSpriteView); - AddChild(paddingBoxItemIcon); TooltipDelay = CustomTooltipDelay; TooltipSupplier = SupplyTooltip; - UpdateIcons(); - } - - - public void UpdateIcons() - { - UpdateItemIcon(); - - if (Action == null) - { - SetActionIcon(null); - return; - } - - if ((_actionsUI.SelectingTargetFor?.Action == Action || Action.Toggled) && Action.IconOn != null) - SetActionIcon(Action.IconOn.Frame0()); - else - SetActionIcon(Action.Icon?.Frame0()); - } - - private void SetActionIcon(Texture? texture) - { - if (texture == null || Action == null) - { - _bigActionIcon.Texture = null; - _bigActionIcon.Visible = false; - _smallActionIcon.Texture = null; - _smallActionIcon.Visible = false; - } - else if (Action.Provider != null && Action.ItemIconStyle == ItemActionIconStyle.BigItem) - { - _smallActionIcon.Texture = texture; - _smallActionIcon.Modulate = Action.IconColor; - _smallActionIcon.Visible = true; - _bigActionIcon.Texture = null; - _bigActionIcon.Visible = false; - } - else - { - _bigActionIcon.Texture = texture; - _bigActionIcon.Modulate = Action.IconColor; - _bigActionIcon.Visible = true; - _smallActionIcon.Texture = null; - _smallActionIcon.Visible = false; - } - } - - private void UpdateItemIcon() - { - if (Action?.Provider == null || !IoCManager.Resolve().TryGetComponent(Action.Provider.Value, out SpriteComponent sprite)) - { - _bigItemSpriteView.Visible = false; - _bigItemSpriteView.Sprite = null; - _smallItemSpriteView.Visible = false; - _smallItemSpriteView.Sprite = null; - } - else - { - switch (Action.ItemIconStyle) - { - case ItemActionIconStyle.BigItem: - _bigItemSpriteView.Visible = true; - _bigItemSpriteView.Sprite = sprite; - _smallItemSpriteView.Visible = false; - _smallItemSpriteView.Sprite = null; - break; - case ItemActionIconStyle.BigAction: - - _bigItemSpriteView.Visible = false; - _bigItemSpriteView.Sprite = null; - _smallItemSpriteView.Visible = true; - _smallItemSpriteView.Sprite = sprite; - break; - - case ItemActionIconStyle.NoItem: - - _bigItemSpriteView.Visible = false; - _bigItemSpriteView.Sprite = null; - _smallItemSpriteView.Visible = false; - _smallItemSpriteView.Sprite = null; - break; - } - } } protected override void ControlFocusExited() @@ -193,15 +48,7 @@ namespace Content.Client.Actions.UI private Control SupplyTooltip(Control? sender) { - var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Name)); - var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description)); - - var tooltip = new ActionAlertTooltip(name, decr); - - if (Action.Enabled && (Action.Charges == null || Action.Charges != 0)) - tooltip.Cooldown = Action.Cooldown; - - return tooltip; + return new ActionAlertTooltip(Action.Name, Action.Description, Action.Requires); } /// @@ -224,5 +71,6 @@ namespace Content.Client.Actions.UI } } } + } } diff --git a/Content.Client/Actions/UI/ActionSlot.cs b/Content.Client/Actions/UI/ActionSlot.cs index 635db14ba8..77f0ac4c07 100644 --- a/Content.Client/Actions/UI/ActionSlot.cs +++ b/Content.Client/Actions/UI/ActionSlot.cs @@ -1,14 +1,20 @@ -using System; +using System; using Content.Client.Cooldown; using Content.Client.Stylesheets; using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; +using Content.Shared.Actions.Components; +using Content.Shared.Actions.Prototypes; +using Content.Shared.Inventory; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.Utility; +using Robust.Shared.GameObjects; using Robust.Shared.Input; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Maths; using Robust.Shared.Timing; using Robust.Shared.Utility; using static Robust.Client.UserInterface.Controls.BoxContainer; @@ -31,7 +37,48 @@ namespace Content.Client.Actions.UI /// /// Current action in this slot. /// - public ActionType? Action { get; private set; } + public BaseActionPrototype? Action { get; private set; } + + /// + /// true if there is an action assigned to the slot + /// + public bool HasAssignment => Action != null; + + private bool HasToggleSprite => Action != null && Action.IconOn != SpriteSpecifier.Invalid; + + /// + /// Only applicable when an action is in this slot. + /// True if the action is currently shown as enabled, false if action disabled. + /// + public bool ActionEnabled { get; private set; } + + /// + /// Is there an action in the slot that can currently be used? + /// Target-basedActions on cooldown can still be selected / deselected if they've been configured as such + /// + public bool CanUseAction => Action != null && ActionEnabled && + (!IsOnCooldown || (Action.IsTargetAction && !Action.DeselectOnCooldown)); + + /// + /// Item the action is provided by, only valid if Action is an ItemActionPrototype. May be null + /// if the item action is not yet tied to an item. + /// + public EntityUid? Item { get; private set; } + + /// + /// Whether the action in this slot should be shown as toggled on. Separate from Depressed. + /// + public bool ToggledOn + { + get => _toggledOn; + set + { + if (_toggledOn == value) return; + _toggledOn = value; + UpdateIcons(); + DrawModeChanged(); + } + } /// /// 1-10 corresponding to the number label on the slot (10 is labeled as 0) @@ -39,6 +86,25 @@ namespace Content.Client.Actions.UI private byte SlotNumber => (byte) (SlotIndex + 1); public byte SlotIndex { get; } + /// + /// Current cooldown displayed in this slot. Set to null to show no cooldown. + /// + public (TimeSpan Start, TimeSpan End)? Cooldown + { + get => _cooldown; + set + { + _cooldown = value; + if (SuppliedTooltip is ActionAlertTooltip actionAlertTooltip) + { + actionAlertTooltip.Cooldown = value; + } + } + } + private (TimeSpan Start, TimeSpan End)? _cooldown; + + public bool IsOnCooldown => Cooldown.HasValue && _gameTiming.CurTime < Cooldown.Value.End; + private readonly IGameTiming _gameTiming; private readonly RichTextLabel _number; private readonly TextureRect _bigActionIcon; @@ -48,6 +114,8 @@ namespace Content.Client.Actions.UI private readonly CooldownGraphic _cooldownGraphic; private readonly ActionsUI _actionsUI; private readonly ActionMenu _actionMenu; + private readonly ClientActionsComponent _actionsComponent; + private bool _toggledOn; // whether button is currently pressed down by mouse or keybind down. private bool _depressed; private bool _beingHovered; @@ -56,8 +124,9 @@ namespace Content.Client.Actions.UI /// Creates an action slot for the specified number /// /// slot index this corresponds to, 0-9 (0 labeled as 1, 8, labeled "9", 9 labeled as "0". - public ActionSlot(ActionsUI actionsUI, ActionMenu actionMenu, byte slotIndex) + public ActionSlot(ActionsUI actionsUI, ActionMenu actionMenu, ClientActionsComponent actionsComponent, byte slotIndex) { + _actionsComponent = actionsComponent; _actionsUI = actionsUI; _actionMenu = actionMenu; _gameTiming = IoCManager.Resolve(); @@ -101,8 +170,7 @@ namespace Content.Client.Actions.UI { HorizontalAlignment = HAlignment.Right, VerticalAlignment = VAlignment.Bottom, - Visible = false, - OverrideDirection = Direction.South, + Visible = false }; _cooldownGraphic = new CooldownGraphic {Progress = 0, Visible = false}; @@ -151,24 +219,24 @@ namespace Content.Client.Actions.UI private Control? SupplyTooltip(Control sender) { - if (Action == null) - return null; + return Action == null ? null : + new ActionAlertTooltip(Action.Name, Action.Description, Action.Requires) {Cooldown = Cooldown}; + } - string? extra = null; - if (Action.Charges != null) + /// + /// Action attempt for performing the action in the slot + /// + public IActionAttempt? ActionAttempt() + { + IActionAttempt? attempt = Action switch { - extra = Loc.GetString("ui-actionslot-charges", ("charges", Action.Charges)); - } - - var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Name)); - var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description)); - - var tooltip = new ActionAlertTooltip(name, decr, extra); - - if (Action.Enabled && (Action.Charges == null || Action.Charges != 0)) - tooltip.Cooldown = Action.Cooldown; - - return tooltip; + ActionPrototype actionPrototype => new ActionAttempt(actionPrototype), + ItemActionPrototype itemActionPrototype => + Item.HasValue && IoCManager.Resolve().TryGetComponent(Item, out var itemActions) ? + new ItemActionAttempt(itemActionPrototype, Item.Value, itemActions) : null, + _ => null + }; + return attempt; } protected override void MouseEntered() @@ -177,9 +245,9 @@ namespace Content.Client.Actions.UI _beingHovered = true; DrawModeChanged(); - - if (Action?.Provider != null) - _actionsUI.System.HighlightItemSlot(Action.Provider.Value); + if (Action is not ItemActionPrototype) return; + if (Item == null) return; + _actionsComponent.HighlightItemSlot(Item.Value); } protected override void MouseExited() @@ -188,55 +256,32 @@ namespace Content.Client.Actions.UI _beingHovered = false; CancelPress(); DrawModeChanged(); - _actionsUI.System.StopHighlightingItemSlot(); + _actionsComponent.StopHighlightingItemSlots(); } protected override void KeyBindDown(GUIBoundKeyEventArgs args) { base.KeyBindDown(args); - if (Action == null) + if (args.Function == EngineKeyFunctions.UIRightClick) { - // No action for this slot. Maybe the user is trying to add a mapping action? - _actionsUI.System.TryFillSlot(this, _actionsUI.SelectedHotbar, SlotIndex); + if (!_actionsUI.Locked && !_actionsUI.DragDropHelper.IsDragging && !_actionMenu.IsDragging) + { + _actionsComponent.Assignments.ClearSlot(_actionsUI.SelectedHotbar, SlotIndex, true); + _actionsUI.StopTargeting(); + _actionsUI.UpdateUI(); + } return; } // only handle clicks, and can't do anything to this if no assignment - if (args.Function == EngineKeyFunctions.UIClick) - { - // might turn into a drag or a full press if released - Depress(true); - _actionsUI.DragDropHelper.MouseDown(this); - DrawModeChanged(); - return; - } - - if (args.Function != EngineKeyFunctions.UIRightClick || _actionsUI.Locked) + if (args.Function != EngineKeyFunctions.UIClick || !HasAssignment) return; - if (_actionsUI.DragDropHelper.IsDragging || _actionMenu.IsDragging) - return; - - // user right clicked on an action slot, so we clear it. - _actionsUI.System.Assignments.ClearSlot(_actionsUI.SelectedHotbar, SlotIndex, true); - - // If this was a temporary action, and it is no longer assigned to any slots, then we remove the action - // altogether. - if (Action.Temporary) - { - // Theres probably a better way to do this..... - DebugTools.Assert(Action.ClientExclusive, "Temporary-actions must be client exclusive"); - - if (!_actionsUI.System.Assignments.Assignments.TryGetValue(Action, out var index) - || index.Count == 0) - { - _actionsUI.Component.Actions.Remove(Action); - } - } - - _actionsUI.StopTargeting(); - _actionsUI.UpdateUI(); + // might turn into a drag or a full press if released + Depress(true); + _actionsUI.DragDropHelper.MouseDown(this); + DrawModeChanged(); } protected override void KeyBindUp(GUIBoundKeyEventArgs args) @@ -254,21 +299,21 @@ namespace Content.Client.Actions.UI { // finish the drag, swap the 2 slots var fromIdx = SlotIndex; - var fromAssignment = _actionsUI.System.Assignments[_actionsUI.SelectedHotbar, fromIdx]; + var fromAssignment = _actionsComponent.Assignments[_actionsUI.SelectedHotbar, fromIdx]; var toIdx = targetSlot.SlotIndex; - var toAssignment = _actionsUI.System.Assignments[_actionsUI.SelectedHotbar, toIdx]; + var toAssignment = _actionsComponent.Assignments[_actionsUI.SelectedHotbar, toIdx]; if (fromIdx == toIdx) return; - if (fromAssignment == null) return; + if (!fromAssignment.HasValue) return; - _actionsUI.System.Assignments.AssignSlot(_actionsUI.SelectedHotbar, toIdx, fromAssignment); - if (toAssignment != null) + _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, toIdx, fromAssignment.Value); + if (toAssignment.HasValue) { - _actionsUI.System.Assignments.AssignSlot(_actionsUI.SelectedHotbar, fromIdx, toAssignment); + _actionsComponent.Assignments.AssignSlot(_actionsUI.SelectedHotbar, fromIdx, toAssignment.Value); } else { - _actionsUI.System.Assignments.ClearSlot(_actionsUI.SelectedHotbar, fromIdx, false); + _actionsComponent.Assignments.ClearSlot(_actionsUI.SelectedHotbar, fromIdx, false); } _actionsUI.UpdateUI(); } @@ -303,19 +348,66 @@ namespace Content.Client.Actions.UI /// /// Press this button down. If it was depressed and now set to not depressed, will - /// trigger the action. + /// trigger the action. Only has an effect if CanUseAction. /// public void Depress(bool depress) { // action can still be toggled if it's allowed to stay selected - if (Action == null || !Action.Enabled) return; + if (!CanUseAction) return; + if (_depressed && !depress) { // fire the action - _actionsUI.System.OnSlotPressed(this); + // no left-click interaction with it on cooldown or revoked + _actionsComponent.AttemptAction(this); } _depressed = depress; + DrawModeChanged(); + } + + /// + /// Updates the action assigned to this slot. + /// + /// action to assign + /// whether action should initially appear enable or disabled + public void Assign(ActionPrototype action, bool actionEnabled) + { + // already assigned + if (Action != null && Action == action) return; + + Action = action; + Item = default; + _depressed = false; + ToggledOn = false; + ActionEnabled = actionEnabled; + Cooldown = null; + HideTooltip(); + UpdateIcons(); + DrawModeChanged(); + _number.SetMessage(SlotNumberLabel()); + } + + /// + /// Updates the item action assigned to this slot. The action will always be shown as disabled + /// until it is tied to a specific item. + /// + /// action to assign + public void Assign(ItemActionPrototype action) + { + // already assigned + if (Action != null && Action == action && Item == default) return; + + Action = action; + Item = default; + _depressed = false; + ToggledOn = false; + ActionEnabled = false; + Cooldown = null; + HideTooltip(); + UpdateIcons(); + DrawModeChanged(); + _number.SetMessage(SlotNumberLabel()); } /// @@ -323,12 +415,18 @@ namespace Content.Client.Actions.UI /// /// action to assign /// item the action is provided by - public void Assign(ActionType action) + /// whether action should initially appear enable or disabled + public void Assign(ItemActionPrototype action, EntityUid item, bool actionEnabled) { // already assigned - if (Action != null && Action == action) return; + if (Action != null && Action == action && Item == item) return; Action = action; + Item = item; + _depressed = false; + ToggledOn = false; + ActionEnabled = false; + Cooldown = null; HideTooltip(); UpdateIcons(); DrawModeChanged(); @@ -340,9 +438,12 @@ namespace Content.Client.Actions.UI /// public void Clear() { - if (Action == null) return; + if (!HasAssignment) return; Action = null; + Item = default; + ToggledOn = false; _depressed = false; + Cooldown = null; HideTooltip(); UpdateIcons(); DrawModeChanged(); @@ -352,8 +453,12 @@ namespace Content.Client.Actions.UI /// /// Display the action in this slot (if there is one) as enabled /// - public void Enable() + public void EnableAction() { + if (ActionEnabled || !HasAssignment) return; + + ActionEnabled = true; + _depressed = false; DrawModeChanged(); _number.SetMessage(SlotNumberLabel()); } @@ -362,8 +467,11 @@ namespace Content.Client.Actions.UI /// Display the action in this slot (if there is one) as disabled. /// The slot is still clickable. /// - public void Disable() + public void DisableAction() { + if (!ActionEnabled || !HasAssignment) return; + + ActionEnabled = false; _depressed = false; DrawModeChanged(); _number.SetMessage(SlotNumberLabel()); @@ -373,56 +481,70 @@ namespace Content.Client.Actions.UI { if (SlotNumber > 10) return FormattedMessage.FromMarkup(""); var number = Loc.GetString(SlotNumber == 10 ? "0" : SlotNumber.ToString()); - var color = (Action == null || Action.Enabled) ? EnabledColor : DisabledColor; + var color = (ActionEnabled || !HasAssignment) ? EnabledColor : DisabledColor; return FormattedMessage.FromMarkup("[color=" + color + "]" + number + "[/color]"); } - public void UpdateIcons() + private void UpdateIcons() { - UpdateItemIcon(); - - if (Action == null) + if (!HasAssignment) { SetActionIcon(null); + SetItemIcon(null); return; } - if ((_actionsUI.SelectingTargetFor?.Action == Action || Action.Toggled) && Action.IconOn != null) + if (HasToggleSprite && ToggledOn && Action != null) + { SetActionIcon(Action.IconOn.Frame0()); + } + else if (Action != null) + { + SetActionIcon(Action.Icon.Frame0()); + } + + if (Item != default) + { + SetItemIcon(IoCManager.Resolve().TryGetComponent(Item, out var spriteComponent) ? spriteComponent : null); + } else - SetActionIcon(Action.Icon?.Frame0()); + { + SetItemIcon(null); + } } private void SetActionIcon(Texture? texture) { - if (texture == null || Action == null) + if (texture == null || !HasAssignment) { _bigActionIcon.Texture = null; _bigActionIcon.Visible = false; _smallActionIcon.Texture = null; _smallActionIcon.Visible = false; } - else if (Action.Provider != null && Action.ItemIconStyle == ItemActionIconStyle.BigItem) - { - _smallActionIcon.Texture = texture; - _smallActionIcon.Modulate = Action.IconColor; - _smallActionIcon.Visible = true; - _bigActionIcon.Texture = null; - _bigActionIcon.Visible = false; - } else { - _bigActionIcon.Texture = texture; - _bigActionIcon.Modulate = Action.IconColor; - _bigActionIcon.Visible = true; - _smallActionIcon.Texture = null; - _smallActionIcon.Visible = false; + if (Action is ItemActionPrototype {IconStyle: ItemActionIconStyle.BigItem}) + { + _bigActionIcon.Texture = null; + _bigActionIcon.Visible = false; + _smallActionIcon.Texture = texture; + _smallActionIcon.Visible = true; + } + else + { + _bigActionIcon.Texture = texture; + _bigActionIcon.Visible = true; + _smallActionIcon.Texture = null; + _smallActionIcon.Visible = false; + } + } } - private void UpdateItemIcon() + private void SetItemIcon(ISpriteComponent? sprite) { - if (Action?.Provider == null || !IoCManager.Resolve().TryGetComponent(Action.Provider.Value, out SpriteComponent sprite)) + if (sprite == null || !HasAssignment) { _bigItemSpriteView.Visible = false; _bigItemSpriteView.Sprite = null; @@ -431,48 +553,70 @@ namespace Content.Client.Actions.UI } else { - switch (Action.ItemIconStyle) + if (Action is ItemActionPrototype actionPrototype) { - case ItemActionIconStyle.BigItem: - _bigItemSpriteView.Visible = true; - _bigItemSpriteView.Sprite = sprite; - _smallItemSpriteView.Visible = false; - _smallItemSpriteView.Sprite = null; - break; - case ItemActionIconStyle.BigAction: + switch (actionPrototype.IconStyle) + { + case ItemActionIconStyle.BigItem: + { + _bigItemSpriteView.Visible = true; + _bigItemSpriteView.Sprite = sprite; + _smallItemSpriteView.Visible = false; + _smallItemSpriteView.Sprite = null; + break; + } + case ItemActionIconStyle.BigAction: + { + _bigItemSpriteView.Visible = false; + _bigItemSpriteView.Sprite = null; + _smallItemSpriteView.Visible = true; + _smallItemSpriteView.Sprite = sprite; + break; + } + case ItemActionIconStyle.NoItem: + { + _bigItemSpriteView.Visible = false; + _bigItemSpriteView.Sprite = null; + _smallItemSpriteView.Visible = false; + _smallItemSpriteView.Sprite = null; + break; + } + } - _bigItemSpriteView.Visible = false; - _bigItemSpriteView.Sprite = null; - _smallItemSpriteView.Visible = true; - _smallItemSpriteView.Sprite = sprite; - break; - - case ItemActionIconStyle.NoItem: - - _bigItemSpriteView.Visible = false; - _bigItemSpriteView.Sprite = null; - _smallItemSpriteView.Visible = false; - _smallItemSpriteView.Sprite = null; - break; } + else + { + _bigItemSpriteView.Visible = false; + _bigItemSpriteView.Sprite = null; + _smallItemSpriteView.Visible = false; + _smallItemSpriteView.Sprite = null; + } + } } - public void DrawModeChanged() + + private void DrawModeChanged() { + + // show a hover only if the action is usable or another action is being dragged on top of this + if (_beingHovered) + { + if (_actionsUI.DragDropHelper.IsDragging || _actionMenu.IsDragging || + (HasAssignment && ActionEnabled && !IsOnCooldown)) + { + SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover); + return; + } + } + // always show the normal empty button style if no action in this slot - if (Action == null) + if (!HasAssignment) { SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal); return; } - // show a hover only if the action is usable or another action is being dragged on top of this - if (_beingHovered && (_actionsUI.DragDropHelper.IsDragging || _actionMenu.IsDragging || Action.Enabled)) - { - SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover); - } - // it's only depress-able if it's usable, so if we're depressed // show the depressed style if (_depressed) @@ -481,50 +625,47 @@ namespace Content.Client.Actions.UI return; } + // if it's toggled on, always show the toggled on style (currently same as depressed style) - if (Action.Toggled || _actionsUI.SelectingTargetFor == this) + if (ToggledOn) { // when there's a toggle sprite, we're showing that sprite instead of highlighting this slot - SetOnlyStylePseudoClass(Action.IconOn != null ? ContainerButton.StylePseudoClassNormal : + SetOnlyStylePseudoClass(HasToggleSprite ? ContainerButton.StylePseudoClassNormal : ContainerButton.StylePseudoClassPressed); return; } - if (!Action.Enabled) + + if (!ActionEnabled) { SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled); return; } + SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal); } + + protected override void FrameUpdate(FrameEventArgs args) { base.FrameUpdate(args); - if (Action == null || Action.Cooldown == null || !Action.Enabled) + if (!Cooldown.HasValue) { _cooldownGraphic.Visible = false; _cooldownGraphic.Progress = 0; return; } - var cooldown = Action.Cooldown.Value; - var duration = cooldown.End - cooldown.Start; + var duration = Cooldown.Value.End - Cooldown.Value.Start; var curTime = _gameTiming.CurTime; var length = duration.TotalSeconds; - var progress = (curTime - cooldown.Start).TotalSeconds / length; - var ratio = (progress <= 1 ? (1 - progress) : (curTime - cooldown.End).TotalSeconds * -5); + var progress = (curTime - Cooldown.Value.Start).TotalSeconds / length; + var ratio = (progress <= 1 ? (1 - progress) : (curTime - Cooldown.Value.End).TotalSeconds * -5); _cooldownGraphic.Progress = MathHelper.Clamp((float)ratio, -1, 1); - if (ratio > -1f) - _cooldownGraphic.Visible = true; - else - { - _cooldownGraphic.Visible = false; - Action.Cooldown = null; - DrawModeChanged(); - } + _cooldownGraphic.Visible = ratio > -1f; } } } diff --git a/Content.Client/Actions/UI/ActionsUI.cs b/Content.Client/Actions/UI/ActionsUI.cs index c9ea1649fa..260a6656d0 100644 --- a/Content.Client/Actions/UI/ActionsUI.cs +++ b/Content.Client/Actions/UI/ActionsUI.cs @@ -1,18 +1,23 @@ +using System.Collections.Generic; +using Content.Client.Actions.Assignments; using Content.Client.DragDrop; using Content.Client.HUD; using Content.Client.Resources; using Content.Client.Stylesheets; using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; +using Content.Shared.Actions.Prototypes; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.Utility; +using Robust.Shared.GameObjects; using Robust.Shared.Input; using Robust.Shared.Input.Binding; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Log; using Robust.Shared.Timing; -using Robust.Shared.Utility; using static Robust.Client.UserInterface.Controls.BoxContainer; namespace Content.Client.Actions.UI @@ -22,16 +27,13 @@ namespace Content.Client.Actions.UI /// public sealed class ActionsUI : Container { - private const float DragDeadZone = 10f; private const float CustomTooltipDelay = 0.4f; - internal readonly ActionsSystem System; + private readonly ClientActionsComponent _actionsComponent; + private readonly ActionManager _actionManager; + private readonly IEntityManager _entityManager; + private readonly IGameTiming _gameTiming; private readonly IGameHud _gameHud; - /// - /// The action component of the currently attached entity. - /// - public readonly ActionsComponent Component; - private readonly ActionSlot[] _slots; private readonly GridContainer _slotContainer; @@ -73,13 +75,15 @@ namespace Content.Client.Actions.UI /// public IEnumerable Slots => _slots; - public ActionsUI(ActionsSystem system, ActionsComponent component) + public ActionsUI(ClientActionsComponent actionsComponent) { SetValue(LayoutContainer.DebugProperty, true); - System = system; - Component = component; + _actionsComponent = actionsComponent; + _actionManager = IoCManager.Resolve(); + _entityManager = IoCManager.Resolve(); + _gameTiming = IoCManager.Resolve(); _gameHud = IoCManager.Resolve(); - _menu = new ActionMenu(this); + _menu = new ActionMenu(_actionsComponent, this); LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.End); LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Constrain); @@ -192,7 +196,7 @@ namespace Content.Client.Actions.UI _loadoutContainer.AddChild(nextHotbarIcon); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); - _slots = new ActionSlot[ActionsSystem.Slots]; + _slots = new ActionSlot[ClientActionsComponent.Slots]; _dragShadow = new TextureRect { @@ -203,14 +207,14 @@ namespace Content.Client.Actions.UI }; UserInterfaceManager.PopupRoot.AddChild(_dragShadow); - for (byte i = 0; i < ActionsSystem.Slots; i++) + for (byte i = 0; i < ClientActionsComponent.Slots; i++) { - var slot = new ActionSlot(this, _menu, i); + var slot = new ActionSlot(this, _menu, actionsComponent, i); _slotContainer.AddChild(slot); _slots[i] = slot; } - DragDropHelper = new DragDropHelper(OnBeginActionDrag, OnContinueActionDrag, OnEndActionDrag, DragDeadZone); + DragDropHelper = new DragDropHelper(OnBeginActionDrag, OnContinueActionDrag, OnEndActionDrag); MinSize = (10, 400); } @@ -281,47 +285,157 @@ namespace Content.Client.Actions.UI foreach (var actionSlot in Slots) { - var action = System.Assignments[SelectedHotbar, actionSlot.SlotIndex]; - - if (action == null) + var assignedActionType = _actionsComponent.Assignments[SelectedHotbar, actionSlot.SlotIndex]; + if (!assignedActionType.HasValue) { - if (SelectingTargetFor == actionSlot) - StopTargeting(true); actionSlot.Clear(); continue; } - // This shouldn't happen, but could possible occur if theres some bug. Really the fact that the - // assignments aren't stored directly on the components or actions is just bad design and needs fixing. - DebugTools.Assert(Component.Actions.TryGetValue(action, out var compAction) && compAction == action); - - UpdateActionSlot(action, actionSlot); + if (assignedActionType.Value.TryGetAction(out var actionType)) + { + UpdateActionSlot(actionType, actionSlot, assignedActionType); + } + else if (assignedActionType.Value.TryGetItemActionWithoutItem(out var itemlessActionType)) + { + UpdateActionSlot(itemlessActionType, actionSlot, assignedActionType); + } + else if (assignedActionType.Value.TryGetItemActionWithItem(out var itemActionType, out var item)) + { + UpdateActionSlot(item, itemActionType, actionSlot, assignedActionType); + } + else + { + Logger.ErrorS("action", "unexpected Assignment type {0}", + assignedActionType.Value.Assignment); + actionSlot.Clear(); + } } } - private void UpdateActionSlot(ActionType action, ActionSlot actionSlot) + private void UpdateActionSlot(ActionType actionType, ActionSlot actionSlot, ActionAssignment? assignedActionType) { - actionSlot.Assign(action); - - if (!action.Enabled) + if (_actionManager.TryGet(actionType, out var action)) { + actionSlot.Assign(action, true); + } + else + { + Logger.ErrorS("action", "unrecognized actionType {0}", assignedActionType); + actionSlot.Clear(); + return; + } + + if (!_actionsComponent.TryGetActionState(actionType, out var actionState) || !actionState.Enabled) + { + // action is currently disabled + // just revoked an action we were trying to target with, stop targeting if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action) { StopTargeting(); } - actionSlot.Disable(); + actionSlot.DisableAction(); + actionSlot.Cooldown = null; } else { - actionSlot.Enable(); + // action is currently granted + actionSlot.EnableAction(); + actionSlot.Cooldown = actionState.Cooldown; + + // if we are targeting for this action and it's now on cooldown, stop targeting if we're supposed to + if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action && + actionState.IsOnCooldown(_gameTiming) && action.DeselectOnCooldown) + { + StopTargeting(); + } } - actionSlot.UpdateIcons(); - actionSlot.DrawModeChanged(); + // check if we need to toggle it + if (action.BehaviorType == BehaviorType.Toggle) + { + actionSlot.ToggledOn = actionState.ToggledOn; + } } + private void UpdateActionSlot(ItemActionType itemlessActionType, ActionSlot actionSlot, + ActionAssignment? assignedActionType) + { + if (_actionManager.TryGet(itemlessActionType, out var action)) + { + actionSlot.Assign(action); + } + else + { + Logger.ErrorS("action", "unrecognized actionType {0}", assignedActionType); + actionSlot.Clear(); + } + actionSlot.Cooldown = null; + } + + private void UpdateActionSlot(EntityUid item, ItemActionType itemActionType, ActionSlot actionSlot, + ActionAssignment? assignedActionType) + { + if (!_entityManager.EntityExists(item)) return; + if (_actionManager.TryGet(itemActionType, out var action)) + { + actionSlot.Assign(action, item, true); + } + else + { + Logger.ErrorS("action", "unrecognized actionType {0}", assignedActionType); + actionSlot.Clear(); + return; + } + + if (!_actionsComponent.TryGetItemActionState(itemActionType, item, out var actionState)) + { + // action is no longer tied to an item, this should never happen as we + // check this at the start of this method. But just to be safe + // we will restore our assignment here to the correct state + Logger.ErrorS("action", "coding error, expected actionType {0} to have" + + " a state but it didn't", assignedActionType); + _actionsComponent.Assignments.AssignSlot(SelectedHotbar, actionSlot.SlotIndex, + ActionAssignment.For(itemActionType)); + actionSlot.Assign(action); + return; + } + + if (!actionState.Enabled) + { + // just disabled an action we were trying to target with, stop targeting + if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action) + { + StopTargeting(); + } + + actionSlot.DisableAction(); + } + else + { + // action is currently granted + actionSlot.EnableAction(); + + // if we are targeting with an action now on cooldown, stop targeting if we should + if (SelectingTargetFor?.Action != null && SelectingTargetFor.Action == action && + SelectingTargetFor.Item == item && + actionState.IsOnCooldown(_gameTiming) && action.DeselectOnCooldown) + { + StopTargeting(); + } + } + actionSlot.Cooldown = actionState.Cooldown; + + // check if we need to toggle it + if (action.BehaviorType == BehaviorType.Toggle) + { + actionSlot.ToggledOn = actionState.ToggledOn; + } + } + + private void OnHotbarPaginate(GUIBoundKeyEventArgs args) { // rather than clicking the arrows themselves, the user can click the hbox so it's more @@ -331,11 +445,11 @@ namespace Content.Client.Actions.UI var rightness = args.RelativePosition.X / _loadoutContainer.Width; if (rightness > 0.5) { - ChangeHotbar((byte) ((SelectedHotbar + 1) % ActionsSystem.Hotbars)); + ChangeHotbar((byte) ((SelectedHotbar + 1) % ClientActionsComponent.Hotbars)); } else { - var newBar = SelectedHotbar == 0 ? ActionsSystem.Hotbars - 1 : SelectedHotbar - 1; + var newBar = SelectedHotbar == 0 ? ClientActionsComponent.Hotbars - 1 : SelectedHotbar - 1; ChangeHotbar((byte) newBar); } } @@ -369,35 +483,29 @@ namespace Content.Client.Actions.UI /// private void StartTargeting(ActionSlot actionSlot) { - if (actionSlot.Action == null) - return; - // If we were targeting something else we should stop StopTargeting(); SelectingTargetFor = actionSlot; - if (actionSlot.Action is TargetedAction targetAction) - System.StartTargeting(targetAction); - - UpdateUI(); + // show it as toggled on to indicate we are currently selecting a target for it + if (!actionSlot.ToggledOn) + { + actionSlot.ToggledOn = true; + } } /// /// Switch out of targeting mode if currently selecting target for an action /// - public void StopTargeting(bool updating = false) + public void StopTargeting() { - if (SelectingTargetFor == null) - return; - + if (SelectingTargetFor == null) return; + if (SelectingTargetFor.ToggledOn) + { + SelectingTargetFor.ToggledOn = false; + } SelectingTargetFor = null; - System.StopTargeting(); - - // Sometimes targeting gets stopped mid-UI update. - // in that case, don't need to do a nested UI refresh. - if (!updating) - UpdateUI(); } private void OnToggleActionsMenu(BaseButton.ButtonEventArgs args) @@ -405,6 +513,7 @@ namespace Content.Client.Actions.UI ToggleActionsMenu(); } + private void OnToggleActionsMenuTopButton(bool open) { if (open == _menu.IsOpen) return; @@ -434,7 +543,7 @@ namespace Content.Client.Actions.UI // only initiate the drag if the slot has an action in it if (Locked || DragDropHelper.Dragged?.Action == null) return false; - _dragShadow.Texture = DragDropHelper.Dragged.Action.Icon?.Frame0(); + _dragShadow.Texture = DragDropHelper.Dragged.Action.Icon.Frame0(); LayoutContainer.SetPosition(_dragShadow, UserInterfaceManager.MousePositionScaled.Position - (32, 32)); DragDropHelper.Dragged.CancelPress(); return true; @@ -465,7 +574,6 @@ namespace Content.Client.Actions.UI { var actionSlot = _slots[slot]; actionSlot.Depress(args.State == BoundKeyState.Down); - actionSlot.DrawModeChanged(); } /// diff --git a/Content.Client/Clothing/MagbootsSystem.cs b/Content.Client/Clothing/MagbootsSystem.cs index 46905601c5..d16b70fc4b 100644 --- a/Content.Client/Clothing/MagbootsSystem.cs +++ b/Content.Client/Clothing/MagbootsSystem.cs @@ -1,9 +1,10 @@ using Content.Shared.Clothing; using Content.Shared.Movement.EntitySystems; +using Robust.Shared.GameObjects; namespace Content.Client.Clothing { - public sealed class MagbootsSystem : SharedMagbootsSystem + public sealed class MagbootsSystem : EntitySystem { public override void Initialize() { diff --git a/Content.Client/DragDrop/DragDropSystem.cs b/Content.Client/DragDrop/DragDropSystem.cs index f362f2a778..bf7f9b8911 100644 --- a/Content.Client/DragDrop/DragDropSystem.cs +++ b/Content.Client/DragDrop/DragDropSystem.cs @@ -204,7 +204,7 @@ namespace Content.Client.DragDrop } HighlightTargets(); - _outline.SetEnabled(false); + _outline.Enabled = false; // drag initiated return true; @@ -257,7 +257,7 @@ namespace Content.Client.DragDrop EntityManager.DeleteEntity(_dragShadow); } - _outline.SetEnabled(true); + _outline.Enabled = true; _dragShadow = default; _draggables.Clear(); _dragger = default; @@ -353,7 +353,6 @@ namespace Content.Client.DragDrop return false; } - // TODO make this just use TargetOutlineSystem private void HighlightTargets() { if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged) || @@ -371,7 +370,7 @@ namespace Content.Client.DragDrop RemoveHighlights(); // find possible targets on screen even if not reachable - // TODO: Duplicated in SpriteSystem and TargetOutlineSystem. Should probably be cached somewhere for a frame? + // TODO: Duplicated in SpriteSystem var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position; var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f); var pvsEntities = IoCManager.Resolve().GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored); diff --git a/Content.Client/Entry/EntryPoint.cs b/Content.Client/Entry/EntryPoint.cs index 9feac603db..941d319df0 100644 --- a/Content.Client/Entry/EntryPoint.cs +++ b/Content.Client/Entry/EntryPoint.cs @@ -101,9 +101,6 @@ namespace Content.Client.Entry prototypes.RegisterIgnore("salvageMap"); prototypes.RegisterIgnore("gamePreset"); prototypes.RegisterIgnore("gameRule"); - prototypes.RegisterIgnore("worldSpell"); - prototypes.RegisterIgnore("entitySpell"); - prototypes.RegisterIgnore("instantSpell"); ClientContentIoC.Register(); @@ -192,6 +189,7 @@ namespace Content.Client.Entry IoCManager.Resolve().Initialize(); IoCManager.Resolve().Initialize(); IoCManager.Resolve().Initialize(); + IoCManager.Resolve().Initialize(); IoCManager.Resolve().Initialize(); IoCManager.Resolve().Initialize(); diff --git a/Content.Client/Entry/IgnoredComponents.cs b/Content.Client/Entry/IgnoredComponents.cs index f1eddc53cd..8f10608e6f 100644 --- a/Content.Client/Entry/IgnoredComponents.cs +++ b/Content.Client/Entry/IgnoredComponents.cs @@ -16,7 +16,6 @@ namespace Content.Client.Entry "Temperature", "AtmosExposed", "Explosive", - "Vocal", "OnUseTimerTrigger", "WarpPoint", "EmitSoundOnUse", diff --git a/Content.Client/Hands/ShowHandItemOverlay.cs b/Content.Client/Hands/ShowHandItemOverlay.cs index 01bae5802d..b6a6abcc07 100644 --- a/Content.Client/Hands/ShowHandItemOverlay.cs +++ b/Content.Client/Hands/ShowHandItemOverlay.cs @@ -5,6 +5,9 @@ using Robust.Client.Input; using Robust.Client.UserInterface; using Robust.Shared.Configuration; using Robust.Shared.Enums; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Maths; namespace Content.Client.Hands { @@ -13,15 +16,11 @@ namespace Content.Client.Hands [Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IClyde _clyde = default!; - [Dependency] private readonly IEntityManager _entMan = default!; private readonly IRenderTexture _renderBackbuffer; public override OverlaySpace Space => OverlaySpace.ScreenSpace; - public Texture? IconOverride; - public EntityUid? EntityOverride; - public ShowHandItemOverlay() { IoCManager.InjectDependencies(this); @@ -44,25 +43,15 @@ namespace Content.Client.Hands protected override void Draw(in OverlayDrawArgs args) { - if (!