Lower shuttle time + recall turning point (#9328)

This commit is contained in:
Kara
2022-07-01 13:40:36 -07:00
committed by GitHub
parent e643699dc4
commit 43b0f303c3
6 changed files with 72 additions and 28 deletions

View File

@@ -52,7 +52,7 @@ namespace Content.IntegrationTests.Tests
// Press the shuttle call button // Press the shuttle call button
roundEndSystem.RequestRoundEnd(); roundEndSystem.RequestRoundEnd();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was called, but countdown time was not set"); Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was called, but countdown time was not set");
Assert.That(roundEndSystem.CanCall(), Is.False, "Started the shuttle, but didn't have to wait cooldown to press cancel button"); Assert.That(roundEndSystem.CanCallOrRecall(), Is.False, "Started the shuttle, but didn't have to wait cooldown to press cancel button");
// Check that we can't recall the shuttle yet // Check that we can't recall the shuttle yet
roundEndSystem.CancelRoundEndCountdown(); roundEndSystem.CancelRoundEndCountdown();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was cancelled, even though the button was on cooldown"); Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was cancelled, even though the button was on cooldown");
@@ -62,19 +62,19 @@ namespace Content.IntegrationTests.Tests
await server.WaitAssertion(() => await server.WaitAssertion(() =>
{ {
Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired"); Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "We were waiting for the cooldown, but the round also ended"); Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "We were waiting for the cooldown, but the round also ended");
// Recall the shuttle, which should trigger the cooldown again // Recall the shuttle, which should trigger the cooldown again
roundEndSystem.CancelRoundEndCountdown(); roundEndSystem.CancelRoundEndCountdown();
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Null, "Recalled shuttle, but countdown has not ended"); Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Null, "Recalled shuttle, but countdown has not ended");
Assert.That(roundEndSystem.CanCall(), Is.False, "Recalled shuttle, but cooldown has not been enabled"); Assert.That(roundEndSystem.CanCallOrRecall(), Is.False, "Recalled shuttle, but cooldown has not been enabled");
}); });
await WaitForEvent(); // Wait for Cooldown await WaitForEvent(); // Wait for Cooldown
await server.WaitAssertion(() => await server.WaitAssertion(() =>
{ {
Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired"); Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
// Press the shuttle call button // Press the shuttle call button
roundEndSystem.RequestRoundEnd(); roundEndSystem.RequestRoundEnd();
}); });
@@ -83,7 +83,7 @@ namespace Content.IntegrationTests.Tests
await server.WaitAssertion(() => await server.WaitAssertion(() =>
{ {
Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired"); Assert.That(roundEndSystem.CanCallOrRecall(), Is.True, "We waited a while, but the cooldown is not expired");
Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "The countdown ended, but we just wanted the cooldown to end"); Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "The countdown ended, but we just wanted the cooldown to end");
}); });

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@@ -7,17 +7,14 @@ namespace Content.Server.Communications
[RegisterComponent] [RegisterComponent]
public sealed class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent public sealed class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent
{ {
public float UIUpdateAccumulator = 0f;
/// <summary> /// <summary>
/// Remaining cooldown between making announcements. /// Remaining cooldown between making announcements.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float AnnouncementCooldownRemaining; public float AnnouncementCooldownRemaining;
/// <summary>
/// Has the UI already been refreshed after the announcement
/// </summary>
public bool AlreadyRefreshed = false;
/// <summary> /// <summary>
/// Fluent ID for the announcement title /// Fluent ID for the announcement title
/// If a Fluent ID isn't found, just uses the raw string /// If a Fluent ID isn't found, just uses the raw string

