Reduce MaxBuckleDistance (#5938)
This commit is contained in:
@@ -133,7 +133,7 @@ namespace Content.Server.Buckle.Components
|
||||
break;
|
||||
}
|
||||
|
||||
ownTransform.LocalPosition = Vector2.Zero + strap.BuckleOffset;
|
||||
ownTransform.LocalPosition = strap.BuckleOffset;
|
||||
}
|
||||
|
||||
public bool CanBuckle(EntityUid user, EntityUid to, [NotNullWhen(true)] out StrapComponent? strap)
|
||||
@@ -410,22 +410,5 @@ namespace Content.Server.Buckle.Components
|
||||
|
||||
return new BuckleComponentState(Buckled, drawDepth, LastEntityBuckledTo, DontCollide);
|
||||
}
|
||||
|
||||
public void Update(PhysicsComponent physics)
|
||||
{
|
||||
if (!DontCollide)
|
||||
return;
|
||||
|
||||
physics.WakeBody();
|
||||
|
||||
if (!IsOnStrapEntityThisFrame && DontCollide)
|
||||
{
|
||||
DontCollide = false;
|
||||
TryUnbuckle(Owner);
|
||||
Dirty();
|
||||
}
|
||||
|
||||
IsOnStrapEntityThisFrame = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Acts;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -12,7 +10,6 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -67,7 +64,7 @@ namespace Content.Server.Buckle.Components
|
||||
/// Don't change it unless you really have to
|
||||
/// </summary>
|
||||
[DataField("maxBuckleDistance", required: false)]
|
||||
public float MaxBuckleDistance = 1f;
|
||||
public float MaxBuckleDistance = 0.1f;
|
||||
|
||||
/// <summary>
|
||||
/// You can specify the offset the entity will have after unbuckling.
|
||||
|
||||
@@ -64,14 +64,6 @@ namespace Content.Server.Buckle.Systems
|
||||
args.Handled = component.TryUnbuckle(args.User);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var (buckle, physics) in EntityManager.EntityQuery<BuckleComponent, PhysicsComponent>())
|
||||
{
|
||||
buckle.Update(physics);
|
||||
}
|
||||
}
|
||||
|
||||
private void MoveEvent(EntityUid uid, BuckleComponent buckle, ref MoveEvent ev)
|
||||
{
|
||||
var strap = buckle.BuckledTo;
|
||||
|
||||
@@ -29,8 +29,6 @@ namespace Content.Shared.Buckle.Components
|
||||
|
||||
public EntityUid? LastEntityBuckledTo { get; set; }
|
||||
|
||||
public bool IsOnStrapEntityThisFrame { get; set; }
|
||||
|
||||
public bool DontCollide { get; set; }
|
||||
|
||||
public abstract bool TryBuckle(EntityUid user, EntityUid to);
|
||||
|
||||
@@ -59,7 +59,6 @@ namespace Content.Shared.Buckle
|
||||
{
|
||||
if (args.BodyB.Owner != component.LastEntityBuckledTo) return;
|
||||
|
||||
component.IsOnStrapEntityThisFrame = true;
|
||||
if (component.Buckled || component.DontCollide)
|
||||
{
|
||||
args.Cancel();
|
||||
|
||||
Reference in New Issue
Block a user