_cfg.GetCVar(CCVars.HudHeldItemShow)) + var sys = EntitySystem.Get(); + var handEntity = sys.GetActiveHandEntity(); + + if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !IoCManager.Resolve().HasComponent(handEntity)) return; var screen = args.ScreenHandle; - var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset); - var mousePos = _inputManager.MouseScreenPosition.Position; - - if (IconOverride != null) - { - screen.DrawTexture(IconOverride, mousePos - IconOverride.Size / 2 + offset, Color.White.WithAlpha(0.75f)); - return; - } - - var handEntity = EntityOverride ?? EntitySystem.Get().GetActiveHandEntity(); - - if (handEntity == null || !_entMan.HasComponent(handEntity)) - return; - var halfSize = _renderBackbuffer.Size / 2; + var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f; screen.RenderInRenderTarget(_renderBackbuffer, () => @@ -70,7 +59,11 @@ namespace Content.Client.Hands screen.DrawEntity(handEntity.Value, halfSize, new Vector2(1f, 1f) * uiScale, Direction.South); }, Color.Transparent); + var offset = _cfg.GetCVar(CCVars.HudHeldItemOffset); + + var mousePos = _inputManager.MouseScreenPosition.Position; screen.DrawTexture(_renderBackbuffer.Texture, mousePos - halfSize + offset, Color.White.WithAlpha(0.75f)); + // screen.DrawRect(UIBox2.FromDimensions((offset, offset) + mousePos, (32, 32)), Color.Red); } } } diff --git a/Content.Client/IoC/ClientContentIoC.cs b/Content.Client/IoC/ClientContentIoC.cs index 71751a6822..dbb02a7974 100644 --- a/Content.Client/IoC/ClientContentIoC.cs +++ b/Content.Client/IoC/ClientContentIoC.cs @@ -36,6 +36,7 @@ namespace Content.Client.IoC IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); + IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); diff --git a/Content.Client/Outline/InteractionOutlineSystem.cs b/Content.Client/Outline/InteractionOutlineSystem.cs index de5751ff62..a9847377b2 100644 --- a/Content.Client/Outline/InteractionOutlineSystem.cs +++ b/Content.Client/Outline/InteractionOutlineSystem.cs @@ -24,74 +24,14 @@ public sealed class InteractionOutlineSystem : EntitySystem [Dependency] private readonly IUserInterfaceManager _uiManager = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; - /// - /// Whether to currently draw the outline. The outline may be temporarily disabled by other systems - /// - private bool _enabled = true; - - /// - /// Whether to draw the outline at all. Overrides . - /// - private bool _cvarEnabled = true; + public bool Enabled = true; private EntityUid? _lastHoveredEntity; - public override void Initialize() - { - base.Initialize(); - - _configManager.OnValueChanged(CCVars.OutlineEnabled, SetCvarEnabled); - } - - public override void Shutdown() - { - base.Shutdown(); - - _configManager.UnsubValueChanged(CCVars.OutlineEnabled, SetCvarEnabled); - } - - public void SetCvarEnabled(bool cvarEnabled) - { - _cvarEnabled = cvarEnabled; - - // clear last hover if required: - - if (_cvarEnabled) - return; - - if (_lastHoveredEntity == null || Deleted(_lastHoveredEntity)) - return; - - if (TryComp(_lastHoveredEntity, out InteractionOutlineComponent? outline)) - outline.OnMouseLeave(); - } - - public void SetEnabled(bool enabled) - { - if (enabled == _enabled) - return; - - _enabled = enabled; - - // clear last hover if required: - - if (enabled) - return; - - if (_lastHoveredEntity == null || Deleted(_lastHoveredEntity)) - return; - - if (TryComp(_lastHoveredEntity, out InteractionOutlineComponent? outline)) - outline.OnMouseLeave(); - } - public override void FrameUpdate(float frameTime) { base.FrameUpdate(frameTime); - if (!_enabled || !_cvarEnabled) - return; - // If there is no local player, there is no session, and therefore nothing to do here. var localPlayer = _playerManager.LocalPlayer; if (localPlayer == null) @@ -141,6 +81,16 @@ public sealed class InteractionOutlineSystem : EntitySystem InteractionOutlineComponent? outline; + if (!Enabled || !_configManager.GetCVar(CCVars.OutlineEnabled)) + { + if (entityToClick != null && TryComp(entityToClick, out outline)) + { + outline.OnMouseLeave(); //Prevent outline remains from persisting post command. + } + + return; + } + if (entityToClick == _lastHoveredEntity) { if (entityToClick != null && TryComp(entityToClick, out outline)) diff --git a/Content.Client/Outline/TargetOutlineSystem.cs b/Content.Client/Outline/TargetOutlineSystem.cs deleted file mode 100644 index 98ef20c0de..0000000000 --- a/Content.Client/Outline/TargetOutlineSystem.cs +++ /dev/null @@ -1,179 +0,0 @@ -using Content.Shared.Interaction; -using Content.Shared.Whitelist; -using Robust.Client.GameObjects; -using Robust.Client.Graphics; -using Robust.Client.Input; -using Robust.Client.Player; -using Robust.Shared.Prototypes; - -namespace Content.Client.Outline; - -/// -/// System used to indicate whether an entity is a valid target based on some criteria. -/// -public sealed class TargetOutlineSystem : EntitySystem -{ - [Dependency] private readonly IEyeManager _eyeManager = default!; - [Dependency] private readonly IEntityLookup _lookup = default!; - [Dependency] private readonly IInputManager _inputManager = default!; - [Dependency] private readonly IPlayerManager _playerManager = default!; - [Dependency] private readonly IPrototypeManager _prototypeManager = default!; - [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; - - private bool _enabled = false; - - /// - /// Whitelist that the target must satisfy. - /// - public EntityWhitelist? Whitelist = null; - - /// - /// Predicate the target must satisfy. - /// - public Func? Predicate = null; - - /// - /// Event to raise as targets to check whether they are valid. - /// - /// - /// This event will be uncanceled and re-used. - /// - public CancellableEntityEventArgs? ValidationEvent = null; - - /// - /// Minimum range for a target to be valid. - /// - /// - /// If a target is further than this distance, they will still be highlighted in a different color. - /// - public float Range = -1; - - /// - /// Whether to check if the player is unobstructed to the target; - /// - public bool CheckObstruction = true; - - /// - /// The size of the box around the mouse to use when looking for valid targets. - /// - public float LookupSize = 2; - - private const string ShaderTargetValid = "SelectionOutlineInrange"; - private const string ShaderTargetInvalid = "SelectionOutline"; - private ShaderInstance? _shaderTargetValid; - private ShaderInstance? _shaderTargetInvalid; - - private readonly HashSet _highlightedSprites = new(); - - public override void Initialize() - { - base.Initialize(); - - _shaderTargetValid = _prototypeManager.Index(ShaderTargetValid).Instance(); - _shaderTargetInvalid = _prototypeManager.Index(ShaderTargetInvalid).Instance(); - } - - public void Disable() - { - if (_enabled == false) - return; - - _enabled = false; - RemoveHighlights(); - } - - public void Enable(float range, bool checkObstructions, Func? predicate, EntityWhitelist? whitelist, CancellableEntityEventArgs? validationEvent) - { - Range = range; - CheckObstruction = checkObstructions; - Predicate = predicate; - Whitelist = whitelist; - ValidationEvent = validationEvent; - - _enabled = Predicate != null || Whitelist != null || ValidationEvent != null; - } - - public override void Update(float frameTime) - { - base.FrameUpdate(frameTime); - - if (!_enabled) - return; - - HighlightTargets(); - } - - private void HighlightTargets() - { - if (_playerManager.LocalPlayer?.ControlledEntity is not { Valid: true } player) - return; - - // remove current highlights - RemoveHighlights(); - - // find possible targets on screen - // TODO: Duplicated in SpriteSystem and DragDropSystem. Should probably be cached somewhere for a frame? - var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position; - var bounds = new Box2(mousePos - LookupSize, mousePos + LookupSize); - var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored); - - foreach (var entity in pvsEntities) - { - if (!TryComp(entity, out SpriteComponent? sprite) || !sprite.Visible) - continue; - - // Check the predicate - var valid = Predicate?.Invoke(entity) ?? true; - - // check the entity whitelist - if (valid && Whitelist != null) - valid = Whitelist.IsValid(entity); - - // and check the cancellable event - if (valid && ValidationEvent != null) - { - ValidationEvent.Uncancel(); - RaiseLocalEvent(entity, (object) ValidationEvent, broadcast: false); - valid = !ValidationEvent.Cancelled; - } - - if (!valid) - { - // was this previously valid? - if (_highlightedSprites.Remove(sprite)) - { - sprite.PostShader = null; - sprite.RenderOrder = 0; - } - - continue; - } - - // Range check - if (CheckObstruction) - valid = _interactionSystem.InRangeUnobstructed(player, entity, Range); - else if (Range >= 0) - { - var origin = Transform(player).WorldPosition; - var target = Transform(entity).WorldPosition; - valid = (origin - target).LengthSquared <= Range; - } - - // highlight depending on whether its in or out of range - sprite.PostShader = valid ? _shaderTargetValid : _shaderTargetInvalid; - sprite.RenderOrder = EntityManager.CurrentTick.Value; - _highlightedSprites.Add(sprite); - } - } - - private void RemoveHighlights() - { - foreach (var sprite in _highlightedSprites) - { - sprite.PostShader = null; - sprite.RenderOrder = 0; - } - - _highlightedSprites.Clear(); - } -} diff --git a/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/ActionsComponentTests.cs b/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/ActionsComponentTests.cs new file mode 100644 index 0000000000..34801d65a9 --- /dev/null +++ b/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/ActionsComponentTests.cs @@ -0,0 +1,389 @@ +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using Content.Client.Actions; +using Content.Client.Actions.UI; +using Content.Client.Items.Components; +using Content.Server.Actions; +using Content.Server.Hands.Components; +using Content.Shared.Actions; +using Content.Shared.Actions.Components; +using Content.Shared.Actions.Prototypes; +using Content.Shared.Cooldown; +using Content.Shared.Item; +using NUnit.Framework; +using Robust.Client.UserInterface; +using Robust.Server.Player; +using Robust.Shared; +using Robust.Shared.GameObjects; +using Robust.Shared.Map; +using Robust.Shared.Timing; +using Robust.Shared.Utility; + +namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs +{ + [TestFixture] + [TestOf(typeof(SharedActionsComponent))] + [TestOf(typeof(ClientActionsComponent))] + [TestOf(typeof(ServerActionsComponent))] + [TestOf(typeof(ItemActionsComponent))] + public sealed class ActionsComponentTests : ContentIntegrationTest + { + const string Prototypes = @" +- type: entity + name: flashlight + parent: BaseItem + id: TestFlashlight + components: + - type: HandheldLight + - type: ItemActions + actions: + - actionType: ToggleLight + - type: PowerCellSlot + - type: Sprite + sprite: Objects/Tools/flashlight.rsi + layers: + - state: flashlight + - state: flashlight-overlay + shader: unshaded + visible: false + - type: Item + sprite: Objects/Tools/flashlight.rsi + HeldPrefix: off + - type: PointLight + enabled: false + radius: 3 + - type: Appearance + visuals: + - type: FlashLightVisualizer +"; + + [Test] + public async Task GrantsAndRevokesActionsTest() + { + var (client, server) = await StartConnectedServerClientPair(); + + await server.WaitIdleAsync(); + await client.WaitIdleAsync(); + + var cEntities = client.ResolveDependency(); + + var sEntities = server.ResolveDependency(); + var serverPlayerManager = server.ResolveDependency(); + var innateActions = new List(); + + await server.WaitAssertion(() => + { + var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault(); + Assert.That(playerEnt, Is.Not.EqualTo(default)); + var actionsComponent = sEntities.GetComponent(playerEnt); + + // player should begin with their innate actions granted + innateActions.AddRange(actionsComponent.InnateActions); + foreach (var innateAction in actionsComponent.InnateActions) + { + Assert.That(actionsComponent.TryGetActionState(innateAction, out var innateState)); + Assert.That(innateState.Enabled); + } + Assert.That(innateActions.Count, Is.GreaterThan(0)); + + actionsComponent.Grant(ActionType.DebugInstant); + Assert.That(actionsComponent.TryGetActionState(ActionType.HumanScream, out var state) && state.Enabled); + }); + + // check that client has the actions + await server.WaitRunTicks(5); + await client.WaitRunTicks(5); + + var clientPlayerMgr = client.ResolveDependency(); + var clientUIMgr = client.ResolveDependency(); + var expectedOrder = new List(); + + await client.WaitAssertion(() => + { + var local = clientPlayerMgr.LocalPlayer; + var controlled = local!.ControlledEntity; + var actionsComponent = cEntities.GetComponent(controlled!.Value); + + // we should have our innate actions and debug1. + foreach (var innateAction in innateActions) + { + Assert.That(actionsComponent.TryGetActionState(innateAction, out var innateState)); + Assert.That(innateState.Enabled); + } + Assert.That(actionsComponent.TryGetActionState(ActionType.DebugInstant, out var state) && state.Enabled); + + // innate actions should've auto-populated into our slots (in non-deterministic order), + // but debug1 should be in the last slot + var actionsUI = + clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is ActionsUI) as ActionsUI; + Assert.That(actionsUI, Is.Not.Null); + + var expectedInnate = new HashSet(innateActions); + var expectEmpty = false; + expectedOrder.Clear(); + foreach (var slot in actionsUI.Slots) + { + if (expectEmpty) + { + Assert.That(slot.HasAssignment, Is.False); + Assert.That(slot.Item, Is.EqualTo(default)); + Assert.That(slot.Action, Is.Null); + Assert.That(slot.ActionEnabled, Is.False); + continue; + } + Assert.That(slot.HasAssignment); + // all the actions we gave so far are not tied to an item + Assert.That(slot.Item, Is.EqualTo(default)); + Assert.That(slot.Action, Is.Not.Null); + Assert.That(slot.ActionEnabled); + var asAction = slot.Action as ActionPrototype; + Assert.That(asAction, Is.Not.Null); + expectedOrder.Add(asAction.ActionType); + + if (expectedInnate.Count != 0) + { + Assert.That(expectedInnate.Remove(asAction.ActionType)); + } + else + { + Assert.That(asAction.ActionType, Is.EqualTo(ActionType.DebugInstant)); + Assert.That(slot.Cooldown, Is.Null); + expectEmpty = true; + } + } + }); + + // now revoke the action and check that the client sees it as revoked + await server.WaitAssertion(() => + { + var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault(); + Assert.That(playerEnt, Is.Not.EqualTo(default)); + var actionsComponent = sEntities.GetComponent(playerEnt); + actionsComponent.Revoke(ActionType.DebugInstant); + }); + + await server.WaitRunTicks(5); + await client.WaitRunTicks(5); + + await client.WaitAssertion(() => + { + var local = clientPlayerMgr.LocalPlayer; + var controlled = local!.ControlledEntity; + var actionsComponent = cEntities.GetComponent(controlled!.Value); + + // we should have our innate actions, but debug1 should be revoked + foreach (var innateAction in innateActions) + { + Assert.That(actionsComponent.TryGetActionState(innateAction, out var innateState)); + Assert.That(innateState.Enabled); + } + Assert.That(actionsComponent.TryGetActionState(ActionType.DebugInstant, out _), Is.False); + + // all actions should be in the same order as before, but the slot with DebugInstant should appear + // disabled. + var actionsUI = + clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is ActionsUI) as ActionsUI; + Assert.That(actionsUI, Is.Not.Null); + + var idx = 0; + foreach (var slot in actionsUI.Slots) + { + if (idx < expectedOrder.Count) + { + var expected = expectedOrder[idx++]; + Assert.That(slot.HasAssignment); + // all the actions we gave so far are not tied to an item + Assert.That(slot.Item, Is.EqualTo(default)); + Assert.That(slot.Action, Is.Not.Null); + var asAction = slot.Action as ActionPrototype; + Assert.That(asAction, Is.Not.Null); + Assert.That(expected, Is.EqualTo(asAction.ActionType)); + + if (asAction.ActionType == ActionType.DebugInstant) + { + Assert.That(slot.ActionEnabled, Is.False); + } + else + { + Assert.That(slot.ActionEnabled); + } + } + else + { + Assert.That(slot.HasAssignment, Is.False); + Assert.That(slot.Item, Is.EqualTo(default)); + Assert.That(slot.Action, Is.Null); + Assert.That(slot.ActionEnabled, Is.False); + } + } + }); + } + + [Test] + public async Task GrantsAndRevokesItemActions() + { + var serverOptions = new ServerIntegrationOptions + { + ExtraPrototypes = Prototypes, + CVarOverrides = + { + {CVars.NetPVS.Name, "false"} + } + }; + var clientOptions = new ClientIntegrationOptions { ExtraPrototypes = Prototypes }; + var (client, server) = await StartConnectedServerClientPair(serverOptions: serverOptions, clientOptions: clientOptions); + + await server.WaitIdleAsync(); + await client.WaitIdleAsync(); + + var clientEntities = client.ResolveDependency(); + + var serverPlayerManager = server.ResolveDependency(); + var serverEntManager = server.ResolveDependency(); + var serverGameTiming = server.ResolveDependency(); + + var cooldown = Cooldowns.SecondsFromNow(30, serverGameTiming); + + ServerActionsComponent serverActionsComponent = null; + ClientActionsComponent clientActionsComponent = null; + EntityUid serverPlayerEnt = default; + EntityUid serverFlashlight = default; + + await server.WaitAssertion(() => + { + serverPlayerEnt = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault(); + Assert.That(serverPlayerEnt, Is.Not.EqualTo(default)); + serverActionsComponent = serverEntManager.GetComponent(serverPlayerEnt); + + // spawn and give them an item that has actions + serverFlashlight = serverEntManager.SpawnEntity("TestFlashlight", + new EntityCoordinates(serverPlayerEnt, (0, 0))); + Assert.That(serverEntManager.TryGetComponent(serverFlashlight, out var itemActions)); + // we expect this only to have a toggle light action initially + var actionConfigs = itemActions.ActionConfigs.ToList(); + Assert.That(actionConfigs.Count == 1); + Assert.That(actionConfigs[0].ActionType == ItemActionType.ToggleLight); + Assert.That(actionConfigs[0].Enabled); + + // grant an extra item action, before pickup, initially disabled + itemActions.GrantOrUpdate(ItemActionType.DebugToggle, false); + serverEntManager.GetComponent(serverPlayerEnt).PutInHand(serverEntManager.GetComponent(serverFlashlight), false); + // grant an extra item action, after pickup, with a cooldown + itemActions.GrantOrUpdate(ItemActionType.DebugInstant, cooldown: cooldown); + + Assert.That(serverActionsComponent.TryGetItemActionStates(serverFlashlight, out var state)); + // they should have been granted all 3 actions + Assert.That(state.Count == 3); + Assert.That(state.TryGetValue(ItemActionType.ToggleLight, out var toggleLightState)); + Assert.That(toggleLightState.Equals(new ActionState(true))); + Assert.That(state.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState)); + Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown))); + Assert.That(state.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState)); + Assert.That(debugToggleState.Equals(new ActionState(false))); + }); + + await server.WaitRunTicks(5); + await client.WaitRunTicks(5); + + // check that client has the actions, and toggle the light on via the action slot it was auto-assigned to + var clientPlayerMgr = client.ResolveDependency(); + var clientUIMgr = client.ResolveDependency(); + EntityUid clientFlashlight = default; + await client.WaitAssertion(() => + { + var local = clientPlayerMgr.LocalPlayer; + var controlled = local!.ControlledEntity; + clientActionsComponent = clientEntities.GetComponent(controlled!.Value); + + var lightEntry = clientActionsComponent.ItemActionStates() + .Where(entry => entry.Value.ContainsKey(ItemActionType.ToggleLight)) + .FirstOrNull(); + clientFlashlight = lightEntry!.Value.Key; + Assert.That(lightEntry, Is.Not.Null); + Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.ToggleLight, out var lightState)); + Assert.That(lightState.Equals(new ActionState(true))); + Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState)); + Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown))); + Assert.That(lightEntry.Value.Value.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState)); + Assert.That(debugToggleState.Equals(new ActionState(false))); + + var actionsUI = clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is ActionsUI) as ActionsUI; + Assert.That(actionsUI, Is.Not.Null); + + var toggleLightSlot = actionsUI.Slots.FirstOrDefault(slot => slot.Action is ItemActionPrototype + { + ActionType: ItemActionType.ToggleLight + }); + Assert.That(toggleLightSlot, Is.Not.Null); + + clientActionsComponent.AttemptAction(toggleLightSlot); + }); + + await server.WaitRunTicks(5); + await client.WaitRunTicks(5); + + // server should see the action toggled on + await server.WaitAssertion(() => + { + Assert.That(serverActionsComponent.ItemActionStates().TryGetValue(serverFlashlight, out var lightStates)); + Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState)); + Assert.That(lightState, Is.EqualTo(new ActionState(true, toggledOn: true))); + }); + + // client should see it toggled on. + await client.WaitAssertion(() => + { + Assert.That(clientActionsComponent.ItemActionStates().TryGetValue(clientFlashlight, out var lightStates)); + Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState)); + Assert.That(lightState, Is.EqualTo(new ActionState(true, toggledOn: true))); + }); + + await server.WaitAssertion(() => + { + // drop the item, and the item actions should go away + serverEntManager.GetComponent(serverPlayerEnt) + .TryDropEntity(serverFlashlight, serverEntManager.GetComponent(serverPlayerEnt).Coordinates, false); + Assert.That(serverActionsComponent.ItemActionStates().ContainsKey(serverFlashlight), Is.False); + }); + + await server.WaitRunTicks(5); + await client.WaitRunTicks(5); + + // client should see they have no item actions for that item either. + await client.WaitAssertion(() => + { + Assert.That(clientActionsComponent.ItemActionStates().ContainsKey(clientFlashlight), Is.False); + }); + + await server.WaitAssertion(() => + { + // pick the item up again, the states should be back to what they were when dropped, + // as the states "stick" with the item + serverEntManager.GetComponent(serverPlayerEnt).PutInHand(serverEntManager.GetComponent(serverFlashlight), false); + Assert.That(serverActionsComponent.ItemActionStates().TryGetValue(serverFlashlight, out var lightStates)); + Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState)); + Assert.That(lightState.Equals(new ActionState(true, toggledOn: true))); + Assert.That(lightStates.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState)); + Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown))); + Assert.That(lightStates.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState)); + Assert.That(debugToggleState.Equals(new ActionState(false))); + }); + + await server.WaitRunTicks(5); + await client.WaitRunTicks(5); + + // client should see the actions again, with their states back to what they were + await client.WaitAssertion(() => + { + Assert.That(clientActionsComponent.ItemActionStates().TryGetValue(clientFlashlight, out var lightStates)); + Assert.That(lightStates.TryGetValue(ItemActionType.ToggleLight, out var lightState)); + Assert.That(lightState.Equals(new ActionState(true, toggledOn: true))); + Assert.That(lightStates.TryGetValue(ItemActionType.DebugInstant, out var debugInstantState)); + Assert.That(debugInstantState.Equals(new ActionState(true, cooldown: cooldown))); + Assert.That(lightStates.TryGetValue(ItemActionType.DebugToggle, out var debugToggleState)); + Assert.That(debugToggleState.Equals(new ActionState(false))); + }); + } + } +} diff --git a/Content.Server/Act/IDisarmedAct.cs b/Content.Server/Act/IDisarmedAct.cs index c63a36eda3..9602cbabb2 100644 --- a/Content.Server/Act/IDisarmedAct.cs +++ b/Content.Server/Act/IDisarmedAct.cs @@ -1,6 +1,30 @@ +using System; +using Robust.Shared.Analyzers; +using Robust.Shared.GameObjects; + namespace Content.Server.Act { - public sealed class DisarmedEvent : HandledEntityEventArgs + /// + /// Implements behavior when an entity is disarmed. + /// + [RequiresExplicitImplementation, Obsolete("Use the directed event instead.")] + public interface IDisarmedAct + { + /// + /// Behavior when the entity is disarmed. + /// Return true to prevent the default disarm behavior, + /// or rest of IDisarmedAct behaviors that come after this one from happening. + /// + bool Disarmed(DisarmedActEvent @event); + + /// + /// Priority for this disarm act. + /// Used to determine act execution order. + /// + int Priority => 0; + } + + public sealed class DisarmedActEvent : HandledEntityEventArgs { /// /// The entity being disarmed. diff --git a/Content.Server/Actions/Actions/CombatMode.cs b/Content.Server/Actions/Actions/CombatMode.cs new file mode 100644 index 0000000000..9c628ad015 --- /dev/null +++ b/Content.Server/Actions/Actions/CombatMode.cs @@ -0,0 +1,29 @@ +using Content.Server.CombatMode; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Popups; +using JetBrains.Annotations; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Server.Actions.Actions +{ + [UsedImplicitly] + [DataDefinition] + public sealed class CombatMode : IToggleAction + { + public bool DoToggleAction(ToggleActionEventArgs args) + { + if (!IoCManager.Resolve().TryGetComponent(args.Performer, out CombatModeComponent? combatMode)) + { + return false; + } + + args.Performer.PopupMessage(Loc.GetString(args.ToggledOn ? "hud-combat-enabled" : "hud-combat-disabled")); + combatMode.IsInCombatMode = args.ToggledOn; + + return true; + } + } +} diff --git a/Content.Server/Actions/Actions/DebugInstant.cs b/Content.Server/Actions/Actions/DebugInstant.cs new file mode 100644 index 0000000000..f5ef59ceeb --- /dev/null +++ b/Content.Server/Actions/Actions/DebugInstant.cs @@ -0,0 +1,35 @@ +using Content.Server.Popups; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Actions.Behaviors.Item; +using Content.Shared.Cooldown; +using JetBrains.Annotations; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Server.Actions.Actions +{ + /// + /// Just shows a popup message.asd + /// + [UsedImplicitly] + [DataDefinition] + public sealed class DebugInstant : IInstantAction, IInstantItemAction + { + [DataField("message")] public string Message { get; [UsedImplicitly] private set; } = "Instant action used."; + [DataField("cooldown")] public float Cooldown { get; [UsedImplicitly] private set; } + + public void DoInstantAction(InstantItemActionEventArgs args) + { + args.Performer.PopupMessageEveryone(Message); + if (Cooldown > 0) + { + args.ItemActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(Cooldown)); + } + } + + public void DoInstantAction(InstantActionEventArgs args) + { + args.Performer.PopupMessageEveryone(Message); + args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(Cooldown)); + } + } +} diff --git a/Content.Server/Actions/Actions/DebugTargetEntity.cs b/Content.Server/Actions/Actions/DebugTargetEntity.cs new file mode 100644 index 0000000000..6f9ca4beaa --- /dev/null +++ b/Content.Server/Actions/Actions/DebugTargetEntity.cs @@ -0,0 +1,27 @@ +using Content.Server.Popups; +using Content.Shared.Actions.Behaviors; +using JetBrains.Annotations; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Server.Actions.Actions +{ + [UsedImplicitly] + [DataDefinition] + public sealed class DebugTargetEntity : ITargetEntityAction, ITargetEntityItemAction + { + public void DoTargetEntityAction(TargetEntityItemActionEventArgs args) + { + var entMan = IoCManager.Resolve(); + + args.Performer.PopupMessageEveryone(entMan.GetComponent(args.Item).EntityName + ": Clicked " + + entMan.GetComponent(args.Target).EntityName); + } + + public void DoTargetEntityAction(TargetEntityActionEventArgs args) + { + args.Performer.PopupMessageEveryone("Clicked " + IoCManager.Resolve().GetComponent(args.Target).EntityName); + } + } +} diff --git a/Content.Server/Actions/Actions/DebugTargetPoint.cs b/Content.Server/Actions/Actions/DebugTargetPoint.cs new file mode 100644 index 0000000000..f6013868d3 --- /dev/null +++ b/Content.Server/Actions/Actions/DebugTargetPoint.cs @@ -0,0 +1,26 @@ +using Content.Server.Popups; +using Content.Shared.Actions.Behaviors; +using JetBrains.Annotations; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Server.Actions.Actions +{ + [UsedImplicitly] + [DataDefinition] + public sealed class DebugTargetPoint : ITargetPointAction, ITargetPointItemAction + { + public void DoTargetPointAction(TargetPointItemActionEventArgs args) + { + args.Performer.PopupMessageEveryone(IoCManager.Resolve().GetComponent(args.Item).EntityName + ": Clicked local position " + + args.Target); + } + + public void DoTargetPointAction(TargetPointActionEventArgs args) + { + args.Performer.PopupMessageEveryone("Clicked local position " + + args.Target); + } + } +} diff --git a/Content.Server/Actions/Actions/DebugToggle.cs b/Content.Server/Actions/Actions/DebugToggle.cs new file mode 100644 index 0000000000..69d297079c --- /dev/null +++ b/Content.Server/Actions/Actions/DebugToggle.cs @@ -0,0 +1,48 @@ +using Content.Server.Popups; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Actions.Behaviors.Item; +using JetBrains.Annotations; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Server.Actions.Actions +{ + [UsedImplicitly] + [DataDefinition] + public sealed class DebugToggle : IToggleAction, IToggleItemAction + { + [DataField("messageOn")] public string MessageOn { get; private set; } = "on!"; + [DataField("messageOff")] public string MessageOff { get; private set; } = "off!"; + + public bool DoToggleAction(ToggleItemActionEventArgs args) + { + var entMan = IoCManager.Resolve(); + + if (args.ToggledOn) + { + args.Performer.PopupMessageEveryone(entMan.GetComponent(args.Item).EntityName + ": " + MessageOn); + } + else + { + args.Performer.PopupMessageEveryone(entMan.GetComponent(args.Item).EntityName + ": " +MessageOff); + } + + return true; + } + + public bool DoToggleAction(ToggleActionEventArgs args) + { + if (args.ToggledOn) + { + args.Performer.PopupMessageEveryone(MessageOn); + } + else + { + args.Performer.PopupMessageEveryone(MessageOff); + } + + return true; + } + } +} diff --git a/Content.Server/Actions/Actions/DisarmAction.cs b/Content.Server/Actions/Actions/DisarmAction.cs new file mode 100644 index 0000000000..dd49625da2 --- /dev/null +++ b/Content.Server/Actions/Actions/DisarmAction.cs @@ -0,0 +1,126 @@ +using System; +using System.Linq; +using Content.Server.Act; +using Content.Server.Actions.Events; +using Content.Server.Administration.Logs; +using Content.Server.Interaction; +using Content.Server.Popups; +using Content.Server.Weapon.Melee; +using Content.Shared.ActionBlocker; +using Content.Shared.Actions; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Actions.Components; +using Content.Shared.Audio; +using