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@@ -1,15 +1,21 @@
using System.Globalization; using System.Globalization;
using System.Linq;
using Content.Server.Access.Systems; using Content.Server.Access.Systems;
using Content.Server.AlertLevel; using Content.Server.AlertLevel;
using Content.Server.Chat; using Content.Server.Chat;
using Content.Server.Chat.Systems; using Content.Server.Chat.Systems;
using Content.Server.Interaction;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.RoundEnd; using Content.Server.RoundEnd;
using Content.Server.Shuttles.Systems; using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Shared.Access.Components; using Content.Shared.Access.Components;
using Content.Shared.Access.Systems; using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Communications; using Content.Shared.Communications;
using Content.Shared.Examine;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Player; using Robust.Shared.Player;
namespace Content.Server.Communications namespace Content.Server.Communications
@@ -17,6 +23,7 @@ namespace Content.Server.Communications
public sealed class CommunicationsConsoleSystem : EntitySystem public sealed class CommunicationsConsoleSystem : EntitySystem
{ {
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!; [Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!; [Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!; [Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IdCardSystem _idCardSystem = default!; [Dependency] private readonly IdCardSystem _idCardSystem = default!;
@@ -24,8 +31,10 @@ namespace Content.Server.Communications
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!; [Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!; [Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _stationSystem = default!; [Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
private const int MaxMessageLength = 256; private const int MaxMessageLength = 256;
private const float UIUpdateInterval = 5.0f;
public override void Initialize() public override void Initialize()
{ {
@@ -46,15 +55,21 @@ namespace Content.Server.Communications
{ {
foreach (var comp in EntityQuery<CommunicationsConsoleComponent>()) foreach (var comp in EntityQuery<CommunicationsConsoleComponent>())
{ {
// TODO: Find a less ass way of refreshing the UI // TODO refresh the UI in a less horrible way
if (comp.AlreadyRefreshed) continue; if (comp.AnnouncementCooldownRemaining >= 0f)
if (comp.AnnouncementCooldownRemaining <= 0f)
{ {
UpdateCommsConsoleInterface(comp); comp.AnnouncementCooldownRemaining -= frameTime;
comp.AlreadyRefreshed = true;
continue;
} }
comp.AnnouncementCooldownRemaining -= frameTime;
comp.UIUpdateAccumulator += frameTime;
if (comp.UIUpdateAccumulator < UIUpdateInterval)
continue;
comp.UIUpdateAccumulator -= UIUpdateInterval;
if (comp.UserInterface is {} ui && ui.SubscribedSessions.Count > 0)
UpdateCommsConsoleInterface(comp);
} }
base.Update(frameTime); base.Update(frameTime);
@@ -136,7 +151,7 @@ namespace Content.Server.Communications
comp.UserInterface?.SetState( comp.UserInterface?.SetState(
new CommunicationsConsoleInterfaceState( new CommunicationsConsoleInterfaceState(
CanAnnounce(comp), CanAnnounce(comp),
CanCall(comp), CanCallOrRecall(comp),
levels, levels,
currentLevel, currentLevel,
currentDelay, currentDelay,
@@ -152,6 +167,10 @@ namespace Content.Server.Communications
private bool CanUse(EntityUid user, EntityUid console) private bool CanUse(EntityUid user, EntityUid console)
{ {
// This shouldn't technically be possible because of BUI but don't trust client.
if (!_interaction.InRangeUnobstructed(console, user))
return false;
if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent) && accessReaderComponent.Enabled) if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent) && accessReaderComponent.Enabled)
{ {
return _accessReaderSystem.IsAllowed(user, accessReaderComponent); return _accessReaderSystem.IsAllowed(user, accessReaderComponent);
@@ -159,11 +178,25 @@ namespace Content.Server.Communications
return true; return true;
} }
private bool CanCall(CommunicationsConsoleComponent comp) private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
{ {
if (_shuttle.EmergencyShuttleArrived) return false; // Defer to what the round end system thinks we should be able to do.
if (_shuttle.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
return false;
return comp.CanCallShuttle && _roundEndSystem.CanCall(); // Calling shuttle checks
if (_roundEndSystem.ExpectedCountdownEnd is null)
return comp.CanCallShuttle;
// Recalling shuttle checks
var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
// shouldn't really be happening if we got here
if (_roundEndSystem.ShuttleTimeLeft is not { } left
|| _roundEndSystem.ExpectedShuttleLength is not { } expected)
return false;
return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
} }
private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message) private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
@@ -207,7 +240,6 @@ namespace Content.Server.Communications
} }
comp.AnnouncementCooldownRemaining = comp.DelayBetweenAnnouncements; comp.AnnouncementCooldownRemaining = comp.DelayBetweenAnnouncements;
comp.AlreadyRefreshed = false;
UpdateCommsConsoleInterface(comp); UpdateCommsConsoleInterface(comp);
// allow admemes with vv // allow admemes with vv
@@ -225,7 +257,7 @@ namespace Content.Server.Communications
private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message) private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
{ {
if (!CanCall(comp)) return; if (!CanCallOrRecall(comp)) return;
if (message.Session.AttachedEntity is not {Valid: true} mob) return; if (message.Session.AttachedEntity is not {Valid: true} mob) return;
if (!CanUse(mob, uid)) if (!CanUse(mob, uid))
{ {
@@ -237,13 +269,14 @@ namespace Content.Server.Communications
private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message) private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
{ {
if (!CanCall(comp)) return; if (!CanCallOrRecall(comp)) return;
if (message.Session.AttachedEntity is not {Valid: true} mob) return; if (message.Session.AttachedEntity is not {Valid: true} mob) return;
if (!CanUse(mob, uid)) if (!CanUse(mob, uid))
{ {
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, Filter.Entities(mob)); _popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, Filter.Entities(mob));
return; return;
} }
_roundEndSystem.CancelRoundEndCountdown(uid); _roundEndSystem.CancelRoundEndCountdown(uid);
} }
} }