Content.Shared.Cooldown; +using Content.Shared.Database; +using Content.Shared.Popups; +using Content.Shared.Sound; +using JetBrains.Annotations; +using Robust.Server.GameObjects; +using Robust.Shared.Audio; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Maths; +using Robust.Shared.Player; +using Robust.Shared.Random; +using Robust.Shared.Serialization.Manager.Attributes; +using Robust.Shared.ViewVariables; + +namespace Content.Server.Actions.Actions +{ + [UsedImplicitly] + [DataDefinition] + public sealed class DisarmAction : ITargetEntityAction + { + [DataField("failProb")] private float _failProb = 0.4f; + [DataField("pushProb")] private float _pushProb = 0.4f; + [DataField("cooldown")] private float _cooldown = 1.5f; + + [ViewVariables] + [DataField("punchMissSound")] + private SoundSpecifier PunchMissSound { get; } = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg"); + + [ViewVariables] + [DataField("disarmSuccessSound")] + private SoundSpecifier DisarmSuccessSound { get; } = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg"); + public void DoTargetEntityAction(TargetEntityActionEventArgs args) + { + var entMan = IoCManager.Resolve(); + var disarmedActs = entMan.GetComponents(args.Target).ToArray(); + var attemptEvent = new DisarmAttemptEvent(args.Target, args.Performer); + + entMan.EventBus.RaiseLocalEvent(args.Target, attemptEvent); + + if (attemptEvent.Cancelled) + return; + + var sys = EntitySystem.Get(); + + if (!sys.InRangeUnobstructed(args.Performer, args.Target)) return; + + if (disarmedActs.Length == 0) + { + if (entMan.TryGetComponent(args.Performer, out ActorComponent? actor)) + { + // Fall back to a normal interaction with the entity + var player = actor.PlayerSession; + var coordinates = entMan.GetComponent(args.Target).Coordinates; + var target = args.Target; + sys.HandleUseInteraction(player, coordinates, target); + return; + } + + return; + } + + if (!entMan.TryGetComponent(args.Performer, out var actions)) return; + if (args.Target == args.Performer || !EntitySystem.Get().CanAttack(args.Performer)) return; + + var random = IoCManager.Resolve(); + var system = EntitySystem.Get(); + + var diff = entMan.GetComponent(args.Target).MapPosition.Position - entMan.GetComponent(args.Performer).MapPosition.Position; + var angle = Angle.FromWorldVec(diff); + + actions.Cooldown(ActionType.Disarm, Cooldowns.SecondsFromNow(_cooldown)); + + if (random.Prob(_failProb)) + { + SoundSystem.Play(Filter.Pvs(args.Performer), PunchMissSound.GetSound(), args.Performer, AudioHelpers.WithVariation(0.025f)); + + args.Performer.PopupMessageOtherClients(Loc.GetString("disarm-action-popup-message-other-clients", + ("performerName", entMan.GetComponent(args.Performer).EntityName), + ("targetName", entMan.GetComponent(args.Target).EntityName))); + args.Performer.PopupMessageCursor(Loc.GetString("disarm-action-popup-message-cursor", + ("targetName", entMan.GetComponent(args.Target).EntityName))); + system.SendLunge(angle, args.Performer); + return; + } + + system.SendAnimation("disarm", angle, args.Performer, args.Performer, new[] { args.Target }); + + var eventArgs = new DisarmedActEvent() { Target = args.Target, Source = args.Performer, PushProbability = _pushProb }; + + entMan.EventBus.RaiseLocalEvent(args.Target, eventArgs); + + EntitySystem.Get().Add(LogType.DisarmedAction, LogImpact.Low, $"{entMan.ToPrettyString(args.Performer):user} used disarm on {entMan.ToPrettyString(args.Target):target}"); + + // Check if the event has been handled, and if so, do nothing else! + if (eventArgs.Handled) + return; + + // Sort by priority. + Array.Sort(disarmedActs, (a, b) => a.Priority.CompareTo(b.Priority)); + + // TODO: Remove this shit. + foreach (var disarmedAct in disarmedActs) + { + if (disarmedAct.Disarmed(eventArgs)) + return; + } + + SoundSystem.Play(Filter.Pvs(args.Performer), DisarmSuccessSound.GetSound(), entMan.GetComponent(args.Performer).Coordinates, AudioHelpers.WithVariation(0.025f)); + } + } +} diff --git a/Content.Server/Actions/Actions/GhostBoo.cs b/Content.Server/Actions/Actions/GhostBoo.cs new file mode 100644 index 0000000000..190fc05be4 --- /dev/null +++ b/Content.Server/Actions/Actions/GhostBoo.cs @@ -0,0 +1,49 @@ +using System.Linq; +using Content.Server.Ghost; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Actions.Components; +using Content.Shared.Cooldown; +using JetBrains.Annotations; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Server.Actions.Actions +{ + /// + /// Blink lights and scare livings + /// + [UsedImplicitly] + [DataDefinition] + public sealed class GhostBoo : IInstantAction + { + [DataField("radius")] private float _radius = 3; + [DataField("cooldown")] private float _cooldown = 120; + [DataField("maxTargets")] private int _maxTargets = 3; + + public void DoInstantAction(InstantActionEventArgs args) + { + var entMan = IoCManager.Resolve(); + + if (!entMan.TryGetComponent(args.Performer, out var actions)) return; + + // find all IGhostBooAffected nearby and do boo on them + var ents = IoCManager.Resolve().GetEntitiesInRange(args.Performer, _radius); + + var booCounter = 0; + foreach (var ent in ents) + { + var ghostBoo = new GhostBooEvent(); + entMan.EventBus.RaiseLocalEvent(ent, ghostBoo); + + if (ghostBoo.Handled) + booCounter++; + + if (booCounter >= _maxTargets) + break; + } + + actions.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(_cooldown)); + } + } +} diff --git a/Content.Server/Actions/Actions/GuardianToggleAction.cs b/Content.Server/Actions/Actions/GuardianToggleAction.cs new file mode 100644 index 0000000000..33b2b4b492 --- /dev/null +++ b/Content.Server/Actions/Actions/GuardianToggleAction.cs @@ -0,0 +1,38 @@ +using Content.Server.Guardian; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Cooldown; +using Content.Shared.Popups; +using JetBrains.Annotations; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Server.Actions.Actions +{ + /// + /// Manifests the guardian saved in the action, using the system + /// + [UsedImplicitly] + [DataDefinition] + public sealed class ToggleGuardianAction : IInstantAction + { + [DataField("cooldown")] public float Cooldown { get; [UsedImplicitly] private set; } + + public void DoInstantAction(InstantActionEventArgs args) + { + var entManager = IoCManager.Resolve(); + + if (entManager.TryGetComponent(args.Performer, out GuardianHostComponent? hostComponent) && + hostComponent.HostedGuardian != null) + { + EntitySystem.Get().ToggleGuardian(hostComponent); + args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(Cooldown)); + } + else + { + args.Performer.PopupMessage(Loc.GetString("guardian-missing-invalid-action")); + } + } + } +} diff --git a/Content.Server/Actions/Actions/PAIMidi.cs b/Content.Server/Actions/Actions/PAIMidi.cs new file mode 100644 index 0000000000..10e08b2731 --- /dev/null +++ b/Content.Server/Actions/Actions/PAIMidi.cs @@ -0,0 +1,36 @@ +using System; +using System.Linq; +using Content.Server.Ghost; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Actions.Components; +using Content.Shared.Cooldown; +using JetBrains.Annotations; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Serialization.Manager.Attributes; +using Robust.Server.GameObjects; +using Content.Shared.Instruments; + +namespace Content.Server.Actions.Actions +{ + /// + /// Pull up MIDI instrument interface for PAIs to "play themselves" + /// + [UsedImplicitly] + [DataDefinition] + public sealed class PAIMidi : IInstantAction + { + + public void DoInstantAction(InstantActionEventArgs args) + { + var entMan = IoCManager.Resolve(); + + if (!entMan.TryGetComponent(args.Performer, out var serverUi)) return; + if (!entMan.TryGetComponent(args.Performer, out var actor)) return; + if (!serverUi.TryGetBoundUserInterface(InstrumentUiKey.Key,out var bui)) return; + + bui.Toggle(actor.PlayerSession); + + } + } +} diff --git a/Content.Server/Actions/Actions/ScreamAction.cs b/Content.Server/Actions/Actions/ScreamAction.cs new file mode 100644 index 0000000000..b86842ad40 --- /dev/null +++ b/Content.Server/Actions/Actions/ScreamAction.cs @@ -0,0 +1,71 @@ +using Content.Shared.ActionBlocker; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Actions.Components; +using Content.Shared.Audio; +using Content.Shared.CharacterAppearance; +using Content.Shared.CharacterAppearance.Components; +using Content.Shared.Cooldown; +using Content.Shared.Sound; +using JetBrains.Annotations; +using Robust.Shared.Audio; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Player; +using Robust.Shared.Random; +using Robust.Shared.Serialization.Manager.Attributes; +using System; +using Robust.Shared.Serialization; + +namespace Content.Server.Actions.Actions +{ + [UsedImplicitly] + [DataDefinition] + public sealed class ScreamAction : IInstantAction, ISerializationHooks + { + private const float Variation = 0.125f; + private const float Volume = 4f; + + [Dependency] private readonly IRobustRandom _random = default!; + [Dependency] private readonly IEntityManager _entMan = default!; + + [DataField("male", required: true)] private SoundSpecifier _male = default!; + [DataField("female", required: true)] private SoundSpecifier _female = default!; + [DataField("wilhelm", required: true)] private SoundSpecifier _wilhelm = default!; + + /// seconds + [DataField("cooldown")] private float _cooldown = 10; + + void ISerializationHooks.AfterDeserialization() + { + IoCManager.InjectDependencies(this); + } + + public void DoInstantAction(InstantActionEventArgs args) + { + if (!EntitySystem.Get().CanSpeak(args.Performer)) return; + if (!_entMan.TryGetComponent(args.Performer, out var humanoid)) return; + if (!_entMan.TryGetComponent(args.Performer, out var actions)) return; + + if (_random.Prob(.01f)) + { + SoundSystem.Play(Filter.Pvs(args.Performer), _wilhelm.GetSound(), args.Performer, AudioParams.Default.WithVolume(Volume)); + } + else + { + switch (humanoid.Sex) + { + case Sex.Male: + SoundSystem.Play(Filter.Pvs(args.Performer), _male.GetSound(), args.Performer, AudioHelpers.WithVariation(Variation).WithVolume(Volume)); + break; + case Sex.Female: + SoundSystem.Play(Filter.Pvs(args.Performer), _female.GetSound(), args.Performer, AudioHelpers.WithVariation(Variation).WithVolume(Volume)); + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + actions.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(_cooldown)); + } + } +} diff --git a/Content.Server/Actions/ActionsSystem.cs b/Content.Server/Actions/ActionsSystem.cs deleted file mode 100644 index 0b15b5770b..0000000000 --- a/Content.Server/Actions/ActionsSystem.cs +++ /dev/null @@ -1,40 +0,0 @@ -using Content.Server.Chat.Managers; -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; -using JetBrains.Annotations; -using Robust.Server.GameObjects; - -namespace Content.Server.Actions -{ - [UsedImplicitly] - public sealed class ActionsSystem : SharedActionsSystem - { - [Dependency] private readonly IChatManager _chatMan = default!; - - public override void Initialize() - { - base.Initialize(); - - SubscribeLocalEvent(OnPlayerAttached); - } - - private void OnPlayerAttached(EntityUid uid, ActionsComponent component, PlayerAttachedEvent args) - { - // need to send state to new player. - component.Dirty(); - } - - protected override bool PerformBasicActions(EntityUid user, ActionType action) - { - var result = base.PerformBasicActions(user, action); - - if (!string.IsNullOrWhiteSpace(action.Speech)) - { - _chatMan.EntitySay(user, Loc.GetString(action.Speech)); - result = true; - } - - return result; - } - } -} diff --git a/Content.Server/Actions/Commands/CooldownAction.cs b/Content.Server/Actions/Commands/CooldownAction.cs new file mode 100644 index 0000000000..dfd9cb4f41 --- /dev/null +++ b/Content.Server/Actions/Commands/CooldownAction.cs @@ -0,0 +1,64 @@ +using System; +using Content.Server.Administration; +using Content.Server.Commands; +using Content.Shared.Actions; +using Content.Shared.Administration; +using Robust.Server.Player; +using Robust.Shared.Console; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Timing; + +namespace Content.Server.Actions.Commands +{ + [AdminCommand(AdminFlags.Debug)] + public sealed class CooldownAction : IConsoleCommand + { + public string Command => "coolaction"; + public string Description => "Sets a cooldown on an action for a player, defaulting to current player"; + public string Help => "coolaction "; + + public void Execute(IConsoleShell shell, string argStr, string[] args) + { + var player = shell.Player as IPlayerSession; + if (player?.AttachedEntity is not {} attachedEntity) return; + if (args.Length > 2) + { + var target = args[2]; + if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return; + } + + if (!IoCManager.Resolve().TryGetComponent(attachedEntity, out ServerActionsComponent? actionsComponent)) + { + shell.WriteError("user has no actions component"); + return; + } + + var actionTypeRaw = args[0]; + if (!Enum.TryParse(actionTypeRaw, out var actionType)) + { + shell.WriteLine("unrecognized ActionType enum value, please" + + " ensure you used correct casing: " + actionTypeRaw); + return; + } + var actionMgr = IoCManager.Resolve(); + + if (!actionMgr.TryGet(actionType, out var action)) + { + shell.WriteLine("unrecognized actionType " + actionType); + return; + } + + var cooldownStart = IoCManager.Resolve().CurTime; + if (!uint.TryParse(args[1], out var seconds)) + { + shell.WriteLine("cannot parse seconds: " + args[1]); + return; + } + + var cooldownEnd = cooldownStart.Add(TimeSpan.FromSeconds(seconds)); + + actionsComponent.Cooldown(action.ActionType, (cooldownStart, cooldownEnd)); + } + } +} diff --git a/Content.Server/Actions/Commands/GrantAction.cs b/Content.Server/Actions/Commands/GrantAction.cs new file mode 100644 index 0000000000..09d8fe4b7d --- /dev/null +++ b/Content.Server/Actions/Commands/GrantAction.cs @@ -0,0 +1,53 @@ +using System; +using Content.Server.Administration; +using Content.Server.Commands; +using Content.Shared.Actions; +using Content.Shared.Administration; +using Robust.Server.Player; +using Robust.Shared.Console; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; + +namespace Content.Server.Actions.Commands +{ + [AdminCommand(AdminFlags.Debug)] + public sealed class GrantAction : IConsoleCommand + { + public string Command => "grantaction"; + public string Description => "Grants an action to a player, defaulting to current player"; + public string Help => "grantaction "; + public void Execute(IConsoleShell shell, string argStr, string[] args) + { + var player = shell.Player as IPlayerSession; + if (player?.AttachedEntity == null) return; + var attachedEntity = player.AttachedEntity.Value; + if (args.Length > 1) + { + var target = args[1]; + if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return; + } + + if (attachedEntity == default) return; + if (!IoCManager.Resolve().TryGetComponent(attachedEntity, out ServerActionsComponent? actionsComponent)) + { + shell.WriteLine("user has no actions component"); + return; + } + + var actionTypeRaw = args[0]; + if (!Enum.TryParse(actionTypeRaw, out var actionType)) + { + shell.WriteLine("unrecognized ActionType enum value, please" + + " ensure you used correct casing: " + actionTypeRaw); + return; + } + var actionMgr = IoCManager.Resolve(); + if (!actionMgr.TryGet(actionType, out var action)) + { + shell.WriteLine("unrecognized actionType " + actionType); + return; + } + actionsComponent.Grant(action.ActionType); + } + } +} diff --git a/Content.Server/Actions/Commands/RevokeAction.cs b/Content.Server/Actions/Commands/RevokeAction.cs new file mode 100644 index 0000000000..39db78d88d --- /dev/null +++ b/Content.Server/Actions/Commands/RevokeAction.cs @@ -0,0 +1,54 @@ +using System; +using Content.Server.Administration; +using Content.Server.Commands; +using Content.Shared.Actions; +using Content.Shared.Administration; +using Robust.Server.Player; +using Robust.Shared.Console; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; + +namespace Content.Server.Actions.Commands +{ + [AdminCommand(AdminFlags.Debug)] + public sealed class RevokeAction : IConsoleCommand + { + public string Command => "revokeaction"; + public string Description => "Revokes an action from a player, defaulting to current player"; + public string Help => "revokeaction "; + + public void Execute(IConsoleShell shell, string argStr, string[] args) + { + var player = shell.Player as IPlayerSession; + if (player?.AttachedEntity == null) return; + var attachedEntity = player.AttachedEntity.Value; + if (args.Length > 1) + { + var target = args[1]; + if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return; + } + if (attachedEntity == default) return; + if (!IoCManager.Resolve().TryGetComponent(attachedEntity, out ServerActionsComponent? actionsComponent)) + { + shell.WriteLine("user has no actions component"); + return; + } + + var actionTypeRaw = args[0]; + if (!Enum.TryParse(actionTypeRaw, out var actionType)) + { + shell.WriteLine("unrecognized ActionType enum value, please" + + " ensure you used correct casing: " + actionTypeRaw); + return; + } + var actionMgr = IoCManager.Resolve(); + if (!actionMgr.TryGet(actionType, out var action)) + { + shell.WriteLine("unrecognized actionType " + actionType); + return; + } + + actionsComponent.Revoke(action.ActionType); + } + } +} diff --git a/Content.Server/Actions/ServerActionsComponent.cs b/Content.Server/Actions/ServerActionsComponent.cs new file mode 100644 index 0000000000..703e276174 --- /dev/null +++ b/Content.Server/Actions/ServerActionsComponent.cs @@ -0,0 +1,215 @@ +using System; +using Content.Shared.Actions; +using Content.Shared.Actions.Components; +using Content.Shared.Actions.Prototypes; +using Content.Shared.Interaction; +using Robust.Shared; +using Robust.Shared.Configuration; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Log; +using Robust.Shared.Map; +using Robust.Shared.Maths; +using Robust.Shared.Network; +using Robust.Shared.Players; + +namespace Content.Server.Actions +{ + [RegisterComponent] + [ComponentReference(typeof(SharedActionsComponent))] + public sealed class ServerActionsComponent : SharedActionsComponent + { + [Dependency] private readonly IConfigurationManager _configManager = default!; + [Dependency] private readonly IEntityManager _entities = default!; + + private float MaxUpdateRange; + + protected override void Initialize() + { + base.Initialize(); + _configManager.OnValueChanged(CVars.NetMaxUpdateRange, OnRangeChanged, true); + } + + protected override void Shutdown() + { + base.Shutdown(); + _configManager.UnsubValueChanged(CVars.NetMaxUpdateRange, OnRangeChanged); + } + + private void OnRangeChanged(float obj) + { + MaxUpdateRange = obj; + } + + [Obsolete("Component Messages are deprecated, use Entity Events instead.")] + public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null) + { + base.HandleNetworkMessage(message, netChannel, session); + + if (message is not BasePerformActionMessage performActionMessage) return; + if (session == null) + { + throw new ArgumentNullException(nameof(session)); + } + + if (session.AttachedEntity is not {Valid: true} player || player != Owner) return; + var attempt = ActionAttempt(performActionMessage, session); + if (attempt == null) return; + + if (!attempt.TryGetActionState(this, out var actionState) || !actionState.Enabled) + { + Logger.DebugS("action", "user {0} attempted to use" + + " action {1} which is not granted to them", _entities.GetComponent(player).EntityName, + attempt); + return; + } + + if (actionState.IsOnCooldown(GameTiming)) + { + Logger.DebugS("action", "user {0} attempted to use" + + " action {1} which is on cooldown", _entities.GetComponent(player).EntityName, + attempt); + return; + } + + switch (performActionMessage.BehaviorType) + { + case BehaviorType.Instant: + attempt.DoInstantAction(player); + break; + case BehaviorType.Toggle: + if (performActionMessage is not IToggleActionMessage toggleMsg) return; + if (toggleMsg.ToggleOn == actionState.ToggledOn) + { + Logger.DebugS("action", "user {0} attempted to" + + " toggle action {1} to {2}, but it is already toggled {2}", _entities.GetComponent(player).EntityName, + attempt.Action.Name, toggleMsg.ToggleOn); + return; + } + + if (attempt.DoToggleAction(player, toggleMsg.ToggleOn)) + { + attempt.ToggleAction(this, toggleMsg.ToggleOn); + } + else + { + // if client predicted the toggle will work, need to reset + // that prediction + Dirty(); + } + break; + case BehaviorType.TargetPoint: + if (performActionMessage is not ITargetPointActionMessage targetPointMsg) return; + if (!CheckRangeAndSetFacing(targetPointMsg.Target, player)) return; + attempt.DoTargetPointAction(player, targetPointMsg.Target); + break; + case BehaviorType.TargetEntity: + if (performActionMessage is not ITargetEntityActionMessage targetEntityMsg) return; + if (!EntityManager.EntityExists(targetEntityMsg.Target)) + { + Logger.DebugS("action", "user {0} attempted to" + + " perform target entity action {1} but could not find entity with " + + "provided uid {2}", _entities.GetComponent(player).EntityName, attempt.Action.Name, + targetEntityMsg.Target); + return; + } + if (!CheckRangeAndSetFacing(_entities.GetComponent(targetEntityMsg.Target).Coordinates, player)) return; + + attempt.DoTargetEntityAction(player, targetEntityMsg.Target); + break; + case BehaviorType.None: + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + + private IActionAttempt? ActionAttempt(BasePerformActionMessage message, ICommonSession session) + { + IActionAttempt? attempt; + var player = session.AttachedEntity; + + switch (message) + { + case PerformActionMessage performActionMessage: + if (!ActionManager.TryGet(performActionMessage.ActionType, out var action)) + { + Logger.DebugS("action", "user {0} attempted to perform" + + " unrecognized action {1}", player, + performActionMessage.ActionType); + return null; + } + attempt = new ActionAttempt(action); + break; + case PerformItemActionMessage performItemActionMessage: + var type = performItemActionMessage.ActionType; + if (!ActionManager.TryGet(type, out var itemAction)) + { + Logger.DebugS("action", "user {0} attempted to perform" + + " unrecognized item action {1}", + player, type); + return null; + } + + var item = performItemActionMessage.Item; + if (!EntityManager.EntityExists(item)) + { + Logger.DebugS("action", "user {0} attempted to perform" + + " item action {1} for unknown item {2}", + player, type, item); + return null; + } + + if (!_entities.TryGetComponent(item, out var actionsComponent)) + { + Logger.DebugS("action", "user {0} attempted to perform" + + " item action {1} for item {2} which has no ItemActionsComponent", + player, type, item); + return null; + } + + if (actionsComponent.Holder != player) + { + Logger.DebugS("action", "user {0} attempted to perform" + + " item action {1} for item {2} which they are not holding", + player, type, item); + return null; + } + + attempt = new ItemActionAttempt(itemAction, item, actionsComponent); + break; + default: + return null; + } + + if (message.BehaviorType != attempt.Action.BehaviorType) + { + Logger.DebugS("action", "user {0} attempted to" + + " perform action {1} as a {2} behavior, but this action is actually a" + + " {3} behavior", player, attempt, message.BehaviorType, + attempt.Action.BehaviorType); + return null; + } + + return attempt; + } + + private bool CheckRangeAndSetFacing(EntityCoordinates target, EntityUid player) + { + // ensure it's within their clickable range + var targetWorldPos = target.ToMapPos(EntityManager); + var rangeBox = new Box2(_entities.GetComponent(player).WorldPosition, _entities.GetComponent(player).WorldPosition) + .Enlarged(MaxUpdateRange); + if (!rangeBox.Contains(targetWorldPos)) + { + Logger.DebugS("action", "user {0} attempted to" + + " perform target action further than allowed range", + _entities.GetComponent(player).EntityName); + return false; + } + + EntitySystem.Get().TryFaceCoordinates(player, targetWorldPos); + return true; + } + } +} diff --git a/Content.Server/Actions/Spells/GiveItemSpell.cs b/Content.Server/Actions/Spells/GiveItemSpell.cs new file mode 100644 index 0000000000..a57f5b5783 --- /dev/null +++ b/Content.Server/Actions/Spells/GiveItemSpell.cs @@ -0,0 +1,77 @@ +using Content.Server.Hands.Components; +using Content.Server.Popups; +using Content.Shared.ActionBlocker; +using Content.Shared.Actions.Behaviors; +using Content.Shared.Cooldown; +using Content.Shared.Item; +using Content.Shared.Popups; +using Content.Shared.Sound; +using JetBrains.Annotations; +using Robust.Shared.Audio; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Log; +using Robust.Shared.Player; +using Robust.Shared.Prototypes; +using Robust.Shared.Serialization.Manager.Attributes; +using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; +using Robust.Shared.ViewVariables; + +namespace Content.Server.Actions.Spells +{ + [UsedImplicitly] + [DataDefinition] + public sealed class GiveItemSpell : IInstantAction + { //TODO: Needs to be an EntityPrototype for proper validation + [ViewVariables] [DataField("castMessage")] public string? CastMessage { get; set; } = default!; + [ViewVariables] [DataField("cooldown")] public float CoolDown { get; set; } = 1f; + [ViewVariables] [DataField("spellItem", customTypeSerializer:typeof(PrototypeIdSerializer))] public string ItemProto { get; set; } = default!; + + [ViewVariables] [DataField("castSound", required: true)] public SoundSpecifier CastSound { get; set; } = default!; + + //Rubber-band snapping items into player's hands, originally was a workaround, later found it works quite well with stuns + //Not sure if needs fixing + + public void DoInstantAction(InstantActionEventArgs args) + { + var entMan = IoCManager.Resolve(); + + var caster = args.Performer; + + if (!entMan.TryGetComponent(caster, out HandsComponent? handsComponent)) + { + caster.PopupMessage(Loc.GetString("spell-fail-no-hands")); + return; + } + + if (!EntitySystem.Get().CanInteract(caster, null)) return; + + // TODO: Nix when we get EntityPrototype serializers + if (!IoCManager.Resolve().HasIndex(ItemProto)) + { + Logger.Error($"Invalid prototype {ItemProto} supplied for {nameof(GiveItemSpell)}"); + return; + } + + // TODO: Look this is shitty and ideally a test would do it + var spawnedProto = entMan.SpawnEntity(ItemProto, entMan.GetComponent(caster).MapPosition); + + if (!entMan.TryGetComponent(spawnedProto, out SharedItemComponent? itemComponent)) + { + Logger.Error($"Tried to use {nameof(GiveItemSpell)} but prototype has no {nameof(SharedItemComponent)}?"); + entMan.DeleteEntity(spawnedProto); + return; + } + + args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(CoolDown)); + + if (CastMessage != null) + caster.PopupMessageEveryone(CastMessage); + + handsComponent.PutInHandOrDrop(itemComponent); + + SoundSystem.Play(Filter.Pvs(caster), CastSound.GetSound(), caster); + } + } +} diff --git a/Content.Server/Atmos/Components/GasTankComponent.cs b/Content.Server/Atmos/Components/GasTankComponent.cs index f2f11aeacb..54f725a7fd 100644 --- a/Content.Server/Atmos/Components/GasTankComponent.cs +++ b/Content.Server/Atmos/Components/GasTankComponent.cs @@ -1,21 +1,30 @@ +using System; using Content.Server.Atmos.EntitySystems; using Content.Server.Body.Components; using Content.Server.Explosion.EntitySystems; using Content.Server.UserInterface; +using Content.Shared.ActionBlocker; using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; +using Content.Shared.Actions.Behaviors.Item; +using Content.Shared.Actions.Components; using Content.Shared.Atmos; using Content.Shared.Atmos.Components; using Content.Shared.Audio; using Content.Shared.Examine; using Content.Shared.Interaction; using Content.Shared.Sound; +using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Audio; using Robust.Shared.Containers; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; using Robust.Shared.Player; +using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; +using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Components { @@ -81,9 +90,6 @@ namespace Content.Server.Atmos.Components [DataField("tankFragmentScale")] public float TankFragmentScale { get; set; } = 10 * Atmospherics.OneAtmosphere; - [DataField("toggleAction", required: true)] - public InstantAction ToggleAction = default!; - protected override void Initialize() { base.Initialize(); @@ -159,7 +165,6 @@ namespace Content.Server.Atmos.Components var internals = GetInternalsComponent(); if (internals == null) return; IsConnected = internals.TryConnectTank(Owner); - EntitySystem.Get().SetToggled(ToggleAction, IsConnected); UpdateUserInterface(); } @@ -167,7 +172,6 @@ namespace Content.Server.Atmos.Components { if (!IsConnected) return; IsConnected = false; - EntitySystem.Get().SetToggled(ToggleAction, false); GetInternalsComponent(owner)?.DisconnectTank(); UpdateUserInterface(); } @@ -183,6 +187,9 @@ namespace Content.Server.Atmos.Components InternalsConnected = IsConnected, CanConnectInternals = IsFunctional && internals != null }); + + if (internals == null || !_entityManager.TryGetComponent(Owner, out var itemActions)) return; + itemActions.GrantOrUpdate(ItemActionType.ToggleInternals, IsFunctional, IsConnected); } private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message) @@ -302,4 +309,22 @@ namespace Content.Server.Atmos.Components DisconnectFromInternals(eventArgs.User); } } + + [UsedImplicitly] + [DataDefinition] + public sealed class ToggleInternalsAction : IToggleItemAction + { + public bool DoToggleAction(ToggleItemActionEventArgs args) + { + if (!EntitySystem.Get().CanInteract(args.Performer, args.Item)) + return false; + + if (!IoCManager.Resolve().TryGetComponent(args.Item, out var gasTankComponent)) return false; + // no change + if (gasTankComponent.IsConnected == args.ToggledOn) return false; + gasTankComponent.ToggleInternals(); + // did we successfully toggle to the desired status? + return gasTankComponent.IsConnected == args.ToggledOn; + } + } } diff --git a/Content.Server/Atmos/EntitySystems/GasTankSystem.cs b/Content.Server/Atmos/EntitySystems/GasTankSystem.cs index af969e75b3..bc8d7af6ca 100644 --- a/Content.Server/Atmos/EntitySystems/GasTankSystem.cs +++ b/Content.Server/Atmos/EntitySystems/GasTankSystem.cs @@ -1,9 +1,10 @@ using Content.Server.Atmos.Components; -using Content.Shared.Actions; -using Content.Shared.Toggleable; using Content.Shared.Verbs; using JetBrains.Annotations; using Robust.Server.GameObjects; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; namespace Content.Server.Atmos.EntitySystems { @@ -19,23 +20,6 @@ namespace Content.Server.Atmos.EntitySystems { base.Initialize(); SubscribeLocalEvent>(AddOpenUIVerb); - SubscribeLocalEvent(OnGetActions); - SubscribeLocalEvent(OnActionToggle); - } - - private void OnGetActions(EntityUid uid, GasTankComponent component, GetActionsEvent args) - { - args.Actions.Add(component.ToggleAction); - } - - private void OnActionToggle(EntityUid uid, GasTankComponent component, ToggleActionEvent args) - { - if (args.Handled) - return; - - component.ToggleInternals(); - - args.Handled = true; } private void AddOpenUIVerb(EntityUid uid, GasTankComponent component, GetVerbsEvent args) diff --git a/Content.Server/Chemistry/ReagentEffects/DoAction.cs b/Content.Server/Chemistry/ReagentEffects/DoAction.cs new file mode 100644 index 0000000000..12f8b3c509 --- /dev/null +++ b/Content.Server/Chemistry/ReagentEffects/DoAction.cs @@ -0,0 +1,34 @@ +using Content.Shared.Actions; +using Content.Shared.Actions.Components; +using Content.Shared.Actions.Prototypes; +using Content.Shared.Chemistry.Reagent; +using Robust.Shared.IoC; +using Robust.Shared.Prototypes; +using Robust.Shared.Serialization.Manager.Attributes; +using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; + +namespace Content.Server.Chemistry.ReagentEffects; + +/// +/// Forces someone to do a certain action, if they have it. +/// +public sealed class DoAction : ReagentEffect +{ + [DataField("action", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))] + public string Action = default!; + + public override void Effect(ReagentEffectArgs args) + { + if (args.EntityManager.TryGetComponent(args.SolutionEntity, out SharedActionsComponent? actions)) + { + if (!IoCManager.Resolve().TryIndex(Action, out var proto)) + return; + + if (actions.IsGranted(proto.ActionType)) + { + var attempt = new ActionAttempt(proto); + attempt.DoInstantAction(args.SolutionEntity); + } + } + } +} diff --git a/Content.Server/Chemistry/ReagentEffects/Scream.cs b/Content.Server/Chemistry/ReagentEffects/Scream.cs deleted file mode 100644 index 27cb88851a..0000000000 --- a/Content.Server/Chemistry/ReagentEffects/Scream.cs +++ /dev/null @@ -1,15 +0,0 @@ -using Content.Server.Speech; -using Content.Shared.Chemistry.Reagent; - -namespace Content.Server.Chemistry.ReagentEffects; - -/// -/// Forces someone to scream their lungs out. -/// -public sealed class Scream : ReagentEffect -{ - public override void Effect(ReagentEffectArgs args) - { - EntitySystem.Get().TryScream(args.SolutionEntity); - } -} diff --git a/Content.Server/Clothing/Components/MagbootsComponent.cs b/Content.Server/Clothing/Components/MagbootsComponent.cs index 65d075a678..418f071019 100644 --- a/Content.Server/Clothing/Components/MagbootsComponent.cs +++ b/Content.Server/Clothing/Components/MagbootsComponent.cs @@ -1,4 +1,6 @@ using Content.Shared.Actions; +using Content.Shared.Actions.Behaviors.Item; +using Content.Shared.Actions.Components; using Content.Shared.Clothing; using Content.Shared.Interaction; using Content.Shared.Inventory; @@ -36,6 +38,8 @@ namespace Content.Server.Clothing.Components EntitySystem.Get().UpdateMagbootEffects(container.Owner, Owner, true, this); } + if(_entMan.TryGetComponent(Owner, out var itemActions)) + itemActions.Toggle(ItemActionType.ToggleMagboots, On); if (_entMan.TryGetComponent(Owner, out var item)) item.EquippedPrefix = On ? "on" : null; if(_entMan.TryGetComponent(Owner, out var sprite)) @@ -45,14 +49,33 @@ namespace Content.Server.Clothing.Components } } - void IActivate.Activate(ActivateEventArgs eventArgs) + public void Toggle(EntityUid user) { On = !On; } + void IActivate.Activate(ActivateEventArgs eventArgs) + { + Toggle(eventArgs.User); + } + public override ComponentState GetComponentState() { return new MagbootsComponentState(On); } } + + [UsedImplicitly] + [DataDefinition] + public sealed class ToggleMagbootsAction : IToggleItemAction + { + public bool DoToggleAction(ToggleItemActionEventArgs args) + { + if (!IoCManager.Resolve().TryGetComponent(args.Item, out var magboots)) + return false; + + magboots.Toggle(args.Performer); + return true; + } + } } diff --git a/Content.Server/Clothing/MagbootsSystem.cs b/Content.Server/Clothing/MagbootsSystem.cs index 8e14b61da3..c5252ebec0 100644 --- a/Content.Server/Clothing/MagbootsSystem.cs +++ b/Content.Server/Clothing/MagbootsSystem.cs @@ -1,17 +1,18 @@ using Content.Server.Alert; using Content.Server.Atmos.Components; using Content.Server.Clothing.Components; -using Content.Shared.Actions; using Content.Shared.Alert; -using Content.Shared.Clothing; using Content.Shared.Inventory.Events; using Content.Shared.Movement.EntitySystems; using Content.Shared.Slippery; using Content.Shared.Verbs; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; namespace Content.Server.Clothing { - public sealed class MagbootsSystem : SharedMagbootsSystem + public sealed class MagbootsSystem : EntitySystem { [Dependency] private readonly AlertsSystem _alertsSystem = default!; diff --git a/Content.Server/CombatMode/CombatModeSystem.cs b/Content.Server/CombatMode/CombatModeSystem.cs index 47a57dc9fb..cbb595c84f 100644 --- a/Content.Server/CombatMode/CombatModeSystem.cs +++ b/Content.Server/CombatMode/CombatModeSystem.cs @@ -1,82 +1,10 @@ -using Content.Server.Act; -using Content.Server.Actions.Events; -using Content.Server.Administration.Logs; -using Content.Server.Popups; -using Content.Server.Weapon.Melee; -using Content.Shared.ActionBlocker; -using Content.Shared.Audio; -using Content.Shared.CombatMode; -using Content.Shared.Database; +using Content.Shared.CombatMode; using JetBrains.Annotations; -using Robust.Shared.Audio; -using Robust.Shared.Player; -using Robust.Shared.Random; namespace Content.Server.CombatMode { [UsedImplicitly] public sealed class CombatModeSystem : SharedCombatModeSystem { - [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; - [Dependency] private readonly MeleeWeaponSystem _meleeWeaponSystem = default!; - [Dependency] private readonly PopupSystem _popupSystem = default!; - [Dependency] private readonly AdminLogSystem _logSystem = default!; - [Dependency] private readonly IRobustRandom _random = default!; - - public override void Initialize() - { - base.Initialize(); - - SubscribeLocalEvent(OnEntityActionPerform); - } - - private void OnEntityActionPerform(EntityUid uid, SharedCombatModeComponent component, DisarmActionEvent args) - { - if (args.Handled) - return; - - if (!_actionBlockerSystem.CanAttack(args.Performer)) - return; - - var attemptEvent = new DisarmAttemptEvent(args.Target, args.Performer); - RaiseLocalEvent(args.Target, attemptEvent); - if (attemptEvent.Cancelled) - return; - - var diff = Transform(args.Target).MapPosition.Position - Transform(args.Performer).MapPosition.Position; - var angle = Angle.FromWorldVec(diff); - - var filterAll = Filter.Pvs(args.Performer); - var filterOther = filterAll.RemoveWhereAttachedEntity(e => e == args.Performer); - - args.Handled = true; - - if (_random.Prob(component.DisarmFailChance)) - { - SoundSystem.Play(Filter.Pvs(args.Performer), component.DisarmFailSound.GetSound(), args.Performer, AudioHelpers.WithVariation(0.025f)); - - var targetName = Name(args.Target); - - var msgOther = Loc.GetString( - "disarm-action-popup-message-other-clients", - ("performerName", Name(args.Performer)), - ("targetName", targetName)); - - var msgUser = Loc.GetString("disarm-action-popup-message-cursor", ("targetName", targetName )); - - _popupSystem.PopupEntity(msgOther, args.Performer, filterOther); - _popupSystem.PopupEntity(msgUser, args.Performer, Filter.Entities(args.Performer)); - - _meleeWeaponSystem.SendLunge(angle, args.Performer); - return; - } - - _meleeWeaponSystem.SendAnimation("disarm", angle, args.Performer, args.Performer, new[] { args.Target }); - SoundSystem.Play(filterAll, component.DisarmSuccessSound.GetSound(), args.Performer, AudioHelpers.WithVariation(0.025f)); - _logSystem.Add(LogType.DisarmedAction, $"{ToPrettyString(args.Performer):user} used disarm on {ToPrettyString(args.Target):target}"); - - var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = component.DisarmPushChance }; - RaiseLocalEvent(args.Target, eventArgs); - } } } diff --git a/Content.Server/Entry/EntryPoint.cs b/Content.Server/Entry/EntryPoint.cs index 0d4b9125dd..13d9e6d616 100644 --- a/Content.Server/Entry/EntryPoint.cs +++ b/Content.Server/Entry/EntryPoint.cs @@ -113,6 +113,7 @@ namespace Content.Server.Entry else { IoCManager.Resolve().Initialize(); + IoCManager.Resolve().Initialize(); IoCManager.Resolve().Initialize(); IoCManager.Resolve().Initialize(); IoCManager.Resolve().Initialize(); diff --git a/Content.Server/Ghost/Components/GhostComponent.cs b/Content.Server/Ghost/Components/GhostComponent.cs index 6142b9e82b..5752451106 100644 --- a/Content.Server/Ghost/Components/GhostComponent.cs +++ b/Content.Server/Ghost/Components/GhostComponent.cs @@ -1,7 +1,6 @@ -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; +using System; using Content.Shared.Ghost; -using Robust.Shared.Utility; +using Robust.Shared.GameObjects; namespace Content.Server.Ghost.Components { @@ -10,23 +9,5 @@ namespace Content.Server.Ghost.Components public sealed class GhostComponent : SharedGhostComponent { public TimeSpan TimeOfDeath { get; set; } = TimeSpan.Zero; - - [DataField("booRadius")] - public float BooRadius = 3; - - [DataField("booMaxTargets")] - public int BooMaxTargets = 3; - - [DataField("action")] - public InstantAction Action = new() - { - UseDelay = TimeSpan.FromSeconds(120), - Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/scream.png")), - Name = "action-name-boo", - Description = "action-description-boo", - Event = new BooActionEvent(), - }; } - - public sealed class BooActionEvent : PerformActionEvent { } } diff --git a/Content.Server/Ghost/GhostSystem.cs b/Content.Server/Ghost/GhostSystem.cs index 893ff986a0..a31854723e 100644 --- a/Content.Server/Ghost/GhostSystem.cs +++ b/Content.Server/Ghost/GhostSystem.cs @@ -7,7 +7,6 @@ using Content.Server.Mind.Components; using Content.Server.Players; using Content.Server.Visible; using Content.Server.Warps; -using Content.Shared.Actions; using Content.Shared.Examine; using Content.Shared.Follower; using Content.Shared.Ghost; @@ -16,6 +15,10 @@ using Content.Shared.Movement.EntitySystems; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Server.Player; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Log; using Robust.Shared.Timing; namespace Content.Server.Ghost @@ -27,9 +30,7 @@ namespace Content.Server.Ghost [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly GameTicker _ticker = default!; [Dependency] private readonly MindSystem _mindSystem = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly VisibilitySystem _visibilitySystem = default!; - [Dependency] private readonly IEntityLookup _lookup = default!; [Dependency] private readonly FollowerSystem _followerSystem = default!; public override void Initialize() @@ -50,30 +51,6 @@ namespace Content.Server.Ghost SubscribeNetworkEvent(OnGhostReturnToBodyRequest); SubscribeNetworkEvent(OnGhostWarpToLocationRequest); SubscribeNetworkEvent(OnGhostWarpToTargetRequest); - - SubscribeLocalEvent(OnActionPerform); - } - private void OnActionPerform(EntityUid uid, GhostComponent component, BooActionEvent args) - { - if (args.Handled) - return; - - var ents = _lookup.GetEntitiesInRange(args.Performer, component.BooRadius); - - var booCounter = 0; - foreach (var ent in ents) - { - var ghostBoo = new GhostBooEvent(); - RaiseLocalEvent(ent, ghostBoo); - - if (ghostBoo.Handled) - booCounter++; - - if (booCounter >= component.BooMaxTargets) - break; - } - - args.Handled = true; } private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, RelayMoveInputEvent args) @@ -101,8 +78,6 @@ namespace Content.Server.Ghost } component.TimeOfDeath = _gameTiming.RealTime; - - _actions.AddAction(uid, component.Action, null); } private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args) @@ -123,8 +98,6 @@ namespace Content.Server.Ghost { eye.VisibilityMask &= ~(uint) VisibilityFlags.Ghost; } - - _actions.RemoveAction(uid, component.Action); } } diff --git a/Content.Server/Guardian/GuardianHostComponent.cs b/Content.Server/Guardian/GuardianHostComponent.cs index dfd108d523..9771087e21 100644 --- a/Content.Server/Guardian/GuardianHostComponent.cs +++ b/Content.Server/Guardian/GuardianHostComponent.cs @@ -1,7 +1,6 @@ -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; using Robust.Shared.Containers; -using Robust.Shared.Utility; +using Robust.Shared.GameObjects; +using Robust.Shared.ViewVariables; namespace Content.Server.Guardian { @@ -23,17 +22,5 @@ namespace Content.Server.Guardian /// Container which holds the guardian /// [ViewVariables] public ContainerSlot GuardianContainer = default!; - - [DataField("action")] - public InstantAction Action = new() - { - Name = "action-name-guardian", - Description = "action-description-guardian", - Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/manifest.png")), - UseDelay = TimeSpan.FromSeconds(2), - Event = new GuardianToggleActionEvent(), - }; } - - public sealed class GuardianToggleActionEvent : PerformActionEvent { }; } diff --git a/Content.Server/Guardian/GuardianSystem.cs b/Content.Server/Guardian/GuardianSystem.cs index c766e3c967..0a01eedf48 100644 --- a/Content.Server/Guardian/GuardianSystem.cs +++ b/Content.Server/Guardian/GuardianSystem.cs @@ -1,7 +1,9 @@ +using Content.Server.Actions; using Content.Server.DoAfter; using Content.Server.Hands.Components; using Content.Server.Popups; using Content.Shared.Actions; +using Content.Shared.Actions.Components; using Content.Shared.Audio; using Content.Shared.Damage; using Content.Shared.Examine; @@ -11,6 +13,10 @@ using Content.Shared.MobState; using Robust.Server.GameObjects; using Robust.Shared.Audio; using Robust.Shared.Containers; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Log; using Robust.Shared.Player; using Robust.Shared.Utility; @@ -24,7 +30,6 @@ namespace Content.Server.Guardian [Dependency] private readonly DoAfterSystem _doAfterSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly DamageableSystem _damageSystem = default!; - [Dependency] private readonly SharedActionsSystem _actionSystem = default!; public override void Initialize() { @@ -45,22 +50,9 @@ namespace Content.Server.Guardian SubscribeLocalEvent(OnHostStateChange); SubscribeLocalEvent(OnHostShutdown); - SubscribeLocalEvent(OnPerformAction); - SubscribeLocalEvent(OnGuardianAttackAttempt); } - private void OnPerformAction(EntityUid uid, GuardianHostComponent component, GuardianToggleActionEvent args) - { - if (args.Handled) - return; - - if (component.HostedGuardian != null) - ToggleGuardian(component); - - args.Handled = true; - } - private void OnGuardianUnplayer(EntityUid uid, GuardianComponent component, PlayerDetachedEvent args) { var host = component.Host; @@ -82,14 +74,12 @@ namespace Content.Server.Guardian private void OnHostInit(EntityUid uid, GuardianHostComponent component, ComponentInit args) { component.GuardianContainer = uid.EnsureContainer("GuardianContainer"); - _actionSystem.AddAction(uid, component.Action, null); } private void OnHostShutdown(EntityUid uid, GuardianHostComponent component, ComponentShutdown args) { if (component.HostedGuardian == null) return; EntityManager.QueueDeleteEntity(component.HostedGuardian.Value); - _actionSystem.RemoveAction(uid, component.Action); } private void OnGuardianAttackAttempt(EntityUid uid, GuardianComponent component, AttackAttemptEvent args) @@ -161,6 +151,9 @@ namespace Content.Server.Guardian return; } + // Can't work without actions + EntityManager.EnsureComponent(target); + if (component.Injecting) return; component.Injecting = true; @@ -182,7 +175,8 @@ namespace Content.Server.Guardian comp.Used || !TryComp(ev.User, out var hands) || !hands.IsHolding(comp.Owner) || - HasComp(ev.Target)) + HasComp(ev.Target) || + !TryComp(ev.Target, out var actions)) { comp.Injecting = false; return; @@ -200,6 +194,8 @@ namespace Content.Server.Guardian { guardianComponent.Host = ev.Target; + // Grant the user the recall action and notify them + actions.Grant(ActionType.ManifestGuardian); SoundSystem.Play(Filter.Entities(ev.Target), "/Audio/Effects/guardian_inject.ogg", ev.Target); _popupSystem.PopupEntity(Loc.GetString("guardian-created"), ev.Target, Filter.Entities(ev.Target)); diff --git a/Content.Server/Hands/Components/HandsComponent.cs b/Content.Server/Hands/Components/HandsComponent.cs index d89ef55e46..99c1f2ccb9 100644 --- a/Content.Server/Hands/Components/HandsComponent.cs +++ b/Content.Server/Hands/Components/HandsComponent.cs @@ -13,19 +13,27 @@ using Content.Shared.Popups; using Content.Shared.Pulling.Components; using Content.Shared.Sound; using Robust.Shared.Audio; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; using Robust.Shared.Player; +using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Hands.Components { [RegisterComponent] [ComponentReference(typeof(SharedHandsComponent))] #pragma warning disable 618 - public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved + public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct #pragma warning restore 618 { [Dependency] private readonly IEntitySystemManager _entitySystemManager = default!; [Dependency] private readonly IEntityManager _entities = default!; + [DataField("disarmedSound")] SoundSpecifier _disarmedSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg"); + + int IDisarmedAct.Priority => int.MaxValue; // We want this to be the last disarm act to run. + #region Pull/Disarm void IBodyPartAdded.BodyPartAdded(BodyPartAddedEventArgs args) @@ -54,10 +62,33 @@ namespace Content.Server.Hands.Components RemoveHand(args.Slot); } - public bool BreakPulls() + bool IDisarmedAct.Disarmed(DisarmedActEvent @event) + { + if (BreakPulls()) + return false; + + var source = @event.Source; + var target = @event.Target; + + SoundSystem.Play(Filter.Pvs(source), _disarmedSound.GetSound(), source, AudioHelpers.WithVariation(0.025f)); + + if (ActiveHand != null && Drop(ActiveHand, false)) + { + source.PopupMessageOtherClients(Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", _entities.GetComponent(source).EntityName), ("disarmed", _entities.GetComponent(target).EntityName))); + source.PopupMessageCursor(Loc.GetString("hands-component-disarm-success-message", ("disarmed", _entities.GetComponent(target).EntityName))); + } + else + { + source.PopupMessageOtherClients(Loc.GetString("hands-component-shove-success-others-message", ("shover", _entities.GetComponent(source).EntityName), ("shoved", _entities.GetComponent(target).EntityName))); + source.PopupMessageCursor(Loc.GetString("hands-component-shove-success-message", ("shoved", _entities.GetComponent(target).EntityName))); + } + + return true; + } + + private bool BreakPulls() { // What is this API?? - // I just wanted to do actions not deal with this shit... if (!_entities.TryGetComponent(Owner, out SharedPullerComponent? puller) || puller.Pulling is not {Valid: true} pulling || !_entities.TryGetComponent(puller.Pulling.Value, out SharedPullableComponent? pullable)) return false; diff --git a/Content.Server/Hands/Systems/HandsSystem.cs b/Content.Server/Hands/Systems/HandsSystem.cs index cc892205d9..b20f039ca4 100644 --- a/Content.Server/Hands/Systems/HandsSystem.cs +++ b/Content.Server/Hands/Systems/HandsSystem.cs @@ -1,12 +1,9 @@ using System.Linq; -using Content.Server.Act; using Content.Server.Administration.Logs; using Content.Server.Hands.Components; -using Content.Server.Popups; using Content.Server.Stack; using Content.Server.Storage.Components; using Content.Server.Strip; -using Content.Server.Stunnable; using Content.Server.Throwing; using Content.Shared.ActionBlocker; using Content.Shared.Database; @@ -21,7 +18,6 @@ using Content.Shared.Popups; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Server.Player; -using Robust.Shared.Audio; using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Input.Binding; @@ -42,7 +38,6 @@ namespace Content.Server.Hands.Systems [Dependency] private readonly AdminLogSystem _logSystem = default!; [Dependency] private readonly StrippableSystem _strippableSystem = default!; [Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!; - [Dependency] private readonly PopupSystem _popupSystem = default!; public override void Initialize() { @@ -53,7 +48,6 @@ namespace Content.Server.Hands.Systems SubscribeNetworkEvent(HandleInteractUsingInHand); SubscribeNetworkEvent(HandleUseInHand); SubscribeNetworkEvent(HandleMoveItemFromHand); - SubscribeLocalEvent(OnDisarmed, before: new[] { typeof(StunSystem) }); SubscribeLocalEvent(HandlePullAttempt); SubscribeLocalEvent(HandlePullStarted); @@ -82,26 +76,6 @@ namespace Content.Server.Hands.Systems args.State = new HandsComponentState(hands.Hands, hands.ActiveHand); } - private void OnDisarmed(EntityUid uid, HandsComponent component, DisarmedEvent args) - { - if (args.Handled || component.BreakPulls()) - return; - - if (component.ActiveHand == null || !component.Drop(component.ActiveHand, false)) - return; - - var targetName = Name(args.Target); - - var msgOther = Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", Name(args.Source)), ("disarmed", targetName)); - var msgUser = Loc.GetString("hands-component-disarm-success-message", ("disarmed", targetName)); - - var filter = Filter.Pvs(args.Source).RemoveWhereAttachedEntity(e => e == args.Source); - _popupSystem.PopupEntity(msgOther, args.Source, filter); - _popupSystem.PopupEntity(msgUser, args.Source, Filter.Entities(args.Source)); - - args.Handled = true; // no shove/stun. - } - #region EntityInsertRemove public override void RemoveHeldEntityFromHand(EntityUid uid, Hand hand, SharedHandsComponent? hands = null) { diff --git a/Content.Server/IoC/ServerContentIoC.cs b/Content.Server/IoC/ServerContentIoC.cs index 6a7640880e..e9d57e70e6 100644 --- a/Content.Server/IoC/ServerContentIoC.cs +++ b/Content.Server/IoC/ServerContentIoC.cs @@ -35,6 +35,7 @@ namespace Content.Server.IoC IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); + IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); IoCManager.Register(); diff --git a/Content.Server/Light/Components/HandheldLightComponent.cs b/Content.Server/Light/Components/HandheldLightComponent.cs index 5e7477f854..a24dba0fd2 100644 --- a/Content.Server/Light/Components/HandheldLightComponent.cs +++ b/Content.Server/Light/Components/HandheldLightComponent.cs @@ -2,6 +2,7 @@ using System.Threading.Tasks; using Content.Server.Clothing.Components; using Content.Server.Light.EntitySystems; using Content.Shared.ActionBlocker; +using Content.Shared.Actions.Behaviors.Item; using Content.Shared.Examine; using Content.Shared.Interaction; using Content.Shared.Light.Component; @@ -47,4 +48,17 @@ namespace Content.Server.Light.Components /// public byte? LastLevel; } + + [UsedImplicitly] + [DataDefinition] + public sealed class ToggleLightAction : IToggleItemAction + { + public bool DoToggleAction(ToggleItemActionEventArgs args) + { + if (!EntitySystem.Get().CanInteract(args.Performer, args.Item)) return false; + if (!IoCManager.Resolve().TryGetComponent(args.Item, out var lightComponent)) return false; + if (lightComponent.Activated == args.ToggledOn) return false; + return EntitySystem.Get().ToggleStatus(args.Performer, lightComponent); + } + } } diff --git a/Content.Server/Light/Components/UnpoweredFlashlightComponent.cs b/Content.Server/Light/Components/UnpoweredFlashlightComponent.cs index 1dc8fbe162..dcfe866498 100644 --- a/Content.Server/Light/Components/UnpoweredFlashlightComponent.cs +++ b/Content.Server/Light/Components/UnpoweredFlashlightComponent.cs @@ -1,5 +1,7 @@ -using Content.Shared.Actions.ActionTypes; using Content.Shared.Sound; +using Robust.Shared.GameObjects; +using Robust.Shared.Serialization.Manager.Attributes; +using Robust.Shared.ViewVariables; namespace Content.Server.Light.Components { @@ -14,8 +16,5 @@ namespace Content.Server.Light.Components public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg"); [ViewVariables] public bool LightOn = false; - - [DataField("toggleAction", required: true)] - public InstantAction ToggleAction = default!; } } diff --git a/Content.Server/Light/EntitySystems/HandheldLightSystem.cs b/Content.Server/Light/EntitySystems/HandheldLightSystem.cs index 2bbcf5770c..2b462bb696 100644 --- a/Content.Server/Light/EntitySystems/HandheldLightSystem.cs +++ b/Content.Server/Light/EntitySystems/HandheldLightSystem.cs @@ -1,19 +1,25 @@ -using Content.Server.Actions; +using System.Collections.Generic; +using Content.Server.Clothing.Components; using Content.Server.Light.Components; using Content.Server.Popups; using Content.Server.PowerCell; +using Content.Shared.ActionBlocker; using Content.Shared.Actions; +using Content.Shared.Actions.Components; using Content.Shared.Examine; using Content.Shared.Interaction; using Content.Shared.Item; using Content.Shared.Light.Component; using Content.Shared.Rounding; -using Content.Shared.Toggleable; using Content.Shared.Verbs; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Audio; +using Robust.Shared.GameObjects; using Robust.Shared.GameStates; +using Robust.Shared.IoC; +using Robust.Shared.Localization; +using Robust.Shared.Maths; using Robust.Shared.Player; using Robust.Shared.Utility; @@ -24,7 +30,6 @@ namespace Content.Server.Light.EntitySystems { [Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly PowerCellSystem _powerCell = default!; - [Dependency] private readonly ActionsSystem _actionSystem = default!; // TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something? // But for now this will be better anyway. @@ -42,27 +47,6 @@ namespace Content.Server.Light.EntitySystems SubscribeLocalEvent>(AddToggleLightVerb); SubscribeLocalEvent(OnActivate); - - SubscribeLocalEvent(OnGetActions); - SubscribeLocalEvent(OnToggleAction); - } - - private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetActionsEvent args) - { - args.Actions.Add(component.ToggleAction); - } - - private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args) - { - if (args.Handled) - return; - - if (component.Activated) - TurnOff(component); - else - TurnOn(args.Performer, component); - - args.Handled = true; } private void OnGetState(EntityUid uid, HandheldLightComponent component, ref ComponentGetState args) @@ -171,6 +155,7 @@ namespace Content.Server.Light.EntitySystems SetState(component, false); component.Activated = false; + UpdateLightAction(component); _activeLights.Remove(component); component.LastLevel = null; component.Dirty(EntityManager); @@ -189,6 +174,7 @@ namespace Content.Server.Light.EntitySystems { SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner); _popup.PopupEntity(Loc.GetString("handheld-light-component-cell-missing-message"), component.Owner, Filter.Entities(user)); + UpdateLightAction(component); return false; } @@ -199,10 +185,12 @@ namespace Content.Server.Light.EntitySystems { SoundSystem.Play(Filter.Pvs(component.Owner), component.TurnOnFailSound.GetSound(), component.Owner); _popup.PopupEntity(Loc.GetString("handheld-light-component-cell-dead-message"), component.Owner, Filter.Entities(user)); + UpdateLightAction(component); return false; } component.Activated = true; + UpdateLightAction(component); SetState(component, true); _activeLights.Add(component); component.LastLevel = GetLevel(component); @@ -229,8 +217,13 @@ namespace Content.Server.Light.EntitySystems { item.EquippedPrefix = on ? "on" : "off"; } + } - _actionSystem.SetToggled(component.ToggleAction, on); + private void UpdateLightAction(HandheldLightComponent component) + { + if (!EntityManager.TryGetComponent(component.Owner, out ItemActionsComponent? actions)) return; + + actions.Toggle(ItemActionType.ToggleLight, component.Activated); } public void TryUpdate(HandheldLightComponent component, float frameTime) diff --git a/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs b/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs index 682e387da8..a8aabcb31a 100644 --- a/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs +++ b/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs @@ -1,41 +1,24 @@ using Content.Server.Light.Components; using Content.Server.Light.Events; -using Content.Shared.Actions; using Content.Shared.Light; -using Content.Shared.Toggleable; using Content.Shared.Verbs; using Robust.Server.GameObjects; using Robust.Shared.Audio; +using Robust.Shared.GameObjects; +using Robust.Shared.Localization; using Robust.Shared.Player; +using System; +using Robust.Shared.IoC; namespace Content.Server.Light.EntitySystems { public sealed class UnpoweredFlashlightSystem : EntitySystem { - [Dependency] private readonly SharedActionsSystem _actionsSystem = default!; - public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(AddToggleLightVerbs); - SubscribeLocalEvent(OnGetActions); - SubscribeLocalEvent(OnToggleAction); - } - - private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args) - { - if (args.Handled) - return; - - ToggleLight(component); - - args.Handled = true; - } - - private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetActionsEvent args) - { - args.Actions.Add(component.ToggleAction); } private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent args) @@ -66,7 +49,7 @@ namespace Content.Server.Light.EntitySystems SoundSystem.Play(Filter.Pvs(light.Owner), flashlight.ToggleSound.GetSound(), flashlight.Owner); RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn)); - _actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn); } + } } diff --git a/Content.Server/PAI/PAISystem.cs b/Content.Server/PAI/PAISystem.cs index 24462c89c0..eccdd40908 100644 --- a/Content.Server/PAI/PAISystem.cs +++ b/Content.Server/PAI/PAISystem.cs @@ -13,7 +13,6 @@ using Robust.Shared.Log; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Player; -using Content.Shared.Actions; namespace Content.Server.PAI { @@ -21,7 +20,6 @@ namespace Content.Server.PAI { [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly InstrumentSystem _instrumentSystem = default!; - [Dependency] private readonly SharedActionsSystem _actionsSystem = default!; public override void Initialize() { @@ -32,21 +30,6 @@ namespace Content.Server.PAI SubscribeLocalEvent(OnMindAdded); SubscribeLocalEvent(OnMindRemoved); SubscribeLocalEvent>(AddWipeVerb); - - SubscribeLocalEvent(OnStartup); - SubscribeLocalEvent(OnShutdown); - } - - private void OnStartup(EntityUid uid, PAIComponent component, ComponentStartup args) - { - if (component.MidiAction != null) - _actionsSystem.AddAction(uid, component.MidiAction, null); - } - - private void OnShutdown(EntityUid uid, PAIComponent component, ComponentShutdown args) - { - if (component.MidiAction != null) - _actionsSystem.RemoveAction(uid, component.MidiAction); } private void OnExamined(EntityUid uid, PAIComponent component, ExaminedEvent args) diff --git a/Content.Server/Speech/Components/VocalComponent.cs b/Content.Server/Speech/Components/VocalComponent.cs deleted file mode 100644 index 6f84290d33..0000000000 --- a/Content.Server/Speech/Components/VocalComponent.cs +++ /dev/null @@ -1,42 +0,0 @@ -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; -using Content.Shared.Sound; -using Robust.Shared.Audio; -using Robust.Shared.Utility; - - -namespace Content.Server.Speech.Components; - -/// -/// Component required for entities to be able to scream. -/// -[RegisterComponent] -public sealed class VocalComponent : Component -{ - [DataField("maleScream")] - public SoundSpecifier MaleScream = new SoundCollectionSpecifier("MaleScreams"); - - [DataField("femaleScream")] - public SoundSpecifier FemaleScream = new SoundCollectionSpecifier("FemaleScreams"); - - [DataField("wilhelm")] - public SoundSpecifier Wilhelm = new SoundPathSpecifier("/Audio/Voice/Human/wilhelm_scream.ogg"); - - [DataField("audioParams")] - public AudioParams AudioParams = AudioParams.Default.WithVolume(4f); - - public const float Variation = 0.125f; - - // Not using the in-build sound support for actions, given that the sound is modified non-prototype specific factors like gender. - [DataField("action", required: true)] - public InstantAction Action = new() - { - UseDelay = TimeSpan.FromSeconds(10), - Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/scream.png")), - Name = "action-name-scream", - Description = "AAAAAAAAAAAAAAAAAAAAAAAAA", - Event = new ScreamActionEvent(), - }; -} - -public sealed class ScreamActionEvent : PerformActionEvent { }; diff --git a/Content.Server/Speech/VocalSystem.cs b/Content.Server/Speech/VocalSystem.cs deleted file mode 100644 index 39ae115f4f..0000000000 --- a/Content.Server/Speech/VocalSystem.cs +++ /dev/null @@ -1,86 +0,0 @@ -using Content.Server.Speech.Components; -using Content.Shared.ActionBlocker; -using Content.Shared.Actions; -using Content.Shared.CharacterAppearance; -using Content.Shared.CharacterAppearance.Components; -using Robust.Shared.Audio; -using Robust.Shared.Player; -using Robust.Shared.Random; - -namespace Content.Server.Speech; - -/// -/// Fer Screamin -/// -/// -/// Or I guess other vocalizations, like laughing. If fun is ever legalized on the station. -/// -public sealed class VocalSystem : EntitySystem -{ - [Dependency] private readonly IRobustRandom _random = default!; - [Dependency] private readonly SharedActionsSystem _actions = default!; - [Dependency] private readonly ActionBlockerSystem _blocker = default!; - - public override void Initialize() - { - base.Initialize(); - - SubscribeLocalEvent(OnActionPerform); - SubscribeLocalEvent(OnStartup); - SubscribeLocalEvent(OnShutdown); - } - - private void OnStartup(EntityUid uid, VocalComponent component, ComponentStartup args) - { - _actions.AddAction(uid, component.Action, null); - } - - private void OnShutdown(EntityUid uid, VocalComponent component, ComponentShutdown args) - { - _actions.RemoveAction(uid, component.Action); - } - - private void OnActionPerform(EntityUid uid, VocalComponent component, ScreamActionEvent args) - { - if (args.Handled) - return; - - args.Handled = TryScream(uid, component); - } - - public bool TryScream(EntityUid uid, VocalComponent? component = null) - { - if (!Resolve(uid, ref component, false)) - return false; - - if (!_blocker.CanSpeak(uid)) - return false; - - // Currently this requires humanoid appearance & doesn't have any sort of fall-back or gender-neutral scream. - if (!TryComp(uid, out HumanoidAppearanceComponent? humanoid)) - return false; - - if (_random.Prob(.01f)) - { - SoundSystem.Play(Filter.Pvs(uid), component.Wilhelm.GetSound(), uid, component.AudioParams); - return true; - } - - var scale = (float) _random.NextGaussian(1, VocalComponent.Variation); - var pitchedParams = component.AudioParams.WithPitchScale(scale); - - switch (humanoid.Sex) - { - case Sex.Male: - SoundSystem.Play(Filter.Pvs(uid), component.MaleScream.GetSound(), uid, pitchedParams); - break; - case Sex.Female: - SoundSystem.Play(Filter.Pvs(uid), component.FemaleScream.GetSound(), uid, pitchedParams); - break; - default: - throw new ArgumentOutOfRangeException(); - } - - return true; - } -} diff --git a/Content.Server/Stunnable/StunSystem.cs b/Content.Server/Stunnable/StunSystem.cs index 8a5e22bcc2..a9cc74eea2 100644 --- a/Content.Server/Stunnable/StunSystem.cs +++ b/Content.Server/Stunnable/StunSystem.cs @@ -26,10 +26,10 @@ namespace Content.Server.Stunnable { base.Initialize(); - SubscribeLocalEvent(OnDisarmed); + SubscribeLocalEvent(OnDisarmed); } - private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedEvent args) + private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedActEvent args) { if (args.Handled || !_random.Prob(args.PushProbability)) return; diff --git a/Content.Server/UserInterface/ActivatableUISystem.cs b/Content.Server/UserInterface/ActivatableUISystem.cs index f88cb94bd9..eb9959aeff 100644 --- a/Content.Server/UserInterface/ActivatableUISystem.cs +++ b/Content.Server/UserInterface/ActivatableUISystem.cs @@ -1,7 +1,5 @@ using Content.Server.Administration.Managers; using Content.Server.Ghost.Components; -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; using Content.Shared.Hands; using Content.Shared.Interaction; using Content.Shared.Verbs; @@ -23,29 +21,12 @@ namespace Content.Server.UserInterface SubscribeLocalEvent(OnActivate); SubscribeLocalEvent(OnUseInHand); SubscribeLocalEvent((uid, aui, _) => CloseAll(uid, aui)); - SubscribeLocalEvent((uid, aui, _) => CloseAll(uid, aui)); + SubscribeLocalEvent((uid, aui, _) => CloseAll(uid, aui)); // *THIS IS A BLATANT WORKAROUND!