View File

@@ -42,7 +42,10 @@ namespace Content.Server.RoundEnd
private CancellationTokenSource? _countdownTokenSource = null; private CancellationTokenSource? _countdownTokenSource = null;
private CancellationTokenSource? _cooldownTokenSource = null; private CancellationTokenSource? _cooldownTokenSource = null;
public TimeSpan? LastCountdownStart { get; set; } = null;
public TimeSpan? ExpectedCountdownEnd { get; set; } = null; public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
public override void Initialize() public override void Initialize()
{ {
@@ -64,11 +67,12 @@ namespace Content.Server.RoundEnd
_cooldownTokenSource = null; _cooldownTokenSource = null;
} }
LastCountdownStart = null;
ExpectedCountdownEnd = null; ExpectedCountdownEnd = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default); RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
} }
public bool CanCall() public bool CanCallOrRecall()
{ {
return _cooldownTokenSource == null; return _cooldownTokenSource == null;
} }
@@ -133,6 +137,7 @@ namespace Content.Server.RoundEnd
SoundSystem.Play("/Audio/Announcements/shuttlecalled.ogg", Filter.Broadcast()); SoundSystem.Play("/Audio/Announcements/shuttlecalled.ogg", Filter.Broadcast());
LastCountdownStart = _gameTiming.CurTime;
ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime; ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
Timer.Spawn(countdownTime, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token); Timer.Spawn(countdownTime, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token);
@@ -163,6 +168,7 @@ namespace Content.Server.RoundEnd
SoundSystem.Play("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast()); SoundSystem.Play("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast());
LastCountdownStart = null;
ExpectedCountdownEnd = null; ExpectedCountdownEnd = null;
ActivateCooldown(); ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default); RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
@@ -171,6 +177,7 @@ namespace Content.Server.RoundEnd
public void EndRound() public void EndRound()
{ {
if (_gameTicker.RunLevel != GameRunLevel.InRound) return; if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
LastCountdownStart = null;
ExpectedCountdownEnd = null; ExpectedCountdownEnd = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default); RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
_gameTicker.EndRound(); _gameTicker.EndRound();

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@@ -941,6 +941,13 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool> EmergencyShuttleEnabled = public static readonly CVarDef<bool> EmergencyShuttleEnabled =
CVarDef.Create("shuttle.emergency_enabled", true, CVar.SERVERONLY); CVarDef.Create("shuttle.emergency_enabled", true, CVar.SERVERONLY);
/// <summary>
/// The percentage of time passed from the initial call to when the shuttle can no longer be recalled.
/// ex. a call time of 10min and turning point of 0.5 means the shuttle cannot be recalled after 5 minutes.
/// </summary>
public static readonly CVarDef<float> EmergencyRecallTurningPoint =
CVarDef.Create("shuttle.recall_turning_point", 0.5f, CVar.SERVERONLY);
/// <summary> /// <summary>
/// The map to load for centcomm for the emergency shuttle to dock to. /// The map to load for centcomm for the emergency shuttle to dock to.
/// </summary> /// </summary>

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@@ -5,7 +5,7 @@
green: green:
announcement: alert-level-green-announcement announcement: alert-level-green-announcement
color: Green color: Green
shuttleTime: 1200 shuttleTime: 600
blue: blue:
announcement: alert-level-blue-announcement announcement: alert-level-blue-announcement
sound: /Audio/Misc/notice1.ogg sound: /Audio/Misc/notice1.ogg
@@ -14,12 +14,12 @@
announcement: alert-level-violet-announcement announcement: alert-level-violet-announcement
sound: /Audio/Misc/notice1.ogg sound: /Audio/Misc/notice1.ogg
color: Violet color: Violet
shuttleTime: 1200 shuttleTime: 600
yellow: yellow:
announcement: alert-level-yellow-announcement announcement: alert-level-yellow-announcement
sound: /Audio/Misc/notice1.ogg sound: /Audio/Misc/notice1.ogg
color: Yellow color: Yellow
shuttleTime: 1200 shuttleTime: 400
red: red:
announcement: alert-level-red-announcement announcement: alert-level-red-announcement
sound: /Audio/Misc/notice1.ogg sound: /Audio/Misc/notice1.ogg