* RATIONALE: Microwaves need it SubscribeLocalEvent(OnParentChanged); SubscribeLocalEvent(OnUIClose); SubscribeLocalEvent>(AddOpenUiVerb); - - SubscribeLocalEvent(OnActionPerform); - } - - private void OnActionPerform(EntityUid uid, ServerUserInterfaceComponent component, OpenUiActionEvent args) - { - if (args.Handled || args.Key == null) - return; - - if (!TryComp(args.Performer, out ActorComponent? actor)) - return; - - if (!component.TryGetBoundUserInterface(args.Key, out var bui)) - return; - - bui.Toggle(actor.PlayerSession); - args.Handled = true; } private void AddOpenUiVerb(EntityUid uid, ActivatableUIComponent component, GetVerbsEvent args) diff --git a/Content.Server/UserInterface/OpenUiActionEvent.cs b/Content.Server/UserInterface/OpenUiActionEvent.cs deleted file mode 100644 index e7ea6174b7..0000000000 --- a/Content.Server/UserInterface/OpenUiActionEvent.cs +++ /dev/null @@ -1,23 +0,0 @@ -using Content.Shared.Actions; -using Robust.Shared.Reflection; -using Robust.Shared.Serialization; - -namespace Content.Server.UserInterface; - -public sealed class OpenUiActionEvent : PerformActionEvent, ISerializationHooks -{ - [ViewVariables] - public Enum? Key { get; set; } - - [DataField("key", readOnly: true, required: true)] - private string _keyRaw = default!; - - void ISerializationHooks.AfterDeserialization() - { - var reflectionManager = IoCManager.Resolve(); - if (reflectionManager.TryParseEnumReference(_keyRaw, out var key)) - Key = key; - else - Logger.Error($"Invalid UI key ({_keyRaw}) in open-UI action"); - } -} diff --git a/Content.Server/Wieldable/WieldableSystem.cs b/Content.Server/Wieldable/WieldableSystem.cs index 31ee3065dc..d993bc7eba 100644 --- a/Content.Server/Wieldable/WieldableSystem.cs +++ b/Content.Server/Wieldable/WieldableSystem.cs @@ -28,7 +28,7 @@ namespace Content.Server.Wieldable SubscribeLocalEvent(OnUseInHand); SubscribeLocalEvent(OnItemWielded); SubscribeLocalEvent(OnItemUnwielded); - SubscribeLocalEvent(OnItemLeaveHand); + SubscribeLocalEvent(OnItemLeaveHand); SubscribeLocalEvent(OnVirtualItemDeleted); SubscribeLocalEvent>(AddToggleWieldVerb); @@ -208,7 +208,7 @@ namespace Content.Server.Wieldable _virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid); } - private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args) + private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, UnequippedHandEvent args) { if (!component.Wielded || component.Owner != args.Unequipped) return; diff --git a/Content.Shared.Database/LogType.cs b/Content.Shared.Database/LogType.cs index 24990cbea8..e98818d52a 100644 --- a/Content.Shared.Database/LogType.cs +++ b/Content.Shared.Database/LogType.cs @@ -63,6 +63,5 @@ public enum LogType Emitter = 59, GhostRoleTaken = 60, Chat = 61, - Action = 62, Emag = 69, } diff --git a/Content.Shared/Actions/ActionEvents.cs b/Content.Shared/Actions/ActionEvents.cs deleted file mode 100644 index 0a28d470b1..0000000000 --- a/Content.Shared/Actions/ActionEvents.cs +++ /dev/null @@ -1,61 +0,0 @@ -using Content.Shared.Actions.ActionTypes; -using Robust.Shared.Map; -using Robust.Shared.Serialization; - -namespace Content.Shared.Actions; - -public sealed class GetActionsEvent : EntityEventArgs -{ - public SortedSet Actions = new(); -} - -/// -/// Event used to communicate with the client that the user wishes to perform some action. -/// -/// -/// Basically a wrapper for that the action system will validate before performing -/// (check cooldown, target, enabling-entity) -/// -[Serializable, NetSerializable] -public sealed class RequestPerformActionEvent : EntityEventArgs -{ - public readonly ActionType Action; - public readonly EntityUid? EntityTarget; - public readonly MapCoordinates? MapTarget; - - public RequestPerformActionEvent(InstantAction action) - { - Action = action; - } - - public RequestPerformActionEvent(EntityTargetAction action, EntityUid entityTarget) - { - Action = action; - EntityTarget = entityTarget; - } - - public RequestPerformActionEvent(WorldTargetAction action, MapCoordinates mapTarget) - { - Action = action; - MapTarget = mapTarget; - } -} - -[ImplicitDataDefinitionForInheritors] -public abstract class PerformActionEvent : HandledEntityEventArgs -{ - /// - /// The user performing the action - /// - public EntityUid Performer; -} - -public abstract class PerformEntityTargetActionEvent : PerformActionEvent -{ - public EntityUid Target; -} - -public abstract class PerformWorldTargetActionEvent : PerformActionEvent -{ - public MapCoordinates Target; -} diff --git a/Content.Shared/Actions/ActionManager.cs b/Content.Shared/Actions/ActionManager.cs new file mode 100644 index 0000000000..8166f79dc2 --- /dev/null +++ b/Content.Shared/Actions/ActionManager.cs @@ -0,0 +1,70 @@ +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using Content.Shared.Actions.Prototypes; +using Robust.Shared.IoC; +using Robust.Shared.Log; +using Robust.Shared.Prototypes; + +namespace Content.Shared.Actions +{ + /// + /// Provides access to all configured actions by action type. + /// + public sealed class ActionManager + { + [Dependency] + private readonly IPrototypeManager _prototypeManager = default!; + + private readonly Dictionary _typeToAction = new(); + private readonly Dictionary _typeToItemAction = new(); + + public void Initialize() + { + foreach (var action in _prototypeManager.EnumeratePrototypes()) + { + if (!_typeToAction.TryAdd(action.ActionType, action)) + { + Logger.ErrorS("action", + "Found action with duplicate actionType {0} - all actions must have" + + " a unique actionType, this one will be skipped", action.ActionType); + } + } + + foreach (var action in _prototypeManager.EnumeratePrototypes()) + { + if (!_typeToItemAction.TryAdd(action.ActionType, action)) + { + Logger.ErrorS("action", + "Found itemAction with duplicate actionType {0} - all actions must have" + + " a unique actionType, this one will be skipped", action.ActionType); + } + } + } + + /// all action prototypes of all types + public IEnumerable EnumerateActions() + { + return _typeToAction.Values.Concat(_typeToItemAction.Values); + } + + + /// + /// Tries to get the action of the indicated type + /// + /// true if found + public bool TryGet(ActionType actionType, [NotNullWhen(true)] out ActionPrototype? action) + { + return _typeToAction.TryGetValue(actionType, out action); + } + + /// + /// Tries to get the item action of the indicated type + /// + /// true if found + public bool TryGet(ItemActionType actionType, [NotNullWhen(true)] out ItemActionPrototype? action) + { + return _typeToItemAction.TryGetValue(actionType, out action); + } + } +} diff --git a/Content.Shared/Actions/ActionType.cs b/Content.Shared/Actions/ActionType.cs new file mode 100644 index 0000000000..4eb19eaf34 --- /dev/null +++ b/Content.Shared/Actions/ActionType.cs @@ -0,0 +1,41 @@ +namespace Content.Shared.Actions +{ + /// + /// Every possible action. Corresponds to actionType in action prototypes. + /// + public enum ActionType : byte + { + Error, + HumanScream, + VoxScream, + CombatMode, + Disarm, + GhostBoo, + DebugInstant, + DebugToggle, + DebugTargetPoint, + DebugTargetPointRepeat, + DebugTargetEntity, + DebugTargetEntityRepeat, + SpellPie, + ManifestGuardian, + PAIMidi + } + + /// + /// Every possible item action. Corresponds to actionType in itemAction prototypes. + /// + public enum ItemActionType : byte + { + Error, + ToggleInternals, + ToggleLight, + ToggleMagboots, + DebugInstant, + DebugToggle, + DebugTargetPoint, + DebugTargetPointRepeat, + DebugTargetEntity, + DebugTargetEntityRepeat + } +} diff --git a/Content.Shared/Actions/ActionTypes/ActionType.cs b/Content.Shared/Actions/ActionTypes/ActionType.cs deleted file mode 100644 index 9166dd1d32..0000000000 --- a/Content.Shared/Actions/ActionTypes/ActionType.cs +++ /dev/null @@ -1,268 +0,0 @@ -using Content.Shared.Sound; -using Robust.Shared.Audio; -using Robust.Shared.Serialization; -using Robust.Shared.Utility; - -namespace Content.Shared.Actions.ActionTypes; - -[DataDefinition] -[ImplicitDataDefinitionForInheritors] -[Serializable, NetSerializable] -public abstract class ActionType : IEquatable, IComparable, ICloneable -{ - /// - /// Icon representing this action in the UI. - /// - [DataField("icon")] - public SpriteSpecifier? Icon; - - /// - /// For toggle actions only, icon to show when toggled on. If omitted, the action will simply be highlighted - /// when turned on. - /// - [DataField("iconOn")] - public SpriteSpecifier? IconOn; - - /// - /// If not null, this color will modulate the action icon color. - /// - /// - /// This currently only exists for decal-placement actions, so that the action icons correspond to the color of - /// the decal. But this is probably useful for other actions, including maybe changing color on toggle. - /// - [DataField("iconColor")] - public Color IconColor = Color.White; - - /// - /// Name to show in UI. - /// - [DataField("name", required: true)] - public string Name = string.Empty; - - /// - /// Description to show in UI. Accepts formatting. - /// - [DataField("description")] - public string Description = string.Empty; - - /// - /// Keywords that can be used to search for this action in the action menu. - /// - [DataField("keywords")] - public HashSet Keywords = new(); - - /// - /// Whether this action is currently enabled. If not enabled, this action cannot be performed. - /// - [DataField("enabled")] - public bool Enabled = true; - - /// - /// The toggle state of this action. Toggling switches the currently displayed icon, see and . - /// - /// - /// The toggle can set directly via , but it will also be - /// automatically toggled for targeted-actions while selecting a target. - /// - public bool Toggled; - - /// - /// The current cooldown on the action. - /// - public (TimeSpan Start, TimeSpan End)? Cooldown; - - /// - /// Time interval between action uses. - /// - [DataField("useDelay")] - public TimeSpan? UseDelay; - - /// - /// Convenience tool for actions with limited number of charges. Automatically decremented on use, and the - /// action is disabled when it reaches zero. Does NOT automatically remove the action from the action bar. - /// - [DataField("charges")] - public int? Charges; - - /// - /// The entity that enables / provides this action. If the action is innate, this may be the user themselves. If - /// this action has no provider (e.g., mapping tools), the this will result in broadcast events. - /// - public EntityUid? Provider; - - /// - /// Whether the action system should block this action if the user cannot currently interact. Some spells or - /// abilities may want to disable this and implement their own checks. - /// - [DataField("checkCanInteract")] - public bool CheckCanInteract = true; - - /// - /// If true, will simply execute the action locally without sending to the server. - /// - [DataField("clientExclusive")] - public bool ClientExclusive = false; - - /// - /// Determines the order in which actions are automatically added the action bar. - /// - [DataField("priority")] - public int Priority = 0; - - /// - /// What entity, if any, currently has this action in the actions component? - /// - [ViewVariables] - public EntityUid? AttachedEntity; - - /// - /// Whether or not to automatically add this action to the action bar when it becomes available. - /// - [DataField("autoPopulate")] - public bool AutoPopulate = true; - - /// - /// Temporary actions are removed from the action component when removed from the action-bar/GUI. Currently, - /// should only be used for client-exclusive actions (server is not notified). - /// - /// - /// Currently there is no way for a player to just voluntarily remove actions. They can hide them from the - /// toolbar, but not actually remove them. This is undesirable for things like dynamically added mapping - /// entity-selection actions, as the # of actions would just keep increasing. - /// - [DataField("temporary")] - public bool Temporary; - - /// - /// Determines the appearance of the entity-icon for actions that are enabled via some entity. - /// - [DataField("itemIconStyle")] - public ItemActionIconStyle ItemIconStyle; - - /// - /// If not null, the user will speak these words when performing the action. Convenient feature to have for some - /// actions. Gets passed through localization. - /// - [DataField("speech")] - public string? Speech; - - /// - /// If not null, this sound will be played when performing this action. - /// - [DataField("sound")] - public SoundSpecifier? Sound; - - [DataField("audioParams")] - public AudioParams? AudioParams; - - /// - /// A pop-up to show the user when performing this action. Gets passed through localization. - /// - [DataField("userPopup")] - public string? UserPopup; - - /// - /// A pop-up to show to all players when performing this action. Gets passed through localization. - /// - [DataField("popup")] - public string? Popup; - - /// - /// If not null, this string will be appended to the pop-up localization strings when the action was toggled on - /// after execution. Exists to make it easy to have a different pop-up for turning the action on or off (e.g., - /// combat mode toggle). - /// - [DataField("popupToggleSuffix")] - public string? PopupToggleSuffix = null; - - /// - /// Compares two actions based on their properties. This is used to determine equality when the client requests the - /// server to perform some action. Also determines the order in which actions are automatically added to the action bar. - /// - /// - /// Basically: if an action has the same priority, name, and is enabled by the same entity, then the actions are considered equal. - /// The entity-check is required to avoid toggling all flashlights simultaneously whenever a flashlight-hoarder uses an action. - /// - public virtual int CompareTo(object? obj) - { - if (obj is not ActionType otherAction) - return -1; - - if (Priority != otherAction.Priority) - return otherAction.Priority - Priority; - - var name = Loc.GetString(Name); - var otherName = Loc.GetString(otherAction.Name); - if (name != otherName) - return string.Compare(name, otherName, StringComparison.CurrentCulture); - - if (Provider != otherAction.Provider) - { - if (Provider == null) - return -1; - - if (otherAction.Provider == null) - return 1; - - // uid to int casting... it says "Do NOT use this in content". You can't tell me what to do. - return (int) Provider - (int) otherAction.Provider; - } - - return 0; - } - - /// - /// Proper client-side state handling requires the ability to clone an action from the component state. - /// Otherwise modifying the action can lead to modifying the stored server state. - /// - public abstract object Clone(); - - public virtual void CopyFrom(object objectToClone) - { - if (objectToClone is not ActionType toClone) - return; - - // This is pretty Ugly to look at. But actions are sent to the client in a component state, so they have to be - // cloneable. Would be easy if this were a struct of only value-types, but I don't want to restrict actions like - // that. - Priority = toClone.Priority; - Icon = toClone.Icon; - IconOn = toClone.IconOn; - Name = toClone.Name; - Description = toClone.Description; - Provider = toClone.Provider; - AttachedEntity = toClone.AttachedEntity; - Enabled = toClone.Enabled; - Toggled = toClone.Toggled; - Cooldown = toClone.Cooldown; - Charges = toClone.Charges; - Keywords = new(toClone.Keywords); - AutoPopulate = toClone.AutoPopulate; - ItemIconStyle = toClone.ItemIconStyle; - CheckCanInteract = toClone.CheckCanInteract; - Speech = toClone.Speech; - UseDelay = toClone.UseDelay; - Sound = toClone.Sound; - AudioParams = toClone.AudioParams; - UserPopup = toClone.UserPopup; - Popup = toClone.Popup; - PopupToggleSuffix = toClone.PopupToggleSuffix; - ItemIconStyle = toClone.ItemIconStyle; - } - - public bool Equals(ActionType? other) - { - return CompareTo(other) == 0; - } - - public override int GetHashCode() - { - unchecked - { - var hashCode = Priority.GetHashCode(); - hashCode = (hashCode * 397) ^ Name.GetHashCode(); - hashCode = (hashCode * 397) ^ Provider.GetHashCode(); - return hashCode; - } - } -} diff --git a/Content.Shared/Actions/ActionTypes/InstantAction.cs b/Content.Shared/Actions/ActionTypes/InstantAction.cs deleted file mode 100644 index 28a8b607f4..0000000000 --- a/Content.Shared/Actions/ActionTypes/InstantAction.cs +++ /dev/null @@ -1,41 +0,0 @@ -using Robust.Shared.Serialization; - -namespace Content.Shared.Actions.ActionTypes; - -/// -/// Instantaneous action with no extra targeting information. Will result in being raised. -/// -[Serializable, NetSerializable] -[Friend(typeof(SharedActionsSystem))] -[Virtual] -public class InstantAction : ActionType -{ - /// - /// The local-event to raise when this action is performed. - /// - [DataField("event")] - [NonSerialized] - public PerformActionEvent? Event; - - public InstantAction() { } - public InstantAction(InstantAction toClone) - { - CopyFrom(toClone); - } - - public override void CopyFrom(object objectToClone) - { - base.CopyFrom(objectToClone); - - if (objectToClone is not InstantAction toClone) - return; - - // Events should be re-usable, and shouldn't be modified during prediction. - Event = toClone.Event; - } - - public override object Clone() - { - return new InstantAction(this); - } -} diff --git a/Content.Shared/Actions/ActionTypes/TargetedAction.cs b/Content.Shared/Actions/ActionTypes/TargetedAction.cs deleted file mode 100644 index a5ecd581d6..0000000000 --- a/Content.Shared/Actions/ActionTypes/TargetedAction.cs +++ /dev/null @@ -1,153 +0,0 @@ -using Content.Shared.Interaction; -using Content.Shared.Whitelist; -using Robust.Shared.Serialization; - -namespace Content.Shared.Actions.ActionTypes; - -[Serializable, NetSerializable] -public abstract class TargetedAction : ActionType -{ - /// - /// For entity- or map-targeting actions, if this is true the action will remain selected after it is used, so - /// it can be continuously re-used. If this is false, the action will be deselected after one use. - /// - [DataField("repeat")] - public bool Repeat; - - /// - /// For entity- or map-targeting action, determines whether the action is deselected if the user doesn't click a valid target. - /// - [DataField("deselectOnMiss")] - public bool DeselectOnMiss; - - /// - /// Whether the action system should block this action if the user cannot actually access the target - /// (unobstructed, in inventory, in backpack, etc). Some spells or abilities may want to disable this and - /// implement their own checks. - /// - /// - /// Even if this is false, the will still be checked. - /// - [DataField("checkCanAccess")] - public bool CheckCanAccess = true; - - [DataField("range")] - public float Range = SharedInteractionSystem.InteractionRange; - - /// - /// If the target is invalid, this bool determines whether the left-click will default to performing a standard-interaction - /// - /// - /// Interactions will still be blocked if the target-validation generates a pop-up - /// - [DataField("interactOnMiss")] - public bool InteractOnMiss = false; - - /// - /// If true, and if is enabled, then this action's icon will be drawn by that - /// over lay in place of the currently held item "held item". - /// - [DataField("targetingIndicator")] - public bool TargetingIndicator = true; - - public override void CopyFrom(object objectToClone) - { - base.CopyFrom(objectToClone); - - if (objectToClone is not TargetedAction toClone) - return; - - Range = toClone.Range; - CheckCanAccess = toClone.CheckCanAccess; - DeselectOnMiss = toClone.DeselectOnMiss; - Repeat = toClone.Repeat; - InteractOnMiss = toClone.InteractOnMiss; - TargetingIndicator = toClone.TargetingIndicator; - } -} - -/// -/// Action that targets some entity. Will result in being raised. -/// -[Serializable, NetSerializable] -[Friend(typeof(SharedActionsSystem))] -[Virtual] -public class EntityTargetAction : TargetedAction -{ - /// - /// The local-event to raise when this action is performed. - /// - [NonSerialized] - [DataField("event")] - public PerformEntityTargetActionEvent? Event; - - [DataField("whitelist")] - public EntityWhitelist? Whitelist; - - [DataField("canTargetSelf")] - public bool CanTargetSelf = true; - - public EntityTargetAction() { } - public EntityTargetAction(EntityTargetAction toClone) - { - CopyFrom(toClone); - } - public override void CopyFrom(object objectToClone) - { - base.CopyFrom(objectToClone); - - if (objectToClone is not EntityTargetAction toClone) - return; - - CanTargetSelf = toClone.CanTargetSelf; - - // This isn't a deep copy, but I don't expect white-lists to ever be edited during prediction. So good enough? - Whitelist = toClone.Whitelist; - - // Events should be re-usable, and shouldn't be modified during prediction. - Event = toClone.Event; - } - - public override object Clone() - { - return new EntityTargetAction(this); - } -} - -/// -/// Action that targets some map coordinates. Will result in being raised. -/// -[Serializable, NetSerializable] -[Friend(typeof(SharedActionsSystem))] -[Virtual] -public class WorldTargetAction : TargetedAction -{ - /// - /// The local-event to raise when this action is performed. - /// - [DataField("event")] - [NonSerialized] - public PerformWorldTargetActionEvent? Event; - - public WorldTargetAction() { } - public WorldTargetAction(WorldTargetAction toClone) - { - CopyFrom(toClone); - } - - public override void CopyFrom(object objectToClone) - { - base.CopyFrom(objectToClone); - - if (objectToClone is not WorldTargetAction toClone) - return; - - // Events should be re-usable, and shouldn't be modified during prediction. - Event = toClone.Event; - } - - public override object Clone() - { - return new WorldTargetAction(this); - } -} diff --git a/Content.Shared/Actions/ActionsComponent.cs b/Content.Shared/Actions/ActionsComponent.cs deleted file mode 100644 index 8c969228b2..0000000000 --- a/Content.Shared/Actions/ActionsComponent.cs +++ /dev/null @@ -1,46 +0,0 @@ -using Content.Shared.Actions.ActionTypes; -using Robust.Shared.GameStates; -using Robust.Shared.Serialization; - -namespace Content.Shared.Actions; - -[NetworkedComponent] -[RegisterComponent] -[Friend(typeof(SharedActionsSystem))] -public sealed class ActionsComponent : Component -{ - [ViewVariables] - public SortedSet Actions = new(); -} - -[Serializable, NetSerializable] -public sealed class ActionsComponentState : ComponentState -{ - public readonly List Actions; - - public ActionsComponentState(List actions) - { - Actions = actions; - } -} - -/// -/// Determines how the action icon appears in the hotbar for item actions. -/// -public enum ItemActionIconStyle : byte -{ - /// - /// The default - The item icon will be big with a small action icon in the corner - /// - BigItem, - - /// - /// The action icon will be big with a small item icon in the corner - /// - BigAction, - - /// - /// BigAction but no item icon will be shown in the corner. - /// - NoItem -} diff --git a/Content.Shared/Actions/Behaviors/IActionBehavior.cs b/Content.Shared/Actions/Behaviors/IActionBehavior.cs new file mode 100644 index 0000000000..304db1620e --- /dev/null +++ b/Content.Shared/Actions/Behaviors/IActionBehavior.cs @@ -0,0 +1,46 @@ +using System; +using Content.Shared.Actions.Components; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; + +namespace Content.Shared.Actions.Behaviors +{ + /// + /// Currently just a marker interface delineating the different possible + /// types of action behaviors. + /// + public interface IActionBehavior + { + } + + /// + /// Base class for all action event args + /// + public abstract class ActionEventArgs : EventArgs + { + /// + /// Entity performing the action. + /// + public readonly EntityUid Performer; + /// + /// Action being performed + /// + public readonly ActionType ActionType; + /// + /// Actions component of the performer. + /// + public readonly SharedActionsComponent? PerformerActions; + + public ActionEventArgs(EntityUid performer, ActionType actionType) + { + Performer = performer; + ActionType = actionType; + if (!IoCManager.Resolve().TryGetComponent(Performer, out PerformerActions)) + { + throw new InvalidOperationException($"performer {IoCManager.Resolve().GetComponent(performer).EntityName} tried to perform action {actionType} " + + $" but the performer had no actions component," + + " which should never occur"); + } + } + } +} diff --git a/Content.Shared/Actions/Behaviors/IInstantAction.cs b/Content.Shared/Actions/Behaviors/IInstantAction.cs new file mode 100644 index 0000000000..7d4f88d005 --- /dev/null +++ b/Content.Shared/Actions/Behaviors/IInstantAction.cs @@ -0,0 +1,25 @@ +using Robust.Shared.GameObjects; + +namespace Content.Shared.Actions.Behaviors +{ + /// + /// Action which does something immediately when used and has + /// no target. + /// + public interface IInstantAction : IActionBehavior + { + + /// + /// Invoked when the instant action should be performed. + /// Implementation should perform the server side logic of the action. + /// + void DoInstantAction(InstantActionEventArgs args); + } + + public sealed class InstantActionEventArgs : ActionEventArgs + { + public InstantActionEventArgs(EntityUid performer, ActionType actionType) : base(performer, actionType) + { + } + } +} diff --git a/Content.Shared/Actions/Behaviors/ITargetEntityAction.cs b/Content.Shared/Actions/Behaviors/ITargetEntityAction.cs new file mode 100644 index 0000000000..629acc0713 --- /dev/null +++ b/Content.Shared/Actions/Behaviors/ITargetEntityAction.cs @@ -0,0 +1,30 @@ +using Robust.Shared.GameObjects; + +namespace Content.Shared.Actions.Behaviors +{ + /// + /// Action which is used on a targeted entity. + /// + public interface ITargetEntityAction : IActionBehavior + { + /// + /// Invoked when the target entity action should be performed. + /// Implementation should perform the server side logic of the action. + /// + void DoTargetEntityAction(TargetEntityActionEventArgs args); + } + + public sealed class TargetEntityActionEventArgs : ActionEventArgs + { + /// + /// Entity being targeted + /// + public readonly EntityUid Target; + + public TargetEntityActionEventArgs(EntityUid performer, ActionType actionType, EntityUid target) : + base(performer, actionType) + { + Target = target; + } + } +} diff --git a/Content.Shared/Actions/Behaviors/ITargetEntityItemAction.cs b/Content.Shared/Actions/Behaviors/ITargetEntityItemAction.cs new file mode 100644 index 0000000000..9bf07df15b --- /dev/null +++ b/Content.Shared/Actions/Behaviors/ITargetEntityItemAction.cs @@ -0,0 +1,32 @@ +using Content.Shared.Actions.Behaviors.Item; +using Robust.Shared.GameObjects; + +namespace Content.Shared.Actions.Behaviors +{ + /// + /// Item action which is used on a targeted entity. + /// + public interface ITargetEntityItemAction : IItemActionBehavior + { + /// + /// Invoked when the target entity action should be performed. + /// Implementation should perform the server side logic of the action. + /// + void DoTargetEntityAction(TargetEntityItemActionEventArgs args); + } + + public sealed class TargetEntityItemActionEventArgs : ItemActionEventArgs + { + /// + /// Entity being targeted + /// + public readonly EntityUid Target; + + public TargetEntityItemActionEventArgs(EntityUid performer, EntityUid target, EntityUid item, + ItemActionType actionType) : base(performer, item, actionType) + { + Target = target; + + } + } +} diff --git a/Content.Shared/Actions/Behaviors/ITargetPointAction.cs b/Content.Shared/Actions/Behaviors/ITargetPointAction.cs new file mode 100644 index 0000000000..2b329df310 --- /dev/null +++ b/Content.Shared/Actions/Behaviors/ITargetPointAction.cs @@ -0,0 +1,32 @@ +using Robust.Shared.GameObjects; +using Robust.Shared.Map; + +namespace Content.Shared.Actions.Behaviors +{ + /// + /// Action which requires the user to select a target point, which + /// does not necessarily have an entity on it. + /// + public interface ITargetPointAction : IActionBehavior + { + /// + /// Invoked when the target point action should be performed. + /// Implementation should perform the server side logic of the action. + /// + void DoTargetPointAction(TargetPointActionEventArgs args); + } + + public sealed class TargetPointActionEventArgs : ActionEventArgs + { + /// + /// Local coordinates of the targeted position. + /// + public readonly EntityCoordinates Target; + + public TargetPointActionEventArgs(EntityUid performer, EntityCoordinates target, ActionType actionType) + : base(performer, actionType) + { + Target = target; + } + } +} diff --git a/Content.Shared/Actions/Behaviors/ITargetPointItemAction.cs b/Content.Shared/Actions/Behaviors/ITargetPointItemAction.cs new file mode 100644 index 0000000000..050b055f83 --- /dev/null +++ b/Content.Shared/Actions/Behaviors/ITargetPointItemAction.cs @@ -0,0 +1,33 @@ +using Content.Shared.Actions.Behaviors.Item; +using Robust.Shared.GameObjects; +using Robust.Shared.Map; + +namespace Content.Shared.Actions.Behaviors +{ + /// + /// Item action which requires the user to select a target point, which + /// does not necessarily have an entity on it. + /// + public interface ITargetPointItemAction : IItemActionBehavior + { + /// + /// Invoked when the target point action should be performed. + /// Implementation should perform the server side logic of the action. + /// + void DoTargetPointAction(TargetPointItemActionEventArgs args); + } + + public sealed class TargetPointItemActionEventArgs : ItemActionEventArgs + { + /// + /// Local coordinates of the targeted position. + /// + public readonly EntityCoordinates Target; + + public TargetPointItemActionEventArgs(EntityUid performer, EntityCoordinates target, EntityUid item, + ItemActionType actionType) : base(performer, item, actionType) + { + Target = target; + } + } +} diff --git a/Content.Shared/Actions/Behaviors/IToggleAction.cs b/Content.Shared/Actions/Behaviors/IToggleAction.cs new file mode 100644 index 0000000000..c1263c5fd4 --- /dev/null +++ b/Content.Shared/Actions/Behaviors/IToggleAction.cs @@ -0,0 +1,41 @@ +using Robust.Shared.GameObjects; + +namespace Content.Shared.Actions.Behaviors +{ + /// + /// Action which can be toggled on and off + /// + public interface IToggleAction : IActionBehavior + { + /// + /// Invoked when the action will be toggled on/off. + /// Implementation should perform the server side logic of whatever + /// happens when it is toggled on / off. + /// + /// true if the attempt to toggle was successful, meaning the state should be toggled to the desired value. + /// False to leave toggle status unchanged. This is NOT returning the new toggle status, it is only returning + /// whether the attempt to toggle to the indicated status was successful. + /// + /// Note that it's still okay if the implementation directly modifies toggle status via SharedActionsComponent, + /// this is just an additional level of safety to ensure implementations will always + /// explicitly indicate if the toggle status should be changed. + bool DoToggleAction(ToggleActionEventArgs args); + } + + public sealed class ToggleActionEventArgs : ActionEventArgs + { + /// + /// True if the toggle is attempting to be toggled on, false if attempting to toggle off + /// + public readonly bool ToggledOn; + /// + /// Opposite of ToggledOn + /// + public bool ToggledOff => !ToggledOn; + + public ToggleActionEventArgs(EntityUid performer, ActionType actionType, bool toggledOn) : base(performer, actionType) + { + ToggledOn = toggledOn; + } + } +} diff --git a/Content.Shared/Actions/Behaviors/Item/IInstantItemAction.cs b/Content.Shared/Actions/Behaviors/Item/IInstantItemAction.cs new file mode 100644 index 0000000000..8adce4ce9a --- /dev/null +++ b/Content.Shared/Actions/Behaviors/Item/IInstantItemAction.cs @@ -0,0 +1,26 @@ +using Robust.Shared.GameObjects; + +namespace Content.Shared.Actions.Behaviors.Item +{ + /// + /// Item action which does something immediately when used and has + /// no target. + /// + public interface IInstantItemAction : IItemActionBehavior + { + + /// + /// Invoked when the instant action should be performed. + /// Implementation should perform the server side logic of the action. + /// + void DoInstantAction(InstantItemActionEventArgs args); + } + + public sealed class InstantItemActionEventArgs : ItemActionEventArgs + { + public InstantItemActionEventArgs(EntityUid performer, EntityUid item, ItemActionType actionType) : + base(performer, item, actionType) + { + } + } +} diff --git a/Content.Shared/Actions/Behaviors/Item/IItemActionBehavior.cs b/Content.Shared/Actions/Behaviors/Item/IItemActionBehavior.cs new file mode 100644 index 0000000000..d185eb6281 --- /dev/null +++ b/Content.Shared/Actions/Behaviors/Item/IItemActionBehavior.cs @@ -0,0 +1,53 @@ +using System; +using Content.Shared.Actions.Components; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; + +namespace Content.Shared.Actions.Behaviors.Item +{ + /// + /// Currently just a marker interface delineating the different possible + /// types of item action behaviors. + /// + public interface IItemActionBehavior + { + + } + + /// + /// Base class for all item action event args + /// + public abstract class ItemActionEventArgs : EventArgs + { + /// + /// Entity performing the action. + /// + public readonly EntityUid Performer; + /// + /// Item being used to perform the action + /// + public readonly EntityUid Item; + /// + /// Action being performed + /// + public readonly ItemActionType ActionType; + /// + /// Item actions component of the item. + /// + public readonly ItemActionsComponent? ItemActions; + + public ItemActionEventArgs(EntityUid performer, EntityUid item, ItemActionType actionType) + { + Performer = performer; + ActionType = actionType; + Item = item; + var entMan = IoCManager.Resolve(); + if (!entMan.TryGetComponent(Item, out ItemActions)) + { + throw new InvalidOperationException($"performer {entMan.GetComponent(performer).EntityName} tried to perform item action {actionType} " + + $" for item {entMan.GetComponent(Item).EntityName} but the item had no ItemActionsComponent," + + " which should never occur"); + } + } + } +} diff --git a/Content.Shared/Actions/Behaviors/Item/IToggleItemAction.cs b/Content.Shared/Actions/Behaviors/Item/IToggleItemAction.cs new file mode 100644 index 0000000000..953de58a47 --- /dev/null +++ b/Content.Shared/Actions/Behaviors/Item/IToggleItemAction.cs @@ -0,0 +1,42 @@ +using Robust.Shared.GameObjects; + +namespace Content.Shared.Actions.Behaviors.Item +{ + /// + /// Item action which can be toggled on and off + /// + public interface IToggleItemAction : IItemActionBehavior + { + /// + /// Invoked when the action will be toggled on/off. + /// Implementation should perform the server side logic of whatever + /// happens when it is toggled on / off. + /// + /// true if the attempt to toggle was successful, meaning the state should be toggled to the desired value. + /// False to leave toggle status unchanged. This is NOT returning the new toggle status, it is only returning + /// whether the attempt to toggle to the indicated status was successful. + /// + /// Note that it's still okay if the implementation directly modifies toggle status via ItemActionsComponent, + /// this is just an additional level of safety to ensure implementations will always + /// explicitly indicate if the toggle status should be changed. + bool DoToggleAction(ToggleItemActionEventArgs args); + } + + public sealed class ToggleItemActionEventArgs : ItemActionEventArgs + { + /// + /// True if the toggle was toggled on, false if it was toggled off + /// + public readonly bool ToggledOn; + /// + /// Opposite of ToggledOn + /// + public bool ToggledOff => !ToggledOn; + + public ToggleItemActionEventArgs(EntityUid performer, bool toggledOn, EntityUid item, + ItemActionType actionType) : base(performer, item, actionType) + { + ToggledOn = toggledOn; + } + } +} diff --git a/Content.Shared/Actions/Components/ItemActionsComponent.cs b/Content.Shared/Actions/Components/ItemActionsComponent.cs new file mode 100644 index 0000000000..b80b87bbb2 --- /dev/null +++ b/Content.Shared/Actions/Components/ItemActionsComponent.cs @@ -0,0 +1,203 @@ +using System; +using System.Collections.Generic; +using Content.Shared.Hands; +using Content.Shared.Hands.Components; +using Content.Shared.Inventory; +using Robust.Shared.Analyzers; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Log; +using Robust.Shared.Serialization; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Shared.Actions.Components +{ + /// + /// This should be used on items which provide actions. Defines which actions the item provides + /// and allows modifying the states of those actions. Item components should use this rather than + /// SharedActionsComponent on the player to handle granting / revoking / modifying the states of the + /// actions provided by this item. + /// + /// When a player equips this item, all the actions defined in this component will be granted to the + /// player in their current states. This means the states will persist between players. + /// + /// Currently only maintained server side and not synced to client, as are all the equip/unequip events. + /// + [RegisterComponent] + public sealed class ItemActionsComponent : Component + { + /// + /// Configuration for the item actions initially provided by this item. Actions defined here + /// will be automatically granted unless their state is modified using the methods + /// on this component. Additional actions can be granted by this item via GrantOrUpdate + /// + public IEnumerable ActionConfigs => _actionConfigs; + + public bool IsEquipped; + + /// + /// hand it's currently in, null if not in a hand. + /// + public Hand? InHand; + + /// + /// Entity currently holding this in hand or equip slot. Null if not held. + /// + public EntityUid? Holder; + // cached actions component of the holder, since we'll need to access it frequently + public SharedActionsComponent? HolderActionsComponent; + + [DataField("actions")] + private List _actionConfigs + { + get => internalActionConfigs; + set + { + internalActionConfigs = value; + foreach (var actionConfig in value) + { + GrantOrUpdate(actionConfig.ActionType, actionConfig.Enabled, false, null); + } + } + } + + // State of all actions provided by this item. + private readonly Dictionary _actions = new(); + private List internalActionConfigs = new (); + + protected override void Startup() + { + base.Startup(); + GrantOrUpdateAllToHolder(); + } + + protected override void Shutdown() + { + base.Shutdown(); + RevokeAllFromHolder(); + } + + public void GrantOrUpdateAllToHolder() + { + if (HolderActionsComponent == null) return; + foreach (var (actionType, state) in _actions) + { + HolderActionsComponent.GrantOrUpdateItemAction(actionType, Owner, state); + } + } + + public void RevokeAllFromHolder() + { + if (HolderActionsComponent == null) return; + foreach (var (actionType, state) in _actions) + { + HolderActionsComponent.RevokeItemAction(actionType, Owner); + } + } + + /// + /// Update the state of the action, granting it if it isn't already granted. + /// If the action had any existing state, those specific fields will be overwritten by any + /// corresponding non-null arguments. + /// + /// action being granted / updated + /// When null, preserves the current enable status of the action, defaulting + /// to true if action has no current state. + /// When non-null, indicates whether the entity is able to perform the action (if disabled, + /// the player will see they have the action but it will appear greyed out) + /// When null, preserves the current toggle status of the action, defaulting + /// to false if action has no current state. + /// When non-null, action will be shown toggled to this value + /// When null (unless clearCooldown is true), preserves the current cooldown status of the action, defaulting + /// to no cooldown if action has no current state. + /// When non-null or clearCooldown is true, action cooldown will be set to this value. Note that this cooldown + /// is tied to this item. + /// If true, setting cooldown to null will clear the current cooldown + /// of this action rather than preserving it. + public void GrantOrUpdate(ItemActionType actionType, bool? enabled = null, + bool? toggleOn = null, + (TimeSpan start, TimeSpan end)? cooldown = null, bool clearCooldown = false) + { + var dirty = false; + // this will be overwritten if we find the value in our dict, otherwise + // we will use this as our new action state. + if (!_actions.TryGetValue(actionType, out var actionState)) + { + dirty = true; + actionState = new ActionState(enabled ?? true, toggleOn ?? false); + } + + if (enabled.HasValue && enabled != actionState.Enabled) + { + dirty = true; + actionState.Enabled = true; + } + + if ((cooldown.HasValue || clearCooldown) && actionState.Cooldown != cooldown) + { + dirty = true; + actionState.Cooldown = cooldown; + } + + if (toggleOn.HasValue && actionState.ToggledOn != toggleOn.Value) + { + dirty = true; + actionState.ToggledOn = toggleOn.Value; + } + + if (!dirty) return; + + _actions[actionType] = actionState; + HolderActionsComponent?.GrantOrUpdateItemAction(actionType, Owner, actionState); + } + + /// + /// Update the cooldown of a particular action. Actions on cooldown cannot be used. + /// Setting the cooldown to null clears it. + /// + public void Cooldown(ItemActionType actionType, (TimeSpan start, TimeSpan end)? cooldown = null) + { + GrantOrUpdate(actionType, cooldown: cooldown, clearCooldown: true); + } + + /// + /// Enable / disable this action. Disabled actions are still shown to the player, but + /// shown as not usable. + /// + public void SetEnabled(ItemActionType actionType, bool enabled) + { + GrantOrUpdate(actionType, enabled); + } + + /// + /// Toggle the action on / off + /// + public void Toggle(ItemActionType actionType, bool toggleOn) + { + GrantOrUpdate(actionType, toggleOn: toggleOn); + } + } + + /// + /// Configuration for an item action provided by an item. + /// + [DataDefinition] + public sealed class ItemActionConfig : ISerializationHooks + { + [DataField("actionType", required: true)] + public ItemActionType ActionType { get; private set; } = ItemActionType.Error; + + /// + /// Whether action is initially enabled on this item. Defaults to true. + /// + public bool Enabled { get; private set; } = true; + + void ISerializationHooks.AfterDeserialization() + { + if (ActionType == ItemActionType.Error) + { + Logger.ErrorS("action", "invalid or missing actionType"); + } + } + } +} diff --git a/Content.Shared/Actions/Components/SharedActionsComponent.cs b/Content.Shared/Actions/Components/SharedActionsComponent.cs new file mode 100644 index 0000000000..5fb0ecf68d --- /dev/null +++ b/Content.Shared/Actions/Components/SharedActionsComponent.cs @@ -0,0 +1,641 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using Content.Shared.Actions.Prototypes; +using Robust.Shared.GameObjects; +using Robust.Shared.GameStates; +using Robust.Shared.IoC; +using Robust.Shared.Map; +using Robust.Shared.Players; +using Robust.Shared.Serialization; +using Robust.Shared.Serialization.Manager.Attributes; +using Robust.Shared.Timing; +using Robust.Shared.ViewVariables; + +namespace Content.Shared.Actions.Components +{ + /// + /// Manages the actions available to an entity. + /// Should only be used for player-controlled entities. + /// + /// Actions are granted directly to the owner entity. Item actions are granted via a particular item which + /// must be in the owner's inventory (the action is revoked when item leaves the owner's inventory). This + /// should almost always be done via ItemActionsComponent on the item entity (which also tracks the + /// cooldowns associated with the actions on that item). + /// + /// Actions can still have an associated state even when revoked. For example, a flashlight toggle action + /// may be unusable while the player is stunned, but this component will still have an entry for the action + /// so the user can see whether it's currently toggled on or off. + /// + [NetworkedComponent()] + public abstract class SharedActionsComponent : Component + { + private static readonly TimeSpan CooldownExpiryThreshold = TimeSpan.FromSeconds(10); + + [Dependency] + protected readonly ActionManager ActionManager = default!; + [Dependency] + protected readonly IGameTiming GameTiming = default!; + [Dependency] + protected readonly IEntityManager EntityManager = default!; + + /// + /// Actions granted to this entity as soon as they spawn, regardless + /// of the status of the entity. + /// + public IEnumerable InnateActions => _innateActions ?? Enumerable.Empty(); + [DataField("innateActions")] + private List? _innateActions = null; + + + // entries are removed from this if they are at the initial state (not enabled, no cooldown, toggled off). + // a system runs which periodically removes cooldowns from entries when they are revoked and their + // cooldowns have expired for a long enough time, also removing the entry if it is then at initial state. + // This helps to keep our component state smaller. + [ViewVariables] + private Dictionary _actions = new(); + + // Holds item action states. Item actions are only added to this when granted, and are removed + // when revoked or when they leave inventory. This is almost entirely handled by ItemActionsComponent on + // item entities. + [ViewVariables] + private Dictionary> _itemActions = + new(); + + protected override void Startup() + { + base.Startup(); + foreach (var actionType in InnateActions) + { + Grant(actionType); + } + } + + + public override ComponentState GetComponentState() + { + return new ActionComponentState(_actions, _itemActions); + } + + public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) + { + base.HandleComponentState(curState, nextState); + + if (curState is not ActionComponentState state) + { + return; + } + _actions = state.Actions; + _itemActions = state.ItemActions; + } + + /// + /// Gets the action state associated with the specified action type, if it has been + /// granted, has a cooldown, or has been toggled on + /// + /// false if not found for this action type + public bool TryGetActionState(ActionType actionType, out ActionState actionState) + { + return _actions.TryGetValue(actionType, out actionState); + } + + /// + /// Gets the item action states associated with the specified item if any have been granted + /// and not yet revoked. + /// + /// false if no states found for this item action type. + public bool TryGetItemActionStates(EntityUid item, [NotNullWhen((true))] out IReadOnlyDictionary? itemActionStates) + { + if (_itemActions.TryGetValue(item, out var actualItemActionStates)) + { + itemActionStates = actualItemActionStates; + return true; + } + + itemActionStates = null; + return false; + } + + /// + /// Gets the item action state associated with the specified item action type for the specified item, if it has any. + /// + /// false if no state found for this item action type for this item + public bool TryGetItemActionState(ItemActionType actionType, EntityUid item, out ActionState actionState) + { + if (_itemActions.TryGetValue(item, out var actualItemActionStates)) + { + return actualItemActionStates.TryGetValue(actionType, out actionState); + } + + actionState = default; + return false; + } + + /// true if the action is granted and enabled (if item action, if granted and enabled for any item) + public bool IsGranted(BaseActionPrototype actionType) + { + return actionType switch + { + ActionPrototype actionPrototype => IsGranted(actionPrototype.ActionType), + ItemActionPrototype itemActionPrototype => IsGranted(itemActionPrototype.ActionType), + _ => false + }; + } + + public bool IsGranted(ActionType actionType) + { + if (TryGetActionState(actionType, out var actionState)) + { + return actionState.Enabled; + } + + return false; + } + + /// true if the action is granted and enabled for any item. This + /// has to traverse the entire item state dictionary so please avoid frequent calls. + public bool IsGranted(ItemActionType actionType) + { + return _itemActions.Values.SelectMany(vals => vals) + .Any(state => state.Key == actionType && state.Value.Enabled); + } + + /// + /// Gets all action types that have non-initial state (granted, have a cooldown, or toggled on). + /// + public IReadOnlyDictionary ActionStates() + { + return _actions; + } + + /// + /// Gets all items that have actions currently granted (that are not revoked + /// and still in inventory). + /// Map from item uid -> (action type -> associated action state) + /// PLEASE DO NOT MODIFY THE INNER DICTIONARY! I CANNOT CAST IT TO IReadOnlyDictionary! + /// + public IReadOnlyDictionary> ItemActionStates() + { + return _itemActions; + } + + /// + /// Creates or updates the action state with the supplied non-null values + /// + private void GrantOrUpdate(ActionType actionType, bool? enabled = null, bool? toggleOn = null, + (TimeSpan start, TimeSpan end)? cooldown = null, bool clearCooldown = false) + { + var dirty = false; + if (!_actions.TryGetValue(actionType, out var actionState)) + { + // no state at all for this action, create it anew + dirty = true; + actionState = new ActionState(enabled ?? false, toggleOn ?? false); + } + + if (enabled.HasValue && actionState.Enabled != enabled.Value) + { + dirty = true; + actionState.Enabled = enabled.Value; + } + + if ((cooldown.HasValue || clearCooldown) && actionState.Cooldown != cooldown) + { + dirty = true; + actionState.Cooldown = cooldown; + } + + if (toggleOn.HasValue && actionState.ToggledOn != toggleOn.Value) + { + dirty = true; + actionState.ToggledOn = toggleOn.Value; + } + + if (!dirty) return; + + _actions[actionType] = actionState; + AfterActionChanged(); + Dirty(); + } + + /// + /// Intended to only be used by ItemActionsComponent. + /// Updates the state of the item action provided by the item, granting the action + /// if it is not yet granted to the player. Should be called whenever the + /// status changes. The existing state will be completely overwritten by the new state. + /// + public void GrantOrUpdateItemAction(ItemActionType actionType, EntityUid item, ActionState state) + { + if (!_itemActions.TryGetValue(item, out var itemStates)) + { + itemStates = new Dictionary(); + _itemActions[item] = itemStates; + } + + itemStates[actionType] = state; + AfterActionChanged(); + Dirty(); + } + + /// + /// Intended to only be used by ItemActionsComponent. Revokes the item action so the player no longer + /// sees it and can no longer use it. + /// + public void RevokeItemAction(ItemActionType actionType, EntityUid item) + { + if (!_itemActions.TryGetValue(item, out var itemStates)) + return; + + itemStates.Remove(actionType); + if (itemStates.Count == 0) + { + _itemActions.Remove(item); + } + AfterActionChanged(); + Dirty(); + } + + /// + /// Grants the entity the ability to perform the action, optionally overriding its + /// current state with specified values. + /// + /// Even if the action was already granted, if the action had any state (cooldown, toggle) prior to this method + /// being called, it will be preserved, with specific fields optionally overridden by any of the provided + /// non-null arguments. + /// + /// When null, preserves the current toggle status of the action, defaulting + /// to false if action has no current state. + /// When non-null, action will be shown toggled to this value + /// When null, preserves the current cooldown status of the action, defaulting + /// to no cooldown if action has no current state. + /// When non-null, action cooldown will be set to this value. + public void Grant(ActionType actionType, bool? toggleOn = null, + (TimeSpan start, TimeSpan end)? cooldown = null) + { + GrantOrUpdate(actionType, true, toggleOn, cooldown); + } + + /// + /// Grants the entity the ability to perform the action, resetting its state + /// to its initial state and settings its state based on supplied parameters. + /// + /// Even if the action was already granted, if the action had any state (cooldown, toggle) prior to this method + /// being called, it will be reset to initial (no cooldown, toggled off). + /// + /// action will be shown toggled to this value + /// action cooldown will be set to this value (by default the cooldown is cleared). + public void GrantFromInitialState(ActionType actionType, bool toggleOn = false, + (TimeSpan start, TimeSpan end)? cooldown = null) + { + _actions.Remove(actionType); + Grant(actionType, toggleOn, cooldown); + } + + /// + /// Sets the cooldown for the action. Actions on cooldown cannot be used. + /// + /// This will work even if the action is revoked - + /// for example if there's an ability with a cooldown which is temporarily unusable due + /// to the player being stunned, the cooldown will still tick down even while the player + /// is stunned. + /// + /// Setting cooldown to null clears it. + /// + public void Cooldown(ActionType actionType, (TimeSpan start, TimeSpan end)? cooldown) + { + GrantOrUpdate(actionType, cooldown: cooldown, clearCooldown: true); + } + + /// + /// Revokes the ability to perform the action for this entity. Current state + /// of the action (toggle / cooldown) is preserved. + /// + public void Revoke(ActionType actionType) + { + if (!_actions.TryGetValue(actionType, out var actionState)) return; + + if (!actionState.Enabled) return; + + actionState.Enabled = false; + + // don't store it anymore if its at its initial state. + if (actionState.IsAtInitialState) + { + _actions.Remove(actionType); + } + else + { + _actions[actionType] = actionState; + } + + AfterActionChanged(); + Dirty(); + } + + /// + /// Toggles the action to the specified value. Works even if the action is on cooldown + /// or revoked. + /// + public void ToggleAction(ActionType actionType, bool toggleOn) + { + Grant(actionType, toggleOn); + } + + /// + /// Clears any cooldowns which have expired beyond the predefined threshold. + /// this should be run periodically to ensure we don't have unbounded growth of + /// our saved action data, and keep our component state sent to the client as minimal as possible. + /// + public void ExpireCooldowns() + { + + // actions - only clear cooldowns and remove associated action state + // if the action is at initial state + var actionTypesToRemove = new List(); + foreach (var (actionType, actionState) in _actions) + { + // ignore it unless we may be able to delete it due to + // clearing the cooldown + if (!actionState.IsAtInitialStateExceptCooldown) continue; + if (!actionState.Cooldown.HasValue) + { + actionTypesToRemove.Add(actionType); + continue; + } + var expiryTime = GameTiming.CurTime - actionState.Cooldown.Value.Item2; + if (expiryTime > CooldownExpiryThreshold) + { + actionTypesToRemove.Add(actionType); + } + } + + foreach (var remove in actionTypesToRemove) + { + _actions.Remove(remove); + } + } + + /// + /// Invoked after a change has been made to an action state in this component. + /// + protected virtual void AfterActionChanged() { } + } + + [Serializable, NetSerializable] + public sealed class ActionComponentState : ComponentState + { + public Dictionary Actions; + public Dictionary> ItemActions; + + public ActionComponentState(Dictionary actions, + Dictionary> itemActions) + { + Actions = actions; + ItemActions = itemActions; + } + } + + [Serializable, NetSerializable] + public struct ActionState + { + /// + /// False if this action is not currently allowed to be performed. + /// + public bool Enabled; + /// + /// Only used for toggle actions, indicates whether it's currently toggled on or off + /// TODO: Eventually this should probably be a byte so we it can toggle through multiple states. + /// + public bool ToggledOn; + public (TimeSpan start, TimeSpan end)? Cooldown; + public bool IsAtInitialState => IsAtInitialStateExceptCooldown && !Cooldown.HasValue; + public bool IsAtInitialStateExceptCooldown => !Enabled && !ToggledOn; + + /// + /// Creates an action state for the indicated type, defaulting to the + /// initial state. + /// + public ActionState(bool enabled = false, bool toggledOn = false, (TimeSpan start, TimeSpan end)? cooldown = null) + { + Enabled = enabled; + ToggledOn = toggledOn; + Cooldown = cooldown; + } + + public bool IsOnCooldown(TimeSpan curTime) + { + if (Cooldown == null) return false; + return curTime < Cooldown.Value.Item2; + } + public bool IsOnCooldown(IGameTiming gameTiming) + { + return IsOnCooldown(gameTiming.CurTime); + } + + public bool Equals(ActionState other) + { + return Enabled == other.Enabled && ToggledOn == other.ToggledOn && Nullable.Equals(Cooldown, other.Cooldown); + } + + public override bool Equals(object? obj) + { + return obj is ActionState other && Equals(other); + } + + public override int GetHashCode() + { + return HashCode.Combine(Enabled, ToggledOn, Cooldown); + } + } + + [Serializable, NetSerializable] +#pragma warning disable 618 + public abstract class BasePerformActionMessage : ComponentMessage +#pragma warning restore 618 + { + public abstract BehaviorType BehaviorType { get; } + } + + [Serializable, NetSerializable] + public abstract class PerformActionMessage : BasePerformActionMessage + { + public readonly ActionType ActionType; + + protected PerformActionMessage(ActionType actionType) + { + Directed = true; + ActionType = actionType; + } + } + + [Serializable, NetSerializable] + public abstract class PerformItemActionMessage : BasePerformActionMessage + { + public readonly ItemActionType ActionType; + public readonly EntityUid Item; + + protected PerformItemActionMessage(ItemActionType actionType, EntityUid item) + { + Directed = true; + ActionType = actionType; + Item = item; + } + } + + + /// + /// A message that tells server we want to run the instant action logic. + /// + [Serializable, NetSerializable] + public sealed class PerformInstantActionMessage : PerformActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.Instant; + + public PerformInstantActionMessage(ActionType actionType) : base(actionType) + { + } + } + + /// + /// A message that tells server we want to run the instant action logic. + /// + [Serializable, NetSerializable] + public sealed class PerformInstantItemActionMessage : PerformItemActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.Instant; + + public PerformInstantItemActionMessage(ItemActionType actionType, EntityUid item) : base(actionType, item) + { + } + } + + public interface IToggleActionMessage + { + bool ToggleOn { get; } + } + + public interface ITargetPointActionMessage + { + /// + /// Targeted local coordinates + /// + EntityCoordinates Target { get; } + } + + public interface ITargetEntityActionMessage + { + /// + /// Targeted entity + /// + EntityUid Target { get; } + } + + /// + /// A message that tells server we want to toggle on the indicated action. + /// + [Serializable, NetSerializable] + public sealed class PerformToggleOnActionMessage : PerformActionMessage, IToggleActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.Toggle; + public bool ToggleOn => true; + public PerformToggleOnActionMessage(ActionType actionType) : base(actionType) { } + } + + /// + /// A message that tells server we want to toggle off the indicated action. + /// + [Serializable, NetSerializable] + public sealed class PerformToggleOffActionMessage : PerformActionMessage, IToggleActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.Toggle; + public bool ToggleOn => false; + public PerformToggleOffActionMessage(ActionType actionType) : base(actionType) { } + } + + /// + /// A message that tells server we want to toggle on the indicated action. + /// + [Serializable, NetSerializable] + public sealed class PerformToggleOnItemActionMessage : PerformItemActionMessage, IToggleActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.Toggle; + public bool ToggleOn => true; + public PerformToggleOnItemActionMessage(ItemActionType actionType, EntityUid item) : base(actionType, item) { } + } + + /// + /// A message that tells server we want to toggle off the indicated action. + /// + [Serializable, NetSerializable] + public sealed class PerformToggleOffItemActionMessage : PerformItemActionMessage, IToggleActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.Toggle; + public bool ToggleOn => false; + public PerformToggleOffItemActionMessage(ItemActionType actionType, EntityUid item) : base(actionType, item) { } + } + + /// + /// A message that tells server we want to target the provided point with a particular action. + /// + [Serializable, NetSerializable] + public sealed class PerformTargetPointActionMessage : PerformActionMessage, ITargetPointActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.TargetPoint; + private readonly EntityCoordinates _target; + public EntityCoordinates Target => _target; + + public PerformTargetPointActionMessage(ActionType actionType, EntityCoordinates target) : base(actionType) + { + _target = target; + } + } + + /// + /// A message that tells server we want to target the provided point with a particular action. + /// + [Serializable, NetSerializable] + public sealed class PerformTargetPointItemActionMessage : PerformItemActionMessage, ITargetPointActionMessage + { + private readonly EntityCoordinates _target; + public EntityCoordinates Target => _target; + public override BehaviorType BehaviorType => BehaviorType.TargetPoint; + + public PerformTargetPointItemActionMessage(ItemActionType actionType, EntityUid item, EntityCoordinates target) : base(actionType, item) + { + _target = target; + } + } + + /// + /// A message that tells server we want to target the provided entity with a particular action. + /// + [Serializable, NetSerializable] + public sealed class PerformTargetEntityActionMessage : PerformActionMessage, ITargetEntityActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.TargetEntity; + private readonly EntityUid _target; + public EntityUid Target => _target; + + public PerformTargetEntityActionMessage(ActionType actionType, EntityUid target) : base(actionType) + { + _target = target; + } + } + + /// + /// A message that tells server we want to target the provided entity with a particular action. + /// + [Serializable, NetSerializable] + public sealed class PerformTargetEntityItemActionMessage : PerformItemActionMessage, ITargetEntityActionMessage + { + public override BehaviorType BehaviorType => BehaviorType.TargetEntity; + private readonly EntityUid _target; + public EntityUid Target => _target; + + public PerformTargetEntityItemActionMessage(ItemActionType actionType, EntityUid item, EntityUid target) : base(actionType, item) + { + _target = target; + } + } +} diff --git a/Content.Shared/Actions/IActionAttempt.cs b/Content.Shared/Actions/IActionAttempt.cs new file mode 100644 index 0000000000..ab3726057f --- /dev/null +++ b/Content.Shared/Actions/IActionAttempt.cs @@ -0,0 +1,226 @@ +using Content.Shared.Actions.Behaviors; +using Content.Shared.Actions.Behaviors.Item; +using Content.Shared.Actions.Components; +using Content.Shared.Actions.Prototypes; +using Robust.Shared.GameObjects; +using Robust.Shared.Input.Binding; +using Robust.Shared.Map; + +namespace Content.Shared.Actions +{ + /// + /// An attempt to perform a specific action. Main purpose of this interface is to + /// reduce code duplication related to handling attempts to perform non-item vs item actions by + /// providing a single interface for various functionality that needs to be performed on both. + /// + public interface IActionAttempt + { + /// + /// Action Prototype attempting to be performed + /// + BaseActionPrototype Action { get; } +#pragma warning disable 618 + ComponentMessage PerformInstantActionMessage(); + ComponentMessage PerformToggleActionMessage(bool on); + ComponentMessage PerformTargetPointActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args); + ComponentMessage PerformTargetEntityActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args); +#pragma warning restore 618 + /// + /// Tries to get the action state for this action from the actionsComponent, returning + /// true if found. + /// + bool TryGetActionState(SharedActionsComponent actionsComponent, out ActionState actionState); + + /// + /// Toggles the action within the provided action component + /// + void ToggleAction(SharedActionsComponent actionsComponent, bool toggleOn); + + /// + /// Perform the server-side logic of the action + /// + void DoInstantAction(EntityUid player); + + /// + /// Perform the server-side logic of the toggle action + /// + /// true if the attempt to toggle was successful, meaning the state should be toggled to the + /// indicated value + bool DoToggleAction(EntityUid player, bool on); + + /// + /// Perform the server-side logic of the target point action + /// + void DoTargetPointAction(EntityUid player, EntityCoordinates target); + + /// + /// Perform the server-side logic of the target entity action + /// + void DoTargetEntityAction(EntityUid player, EntityUid target); + } + + public sealed class ActionAttempt : IActionAttempt + { + private readonly ActionPrototype _action; + + public BaseActionPrototype Action => _action; + + public ActionAttempt(ActionPrototype action) + { + _action = action; + } + + public bool TryGetActionState(SharedActionsComponent actionsComponent, out ActionState actionState) + { + return actionsComponent.TryGetActionState(_action.ActionType, out actionState); + } + + public void ToggleAction(SharedActionsComponent actionsComponent, bool toggleOn) + { + actionsComponent.ToggleAction(_action.ActionType, toggleOn); + } + + public void DoInstantAction(EntityUid player) + { + _action.InstantAction.DoInstantAction(new InstantActionEventArgs(player, _action.ActionType)); + } + + public bool DoToggleAction(EntityUid player, bool on) + { + return _action.ToggleAction.DoToggleAction(new ToggleActionEventArgs(player, _action.ActionType, on)); + } + + public void DoTargetPointAction(EntityUid player, EntityCoordinates target) + { + _action.TargetPointAction.DoTargetPointAction(new TargetPointActionEventArgs(player, target, _action.ActionType)); + } + + public void DoTargetEntityAction(EntityUid player, EntityUid target) + { + _action.TargetEntityAction.DoTargetEntityAction(new TargetEntityActionEventArgs(player, _action.ActionType, + target)); + } + +#pragma warning disable 618 + public ComponentMessage PerformInstantActionMessage() +#pragma warning restore 618 + { + return new PerformInstantActionMessage(_action.ActionType); + } + +#pragma warning disable 618 + public ComponentMessage PerformToggleActionMessage(bool toggleOn) +#pragma warning restore 618 + { + if (toggleOn) + { + return new PerformToggleOnActionMessage(_action.ActionType); + } + return new PerformToggleOffActionMessage(_action.ActionType); + } + +#pragma warning disable 618 + public ComponentMessage PerformTargetPointActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args) +#pragma warning restore 618 + { + return new PerformTargetPointActionMessage(_action.ActionType, args.Coordinates); + } + +#pragma warning disable 618 + public ComponentMessage PerformTargetEntityActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args) +#pragma warning restore 618 + { + return new PerformTargetEntityActionMessage(_action.ActionType, args.EntityUid); + } + + public override string ToString() + { + return $"{nameof(_action)}: {_action.ActionType}"; + } + } + + public sealed class ItemActionAttempt : IActionAttempt + { + private readonly ItemActionPrototype _action; + private readonly EntityUid _item; + private readonly ItemActionsComponent _itemActions; + + public BaseActionPrototype Action => _action; + + public ItemActionAttempt(ItemActionPrototype action, EntityUid item, ItemActionsComponent itemActions) + { + _action = action; + _item = item; + _itemActions = itemActions; + } + + public void DoInstantAction(EntityUid player) + { + _action.InstantAction.DoInstantAction(new InstantItemActionEventArgs(player, _item, _action.ActionType)); + } + + public bool DoToggleAction(EntityUid player, bool on) + { + return _action.ToggleAction.DoToggleAction(new ToggleItemActionEventArgs(player, on, _item, _action.ActionType)); + } + + public void DoTargetPointAction(EntityUid player, EntityCoordinates target) + { + _action.TargetPointAction.DoTargetPointAction(new TargetPointItemActionEventArgs(player, target, _item, + _action.ActionType)); + } + + public void DoTargetEntityAction(EntityUid player, EntityUid target) + { + _action.TargetEntityAction.DoTargetEntityAction(new TargetEntityItemActionEventArgs(player, target, + _item, _action.ActionType)); + } + + public bool TryGetActionState(SharedActionsComponent actionsComponent, out ActionState actionState) + { + return actionsComponent.TryGetItemActionState(_action.ActionType, _item, out actionState); + } + + public void ToggleAction(SharedActionsComponent actionsComponent, bool toggleOn) + { + _itemActions.Toggle(_action.ActionType, toggleOn); + } + +#pragma warning disable 618 + public ComponentMessage PerformInstantActionMessage() +#pragma warning restore 618 + { + return new PerformInstantItemActionMessage(_action.ActionType, _item); + } + +#pragma warning disable 618 + public ComponentMessage PerformToggleActionMessage(bool toggleOn) +#pragma warning restore 618 + { + if (toggleOn) + { + return new PerformToggleOnItemActionMessage(_action.ActionType, _item); + } + return new PerformToggleOffItemActionMessage(_action.ActionType, _item); + } + +#pragma warning disable 618 + public ComponentMessage PerformTargetPointActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args) +#pragma warning restore 618 + { + return new PerformTargetPointItemActionMessage(_action.ActionType, _item, args.Coordinates); + } + +#pragma warning disable 618 + public ComponentMessage PerformTargetEntityActionMessage(PointerInputCmdHandler.PointerInputCmdArgs args) +#pragma warning restore 618 + { + return new PerformTargetEntityItemActionMessage(_action.ActionType, _item, args.EntityUid); + } + + public override string ToString() + { + return $"{nameof(_action)}: {_action.ActionType}, {nameof(_item)}: {_item}"; + } + } +} diff --git a/Content.Shared/Actions/Prototypes/ActionPrototype.cs b/Content.Shared/Actions/Prototypes/ActionPrototype.cs new file mode 100644 index 0000000000..6288e0f35e --- /dev/null +++ b/Content.Shared/Actions/Prototypes/ActionPrototype.cs @@ -0,0 +1,102 @@ +using Content.Shared.Actions.Behaviors; +using Content.Shared.Module; +using Robust.Shared.IoC; +using Robust.Shared.Log; +using Robust.Shared.Prototypes; +using Robust.Shared.Serialization; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Shared.Actions.Prototypes +{ + /// + /// An action which is granted directly to an entity (such as an innate ability + /// or skill). + /// + [Prototype("action")] + [DataDefinition] + public sealed class ActionPrototype : BaseActionPrototype, ISerializationHooks + { + /// + /// Type of action, no 2 action prototypes should have the same one. + /// + [DataField("actionType", required: true)] + public ActionType ActionType { get; set; } + + [DataField("behavior", serverOnly: true)] + private IActionBehavior? Behavior { get; set; } + + /// + /// The IInstantAction that should be invoked when performing this + /// action. Null if this is not an Instant ActionBehaviorType. + /// Will be null on client side if the behavior is not in Content.Client. + /// + public IInstantAction InstantAction { get; private set; } = default!; + + /// + /// The IToggleAction that should be invoked when performing this + /// action. Null if this is not a Toggle ActionBehaviorType. + /// Will be null on client side if the behavior is not in Content.Client. + /// + public IToggleAction ToggleAction { get; private set; } = default!; + + /// + /// The ITargetEntityAction that should be invoked when performing this + /// action. Null if this is not a TargetEntity ActionBehaviorType. + /// Will be null on client side if the behavior is not in Content.Client. + /// + public ITargetEntityAction TargetEntityAction { get; private set; } = default!; + + /// + /// The ITargetPointAction that should be invoked when performing this + /// action. Null if this is not a TargetPoint ActionBehaviorType. + /// Will be null on client side if the behavior is not in Content.Client. + /// + public ITargetPointAction TargetPointAction { get; private set; } = default!; + + public override string ID => ActionType.ToString(); + + void ISerializationHooks.AfterDeserialization() + { + base.AfterDeserialization(); + + if (ActionType == ActionType.Error) + { + Logger.ErrorS("action", "missing or invalid actionType for action with name {0}", Name); + } + + if (IoCManager.Resolve().IsClientModule) return; + + switch (Behavior) + { + case null: + BehaviorType = BehaviorType.None; + Logger.ErrorS("action", "missing or invalid behavior for action with name {0}", Name); + break; + case IInstantAction instantAction: + ValidateBehaviorType(BehaviorType.Instant, typeof(IInstantAction)); + BehaviorType = BehaviorType.Instant; + InstantAction = instantAction; + break; + case IToggleAction toggleAction: + ValidateBehaviorType(BehaviorType.Toggle, typeof(IToggleAction)); + BehaviorType = BehaviorType.Toggle; + ToggleAction = toggleAction; + break; + case ITargetEntityAction targetEntity: + ValidateBehaviorType(BehaviorType.TargetEntity, typeof(ITargetEntityAction)); + BehaviorType = BehaviorType.TargetEntity; + TargetEntityAction = targetEntity; + break; + case ITargetPointAction targetPointAction: + ValidateBehaviorType(BehaviorType.TargetPoint, typeof(ITargetPointAction)); + BehaviorType = BehaviorType.TargetPoint; + TargetPointAction = targetPointAction; + break; + default: + BehaviorType = BehaviorType.None; + Logger.ErrorS("action", "unrecognized behavior type for action with name {0}", Name); + break; + } + } + } +} diff --git a/Content.Shared/Actions/Prototypes/BaseActionPrototype.cs b/Content.Shared/Actions/Prototypes/BaseActionPrototype.cs new file mode 100644 index 0000000000..671e40c3ac --- /dev/null +++ b/Content.Shared/Actions/Prototypes/BaseActionPrototype.cs @@ -0,0 +1,169 @@ +using System; +using System.Collections.Generic; +using Robust.Shared.Log; +using Robust.Shared.Prototypes; +using Robust.Shared.Serialization; +using Robust.Shared.Serialization.Manager.Attributes; +using Robust.Shared.Utility; +using Robust.Shared.ViewVariables; + +namespace Content.Shared.Actions.Prototypes +{ + /// + /// Base class for action prototypes. + /// + [ImplicitDataDefinitionForInheritors] + public abstract class BaseActionPrototype : IPrototype, ISerializationHooks + { + public abstract string ID { get; } + + /// + /// Icon representing this action in the UI. + /// + [ViewVariables] + [DataField("icon")] + public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid; + + /// + /// For toggle actions only, icon to show when toggled on. If omitted, + /// the action will simply be highlighted when turned on. + /// + [ViewVariables] + [DataField("iconOn")] + public SpriteSpecifier IconOn { get; } = SpriteSpecifier.Invalid; + + /// + /// Name to show in UI. Accepts formatting. + /// + [DataField("name")] + public FormattedMessage Name { get; private set; } = new(); + + /// + /// Description to show in UI. Accepts formatting. + /// + [DataField("description")] + public FormattedMessage Description { get; } = new(); + + /// + /// Requirements message to show in UI. Accepts formatting, but generally should be avoided + /// so the requirements message isn't too prominent in the tooltip. + /// + [DataField("requires")] + public string Requires { get; } = string.Empty; + + /// + /// The type of behavior this action has. This is valid clientside and serverside. + /// + [DataField("behaviorType")] + public BehaviorType BehaviorType { get; protected set; } = BehaviorType.None; + + /// + /// For targetpoint or targetentity actions, if this is true the action will remain + /// selected after it is used, so it can be continuously re-used. If this is false, + /// the action will be deselected after one use. + /// + [DataField("repeat")] + public bool Repeat { get; } + + /// + /// For TargetEntity/TargetPoint actions, should the action be de-selected if currently selected (choosing a target) + /// when it goes on cooldown. Defaults to false. + /// + [DataField("deselectOnCooldown")] + public bool DeselectOnCooldown { get; } + + /// + /// For TargetEntity actions, should the action be de-selected if the user doesn't click an entity when + /// selecting a target. Defaults to false. + /// + [DataField("deselectWhenEntityNotClicked")] + public bool DeselectWhenEntityNotClicked { get; } + + [DataField("filters")] private List _filters = new(); + + /// + /// Filters that can be used to filter this item in action menu. + /// + public IEnumerable Filters => _filters; + + [DataField("keywords")] private List _keywords = new(); + + /// + /// Keywords that can be used to search this item in action menu. + /// + public IEnumerable Keywords => _keywords; + + /// + /// True if this is an action that requires selecting a target + /// + public bool IsTargetAction => + BehaviorType is BehaviorType.TargetEntity or BehaviorType.TargetPoint; + + public virtual void AfterDeserialization() + { + Name = new FormattedMessage(); + Name.AddText(ID); + + if (BehaviorType == BehaviorType.None) + { + Logger.ErrorS("action", $"Missing behaviorType for action with name {Name}"); + } + + if (BehaviorType is not (BehaviorType.Toggle or BehaviorType.TargetEntity or BehaviorType.TargetPoint) && IconOn != SpriteSpecifier.Invalid) + { + Logger.ErrorS("action", $"for action {Name}, iconOn was specified but behavior" + + " $type was {BehaviorType}. iconOn is only supported for Toggle behavior type."); + } + + if (Repeat && BehaviorType != BehaviorType.TargetEntity && BehaviorType != BehaviorType.TargetPoint) + { + Logger.ErrorS("action", $" action named {Name} used repeat: true, but this is only supported for" + + " $TargetEntity and TargetPoint behaviorType and its behaviorType is {BehaviorType}"); + } + } + + protected void ValidateBehaviorType(BehaviorType expected, Type actualInterface) + { + if (BehaviorType != expected) + { + Logger.ErrorS("action", $"for action named {Name}, behavior implements " + + $"{actualInterface.Name}, so behaviorType should be {expected} but was {BehaviorType}"); + } + } + } + + /// + /// The behavior / logic of the action. Each of these corresponds to a particular IActionBehavior + /// (for actions) or IItemActionBehavior (for item actions) + /// interface. Corresponds to action.behaviorType in YAML + /// + public enum BehaviorType + { + /// + /// Action doesn't do anything. + /// + None, + + /// + /// IInstantAction/IInstantItemAction. Action which does something immediately when used and has + /// no target. + /// + Instant, + + /// + /// IToggleAction/IToggleItemAction Action which can be toggled on and off + /// + Toggle, + + /// + /// ITargetEntityAction/ITargetEntityItemAction. Action which is used on a targeted entity. + /// + TargetEntity, + + /// + /// ITargetPointAction/ITargetPointItemAction. Action which requires the user to select a target point, which + /// does not necessarily have an entity on it. + /// + TargetPoint + } +} diff --git a/Content.Shared/Actions/Prototypes/ItemActionPrototype.cs b/Content.Shared/Actions/Prototypes/ItemActionPrototype.cs new file mode 100644 index 0000000000..6a3d40358e --- /dev/null +++ b/Content.Shared/Actions/Prototypes/ItemActionPrototype.cs @@ -0,0 +1,125 @@ +using Content.Shared.Actions.Behaviors; +using Content.Shared.Actions.Behaviors.Item; +using Content.Shared.Module; +using Robust.Shared.IoC; +using Robust.Shared.Log; +using Robust.Shared.Prototypes; +using Robust.Shared.Serialization; +using Robust.Shared.Serialization.Manager.Attributes; + +namespace Content.Shared.Actions.Prototypes +{ + /// + /// An action which is granted to an entity via an item (such as toggling a flashlight). + /// + [Prototype("itemAction")] + [DataDefinition] + public sealed class ItemActionPrototype : BaseActionPrototype, ISerializationHooks + { + /// + /// Type of item action, no 2 itemAction prototypes should have the same one. + /// + [DataField("actionType")] + public ItemActionType ActionType { get; private set; } = ItemActionType.Error; + + /// + [DataField("iconStyle")] + public ItemActionIconStyle IconStyle { get; private set; } = ItemActionIconStyle.BigItem; + + /// + /// The IInstantItemAction that should be invoked when performing this + /// action. Null if this is not an Instant ActionBehaviorType. + /// Will be null on client side if the behavior is not in Content.Client. + /// + public IInstantItemAction InstantAction { get; private set; } = default!; + + /// + /// The IToggleItemAction that should be invoked when performing this + /// action. Null if this is not a Toggle ActionBehaviorType. + /// Will be null on client side if the behavior is not in Content.Client. + /// + public IToggleItemAction ToggleAction { get; private set; } = default!; + + /// + /// The ITargetEntityItemAction that should be invoked when performing this + /// action. Null if this is not a TargetEntity ActionBehaviorType. + /// Will be null on client side if the behavior is not in Content.Client. + /// + public ITargetEntityItemAction TargetEntityAction { get; private set; } = default!; + + /// + /// The ITargetPointItemAction that should be invoked when performing this + /// action. Null if this is not a TargetPoint ActionBehaviorType. + /// Will be null on client side if the behavior is not in Content.Client. + /// + public ITargetPointItemAction TargetPointAction { get; private set; } = default!; + + [DataField("behavior", readOnly: true, serverOnly: true)] + public IItemActionBehavior? ItemActionBehavior { get; private set; } + + public override string ID => ActionType.ToString(); + + public override void AfterDeserialization() + { + base.AfterDeserialization(); + if (ActionType == ItemActionType.Error) + { + Logger.ErrorS("action", "missing or invalid actionType for action with name {0}", Name); + } + + // TODO: Split this class into server/client after RobustToolbox#1405 + if (IoCManager.Resolve().IsClientModule) return; + + switch (ItemActionBehavior) + { + case null: + BehaviorType = BehaviorType.None; + Logger.ErrorS("action", "missing or invalid behavior for action with name {0}", Name); + break; + case IInstantItemAction instantAction: + ValidateBehaviorType(BehaviorType.Instant, typeof(IInstantItemAction)); + BehaviorType = BehaviorType.Instant; + InstantAction = instantAction; + break; + case IToggleItemAction toggleAction: + ValidateBehaviorType(BehaviorType.Toggle, typeof(IToggleItemAction)); + BehaviorType = BehaviorType.Toggle; + ToggleAction = toggleAction; + break; + case ITargetEntityItemAction targetEntity: + ValidateBehaviorType(BehaviorType.TargetEntity, typeof(ITargetEntityItemAction)); + BehaviorType = BehaviorType.TargetEntity; + TargetEntityAction = targetEntity; + break; + case ITargetPointItemAction targetPointAction: + ValidateBehaviorType(BehaviorType.TargetPoint, typeof(ITargetPointItemAction)); + BehaviorType = BehaviorType.TargetPoint; + TargetPointAction = targetPointAction; + break; + default: + BehaviorType = BehaviorType.None; + Logger.ErrorS("action", "unrecognized behavior type for action with name {0}", Name); + break; + } + } + } + + /// + /// Determines how the action icon appears in the hotbar for item actions. + /// + public enum ItemActionIconStyle : byte + { + /// + /// The default - the item icon will be big with a small action icon in the corner + /// + BigItem, + /// + /// The action icon will be big with a small item icon in the corner + /// + BigAction, + /// + /// BigAction but no item icon will be shown in the corner. + /// + NoItem + } +} diff --git a/Content.Shared/Actions/SharedActionSystem.cs b/Content.Shared/Actions/SharedActionSystem.cs new file mode 100644 index 0000000000..df54099f83 --- /dev/null +++ b/Content.Shared/Actions/SharedActionSystem.cs @@ -0,0 +1,74 @@ +using Content.Shared.Actions.Components; +using Content.Shared.Hands; +using Content.Shared.Inventory.Events; +using Robust.Shared.GameObjects; +using System; + +namespace Content.Shared.Actions +{ + /// + /// Evicts action states with expired cooldowns. + /// + public sealed class SharedActionSystem : EntitySystem + { + private const float CooldownCheckIntervalSeconds = 10; + private float _timeSinceCooldownCheck; + + public override void Initialize() + { + base.Initialize(); + + UpdatesOutsidePrediction = true; + SubscribeLocalEvent(OnGotEquipped); + SubscribeLocalEvent(OnHandEquipped); + SubscribeLocalEvent((uid, comp, _) => OnUnequipped(uid, comp)); + SubscribeLocalEvent((uid, comp, _) => OnUnequipped(uid, comp)); + } + + private void OnGotEquipped(EntityUid uid, ItemActionsComponent component, GotEquippedEvent args) + { + if (!TryComp(args.Equipee, out SharedActionsComponent? actionsComponent)) + return; + + component.Holder = args.Equipee; + component.HolderActionsComponent = actionsComponent; + component.IsEquipped = true; + component.GrantOrUpdateAllToHolder(); + } + + private void OnHandEquipped(EntityUid uid, ItemActionsComponent component, EquippedHandEvent args) + { + if (!TryComp(args.User, out SharedActionsComponent? actionsComponent)) + return; + + component.Holder = args.User; + component.HolderActionsComponent = actionsComponent; + component.IsEquipped = true; + component.InHand = args.Hand; + component.GrantOrUpdateAllToHolder(); + } + + private void OnUnequipped(EntityUid uid, ItemActionsComponent component) + { + component.RevokeAllFromHolder(); + component.Holder = null; + component.HolderActionsComponent = null; + component.IsEquipped = false; + component.InHand = null; + } + + public override void Update(float frameTime) + { + base.Update(frameTime); + + _timeSinceCooldownCheck += frameTime; + if (_timeSinceCooldownCheck < CooldownCheckIntervalSeconds) return; + + foreach (var comp in EntityManager.EntityQuery(false)) + { + comp.ExpireCooldowns(); + } + _timeSinceCooldownCheck -= CooldownCheckIntervalSeconds; + } + } +} diff --git a/Content.Shared/Actions/SharedActionsSystem.cs b/Content.Shared/Actions/SharedActionsSystem.cs deleted file mode 100644 index 458c9b8bc6..0000000000 --- a/Content.Shared/Actions/SharedActionsSystem.cs +++ /dev/null @@ -1,459 +0,0 @@ -using Content.Shared.ActionBlocker; -using Content.Shared.Actions.ActionTypes; -using Content.Shared.Administration.Logs; -using Content.Shared.Database; -using Content.Shared.Hands; -using Content.Shared.Interaction; -using Content.Shared.Inventory.Events; -using Content.Shared.Popups; -using Robust.Shared.Audio; -using Robust.Shared.Containers; -using Robust.Shared.GameStates; -using Robust.Shared.Map; -using Robust.Shared.Player; -using Robust.Shared.Timing; -using System.Linq; - -namespace Content.Shared.Actions; - -public abstract class SharedActionsSystem : EntitySystem -{ - [Dependency] private readonly SharedAdminLogSystem _logSystem = default!; - [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; - [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; - [Dependency] private readonly SharedContainerSystem _containerSystem = default!; - [Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!; - [Dependency] private readonly SharedPopupSystem _popupSystem = default!; - [Dependency] protected readonly IGameTiming GameTiming = default!; - - public override void Initialize() - { - base.Initialize(); - - SubscribeLocalEvent(OnDidEquip); - SubscribeLocalEvent(OnHandEquipped); - SubscribeLocalEvent(OnDidUnequip); - SubscribeLocalEvent(OnHandUnequipped); - - SubscribeLocalEvent(GetState); - SubscribeLocalEvent(OnCanGetState); - - SubscribeAllEvent(OnActionRequest); - } - - #region ComponentStateManagement - protected virtual void Dirty(ActionType action) - { - if (action.AttachedEntity == null) - return; - - if (!TryComp(action.AttachedEntity, out ActionsComponent? comp)) - { - action.AttachedEntity = null; - return; - } - - Dirty(comp); - } - - public void SetToggled(ActionType action, bool toggled) - { - if (action.Toggled == toggled) - return; - - action.Toggled = toggled; - Dirty(action); - } - - public void SetEnabled(ActionType action, bool enabled) - { - if (action.Enabled == enabled) - return; - - action.Enabled = enabled; - Dirty(action); - } - - public void SetCharges(ActionType action, int? charges) - { - if (action.Charges == charges) - return; - - action.Charges = charges; - Dirty(action); - } - - private void GetState(EntityUid uid, ActionsComponent component, ref ComponentGetState args) - { - args.State = new ActionsComponentState(component.Actions.ToList()); - } - - private void OnCanGetState(EntityUid uid, ActionsComponent component, ref ComponentGetStateAttemptEvent args) - { - // Only send action state data to the relevant player. - if (args.Player.AttachedEntity != uid) - args.Cancelled = true; - } - #endregion - - #region Execution - /// - /// When receiving a request to perform an action, this validates whether the action is allowed. If it is, it - /// will raise the relevant - /// - private void OnActionRequest(RequestPerformActionEvent ev, EntitySessionEventArgs args) - { - if (args.SenderSession.AttachedEntity is not EntityUid user) - return; - - if (!TryComp(user, out ActionsComponent? component)) - return; - - // Does the user actually have the requested action? - if (!component.Actions.TryGetValue(ev.Action, out var act)) - { - _logSystem.Add(LogType.Action, - $"{ToPrettyString(user):user} attempted to perform an action that they do not have: {ev.Action.Name}."); - return; - } - - if (!act.Enabled) - return; - - var curTime = GameTiming.CurTime; - if (act.Cooldown.HasValue && act.Cooldown.Value.End > curTime) - return; - - PerformActionEvent? performEvent = null; - - // Validate request by checking action blockers and the like: - var name = Loc.GetString(act.Name); - - switch (act) - { - case EntityTargetAction entityAction: - - if (ev.EntityTarget is not EntityUid { Valid: true } entityTarget) - { - Logger.Error($"Attempted to perform an entity-targeted action without a target! Action: {entityAction.Name}"); - return; - } - - _rotateToFaceSystem.TryFaceCoordinates(user, Transform(entityTarget).WorldPosition); - - if (!ValidateEntityTarget(user, entityTarget, entityAction)) - return; - - if (act.Provider == null) - _logSystem.Add(LogType.Action, - $"{ToPrettyString(user):user} is performing the {name:action} action targeted at {ToPrettyString(entityTarget):target}."); - else - _logSystem.Add(LogType.Action, - $"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(act.Provider.Value):provider}) targeted at {ToPrettyString(entityTarget):target}."); - - if (entityAction.Event != null) - { - entityAction.Event.Target = entityTarget; - performEvent = entityAction.Event; - } - - break; - - case WorldTargetAction worldAction: - - if (ev.MapTarget is not MapCoordinates mapTarget) - { - Logger.Error($"Attempted to perform a map-targeted action without a target! Action: {worldAction.Name}"); - return; - } - - _rotateToFaceSystem.TryFaceCoordinates(user, mapTarget.Position); - - if (!ValidateWorldTarget(user, mapTarget, worldAction)) - return; - - if (act.Provider == null) - _logSystem.Add(LogType.Action, - $"{ToPrettyString(user):user} is performing the {name:action} action targeted at {mapTarget:target}."); - else - _logSystem.Add(LogType.Action, - $"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(act.Provider.Value):provider}) targeted at {mapTarget:target}."); - - if (worldAction.Event != null) - { - worldAction.Event.Target = mapTarget; - performEvent = worldAction.Event; - } - - break; - - case InstantAction instantAction: - - if (act.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, null)) - return; - - if (act.Provider == null) - _logSystem.Add(LogType.Action, - $"{ToPrettyString(user):user} is performing the {name:action} action."); - else - _logSystem.Add(LogType.Action, - $"{ToPrettyString(user):user} is performing the {name:action} action provided by {ToPrettyString(act.Provider.Value):provider}."); - - performEvent = instantAction.Event; - break; - } - - if (performEvent != null) - performEvent.Performer = user; - - // All checks passed. Perform the action! - PerformAction(component, act, performEvent, curTime); - } - - public bool ValidateEntityTarget(EntityUid user, EntityUid target, EntityTargetAction action) - { - if (!target.IsValid() || Deleted(target)) - return false; - - if (action.Whitelist != null && !action.Whitelist.IsValid(target, EntityManager)) - return false; - - if (action.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, target)) - return false; - - if (user == target) - return action.CanTargetSelf; - - if (!action.CheckCanAccess) - { - // even if we don't check for obstructions, we may still need to check the range. - var xform = Transform(user); - var targetXform = Transform(target); - - if (xform.MapID != targetXform.MapID) - return false; - - if (action.Range <= 0) - return true; - - return (xform.WorldPosition - targetXform.WorldPosition).Length <= action.Range; - } - - if (_interactionSystem.InRangeUnobstructed(user, target, range: action.Range) - && _containerSystem.IsInSameOrParentContainer(user, target)) - { - return true; - } - - return _interactionSystem.CanAccessViaStorage(user, target); - } - - public bool ValidateWorldTarget(EntityUid user, MapCoordinates coords, WorldTargetAction action) - { - if (coords == MapCoordinates.Nullspace) - return false; - - if (action.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, null)) - return false; - - if (!action.CheckCanAccess) - { - // even if we don't check for obstructions, we may still need to check the range. - var xform = Transform(user); - - if (xform.MapID != coords.MapId) - return false; - - if (action.Range <= 0) - return true; - - return (xform.WorldPosition - coords.Position).Length <= action.Range; - } - - return _interactionSystem.InRangeUnobstructed(user, coords, range: action.Range); - } - - protected void PerformAction(ActionsComponent component, ActionType action, PerformActionEvent? actionEvent, TimeSpan curTime) - { - var handled = false; - - var toggledBefore = action.Toggled; - - if (actionEvent != null) - { - // This here is required because of client-side prediction (RaisePredictiveEvent results in event re-use). - actionEvent.Handled = false; - - if (action.Provider == null) - RaiseLocalEvent(component.Owner, (object) actionEvent, broadcast: true); - else - RaiseLocalEvent(action.Provider.Value, (object) actionEvent, broadcast: true); - - handled = actionEvent.Handled; - } - - // Execute convenience functionality (pop-ups, sound, speech) - handled |= PerformBasicActions(component.Owner, action); - - if (!handled) - return; // no interaction occurred. - - // reduce charges, start cooldown, and mark as dirty (if required). - - var dirty = toggledBefore == action.Toggled; - - if (action.Charges != null) - { - dirty = true; - action.Charges--; - if (action.Charges == 0) - action.Enabled = false; - } - - action.Cooldown = null; - if (action.UseDelay != null) - { - dirty = true; - action.Cooldown = (curTime, curTime + action.UseDelay.Value); - } - - if (dirty) - Dirty(component); - } - - /// - /// Execute convenience functionality for actions (pop-ups, sound, speech) - /// - protected virtual bool PerformBasicActions(EntityUid performer, ActionType action) - { - if (action.Sound == null && string.IsNullOrWhiteSpace(action.Popup)) - return false; - - var filter = Filter.Pvs(performer).RemoveWhereAttachedEntity(e => e == performer); - - if (action.Sound != null) - SoundSystem.Play(filter, action.Sound.GetSound(), performer, action.AudioParams); - - if (string.IsNullOrWhiteSpace(action.Popup)) - return true; - - var msg = (!action.Toggled || string.IsNullOrWhiteSpace(action.PopupToggleSuffix)) - ? Loc.GetString(action.Popup) - : Loc.GetString(action.Popup + action.PopupToggleSuffix); - - _popupSystem.PopupEntity(msg, performer, filter); - - return true; - } - #endregion - - #region AddRemoveActions - /// - /// Add an action to an action component. If the entity has no action component, this will give them one. - /// - /// Entity to receive the actions - /// The action to add - /// The entity that enables these actions (e.g., flashlight). May be null (innate actions). - public void AddAction(EntityUid uid, ActionType action, EntityUid? provider, ActionsComponent? comp = null, bool dirty = true) - { - comp ??= EnsureComp(uid); - action.Provider = provider; - action.AttachedEntity = comp.Owner; - AddActionInternal(comp, action); - - // for client-exclusive actions, the client shouldn't mark the comp as dirty. Otherwise that just leads to - // unnecessary prediction resetting and state handling. - if (dirty) - Dirty(comp); - } - - protected virtual void AddActionInternal(ActionsComponent comp, ActionType action) - { - comp.Actions.Add(action); - } - - /// - /// Add actions to an action component. If the entity has no action component, this will give them one. - /// - /// Entity to receive the actions - /// The actions to add - /// The entity that enables these actions (e.g., flashlight). May be null (innate actions). - public virtual void AddActions(EntityUid uid, IEnumerable actions, EntityUid? provider, ActionsComponent? comp = null, bool dirty = true) - { - comp ??= EnsureComp(uid); - - foreach (var action in actions) - { - AddAction(uid, action, provider, comp, false); - } - - if (dirty) - Dirty(comp); - } - - /// - /// Remove any actions that were enabled by some other entity. Useful when unequiping items that grant actions. - /// - public void RemoveProvidedActions(EntityUid uid, EntityUid provider, ActionsComponent? comp = null) - { - if (!Resolve(uid, ref comp, false)) - return; - - var provided = comp.Actions.Where(act => act.Provider == provider).ToList(); - - RemoveActions(uid, provided, comp); - } - - public virtual void RemoveActions(EntityUid uid, IEnumerable actions, ActionsComponent? comp = null, bool dirty = true) - { - if (!Resolve(uid, ref comp, false)) - return; - - foreach (var action in actions) - { - comp.Actions.Remove(action); - action.AttachedEntity = null; - } - - if (dirty) - Dirty(comp); - } - - public void RemoveAction(EntityUid uid, ActionType action, ActionsComponent? comp = null) - => RemoveActions(uid, new[] { action }, comp); - #endregion - - #region EquipHandlers - private void OnDidEquip(EntityUid uid, ActionsComponent component, DidEquipEvent args) - { - var ev = new GetActionsEvent(); - RaiseLocalEvent(args.Equipment, ev, false); - - if (ev.Actions.Count == 0) - return; - - AddActions(args.Equipee, ev.Actions, args.Equipment, component); - } - - private void OnHandEquipped(EntityUid uid, ActionsComponent component, DidEquipHandEvent args) - { - var ev = new GetActionsEvent(); - RaiseLocalEvent(args.Equipped, ev, false); - - if (ev.Actions.Count == 0) - return; - - AddActions(args.User, ev.Actions, args.Equipped, component); - } - - private void OnDidUnequip(EntityUid uid, ActionsComponent component, DidUnequipEvent args) - { - RemoveProvidedActions(uid, args.Equipment, component); - } - - private void OnHandUnequipped(EntityUid uid, ActionsComponent component, DidUnequipHandEvent args) - { - RemoveProvidedActions(uid, args.Unequipped, component); - } - #endregion -} diff --git a/Content.Shared/Clothing/SharedMagbootsComponent.cs b/Content.Shared/Clothing/SharedMagbootsComponent.cs index b7073b40da..aeee4ec0e6 100644 --- a/Content.Shared/Clothing/SharedMagbootsComponent.cs +++ b/Content.Shared/Clothing/SharedMagbootsComponent.cs @@ -1,24 +1,22 @@ -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; +using System; +using Content.Shared.Movement.Components; using Content.Shared.Movement.EntitySystems; using Robust.Shared.Containers; +using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization; +using Robust.Shared.Serialization.Manager.Attributes; +using Robust.Shared.ViewVariables; namespace Content.Shared.Clothing { [NetworkedComponent()] public abstract class SharedMagbootsComponent : Component { - [DataField("toggleAction", required: true)] - public InstantAction ToggleAction = default!; - public abstract bool On { get; set; } protected void OnChanged() { - EntitySystem.Get().SetToggled(ToggleAction, On); - // inventory system will automatically hook into the event raised by this and update accordingly if (Owner.TryGetContainer(out var container)) { diff --git a/Content.Shared/Clothing/SharedMagbootsSystem.cs b/Content.Shared/Clothing/SharedMagbootsSystem.cs deleted file mode 100644 index 21e132d1ff..0000000000 --- a/Content.Shared/Clothing/SharedMagbootsSystem.cs +++ /dev/null @@ -1,30 +0,0 @@ -using Content.Shared.Actions; -using Content.Shared.Toggleable; - -namespace Content.Shared.Clothing; - -public abstract class SharedMagbootsSystem : EntitySystem -{ - public override void Initialize() - { - base.Initialize(); - - SubscribeLocalEvent(OnGetActions); - SubscribeLocalEvent(OnToggleAction); - } - - private void OnGetActions(EntityUid uid, SharedMagbootsComponent component, GetActionsEvent args) - { - args.Actions.Add(component.ToggleAction); - } - - private void OnToggleAction(EntityUid uid, SharedMagbootsComponent component, ToggleActionEvent args) - { - if (args.Handled) - return; - - component.On = !component.On; - - args.Handled = true; - } -} diff --git a/Content.Shared/CombatMode/SharedCombatModeComponent.cs b/Content.Shared/CombatMode/SharedCombatModeComponent.cs index a52d1fbc97..3a5e961ae1 100644 --- a/Content.Shared/CombatMode/SharedCombatModeComponent.cs +++ b/Content.Shared/CombatMode/SharedCombatModeComponent.cs @@ -1,11 +1,10 @@ using System; -using Content.Shared.Actions; -using Content.Shared.Actions.ActionTypes; -using Content.Shared.Sound; using Content.Shared.Targeting; +using Robust.Shared.GameObjects; using Robust.Shared.GameStates; +using Robust.Shared.Players; using Robust.Shared.Serialization; -using Robust.Shared.Utility; +using Robust.Shared.ViewVariables; namespace Content.Shared.CombatMode { @@ -15,50 +14,6 @@ namespace Content.Shared.CombatMode private bool _isInCombatMode; private TargetingZone _activeZone; - [DataField("disarmFailChance")] - public readonly float DisarmFailChance = 0.4f; - - [DataField("pushChance")] - public readonly float DisarmPushChance = 0.4f; - - [DataField("disarmFailSound")] - public readonly SoundSpecifier DisarmFailSound = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg"); - - [DataField("disarmSuccessSound")] - public readonly SoundSpecifier DisarmSuccessSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg"); - - // These are chonky default definitions for combat actions. But its a pain to add a yaml version of this for - // every entity that wants combat mode, especially given that they're currently all identical... so ummm.. yeah. - [DataField("disarmAction")] - public readonly EntityTargetAction DisarmAction = new() - { - Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/disarmOff.png")), - IconOn = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/disarm.png")), - Name = "action-name-disarm", - Description = "action-description-disarm", - Repeat = true, - UseDelay = TimeSpan.FromSeconds(1.5f), - InteractOnMiss = true, - Event = new DisarmActionEvent(), - CanTargetSelf = false, - Whitelist = new() - { - Components = new[] { "Hands", "StatusEffects" }, - }, - }; - - [DataField("combatToggleAction")] - public readonly InstantAction CombatToggleAction = new() - { - Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/harmOff.png")), - IconOn = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/harm.png")), - UserPopup = "action-popup-combat", - PopupToggleSuffix = "-disabling", - Name = "action-name-combat", - Description = "action-description-combat", - Event = new ToggleCombatActionEvent(), - }; - [ViewVariables(VVAccess.ReadWrite)] public virtual bool IsInCombatMode { @@ -67,7 +22,6 @@ namespace Content.Shared.CombatMode { if (_isInCombatMode == value) return; _isInCombatMode = value; - EntitySystem.Get().SetToggled(CombatToggleAction, _isInCombatMode); Dirty(); // Regenerate physics contacts -> Can probably just selectively check diff --git a/Content.Shared/CombatMode/SharedCombatModeSystem.cs b/Content.Shared/CombatMode/SharedCombatModeSystem.cs index 3092314847..3cdb3231d0 100644 --- a/Content.Shared/CombatMode/SharedCombatModeSystem.cs +++ b/Content.Shared/CombatMode/SharedCombatModeSystem.cs @@ -1,42 +1,15 @@ -using Content.Shared.Actions; +using Robust.Shared.GameObjects; namespace Content.Shared.CombatMode { public abstract class SharedCombatModeSystem : EntitySystem { - [Dependency] private readonly SharedActionsSystem _actionsSystem = default!; - public override void Initialize() { base.Initialize(); SubscribeNetworkEvent(CombatModeActiveHandler); SubscribeLocalEvent(CombatModeActiveHandler); - - SubscribeLocalEvent(OnStartup); - SubscribeLocalEvent(OnShutdown); - SubscribeLocalEvent(OnActionPerform); - } - - private void OnStartup(EntityUid uid, SharedCombatModeComponent component, ComponentStartup args) - { - _actionsSystem.AddAction(uid, component.CombatToggleAction, null); - _actionsSystem.AddAction(uid, component.DisarmAction, null); - } - - private void OnShutdown(EntityUid uid, SharedCombatModeComponent component, ComponentShutdown args) - { - _actionsSystem.RemoveAction(uid, component.CombatToggleAction); - _actionsSystem.RemoveAction(uid, component.DisarmAction); - } - - private void OnActionPerform(EntityUid uid, SharedCombatModeComponent component, ToggleCombatActionEvent args) - { - if (args.Handled) - return; - - component.IsInCombatMode = !component.IsInCombatMode; - args.Handled = true; } private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs) @@ -51,7 +24,4 @@ namespace Content.Shared.CombatMode combatModeComponent.IsInCombatMode = ev.Active; } } - - public sealed class ToggleCombatActionEvent : PerformActionEvent { } - public sealed class DisarmActionEvent : PerformEntityTargetActionEvent { } } diff --git a/Content.Shared/Hands/HandEvents.cs b/Content.Shared/Hands/HandEvents.cs index df29474cc5..1ecba28b93 100644 --- a/Content.Shared/Hands/HandEvents.cs +++ b/Content.Shared/Hands/HandEvents.cs @@ -104,7 +104,7 @@ namespace Content.Shared.Hands /// Raised when putting an entity into a hand slot /// [PublicAPI] - public abstract class EquippedHandEvent : HandledEntityEventArgs + public sealed class EquippedHandEvent : HandledEntityEventArgs { /// /// Entity that equipped the item. @@ -133,7 +133,7 @@ namespace Content.Shared.Hands /// Raised when removing an entity from an inventory slot. /// [PublicAPI] - public abstract class UnequippedHandEvent : HandledEntityEventArgs + public sealed class UnequippedHandEvent : HandledEntityEventArgs { /// /// Entity that equipped the item. @@ -157,24 +157,4 @@ namespace Content.Shared.Hands Hand = hand; } } - - public sealed class GotEquippedHandEvent : EquippedHandEvent - { - public GotEquippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { } - } - - public sealed class GotUnequippedHandEvent : UnequippedHandEvent - { - public GotUnequippedHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { } - } - - public sealed class DidEquipHandEvent : EquippedHandEvent - { - public DidEquipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { } - } - - public sealed class DidUnequipHandEvent : UnequippedHandEvent - { - public DidUnequipHandEvent(EntityUid user, EntityUid unequipped, Hand hand) : base(user, unequipped, hand) { } - } } diff --git a/Content.Shared/Hands/SharedHandsSystem.cs b/Content.Shared/Hands/SharedHandsSystem.cs index 151095bac4..83804fb8e0 100644 --- a/Content.Shared/Hands/SharedHandsSystem.cs +++ b/Content.Shared/Hands/SharedHandsSystem.cs @@ -92,11 +92,10 @@ namespace Content.Shared.Hands hands.Dirty(); - var gotUnequipped = new GotUnequippedHandEvent(uid, entity, hand); - RaiseLocalEvent(entity, gotUnequipped, false); - - var didUnequip = new DidUnequipHandEvent(uid, entity, hand); - RaiseLocalEvent(uid, didUnequip); + var unequippedHandMessage = new UnequippedHandEvent(uid, entity, hand); + RaiseLocalEvent(entity, unequippedHandMessage); + if (unequippedHandMessage.Handled) + return; if (hand.Name == hands.ActiveHand) RaiseLocalEvent(entity, new HandDeselectedEvent(uid, entity), false); @@ -124,15 +123,11 @@ namespace Content.Shared.Hands hands.Dirty(); - var didEquip = new DidEquipHandEvent(uid, entity, hand); - RaiseLocalEvent(uid, didEquip, false); + var equippedHandMessage = new EquippedHandEvent(uid, entity, hand); + RaiseLocalEvent(entity, equippedHandMessage); - var gotEquipped = new GotEquippedHandEvent(uid, entity, hand); - RaiseLocalEvent(entity, gotEquipped); - - // TODO this should REALLY be a cancellable thing, not a handled event. // If one of the interactions resulted in the item being dropped, return early. - if (gotEquipped.Handled) + if (equippedHandMessage.Handled) return; if (hand.Name == hands.ActiveHand) diff --git a/Content.Shared/Light/Component/SharedHandheldLightComponent.cs b/Content.Shared/Light/Component/SharedHandheldLightComponent.cs index 5ede7633c8..7f15efc399 100644 --- a/Content.Shared/Light/Component/SharedHandheldLightComponent.cs +++ b/Content.Shared/Light/Component/SharedHandheldLightComponent.cs @@ -1,4 +1,5 @@ -using Content.Shared.Actions.ActionTypes; +using System; +using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization; @@ -7,9 +8,6 @@ namespace Content.Shared.Light.Component [NetworkedComponent] public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component { - [DataField("toggleAction", required: true)] - public InstantAction ToggleAction = default!; - public const int StatusLevels = 6; [Serializable, NetSerializable] diff --git a/Content.Shared/PAI/PAIComponent.cs b/Content.Shared/PAI/PAIComponent.cs index 62aea5c35e..eb86912f59 100644 --- a/Content.Shared/PAI/PAIComponent.cs +++ b/Content.Shared/PAI/PAIComponent.cs @@ -1,5 +1,6 @@ -using Content.Shared.Actions.ActionTypes; +using Robust.Shared.GameObjects; using Robust.Shared.GameStates; +using Robust.Shared.Serialization; namespace Content.Shared.PAI { @@ -16,8 +17,6 @@ namespace Content.Shared.PAI [RegisterComponent, NetworkedComponent] public sealed class PAIComponent : Component { - [DataField("midiAction", required: true, serverOnly: true)] // server only, as it uses a server-BUI event !type - public InstantAction? MidiAction; } } diff --git a/Content.Shared/Toggleable/ToggleActionEvent.cs b/Content.Shared/Toggleable/ToggleActionEvent.cs deleted file mode 100644 index 31055b6c3f..0000000000 --- a/Content.Shared/Toggleable/ToggleActionEvent.cs +++ /dev/null @@ -1,8 +0,0 @@ -using Content.Shared.Actions; - -namespace Content.Shared.Toggleable; - -/// -/// Generic action-event for toggle-able components. -/// -public sealed class ToggleActionEvent : PerformActionEvent { } diff --git a/Content.Shared/Whitelist/EntityWhitelist.cs b/Content.Shared/Whitelist/EntityWhitelist.cs index e3ee4adcc8..96bd3080e2 100644 --- a/Content.Shared/Whitelist/EntityWhitelist.cs +++ b/Content.Shared/Whitelist/EntityWhitelist.cs @@ -25,7 +25,6 @@ namespace Content.Shared.Whitelist /// - AsteroidRock /// [DataDefinition] - [Serializable, NetSerializable] public sealed class EntityWhitelist : ISerializationHooks { /// @@ -33,7 +32,6 @@ namespace Content.Shared.Whitelist /// [DataField("components")] public string[]? Components = null; - [NonSerialized] private List? _registrations = null; /// diff --git a/Resources/Locale/en-US/actions/actions/combat-mode.ftl b/Resources/Locale/en-US/actions/actions/combat-mode.ftl index 0dad773258..20bb5d22d9 100644 --- a/Resources/Locale/en-US/actions/actions/combat-mode.ftl +++ b/Resources/Locale/en-US/actions/actions/combat-mode.ftl @@ -1,6 +1,2 @@ -action-name-combat = [color=red]Combat Mode[/color] -action-description-combat = Enter combat mode. - - -action-popup-combat = Combat mode enabled! -action-popup-combat-disabling = Combat mode disabled. \ No newline at end of file +hud-combat-enabled = Combat mode enabled! +hud-combat-disabled = Combat mode disabled. \ No newline at end of file diff --git a/Resources/Locale/en-US/actions/actions/disarm-action.ftl b/Resources/Locale/en-US/actions/actions/disarm-action.ftl index 2625ec336e..17ddf1c994 100644 --- a/Resources/Locale/en-US/actions/actions/disarm-action.ftl +++ b/Resources/Locale/en-US/actions/actions/disarm-action.ftl @@ -1,5 +1,2 @@ disarm-action-popup-message-other-clients = {$performerName} fails to disarm {$targetName}! -disarm-action-popup-message-cursor = You fail to disarm {$targetName}! - -action-name-disarm = [color=red]Disarm[/color] -action-description-disarm = Attempt to [color=red]disarm[/color] someone. +disarm-action-popup-message-cursor = You fail to disarm {$targetName}! \ No newline at end of file diff --git a/Resources/Locale/en-US/actions/actions/ghost.ftl b/Resources/Locale/en-US/actions/actions/ghost.ftl deleted file mode 100644 index f10c559adf..0000000000 --- a/Resources/Locale/en-US/actions/actions/ghost.ftl +++ /dev/null @@ -1,2 +0,0 @@ -action-name-boo = Boo! -action-description-boo = Scare your crew members because of boredom! \ No newline at end of file diff --git a/Resources/Locale/en-US/actions/actions/internals.ftl b/Resources/Locale/en-US/actions/actions/internals.ftl deleted file mode 100644 index cc24d80037..0000000000 --- a/Resources/Locale/en-US/actions/actions/internals.ftl +++ /dev/null @@ -1,2 +0,0 @@ -action-name-internals-toggle = Toggle Internals -action-description-internals-toggle = Breathe from the equipped gas tank. Also requires equipped breath mask. \ No newline at end of file diff --git a/Resources/Locale/en-US/actions/actions/light.ftl b/Resources/Locale/en-US/actions/actions/light.ftl deleted file mode 100644 index e883910870..0000000000 --- a/Resources/Locale/en-US/actions/actions/light.ftl +++ /dev/null @@ -1,2 +0,0 @@ -action-name-toggle-light = Toggle Light -action-description-toggle-light = Turn the light on and off. \ No newline at end of file diff --git a/Resources/Locale/en-US/actions/actions/mapping.ftl b/Resources/Locale/en-US/actions/actions/mapping.ftl deleted file mode 100644 index ce6c4d9e56..0000000000 --- a/Resources/Locale/en-US/actions/actions/mapping.ftl +++ /dev/null @@ -1 +0,0 @@ -action-name-mapping-erase = Erase Entity \ No newline at end of file diff --git a/Resources/Locale/en-US/actions/actions/pai.ftl b/Resources/Locale/en-US/actions/actions/pai.ftl deleted file mode 100644 index 4be31f28c7..0000000000 --- a/Resources/Locale/en-US/actions/actions/pai.ftl +++ /dev/null @@ -1,2 +0,0 @@ -action-name-pai-play-midi = Play MIDI -action-description-pai-play-midi = Open your portable MIDI interface to soothe your owner. \ No newline at end of file diff --git a/Resources/Locale/en-US/actions/actions/vocal.ftl b/Resources/Locale/en-US/actions/actions/vocal.ftl deleted file mode 100644 index ced5c04565..0000000000 --- a/Resources/Locale/en-US/actions/actions/vocal.ftl +++ /dev/null @@ -1 +0,0 @@ -action-name-scream = Scream \ No newline at end of file diff --git a/Resources/Locale/en-US/actions/ui/actionslot.ftl b/Resources/Locale/en-US/actions/ui/actionslot.ftl deleted file mode 100644 index 332054f10e..0000000000 --- a/Resources/Locale/en-US/actions/ui/actionslot.ftl +++ /dev/null @@ -1,2 +0,0 @@ -ui-actionslot-charges = Uses left: {$charges} - diff --git a/Resources/Locale/en-US/guardian/guardian.ftl b/Resources/Locale/en-US/guardian/guardian.ftl index 48c14dc0e1..cf7ec019bc 100644 --- a/Resources/Locale/en-US/guardian/guardian.ftl +++ b/Resources/Locale/en-US/guardian/guardian.ftl @@ -2,6 +2,7 @@ ## Guardian host specific guardian-created = You feel... Haunted. +guardian-missing-invalid-action = There is no guardian under your control! guardian-already-present-invalid-creation = You are NOT re-living that haunting experience! guardian-no-actions-invalid-creation = You don't have the ability to host a guardian! guardian-activator-empty-invalid-creation = The injector is spent. @@ -10,11 +11,6 @@ guardian-activator-invalid-target = Only humans can be injected! # Change this o guardian-no-soul = Your guardian has no soul. guardian-available = Your guardian now has a soul. -# Guardian action - -action-name-guardian = Toggle guardian manifestation -action-description-guardian = Either manifests the guardian or recalls it back into your body - ## Guardian entity specific guardian-entity-recall = The guardian vanishes into thin air! diff --git a/Resources/Locale/en-US/magboot/actions.ftl b/Resources/Locale/en-US/magboot/actions.ftl deleted file mode 100644 index 7f8f55fefb..0000000000 --- a/Resources/Locale/en-US/magboot/actions.ftl +++ /dev/null @@ -1,2 +0,0 @@ -action-name-magboot-toggle = Toggle Magboots -action-decription-magboot-toggle = Toggles the magboots on and off. \ No newline at end of file diff --git a/Resources/Prototypes/Actions/actions.yml b/Resources/Prototypes/Actions/actions.yml new file mode 100644 index 0000000000..0ad1aca925 --- /dev/null +++ b/Resources/Prototypes/Actions/actions.yml @@ -0,0 +1,147 @@ +- type: action + actionType: CombatMode + icon: Interface/Actions/harmOff.png + iconOn: Interface/Actions/harm.png + name: "[color=red]Combat Mode[/color]" + description: "Enter combat mode." + filters: + - human + behaviorType: Toggle + behavior: !type:CombatMode + +- type: action + actionType: Disarm + icon: Interface/Actions/disarmOff.png + iconOn: Interface/Actions/disarm.png + name: "[color=red]Disarm[/color]" + description: "Attempt to [color=red]disarm[/color] someone." + filters: + - human + behaviorType: TargetEntity + repeat: true + behavior: !type:DisarmAction { } + +- type: action + actionType: HumanScream + icon: Interface/Actions/scream.png + name: "Scream" + filters: + - human + behaviorType: Instant + behavior: !type:ScreamAction + cooldown: 10 + male: + collection: MaleScreams + female: + collection: FemaleScreams + wilhelm: + path: /Audio/Voice/Human/wilhelm_scream.ogg + +- type: action + actionType: VoxScream + icon: Interface/Actions/scream.png + name: "Scream" + filters: + - vox + behaviorType: Instant + behavior: !type:ScreamAction + cooldown: 10 + male: + path: /Audio/Voice/Vox/shriek1.ogg + female: + path: /Audio/Voice/Vox/shriek1.ogg + wilhelm: + path: /Audio/Voice/Human/wilhelm_scream.ogg + +- type: action + actionType: GhostBoo + icon: Interface/Actions/scream.png + name: "Boo" + description: "Scare your crew members because of boredom!" + filters: + - ghost + behaviorType: Instant + behavior: !type:GhostBoo + radius: 3 + cooldown: 120 + maxTargets: 3 + +- type: action + actionType: PAIMidi + icon: Interface/Actions/pai-midi.png + name: "Play MIDI" + description: "Open your portable MIDI interface to soothe your owner." + filters: + - pai + - music + behaviorType: Instant + behavior: !type:PAIMidi + +- type: action + actionType: DebugInstant + icon: Interface/Alerts/human_health.rsi/health1.png + name: "[color=red]Debug Instant[/color]" + description: "This is a [color=red]debug message[/color]." + requires: "Requires blah blah" + filters: + - debug + behaviorType: Instant + behavior: !type:DebugInstant + message: Instant action was used! + +- type: action + actionType: DebugToggle + icon: Interface/Alerts/human_health.rsi/health3.png + name: "[color=red]Debug Toggle[/color]" + description: "This is a [color=red]debug message[/color]." + requires: "Requires blah blah" + filters: + - debug + behaviorType: Toggle + behavior: !type:DebugToggle + messageOn: Toggled on! + messageOff: Toggled off! + +- type: action + actionType: DebugTargetPoint + icon: Interface/Alerts/human_health.rsi/health4.png + name: "[color=red]Debug Target Position[/color]" + description: "This is a [color=red]debug message[/color]." + filters: + - debug + behaviorType: TargetPoint + behavior: !type:DebugTargetPoint { } + +- type: action + actionType: DebugTargetPointRepeat + icon: Interface/Alerts/human_health.rsi/health2.png + name: "[color=red]Repeating Debug Target Position[/color]" + description: "This is a [color=red]debug message[/color]." + filters: + - debug + behaviorType: TargetPoint + repeat: true + behavior: !type:DebugTargetPoint { } + +- type: action + actionType: DebugTargetEntity + icon: Interface/Alerts/human_health.rsi/health6.png + name: "[color=red]Debug Target Entity[/color]" + description: "This is a [color=red]debug message[/color]." + filters: + - debug + behaviorType: TargetEntity + behavior: !type:DebugTargetEntity { } + +- type: action + actionType: DebugTargetEntityRepeat + icon: Interface/Alerts/human_health.rsi/health5.png + name: "[color=red]Repeating Debug Target Entity[/color]" + description: "This is a [color=red]debug message[/color]." + filters: + - debug + behaviorType: TargetEntity + repeat: true + behavior: !type:DebugTargetEntity { } + + diff --git a/Resources/Prototypes/Actions/guardian_actions.yml b/Resources/Prototypes/Actions/guardian_actions.yml new file mode 100644 index 0000000000..1725cf62b8 --- /dev/null +++ b/Resources/Prototypes/Actions/guardian_actions.yml @@ -0,0 +1,12 @@ +#This is the action the host gets to control the guardian +- type: action + actionType: ManifestGuardian + icon: Interface/Actions/manifest.png + name: "Toggle guardian manifestation" + description: "Either manifests the guardian or recalls it back into your body" + filters: + - guardian + behaviorType: Instant + behavior: !type:ToggleGuardianAction + cooldown: 2 + diff --git a/Resources/Prototypes/Actions/item_actions.yml b/Resources/Prototypes/Actions/item_actions.yml new file mode 100644 index 0000000000..d2eb257e33 --- /dev/null +++ b/Resources/Prototypes/Actions/item_actions.yml @@ -0,0 +1,125 @@ +- type: itemAction + actionType: ToggleInternals + icon: Interface/Actions/internal0.png + iconOn: Interface/Actions/internal1.png + name: "Toggle Internals" + description: "Breathe from the equipped gas tank." + requires: "Requires equipped breath mask and gas tank" + filters: + - common + - atmos + keywords: + - gas + - tank + - breath + behaviorType: Toggle + behavior: !type:ToggleInternalsAction { } + +- type: itemAction + actionType: ToggleLight + icon: Objects/Tools/flashlight.rsi/flashlight.png + iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png + name: "Toggle Light" + description: "Turn the light on." + filters: + - tools + keywords: + - lantern + - lamp + behaviorType: Toggle + behavior: !type:ToggleLightAction { } + +- type: itemAction + actionType: DebugInstant + icon: Interface/Alerts/human_health.rsi/health1.png + iconStyle: BigAction + name: "[color=red]Debug Item Instant[/color]" + description: "This is a [color=red]debug message[/color]." + requires: "Requires blah blah" + filters: + - debug + behaviorType: Instant + behavior: !type:DebugInstant + message: Instant action was used! + cooldown: 10 + +- type: itemAction + actionType: DebugToggle + iconStyle: BigItem + icon: Interface/Alerts/human_health.rsi/health3.png + name: "[color=red]Debug Item Toggle[/color]" + description: "This is a [color=red]debug message[/color]." + requires: "Requires blah blah" + filters: + - debug + behaviorType: Toggle + behavior: !type:DebugToggle + messageOn: Toggled on! + messageOff: Toggled off! + +- type: itemAction + actionType: DebugTargetPoint + iconStyle: NoItem + icon: Interface/Alerts/human_health.rsi/health4.png + name: "[color=red]Debug Item Target Position[/color]" + description: "This is a [color=red]debug message[/color]." + filters: + - debug + behaviorType: TargetPoint + behavior: !type:DebugTargetPoint { } + +- type: itemAction + actionType: DebugTargetPointRepeat + iconStyle: BigAction + icon: Interface/Alerts/human_health.rsi/health2.png + name: "[color=red]Repeating Debug Item Target Position[/color]" + description: "This is a [color=red]debug message[/color]." + filters: + - debug + behaviorType: TargetPoint + repeat: true + behavior: !type:DebugTargetPoint { } + +- type: itemAction + actionType: DebugTargetEntity + iconStyle: BigAction + icon: Interface/Alerts/human_health.rsi/health6.png + name: "[color=red]Debug Item Target Entity[/color]" + description: "This is a [color=red]debug message[/color]." + filters: + - debug + behaviorType: TargetEntity + behavior: !type:DebugTargetEntity { } + +- type: itemAction + actionType: DebugTargetEntityRepeat + icon: Interface/Alerts/human_health.rsi/health5.png + name: "[color=red]Repeating Debug Item Target Entity[/color]" + description: "This is a [color=red]debug message[/color]." + filters: + - debug + behaviorType: TargetEntity + repeat: true + behavior: !type:DebugTargetEntity { } + +- type: entity + name: item action example + parent: BaseItem + id: ItemActionExample + description: for testing item actions + suffix: DEBUG + components: + - type: Tag + tags: + - Debug + - type: Sprite + sprite: Objects/Fun/bikehorn.rsi + state: icon + - type: ItemActions + actions: + - actionType: DebugInstant + - actionType: DebugToggle + - actionType: DebugTargetPoint + - actionType: DebugTargetPointRepeat + - actionType: DebugTargetEntity + - actionType: DebugTargetEntityRepeat diff --git a/Resources/Prototypes/Actions/magboots.yml b/Resources/Prototypes/Actions/magboots.yml new file mode 100644 index 0000000000..1002510087 --- /dev/null +++ b/Resources/Prototypes/Actions/magboots.yml @@ -0,0 +1,13 @@ +- type: itemAction + actionType: ToggleMagboots + icon: Clothing/Shoes/Boots/magboots.rsi/icon.png + iconOn: Clothing/Shoes/Boots/magboots.rsi/icon-on.png + name: "Toggle Magboots" + description: "Turn your magboots on." + filters: + - tools + keywords: + - atmos + - air + behaviorType: Toggle + behavior: !type:ToggleMagbootsAction { } diff --git a/Resources/Prototypes/Actions/spells.yml b/Resources/Prototypes/Actions/spells.yml new file mode 100644 index 0000000000..f7a93149b8 --- /dev/null +++ b/Resources/Prototypes/Actions/spells.yml @@ -0,0 +1,14 @@ +- type: action + actionType: SpellPie + icon: Objects/Consumable/Food/Baked/pie.rsi/plain.png + name: "Pie" + filters: + - spells + description: "Give me a pie, I dare you!" + behaviorType: Instant + behavior: !type:GiveItemSpell + spellItem: FoodPieBananaCream + castMessage: I NEED A PIE! + cooldown: 15 + castSound: + path: /Audio/Items/bikehorn.ogg diff --git a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml index ec450d63db..315bf334ef 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml @@ -63,13 +63,12 @@ - type: Appearance visuals: - type: FlashLightVisualizer + - type: ItemActions + actions: + - actionType: ToggleLight + # right now there is no power system for hardsuits + # so hardsuit helmet just have small battery inside - type: HandheldLight - toggleAction: - name: action-name-toggle-light - description: action-description-toggle-light - icon: Objects/Tools/flashlight.rsi/flashlight.png - iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png - event: !type:ToggleActionEvent - type: PowerCellSlot cellSlot: startingItem: PowerCellHardsuitHelmet # self recharging diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml index f100c5087e..46f9f317bc 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml @@ -19,12 +19,9 @@ visuals: - type: FlashLightVisualizer - type: HandheldLight - toggleAction: - name: action-name-toggle-light - description: action-description-toggle-light - icon: Objects/Tools/flashlight.rsi/flashlight.png - iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png - event: !type:ToggleActionEvent + - type: ItemActions + actions: + - actionType: ToggleLight - type: PowerCellSlot cellSlot: startingItem: PowerCellSmallHigh diff --git a/Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml b/Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml index efaa070122..e0e0ddd562 100644 --- a/Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml +++ b/Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml @@ -10,13 +10,9 @@ - type: Clothing sprite: Clothing/Shoes/Boots/magboots.rsi - type: Magboots - toggleAction: - icon: Clothing/Shoes/Boots/magboots.rsi/icon.png - iconOn: Clothing/Shoes/Boots/magboots.rsi/icon-on.png - name: action-name-magboot-toggle - description: action-decription-magboot-toggle - itemIconStyle: NoItem - event: !type:ToggleActionEvent + - type: ItemActions + actions: + - actionType: ToggleMagboots - type: entity parent: ClothingShoesBootsMag diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml index e13bf3fd14..8fabc0c9b7 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml @@ -646,15 +646,8 @@ tags: - Trash - type: Recyclable - - type: Actions - # TODO: Remove CombatMode when Prototype Composition is added - - type: CombatMode - combatToggleAction: - enabled: false - autoPopulate: false - disarmAction: - enabled: false - autoPopulate: false + - type: Actions # TODO: Remove CombatMode when Prototype Composition is added + innateActions: [] - type: entity diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml b/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml index f7f2cbafe5..58408d5e20 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml @@ -121,6 +121,8 @@ sprite: Mobs/Effects/onfire.rsi normalState: Generic_mob_burning - type: Actions + innateActions: + - CombatMode - type: DoAfter - type: Climbing - type: Flashable diff --git a/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml b/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml index 53906909d8..9c2e842e18 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml @@ -13,6 +13,9 @@ - type: DoAfter - type: CombatMode - type: Actions + innateActions: + - CombatMode + - GhostBoo - type: PlayerInputMover - type: Physics bodyType: Kinematic diff --git a/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml b/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml index ee78226f03..d8ea943b26 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/dwarf.yml @@ -13,6 +13,10 @@ - type: PlayerInputMover - type: Alerts - type: Actions + innateActions: + - CombatMode + - Disarm + - HumanScream - type: Eye - type: CameraRecoil - type: Examiner diff --git a/Resources/Prototypes/Entities/Mobs/Player/guardian.yml b/Resources/Prototypes/Entities/Mobs/Player/guardian.yml index 47d7e30803..8ed853e942 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/guardian.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/guardian.yml @@ -68,6 +68,8 @@ types: Blunt: 22 - type: Actions + innateActions: + - CombatMode - type: Guardian - type: NameIdentifier group: Holoparasite \ No newline at end of file diff --git a/Resources/Prototypes/Entities/Mobs/Player/human.yml b/Resources/Prototypes/Entities/Mobs/Player/human.yml index 36f70b2499..fffca1673f 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/human.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/human.yml @@ -20,6 +20,10 @@ Asphyxiation: -1.5 - type: Alerts - type: Actions + innateActions: + - CombatMode + - Disarm + - HumanScream - type: Eye - type: CameraRecoil - type: Examiner diff --git a/Resources/Prototypes/Entities/Mobs/Player/observer.yml b/Resources/Prototypes/Entities/Mobs/Player/observer.yml index d9e5e0b728..c5a90eadd8 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/observer.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/observer.yml @@ -45,3 +45,6 @@ baseSprintSpeed: 14 baseWalkSpeed: 7 - type: MovementIgnoreGravity + - type: Actions + innateActions: + - GhostBoo diff --git a/Resources/Prototypes/Entities/Mobs/Player/slime.yml b/Resources/Prototypes/Entities/Mobs/Player/slime.yml index 5f7f01696e..34b22801ac 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/slime.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/slime.yml @@ -11,6 +11,10 @@ - type: PlayerInputMover - type: Alerts - type: Actions + innateActions: + - CombatMode + - Disarm + - HumanScream - type: Eye - type: CameraRecoil - type: Examiner diff --git a/Resources/Prototypes/Entities/Mobs/Player/vox.yml b/Resources/Prototypes/Entities/Mobs/Player/vox.yml index da533f0385..9ff33beab3 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/vox.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/vox.yml @@ -10,12 +10,12 @@ context: "human" - type: Alerts - type: Actions + innateActions: + - VoxScream + - Disarm - type: Eye - type: CameraRecoil - type: Examiner - - type: Vocal - maleScream: /Audio/Voice/Vox/shriek1.ogg - femaleScream: /Audio/Voice/Vox/shriek1.ogg - type: AiFactionTag factions: - NanoTrasen diff --git a/Resources/Prototypes/Entities/Mobs/Species/human.yml b/Resources/Prototypes/Entities/Mobs/Species/human.yml index 012edab8ba..9ae64f27bb 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/human.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/human.yml @@ -288,7 +288,6 @@ # - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea # safe: false - type: Speech - - type: Vocal - type: Emoting - type: Grammar attributes: diff --git a/Resources/Prototypes/Entities/Objects/Devices/pda.yml b/Resources/Prototypes/Entities/Objects/Devices/pda.yml index f1a6943e63..3105e946ef 100644 --- a/Resources/Prototypes/Entities/Objects/Devices/pda.yml +++ b/Resources/Prototypes/Entities/Objects/Devices/pda.yml @@ -22,12 +22,6 @@ - idcard - Belt - type: UnpoweredFlashlight - toggleAction: - name: action-name-toggle-light - description: action-description-toggle-light - icon: Objects/Tools/flashlight.rsi/flashlight.png - iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png - event: !type:ToggleActionEvent - type: PointLight enabled: false radius: 2.5 diff --git a/Resources/Prototypes/Entities/Objects/Fun/pai.yml b/Resources/Prototypes/Entities/Objects/Fun/pai.yml index 54a81dc8ab..aab82ce023 100644 --- a/Resources/Prototypes/Entities/Objects/Fun/pai.yml +++ b/Resources/Prototypes/Entities/Objects/Fun/pai.yml @@ -25,17 +25,12 @@ - type: Input context: "human" - type: PAI - midiAction: - name: action-name-pai-play-midi - checkCanInteract: false - icon: Interface/Actions/pai-midi.png - description: action-description-pai-play-midi - event: !type:OpenUiActionEvent - key: enum.InstrumentUiKey.Key - type: Examiner - type: GhostRadio - type: DoAfter - type: Actions + innateActions: + - PAIMidi # This has to be installed because otherwise they're not "alive", # so they can ghost and come back. # Note that the personal AI never "dies". diff --git a/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml b/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml index 8a422b132d..2c8cf1c26e 100644 --- a/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml +++ b/Resources/Prototypes/Entities/Objects/Misc/fluff_lights.yml @@ -5,13 +5,10 @@ abstract: true components: - type: HandheldLight - toggleAction: - name: action-name-toggle-light - description: action-description-toggle-light - icon: Objects/Tools/flashlight.rsi/flashlight.png - iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png - event: !type:ToggleActionEvent - type: PowerCellSlot + - type: ItemActions + actions: + - actionType: ToggleLight - type: Sprite sprite: Objects/Misc/Lights/lights.rsi netsync: false diff --git a/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml b/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml index eb987c752c..eef703450a 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/flashlights.yml @@ -8,12 +8,9 @@ tags: - Flashlight - type: HandheldLight - toggleAction: - name: action-name-toggle-light - description: action-description-toggle-light - icon: Objects/Tools/flashlight.rsi/flashlight.png - iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png - event: !type:ToggleActionEvent + - type: ItemActions + actions: + - actionType: ToggleLight - type: PowerCellSlot cellSlot: startingItem: PowerCellSmallHigh diff --git a/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml b/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml index 994624e7b3..67d4ee317f 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/gas_tanks.yml @@ -15,12 +15,9 @@ sprite: Objects/Tanks/generic.rsi QuickEquip: false - type: GasTank - toggleAction: - name: action-name-internals-toggle - description: action-description-internals-toggle - icon: Interface/Actions/internal0.png - iconOn: Interface/Actions/internal1.png - event: !type:ToggleActionEvent + - type: ItemActions + actions: + - actionType: ToggleInternals - type: entity parent: GasTankBase diff --git a/Resources/Prototypes/Entities/Objects/Tools/lantern.yml b/Resources/Prototypes/Entities/Objects/Tools/lantern.yml index 3c96a8f58d..c644120d0e 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/lantern.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/lantern.yml @@ -5,12 +5,9 @@ description: The holy light guides the way. components: - type: HandheldLight - toggleAction: - name: action-name-toggle-light - description: action-description-toggle-light - icon: Objects/Tools/flashlight.rsi/flashlight.png - iconOn: Objects/Tools/flashlight.rsi/flashlight-on.png - event: !type:ToggleActionEvent + - type: ItemActions + actions: + - actionType: ToggleLight - type: Sprite sprite: Objects/Tools/lantern.rsi layers: diff --git a/Resources/Prototypes/Reagents/pyrotechnic.yml b/Resources/Prototypes/Reagents/pyrotechnic.yml index 3003caaf6b..e47609d663 100644 --- a/Resources/Prototypes/Reagents/pyrotechnic.yml +++ b/Resources/Prototypes/Reagents/pyrotechnic.yml @@ -112,8 +112,9 @@ - !type:FlammableReaction multiplier: 0.3 - !type:Ignite - - !type:Scream + - !type:DoAction probability: 0.2 + action: HumanScream - !type:PopupMessage messages: [ "clf3-it-burns", "clf3-get-away" ] probability: 0.3 diff --git a/Resources/Prototypes/Reagents/toxins.yml b/Resources/Prototypes/Reagents/toxins.yml index bd442809b4..64c54d8cc1 100644 --- a/Resources/Prototypes/Reagents/toxins.yml +++ b/Resources/Prototypes/Reagents/toxins.yml @@ -44,8 +44,9 @@ damage: groups: Caustic: 0.5 - - !type:Scream + - !type:DoAction probability: 0.3 + action: HumanScream metabolisms: Poison: effects: @@ -77,8 +78,9 @@ damage: groups: Caustic: 0.3 - - !type:Scream + - !type:DoAction probability: 0.2 + action: HumanScream metabolisms: Poison: effects: @@ -117,8 +119,9 @@ damage: groups: Caustic: 0.1 - - !type:Scream + - !type:DoAction probability: 0.1 + action: HumanScream metabolisms: Poison: effects: